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Author SHA1 Message Date
84017f14e6 scripts/start.sh aktualisiert 2025-02-17 19:55:20 +01:00
e195c01542 Dockerfile aktualisiert 2025-02-17 19:48:00 +01:00
68ece2d3a2 README.md aktualisiert 2025-02-17 19:46:46 +01:00
6590476ccb README.md aktualisiert 2025-02-17 19:46:02 +01:00
5c3092af13 scripts/start-server.sh aktualisiert 2025-02-17 19:41:16 +01:00
d4a105c6c2 scripts/start.sh aktualisiert 2025-02-17 19:32:34 +01:00
095aab96c2 scripts/start-watchdog.sh gelöscht 2025-02-17 19:32:03 +01:00
7975bea6c0 scripts/start-Xvfb.sh gelöscht 2025-02-17 19:31:58 +01:00
62f9376b71 Dockerfile aktualisiert 2025-02-17 19:31:41 +01:00
c6cdd5d219 MoriaServerConfig.ini aktualisiert 2025-02-17 19:30:30 +01:00
b993aff750 scripts/start-server.sh aktualisiert 2024-07-25 15:11:55 +02:00
c47afc4004 scripts/start-server.sh aktualisiert 2024-07-25 15:08:11 +02:00
2c5647bec3 scripts/start-server.sh aktualisiert 2024-07-25 15:07:02 +02:00
f36ff41c07 scripts/start-server.sh aktualisiert 2024-07-25 14:50:25 +02:00
4b4c185144 scripts/start-server.sh aktualisiert 2024-07-15 09:47:11 +02:00
8acf4da141 scripts/start-server.sh aktualisiert 2024-07-15 09:40:58 +02:00
9e9520843e scripts/start-server.sh aktualisiert 2024-07-15 09:36:14 +02:00
1f26a0b6f6 scripts/start-server.sh aktualisiert 2024-07-15 09:26:39 +02:00
99526955f3 README.md aktualisiert 2023-07-20 11:50:55 +02:00
b647072e5b scripts/start.sh aktualisiert 2023-07-20 11:08:48 +02:00
1063f54e01 scripts/start-server.sh aktualisiert 2023-07-20 11:07:46 +02:00
c9e739186b scripts/start-server.sh aktualisiert 2023-07-20 10:54:41 +02:00
55bcab89ce scripts/start-server.sh aktualisiert 2023-07-20 10:37:38 +02:00
966337fc4b scripts/start-watchdog.sh hinzugefügt 2023-07-20 10:36:04 +02:00
f8a54ab606 scripts/start-server.sh aktualisiert 2023-07-20 10:35:30 +02:00
858da29aeb scripts/start-Xvfb.sh hinzugefügt 2023-07-20 09:35:20 +02:00
ba165b8b65 Dockerfile aktualisiert 2023-07-20 08:00:38 +02:00
b3197dabb4 scripts/start-server.sh aktualisiert 2023-07-20 07:59:48 +02:00
bd80747663 „scripts/start-server.sh“ ändern 2022-12-18 13:46:26 +01:00
a10ea0d4e4 „Dockerfile“ ändern 2022-12-18 13:46:05 +01:00
096b93dcf0 „Dockerfile“ ändern 2022-12-16 13:50:12 +01:00
ea60bf9a6f „scripts/start-server.sh“ ändern 2022-12-16 12:43:41 +01:00
9c9b88f426 „scripts/start-server.sh“ ändern 2022-12-16 12:35:29 +01:00
82a7371b15 „scripts/start-server.sh“ ändern 2022-12-16 12:29:58 +01:00
e91035f770 „scripts/start-server.sh“ ändern 2022-12-16 12:20:32 +01:00
4aad192c48 „scripts/start-server.sh“ ändern 2022-12-16 12:06:50 +01:00
6d1b2eb5fd „scripts/start-server.sh“ ändern 2022-12-16 11:52:06 +01:00
165c6c989e „scripts/start-server.sh“ ändern 2022-12-16 11:45:26 +01:00
88b76e6484 „Dockerfile“ ändern 2022-12-16 11:05:31 +01:00
bc859f9a43 „scripts/start.sh“ ändern 2022-12-16 11:02:34 +01:00
fa79c36fe1 „scripts/start-server.sh“ ändern 2022-12-16 11:01:50 +01:00
aadf55bfae „Dockerfile“ ändern 2022-12-16 10:57:20 +01:00
72cae3b72f „ServerSettings.ini“ hinzufügen 2022-12-16 10:56:32 +01:00
3c8727bf07 „scripts/start-server.sh“ ändern 2022-12-16 10:52:58 +01:00
ba5cc2eda2 „Dockerfile“ ändern 2022-12-16 10:28:41 +01:00
4b26b7606b „Dockerfile“ ändern 2022-12-16 10:28:18 +01:00
ec025e72fe „Dockerfile“ ändern 2022-12-15 14:57:33 +01:00
ed846924cf „scripts/start-server.sh“ ändern 2022-12-15 14:46:59 +01:00
bdbf35c4a8 „Dockerfile“ ändern 2022-12-15 14:19:02 +01:00
26d8027eac „scripts/start-server.sh“ ändern 2022-12-10 08:23:55 +01:00
e77a8bcfe6 „scripts/start.sh“ ändern 2022-10-25 11:01:55 +02:00
ca0c8fefe6 „Dockerfile“ ändern 2022-05-06 09:06:19 +02:00
e7c87bd8f1 „README.md“ ändern 2022-04-18 13:08:18 +02:00
2432940e23 „scripts/start-server.sh“ ändern 2022-04-13 14:31:26 +02:00
89598a9710 „scripts/start.sh“ ändern 2022-04-07 17:20:32 +02:00
83992eb6cb „scripts/start-server.sh“ ändern 2021-12-14 12:59:09 +01:00
5 changed files with 249 additions and 93 deletions

