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sonsofthef
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36
Dockerfile
36
Dockerfile
@@ -1,36 +1,36 @@
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FROM ubuntu
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FROM ich777/winehq-baseimage
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MAINTAINER ich777
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LABEL org.opencontainers.image.authors="admin@minenet.at"
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LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
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RUN apt-get update
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RUN apt-get -y install lib32gcc1 libc6-i386 wget language-pack-en lib32stdc++6
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RUN apt-get update && \
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apt-get -y install lib32gcc-s1 winbind xvfb screen && \
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rm -rf /var/lib/apt/lists/*
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ENV DATA_DIR="/serverdata"
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ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
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ENV SERVER_DIR="${DATA_DIR}/serverfiles"
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ENV GAME_ID="template"
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ENV GAME_NAME="template"
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ENV GAME_PARAMS="template"
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ENV GAME_ID=""
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ENV GAME_PARAMS=""
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ENV GAME_PORT=27015
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ENV VALIDATE=""
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ENV UMASK=000
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ENV UID=99
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ENV GID=100
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ENV USERNAME=""
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ENV PASSWRD=""
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ENV USER="steam"
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ENV DATA_PERM=770
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RUN mkdir $DATA_DIR
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RUN mkdir $STEAMCMD_DIR
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RUN mkdir $SERVER_DIR
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RUN useradd -d $DATA_DIR -s /bin/bash --uid $UID --gid $GID steam
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RUN chown -R steam $DATA_DIR
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RUN ulimit -n 2048
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RUN mkdir $DATA_DIR && \
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mkdir $STEAMCMD_DIR && \
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mkdir $SERVER_DIR && \
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useradd -d $DATA_DIR -s /bin/bash $USER && \
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chown -R $USER $DATA_DIR && \
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ulimit -n 2048
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ADD /scripts/ /opt/scripts/
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RUN chmod -R 770 /opt/scripts/
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RUN chown -R steam /opt/scripts
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USER steam
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#Server Start
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ENTRYPOINT ["/opt/scripts/start-server.sh"]
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ENTRYPOINT ["/opt/scripts/start.sh"]
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47
README.md
47
README.md
@@ -1,45 +1,46 @@
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# SteamCMD in Docker optimized for Unraid
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This Docker will download and install SteamCMD. It will also install Counter-Strike: Source and run it. Update Notice: Simply restart the container if a newer version of the game is available.
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This Docker will download and install SteamCMD. It will also install Sons Of The Forest and run it.
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**SERVERNAME:** 'Sons Of The Forest Docker Server'
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**SERVERPASSWORD:** 'Docker'
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(you can change this in your SERVERFOLDER/userdata/dedicatedserver.cfg)
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**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
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**WARNING:** You have to open the ports in your firewall as listed in this template, if not the server will not properly start.
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If you want LAN play only you have to edit the dedicatedserver.cfg file and set the "LanOnly" flag to: "true" (without double quotes).
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Update Notice: Simply restart the container if a newer version of the game is available.
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You can also run multiple servers with only one SteamCMD directory!
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## Env params
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| Name | Value | Example |
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| --- | --- | --- |
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| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
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| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
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| GAME_ID | SteamID for server | 232330 |
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| GAME_NAME | SRCDS gamename | cstrike |
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| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '2465200 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 2465200 |
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| GAME_PARAMS | Values to start the server, leave empty for none | empty |
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| UID | User Identifier | 99 |
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| GID | Group Identifier | 100 |
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| GAME_PORT | Port the server will be running on | 27015 |
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| VALIDATE | Validates the game data | true |
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| VALIDATE | Validates the game data | blank |
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| USERNAME | Leave blank for anonymous login | blank |
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| PASSWRD | Leave blank for anonymous login | blank |
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***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
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>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
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> And for GAME_NAME there is no list, so a quick search should give you the result
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## Run example
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```
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docker run --name CSSource -d \
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-p 27015:27015 -p 27015:27015/udp \
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--env 'GAME_ID=232330' \
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--env 'GAME_NAME=cstrike' \
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--env 'GAME_PORT=27015' \
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--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
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docker run --name SonsOfTheForest -d \
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-p 8766:8766/udp -p 27016:27016/udp -p 9700:9700/udp \
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--env 'UID=99' \
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--env 'GID=100' \
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--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \
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--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \
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ich777/steamcmd:latest
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--volume /path/to/steamcmd:/serverdata/steamcmd \
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--volume /path/to/sonsoftheforest:/serverdata/serverfiles \
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ich777/steamcmd:sonsoftheforest
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```
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>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
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This Docker is forked from mattieserver, thank you for this wonderfull Docker.
