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41
Dockerfile
41
Dockerfile
@@ -1,36 +1,41 @@
|
||||
FROM ubuntu
|
||||
FROM ich777/winehq-baseimage
|
||||
|
||||
MAINTAINER ich777
|
||||
LABEL org.opencontainers.image.authors="admin@minenet.at"
|
||||
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
|
||||
|
||||
RUN apt-get update
|
||||
RUN apt-get -y install lib32gcc1 libc6-i386 wget language-pack-en lib32stdc++6
|
||||
RUN dpkg --add-architecture i386 && \
|
||||
apt-get update && \
|
||||
apt-get -y install lib32gcc-s1 screen xvfb winbind && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
ENV DATA_DIR="/serverdata"
|
||||
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
|
||||
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
|
||||
ENV GAME_ID="template"
|
||||
ENV GAME_NAME="template"
|
||||
ENV GAME_PARAMS="template"
|
||||
ENV GAME_PORT=27015
|
||||
ENV UPDATE_PUBLIC_IP="false"
|
||||
ENV BACKUP="false"
|
||||
ENV BACKUP_INTERVAL=360
|
||||
ENV BACKUPS_TO_KEEP=8
|
||||
ENV GAME_PARAMS=""
|
||||
ENV VALIDATE=""
|
||||
ENV UMASK=000
|
||||
ENV UID=99
|
||||
ENV GID=100
|
||||
ENV USERNAME=""
|
||||
ENV PASSWRD=""
|
||||
ENV USER="steam"
|
||||
ENV DATA_PERM=770
|
||||
|
||||
RUN mkdir $DATA_DIR
|
||||
RUN mkdir $STEAMCMD_DIR
|
||||
RUN mkdir $SERVER_DIR
|
||||
RUN useradd -d $DATA_DIR -s /bin/bash --uid $UID --gid $GID steam
|
||||
RUN chown -R steam $DATA_DIR
|
||||
|
||||
RUN ulimit -n 2048
|
||||
RUN mkdir $DATA_DIR && \
|
||||
mkdir $STEAMCMD_DIR && \
|
||||
mkdir $SERVER_DIR && \
|
||||
useradd -d $DATA_DIR -s /bin/bash $USER && \
|
||||
chown -R $USER $DATA_DIR && \
|
||||
ulimit -n 2048
|
||||
|
||||
ADD /scripts/ /opt/scripts/
|
||||
COPY /etc/ /etc/
|
||||
RUN chmod -R 770 /opt/scripts/
|
||||
RUN chown -R steam /opt/scripts
|
||||
|
||||
USER steam
|
||||
|
||||
#Server Start
|
||||
ENTRYPOINT ["/opt/scripts/start-server.sh"]
|
||||
ENTRYPOINT ["/opt/scripts/start.sh"]
|
57
README.md
57
README.md
@@ -1,45 +1,56 @@
|
||||
# SteamCMD in Docker optimized for Unraid
|
||||
This Docker will download and install SteamCMD. It will also install Counter-Strike: Source and run it. Update Notice: Simply restart the container if a newer version of the game is available.
|
||||
This Docker will download and install SteamCMD. It will also install Astroneer and run it.
|
||||
|
||||
**ATTENTION:** You have to add this entry to the Engine.ini from the clients which are going to connecting to this dedicated server:
|
||||
```
|
||||
[SystemSettings]
|
||||
net.AllowEncryption=False
|
||||
```
|
||||
You'll find the file on your local Windows machine at: `%localappdata%\Astro\Saved\Config\WindowsNoEditor`
|
||||
|
||||
**WARNING:** If a client tries to connect to the Dedicated Server which don't has this entry in the Engine.ini the server will be left in a semi bricked state and you have to restart the Docker container.
|
||||
|
||||
**Servername:** 'AstroneerDocker' Password: 'Docker' ConsolePassword: 'adminDocker'
|
||||
|
||||
**Serveradmin:** If you want to become a server admin then stop the container and edit the file ../Astro/Saved/Config/WindowsServer/AstroServerSettings.ini and add your Steam name after `OwnerName=` eg: `OwnerName=YourSteamName`, after that start the container and connect to the Dedicated Server.