View File

@@ -1,18 +1,18 @@
FROM ich777/debian-baseimage
FROM ich777/winehq-baseimage
LABEL maintainer="admin@minenet.at"
LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 && \
apt-get -y install lib32gcc-s1 winbind xvfb screen && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
ENV GAME_ID="template"
ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
ENV GAME_ID="3349480"
ENV GAME_PARAMS=""
ENV GAME_PORT=7777
ENV VALIDATE=""
ENV UMASK=000
ENV UID=99
@@ -31,6 +31,7 @@ RUN mkdir $DATA_DIR && \
ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
COPY MoriaServerConfig.ini /opt/MoriaServerConfig.ini
#Server Start
ENTRYPOINT ["/opt/scripts/start.sh"]

123
MoriaServerConfig.ini Normal file
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@@ -0,0 +1,123 @@
; Configuration file for the dedicated server.
; Only edit this configuration when the server is offline.
; This list may be overwritten when changes are made in-game.
[Main]
; If a password is specified, players will need to enter a password to join the server.
; Case-sensitive.
OptionalPassword="Docker"
[World]
; Name of the saved world to load. If it doesn't exist, create it
; with the properties defined in the [World.Create] section.
Name="Docker Return to Moria"
; The file name of the world to load. Helpful if you have multiple worlds with the same name.
; Note that renaming world files is not currently supported.
OptionalWorldFilename=
[World.Create]
; World generation parameters, only for newly created worlds.
; Type of world to create:
; * campaign
; * sandbox
Type=campaign
; Seed for world generation:
; * random - Generates a random seed.
; * <integer> - Use the given number.
Seed=random
; Specify world difficulty:
; * story: Ideal for players who want to experience the story without much danger.
; * solo: Ideal for a single dwarf.
; * normal: Ideal for a small company of dwarves.
; * hard: Ideal for a large company of dwarves.
; * custom: Use customizations for each category of difficulty.
Difficulty.Preset=normal
; Custom difficulty properties, used only if the "Difficulty.Preset" property is set to custom.
; Acceptable values are verylow, low, default, high and veryhigh.
; The base enemy damage and hit points.
Difficulty.Custom.CombatDifficulty=default
; How often enemies attack and how many will attack at once.
Difficulty.Custom.EnemyAggression=high
; The strength of various buffs, speed a dwarf succumbs to despair and
; the decay rates of stamina, energy and hunger.
Difficulty.Custom.SurvivalDifficulty=default
; Volume of ore that drops from each vein.
Difficulty.Custom.MiningDrops=default
; The drop rates of rewards for defeating orcs and enemies.
Difficulty.Custom.WorldDrops=default
; How often noisy actions will trigger a horde of orcs.
Difficulty.Custom.HordeFrequency=default
; How often orcs will target and attack a dwarf base.
Difficulty.Custom.SiegeFrequency=default
; How often orc and enemy groups spawn.
Difficulty.Custom.PatrolFrequency=default
[Host]
; Local IP address to bind on the server.
; Normally leave this empty.
; Possible values:
; * Empty value for default (bind all adapters.)
; * <IPv4> or <IPv6> ... manually specify the IP address.
ListenAddress=0.0.0.0
; Port bound by the server for incoming connections.
; You must allow TCP and UDP traffic on your firewall and may need to set up port forwarding.
; Possible values:
; * -1 ... use the default engine port (7777)
; * <integer> ... manually specify the port.
ListenPort=7777
; Host reported to clients. Clients will try to connect it when joining a hosted session.
; Normally set this to "auto".
; If this machine and all of your friends are playing on a LAN, set this to "local" to avoid having to set up port forwarding.
; If there is an issue with automatic detection, you can specify your server's IP address directly.
; Possible values:
; * auto ... detect public IP address. For public servers or servers behind NAT, proxy,
; or in a container with properly configured port mapping or port forwarding.
; * local ... automatically detect local IP address. For LAN games and servers with a public IP address.
; * <IPv4> or <IPv6> ... manually specify the IP address clients should connect to.