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### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
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22
config/dedicatedserver.cfg
Normal file
22
config/dedicatedserver.cfg
Normal file
@@ -0,0 +1,22 @@
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{
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"IpAddress": "0.0.0.0",
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"GamePort": 8766,
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"QueryPort": 27016,
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"BlobSyncPort": 9700,
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"ServerName": "Sons Of The Forest Docker Server",
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"MaxPlayers": 8,
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"Password": "Docker",
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"LanOnly": false,
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"SaveSlot": 1,
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"SaveMode": "Continue",
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"GameMode": "Normal",
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"SaveInterval": 600,
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"IdleDayCycleSpeed": 0.0,
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"IdleTargetFramerate": 5,
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"ActiveTargetFramerate": 60,
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"LogFilesEnabled": false,
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"TimestampLogFilenames": true,
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"TimestampLogEntries": true,
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"GameSettings": {},
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"CustomGameModeSettings": {}
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}
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@@ -13,48 +13,90 @@ if [ "${USERNAME}" == "" ]; then
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login $USERNAME $PASSWRD \
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+login ${USERNAME} ${PASSWRD} \
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+quit
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fi
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echo "---Update Server---"
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if [ "${USERNAME}" == "" ]; then
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID validate \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID \
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+app_update ${GAME_ID} \
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+quit
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fi
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else
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+login $USERNAME $PASSWRD \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID validate \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login $USERNAME $PASSWRD \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} \
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+quit
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fi
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fi
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echo "---Prepare Server---"
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mkdir ${DATA_DIR}/.steam/sdk32
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cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
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chmod -R 770 ${DATA_DIR}
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export WINEARCH=win64
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export WINEPREFIX=/serverdata/serverfiles/WINE64
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echo "---Checking if WINE workdirectory is present---"
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if [ ! -d ${SERVER_DIR}/WINE64 ]; then
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echo "---WINE workdirectory not found, creating please wait...---"
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mkdir ${SERVER_DIR}/WINE64
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else
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echo "---WINE workdirectory found---"
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fi
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echo "---Checking if WINE is properly installed---"
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if [ ! -d ${SERVER_DIR}/WINE64/drive_c/windows ]; then
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echo "---Setting up WINE---"
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cd ${SERVER_DIR}
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winecfg > /dev/null 2>&1
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sleep 15
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else
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echo "---WINE properly set up---"
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fi
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echo "---Checking for 'dedicatedserver.cfg'---"
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if [ ! -f ${SERVER_DIR}/userdata/dedicatedserver.cfg ]; then
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echo "---'dedicatedserver.cfg' not found downloading---"
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if [ ! -d ${SERVER_DIR}/userdata ]; then
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mkdir -p ${SERVER_DIR}/userdata
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fi
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cd ${SERVER_DIR}/userdata
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if wget -q -nc --show-progress --progress=bar:force:noscroll https://raw.githubusercontent.com/ich777/docker-steamcmd-server/sonsoftheforest/config/dedicatedserver.cfg ; then
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echo "---Successfully downloaded 'dedicatedserver.cfg'---"
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else
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echo "---Something went wrong, can't download 'dedicatedserver.cfg', putting server in sleep mode---"
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sleep infinity
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fi
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fi
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if [ ! -f ${SERVER_DIR}/userdata/ownerswhitelist.txt ]; then
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touch ${SERVER_DIR}/userdata/ownerswhitelist.txt
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fi
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echo "---Checking for old display lock files---"
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find /tmp -name ".X99*" -exec rm -f {} \; > /dev/null 2>&1
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chmod -R ${DATA_PERM} ${DATA_DIR}
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echo "---Server ready---"
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echo "---Start Server---"
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${SERVER_DIR}/srcds_run -game $GAME_NAME $GAME_PARAMS -console +port $GAME_PORT
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cd ${SERVER_DIR}
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' wine64 ${SERVER_DIR}/SonsOfTheForestDS.exe -userdatapath ${SERVER_DIR}/userdata ${GAME_PARAMS}
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41
scripts/start.sh
Normal file
41
scripts/start.sh
Normal file
@@ -0,0 +1,41 @@
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#!/bin/bash
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echo "---Ensuring UID: ${UID} matches user---"
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usermod -u ${UID} ${USER}
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echo "---Ensuring GID: ${GID} matches user---"
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groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
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usermod -g ${GID} ${USER}
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echo "---Setting umask to ${UMASK}---"
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umask ${UMASK}
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echo "---Checking for optional scripts---"
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cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
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cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
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if [ -f /opt/scripts/start-user.sh ]; then
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echo "---Found optional script, executing---"
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chmod -f +x /opt/scripts/start-user.sh ||:
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/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
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else
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echo "---No optional script found, continuing---"
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fi
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echo "---Taking ownership of data...---"
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chown -R root:${GID} /opt/scripts
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chmod -R 750 /opt/scripts
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chown -R ${UID}:${GID} ${DATA_DIR}
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echo "---Starting...---"
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term_handler() {
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kill -SIGINT $(pidof SonsOfTheForestDS.exe)
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tail --pid=$(pidof SonsOfTheForestDS.exe) -f 2>/dev/null
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exit 143;
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}
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trap 'kill ${!}; term_handler' SIGTERM
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su ${USER} -c "/opt/scripts/start-server.sh" &
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killpid="$!"
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while true
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do
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wait $killpid
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exit 0;
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done
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Block a user