|
||||
|
||||
**Update Notice:** Simply restart the container if a newer version of the game is available.
|
||||
|
||||
## Env params
|
||||
| Name | Value | Example |
|
||||
| --- | --- | --- |
|
||||
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
|
||||
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
|
||||
| GAME_ID | SteamID for server | 232330 |
|
||||
| GAME_NAME | SRCDS gamename | cstrike |
|
||||
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
|
||||
| GAME_PARAMS | Values to start the server if needed. | empty |
|
||||
| UPDATE_PUBLIC_IP | If set to 'true' the container will check on each container start if the Public IP is still valid. | false |
|
||||
| BACKUP | Set this value to 'true' to enable the automated backup function from the container, you find the Backups in '.../astroneer/Backups/'. Set to 'false' to disable the backup function. | true |
|
||||
| BACKUP_INTERVAL | The backup interval in minutes (ATTENTION: The first backup will be triggered after the set interval in this variable after the start/restart of the container) | 360 |
|
||||
| BACKUPS_TO_KEEP | Number of backups to keep (by default set to 8 to keep the last backups of the last 48 hours) | 8 |
|
||||
| UID | User Identifier | 99 |
|
||||
| GID | Group Identifier | 100 |
|
||||
| GAME_PORT | Port the server will be running on | 27015 |
|
||||
| VALIDATE | Validates the game data | true |
|
||||
| VALIDATE | Validates the game data | false |
|
||||
| USERNAME | Leave blank for anonymous login | blank |
|
||||
| PASSWRD | Leave blank for anonymous login | blank |
|
||||
|
||||
***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
|
||||
|
||||
>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
|
||||
|
||||
> And for GAME_NAME there is no list, so a quick search should give you the result
|
||||
|
||||
## Run example
|
||||
```
|
||||
docker run --name CSSource -d \
|
||||
-p 27015:27015 -p 27015:27015/udp \
|
||||
--env 'GAME_ID=232330' \
|
||||
--env 'GAME_NAME=cstrike' \
|
||||
--env 'GAME_PORT=27015' \
|
||||
--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
|
||||
docker run --name Astroneer -d \
|
||||
-p 8777:8777/udp \
|
||||
--env 'GAME_ID=728470' \
|
||||
--env 'UPDATE_PUBLIC_IP=false' \
|
||||
--env 'BACKUP=true' \
|
||||
--env 'BACKUP_INTERVAL=360' \
|
||||
--env 'BACKUPS_TO_KEEP=8' \
|
||||
--env 'UID=99' \
|
||||
--env 'GID=100' \
|
||||
--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \
|
||||
--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \
|
||||
ich777/steamcmd:latest
|
||||
--volume /path/to/steamcmd:/serverdata/steamcmd \
|
||||
--volume /path/to/astroneer:/serverdata/serverfiles \
|
||||
ich777/steamcmd:astroneer
|
||||
```
|
||||
>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
|
||||
|
||||
|
||||
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
|
||||
|
||||
|
||||
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
|
||||
|
||||
### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
|
||||
|
4
etc/asound.conf
Normal file
4
etc/asound.conf
Normal file
@@ -0,0 +1,4 @@
|
||||
pcm.!default {
|
||||
type plug
|
||||
slave.pcm "null"
|
||||
}
|
10
scripts/start-backup.sh
Normal file
10
scripts/start-backup.sh
Normal file
@@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
while true
|
||||
do
|
||||
sleep ${BACKUP_INTERVAL}m
|
||||
cd ${SERVER_DIR}/Astro/Saved
|
||||
tar --warning=no-file-changed --exclude='./Config/CrashReportClient' -czf ${SERVER_DIR}/Backups/$(date '+%Y-%m-%d_%H.%M.%S').tar.gz ./SaveGames/ ./Config/
|
||||
cd ${SERVER_DIR}/Backups
|
||||
ls -1tr ${SERVER_DIR}/Backups | sort | head -n -${BACKUPS_TO_KEEP} | xargs -d '\n' rm -f --
|
||||
chmod -R ${DATA_PERM} ${SERVER_DIR}/Backups
|
||||
done
|
@@ -13,48 +13,164 @@ if [ "${USERNAME}" == "" ]; then
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+login $USERNAME $PASSWRD \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+quit
|
||||
fi
|
||||
|
||||
echo "---Update Server---"
|
||||