AdvertiseAddress=auto
; Port reported to clients. Clients will try to connect it when joining a hosted session.
; Normally leave this empty.
; Possible values:
; * <empty> ... use the ListenPort. To be used when connecting directly or via port forwarding.
; * <integer> ... manually specify the port. To be used when the server
; listen port is mapped to a different, exposed port. This is rare.
AdvertisePort=
; If you fail to host on launch, the maximum number of seconds to retry.
InitialConnectionRetryTime=120
; If your hosted session drops, the maximum number of seconds to try to rehost.
AfterDisconnectionRetryTime=600
[Console]
; Open the console window so you can type commands. (true or false)
; Note: To close the app, you will need to kill the process in Windows Task Manager.
Enabled=true
[Performance]
; Frames per second to tick the server.
; Typically leave this at 60. Higher values are unlikely to improve a dedicated server.
; If your server uses too much CPU, you might try 30 fps instead.
ServerFPS=60
; Maximum number of areas to keep loaded at once, a number between 4 and 32.
; This number greatly impacts memory, CPU usage and bandwidth.
; The default is 12 loaded areas, which generally supports 8 player sessions well.
; If you wish to improve performance, reducing to 8 loaded areas supports 4 player sessions very well.
; Increasing this number above 12 may decrease the number of loading walls you see,
; at the cost of much higher memory and CPU usage, as more enemies will need to be simulated to fill those areas.
LoadedAreaLimit=12

View File

@@ -1,50 +1,45 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD and the according game that is pulled via specifying the Tag.
This Docker will download and install SteamCMD. It will also install LOTR:Return to Moria and run it.
**Please see the different Tags/Branches which games are available.**
Initial server configuration:
**Servername:** Docker Return to Moria **Password:** Docker
## Example Env params for CS:Source
**Configuration:** You'll find the configuration file in the main directory for the container: MoriaServerConfig.ini
**Save Path:** The path for your game saves is: .../returntomoria/Moria/Saved
**ATTENTION:** First startup can take very long since it downloads the gameserver files and it also installs the runtimes which can take quite some time!
Update Notice: Simply restart the container if a newer version of the game is available.
## Example Env params
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '232330 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 232330 |
| GAME_NAME | SRCDS gamename | cstrike |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '3349480 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 3349480 |
| GAME_PARAMS | Values to start the server | *empty* |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
| VALIDATE | Validates the game data | true |
| GAME_PORT | Port the server will be running on | 7777 |
| VALIDATE | Validates the game data | false |
| USERNAME | Leave blank for anonymous login | blank |
| PASSWRD | Leave blank for anonymous login | blank |
**ATTENTION: You have to disable Steam Guard for games that require authentication, but not all games need Steam credentials, Steam recommends to create a seperate account for dedicated servers **
>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
> And for GAME_NAME there is no list, so a quick search should give you the result
## Run example for CS:Source
## Run example
```
docker run --name CSSource -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=232330' \
--env 'GAME_NAME=cstrike' \
--env 'GAME_PORT=27015' \
--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
docker run --name ReturnToMoria -d \
-p 7777:7777/udp \
--env 'GAME_ID=3349480' \
--env 'UID=99' \
--env 'GID=100' \
--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \
--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \
ich777/steamcmd:latest
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/returntomoria:/serverdata/serverfiles \
ich777/steamcmd:lotr-returntomoria
```
>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
#### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/

