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4 changed files with 66 additions and 81 deletions

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@@ -1,4 +1,4 @@
FROM ich777/debian-baseimage:bullseye_amd64
FROM ich777/debian-baseimage
LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
@@ -10,10 +10,9 @@ RUN apt-get update && \
ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
ENV GAME_ID="template"
ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
ENV GAME_ID="3017300"
ENV MAP="Level01_Main"
ENV GAME_PARAMS='-SteamServerName="Soulmask Docker" -MaxPlayers=50 -PSW="Docker" -adminpsw="adminDocker" -pve -Port=8777 -QueryPort=27015 -EchoPort=18888'
ENV VALIDATE=""
ENV UMASK=000
ENV UID=99

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@@ -1,16 +1,23 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD and the according game that is pulled via specifying the Tag.
This Docker will download and install SteamCMD. It will also install Soulmask and run it.
**Please see the different Tags/Branches which games are available.**
Defaults: Servername: 'Soulmask Docker' Password: 'Docker' Admin Password: 'adminDocker'
(You can change that in the GAME_PARAMS variable)
## Example Env params for CS:Source
ATTENTION: First Startup can take very long since it downloads the gameserver files!
Update Notice: Simply restart the container if a newer version of the game is available.
You can also run multiple servers with only one SteamCMD directory!
## Example Env
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '232330 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 232330 |
| GAME_NAME | SRCDS gamename | cstrike |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '3017300 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 3017300 |
| MAP | Map name | Level01_Main |
| GAME_PARAMS | Values to start the server | -SteamServerName="Soulmask Docker" -MaxPlayers=50 -PSW="Docker" -adminpsw="adminDocker" -pve -Port=8777 -QueryPort=27015 -EchoPort=18888 |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
@@ -20,17 +27,16 @@ This Docker will download and install SteamCMD and the according game that is pu
## Run example for CS:Source
```
docker run --name CSSource -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=232330' \
--env 'GAME_NAME=cstrike' \
--env 'GAME_PORT=27015' \
--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
docker run --name Soulmask -d \
-p 8777:8777/udp -p 27015:27015/udp \
--env 'GAME_ID=3017300' \
--env 'MAP=Level01_Main' \
--env 'GAME_PARAMS=-SteamServerName="Soulmask Docker" -MaxPlayers=50 -PSW="Docker" -adminpsw="adminDocker" -pve -Port=8777 -QueryPort=27015 -EchoPort=18888' \
--env 'UID=99' \
--env 'GID=100' \
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/cstrikesource:/serverdata/serverfiles \
ich777/steamcmd:latest
--volume /path/to/soulmask:/serverdata/serverfiles \
ich777/steamcmd:soulmask
```
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!

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@@ -1,68 +1,48 @@
#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+quit
fi
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk32/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
mkdir ${DATA_DIR}/.steam/sdk32
fi
cp -R ${STEAMCMD_DIR}/linux32/* ${DATA_DIR}/.steam/sdk32/
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir -p ${DATA_DIR}/.steam/sdk64
cp -R ${SERVER_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
echo "---Server ready---"
else
echo "---Server ready---"
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}
if [ ! -f ${SERVER_DIR}/WS/Binaries/Linux/WSServer-Linux-Shipping ]; then
echo "---Something went wrong, can't find the executable, putting container into sleep mode!---"
sleep infinity
else
${SERVER_DIR}/WS/Binaries/Linux/WSServer-Linux-Shipping WS ${MAP} -server ${GAME_PARAMS} -log -UTF8Output -MULTIHOME=0.0.0.0 -forcepassthrough
fi

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@@ -12,11 +12,11 @@ cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
if [ -f /opt/scripts/start-user.sh ]; then
echo "---Found optional script, executing---"
chmod -f +x /opt/scripts/start-user.sh ||:
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
echo "---Found optional script, executing---"
chmod -f +x /opt/scripts/start-user.sh ||:
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
else
echo "---No optional script found, continuing---"
echo "---No optional script found, continuing---"
fi
echo "---Taking ownership of data...---"
@@ -26,9 +26,9 @@ chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
kill -SIGTERM "$killpid"
wait "$killpid" -f 2>/dev/null
exit 143;
kill -SIGINT $(pidof WSServer-Linux-Shipping)
tail --pid=$(pidof WSServer-Linux-Shipping) -f 2>/dev/null
exit 143;
}
trap 'kill ${!}; term_handler' SIGTERM
@@ -36,6 +36,6 @@ su ${USER} -c "/opt/scripts/start-server.sh" &
killpid="$!"
while true
do
wait $killpid
exit 0;
wait $killpid
exit 0;
done