if [ "${USERNAME}" == "" ]; then
|
||||
if [ "${VALIDATE}" == "true" ]; then
|
||||
echo "---Validating installation---"
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login anonymous \
|
||||
+force_install_dir $SERVER_DIR \
|
||||
+app_update $GAME_ID validate \
|
||||
+app_update ${GAME_ID} validate \
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login anonymous \
|
||||
+force_install_dir $SERVER_DIR \
|
||||
+app_update $GAME_ID \
|
||||
+app_update ${GAME_ID} \
|
||||
+quit
|
||||
fi
|
||||
else
|
||||
if [ "${VALIDATE}" == "true" ]; then
|
||||
echo "---Validating installation---"
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+login $USERNAME $PASSWRD \
|
||||
+force_install_dir $SERVER_DIR \
|
||||
+app_update $GAME_ID validate \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+app_update ${GAME_ID} validate \
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+login $USERNAME $PASSWRD \
|
||||
+force_install_dir $SERVER_DIR \
|
||||
+app_update $GAME_ID \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+app_update ${GAME_ID} \
|
||||
+quit
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "---Prepare Server---"
|
||||
mkdir ${DATA_DIR}/.steam/sdk32
|
||||
cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
|
||||
chmod -R 770 ${DATA_DIR}
|
||||
echo "---Looking for config files---"
|
||||
if [ ! -d ${SERVER_DIR}/Astro/Saved/Config/WindowsServer ]; then
|
||||
mkdir -p ${SERVER_DIR}/Astro/Saved/Config/WindowsServer
|
||||
fi
|
||||
if [ ! -f ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini ]; then
|
||||
echo "[/Script/Astro.AstroServerSettings]
|
||||
bLoadAutoSave=True
|
||||
MaxServerFramerate=30.000000
|
||||
MaxServerIdleFramerate=3.000000
|
||||
bWaitForPlayersBeforeShutdown=False
|
||||
ConsolePassword=adminDocker
|
||||
PublicIP=
|
||||
ServerName=AstroneerDocker
|
||||
ServerGuid=
|
||||
OwnerName=
|
||||
OwnerGuid=0
|
||||
PlayerActivityTimeout=0
|
||||
ServerPassword=Docker
|
||||
bDisableServerTravel=False
|
||||
DenyUnlistedPlayers=False
|
||||
VerbosePlayerProperties=False
|
||||
AutoSaveGameInterval=900
|
||||
BackupSaveGamesInterval=7200
|
||||
ActiveSaveFileDescriptiveName=SAVE_1
|
||||
ServerAdvertisedName=" > ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
|
||||
else
|
||||
echo "---'AstroServerSettings.ini' found---"
|
||||
fi
|
||||
if [ ! -f ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/Engine.ini ]; then
|
||||
echo "[URL]
|
||||
Port=8777
|
||||
|
||||
[SystemSettings]
|
||||
net.AllowEncryption=False" > ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/Engine.ini
|
||||
else
|
||||
echo "---'Engine.ini' found---"
|
||||
sed -i '/^HeartbeatInterval=0/d' ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
|
||||
fi
|
||||
|
||||
echo "---Checking if PublicIP is in place---"
|
||||
PUBLIC_IP="$(cat ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini | grep "PublicIP=" | cut -d '=' -f2)"
|
||||
if [ -z "${PUBLIC_IP}" ]; then
|
||||
echo "---No PublicIP found in AstroServerSettings.ini, trying to obtain it...---"
|
||||
PUBLIC_IP="$(wget -qO - icanhazip.com)"
|
||||
if [ -z "${PUBLIC_IP}" ]; then
|
||||
echo "---Can't get PublicIP, please set it manually in your AstroServerSettings.ini!---"
|
||||
else
|
||||
echo "---Sucessfully obtained PublicIP: ${PUBLIC_IP}, adding to AstroServerSettings.ini"
|
||||
sed -i "s/PublicIP=.*/PublicIP=${PUBLIC_IP}/g" ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
|
||||
fi
|
||||
else
|
||||
if [ "${UPDATE_PUBLIC_IP}" == "true" ]; then
|
||||
NEW_PUBLIC_IP="$(wget -qO - icanhazip.com)"
|
||||
if [ -z "${NEW_PUBLIC_IP}" ]; then
|
||||
echo "---Can't get PublicIP, please set it manually in your AstroServerSettings.ini!---"
|
||||
else
|
||||
if [ "${PUBLIC_IP}" != "${NEW_PUBLIC_IP}" ]; then
|
||||
echo "---Changing PublicIP in AstroServerSettings.ini to: ${NEW_PUBLIC_IP}!---"
|
||||
sed -i "s/PublicIP=.*/PublicIP=${NEW_PUBLIC_IP}/g" ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
|
||||
else
|
||||