View File

@@ -1,68 +1,97 @@
#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+quit
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+quit
fi
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+@sSteamCmdForcePlatformType windows \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+@sSteamCmdForcePlatformType windows \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+@sSteamCmdForcePlatformType windows \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+@sSteamCmdForcePlatformType windows \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk32/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
mkdir ${DATA_DIR}/.steam/sdk32
fi
cp -R ${STEAMCMD_DIR}/linux32/* ${DATA_DIR}/.steam/sdk32/
export WINEARCH=win64
export WINEPREFIX=/serverdata/serverfiles/WINE64
export WINEDEBUG=-all
echo "---Checking if WINE workdirectory is present---"
if [ ! -d ${SERVER_DIR}/WINE64 ]; then
echo "---WINE workdirectory not found, creating please wait...---"
mkdir ${SERVER_DIR}/WINE64
else
echo "---WINE workdirectory found---"
fi
echo "---Checking if WINE is properly installed---"
if [ ! -d ${SERVER_DIR}/WINE64/drive_c/windows ]; then
echo "---Setting up WINE---"
cd ${SERVER_DIR}
winecfg > /dev/null 2>&1
sleep 15
else
echo "---WINE properly set up---"
fi
echo "---Checking for old display lock files---"
find /tmp -name ".X99*" -exec rm -f {} \; > /dev/null 2>&1
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Looking 'MoriaServerConfig.ini' file is in place---"
if [ ! -f ${SERVER_DIR}/MoriaServerConfig.ini ]; then
echo "---'MoriaServerConfig.ini' not found, copying template...---"
cp /opt/MoriaServerConfig.ini ${SERVER_DIR}/MoriaServerConfig.ini
else
echo "---'MoriaServerConfig.ini' found---"
fi
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}
if [ ! -f ${SERVER_DIR}/Moria/Binaries/Win64/MoriaServer-Win64-Shipping.exe ]; then
echo "---Something went wrong, can't find the executable, putting container into sleep mode!---"
sleep infinity
else
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' wine64 ${SERVER_DIR}/Moria/Binaries/Win64/MoriaServer-Win64-Shipping.exe -log ${GAME_PARAMS}
fi

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@@ -1,29 +1,37 @@
#!/bin/bash
echo "---Checking if UID: ${UID} matches user---"
echo "---Ensuring UID: ${UID} matches user---"
usermod -u ${UID} ${USER}
echo "---Checking if GID: ${GID} matches user---"
echo "---Ensuring GID: ${GID} matches user---"
groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
usermod -g ${GID} ${USER}
echo "---Setting umask to ${UMASK}---"
umask ${UMASK}
echo "---Checking for optional scripts---"
if [ -f /opt/scripts/user.sh ]; then
echo "---Found optional script, executing---"
chmod +x /opt/scripts/user.sh
/opt/scripts/user.sh
cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
if [ -f /opt/scripts/start-user.sh ]; then
echo "---Found optional script, executing---"
chmod -f +x /opt/scripts/start-user.sh ||:
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
else
echo "---No optional script found, continuing---"
echo "---No optional script found, continuing---"
fi
echo "---Starting...---"
echo "---Taking ownership of data...---"
chown -R root:${GID} /opt/scripts
chmod -R 750 /opt/scripts
chown ${UID}:${GID} /opt/MoriaServerConfig.ini
chmod 750 /opt/MoriaServerConfig.ini
chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
kill -SIGTERM "$killpid"
wait "$killpid" -f 2>/dev/null
kill -SIGINT $(pidof MoriaServer-Win64-Shipping.exe)
tail --pid=$(pidof MoriaServer-Win64-Shipping.exe) -f 2>/dev/null
exit 143;
}
trap 'kill ${!}; term_handler' SIGTERM