echo "---Nothing to do, PublicIP: ${PUBLIC_IP} still up-to-date!---"
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "---PublicIP in AstroServerSettings.ini found: ${PUBLIC_IP}"
|
||||
fi
|
||||
fi
|
||||
|
||||
export WINEARCH=win64
|
||||
export WINEPREFIX=/serverdata/serverfiles/WINE64
|
||||
export WINEDEBUG=-all
|
||||
echo "---Checking if WINE workdirectory is present---"
|
||||
if [ ! -d ${SERVER_DIR}/WINE64 ]; then
|
||||
echo "---WINE workdirectory not found, creating please wait...---"
|
||||
mkdir ${SERVER_DIR}/WINE64
|
||||
else
|
||||
echo "---WINE workdirectory found---"
|
||||
fi
|
||||
echo "---Checking if WINE is properly installed---"
|
||||
if [ ! -d ${SERVER_DIR}/WINE64/drive_c/windows ]; then
|
||||
echo "---Setting up WINE---"
|
||||
cd ${SERVER_DIR}
|
||||
winecfg > /dev/null 2>&1
|
||||
sleep 15
|
||||
else
|
||||
echo "---WINE properly set up---"
|
||||
fi
|
||||
echo "---Checking for old display lock files---"
|
||||
find /tmp -name ".X99*" -exec rm -f {} \; > /dev/null 2>&1
|
||||
chmod -R ${DATA_PERM} ${DATA_DIR}
|
||||
echo "---Server ready---"
|
||||
echo
|
||||
echo "+--------------------------------------------------------------------------"
|
||||
echo "| Please don't forget to add this entry to your Engine.ini on your Clients:"
|
||||
echo "+--------------------------------------------------------------------------"
|
||||
echo
|
||||
echo "[SystemSettings]"
|
||||
echo "net.AllowEncryption=False"
|
||||
echo
|
||||
echo "+-------------------------------------------------------------------------------"
|
||||
echo "| ATTENTION: If a client tries to connect without that in Engine.ini, the server"
|
||||
echo "| will be left in a semi bricked state and you have to restart the container!"
|
||||
echo "|"
|
||||
echo "| You can find the file on your local Windows machine at:"
|
||||
echo "| %localappdata%\Astro\Saved\Config\WindowsNoEditor"
|
||||
echo "+-------------------------------------------------------------------------------"
|
||||
echo
|
||||
|
||||
if [ "${BACKUP}" == "true" ]; then
|
||||
echo "---Starting Backup daemon---"
|
||||
if [ ! -d ${SERVER_DIR}/Backups ]; then
|
||||
mkdir -p ${SERVER_DIR}/Backups
|
||||
fi
|
||||
/opt/scripts/start-backup.sh &
|
||||
fi
|
||||
|
||||
echo "---Start Server---"
|
||||
${SERVER_DIR}/srcds_run -game $GAME_NAME $GAME_PARAMS -console +port $GAME_PORT
|
||||
|
||||
|
||||
|
||||
cd ${SERVER_DIR}
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' wine64 AstroServer.exe ${GAME_PARAMS}
|
41
scripts/start.sh
Normal file
41
scripts/start.sh
Normal file
@@ -0,0 +1,41 @@
|
||||
#!/bin/bash
|
||||
echo "---Ensuring UID: ${UID} matches user---"
|
||||
usermod -u ${UID} ${USER}
|
||||
echo "---Ensuring GID: ${GID} matches user---"
|
||||
groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
|
||||
usermod -g ${GID} ${USER}
|
||||
echo "---Setting umask to ${UMASK}---"
|
||||
umask ${UMASK}
|
||||
|
||||
echo "---Checking for optional scripts---"
|
||||
cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
|
||||
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
|
||||
|
||||
if [ -f /opt/scripts/start-user.sh ]; then
|
||||
echo "---Found optional script, executing---"
|
||||
chmod -f +x /opt/scripts/start-user.sh ||:
|
||||
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
|
||||
else
|
||||
echo "---No optional script found, continuing---"
|
||||
fi
|
||||
|
||||
echo "---Taking ownership of data...---"
|
||||
chown -R root:${GID} /opt/scripts
|
||||
chmod -R 750 /opt/scripts
|
||||
chown -R ${UID}:${GID} ${DATA_DIR}
|
||||
|
||||
echo "---Starting...---"
|
||||
term_handler() {
|
||||
kill -SIGKILL $(pidof AstroServer.exe)
|
||||
tail --pid=$(pidof AstroServer.exe) -f 2>/dev/null
|
||||
exit 143;
|
||||
}
|
||||
|
||||
trap 'kill ${!}; term_handler' SIGTERM
|
||||
su ${USER} -c "/opt/scripts/start-server.sh" &
|
||||
killpid="$!"
|
||||
while true
|
||||
do
|
||||
wait $killpid
|
||||
exit 0;
|
||||
done
|
Reference in New Issue
Block a user