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stormworks
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38
Dockerfile
38
Dockerfile
@@ -1,36 +1,38 @@
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FROM ubuntu
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FROM ich777/debian-baseimage
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MAINTAINER ich777
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LABEL org.opencontainers.image.authors="admin@minenet.at"
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LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
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RUN apt-get update
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RUN apt-get -y install lib32gcc1 libc6-i386 wget language-pack-en lib32stdc++6
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RUN dpkg --add-architecture i386 && \
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apt-get update && \
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apt-get -y install lib32gcc-s1 && \
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rm -rf /var/lib/apt/lists/*
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ENV DATA_DIR="/serverdata"
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ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
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ENV SERVER_DIR="${DATA_DIR}/serverfiles"
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ENV GAME_ID="template"
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ENV GAME_NAME="template"
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ENV GAME_PARAMS="template"
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ENV GAME_PORT=27015
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ENV WS_CONTENT=""
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ENV GAME_PARAMS=""
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ENV VALIDATE=""
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ENV UMASK=000
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ENV UID=99
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ENV GID=100
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ENV USERNAME=""
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ENV PASSWRD=""
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ENV USER="steam"
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ENV DATA_PERM=770
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RUN mkdir $DATA_DIR
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RUN mkdir $STEAMCMD_DIR
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RUN mkdir $SERVER_DIR
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RUN useradd -d $DATA_DIR -s /bin/bash --uid $UID --gid $GID steam
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RUN chown -R steam $DATA_DIR
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RUN ulimit -n 2048
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RUN mkdir $DATA_DIR && \
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mkdir $STEAMCMD_DIR && \
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mkdir $SERVER_DIR && \
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useradd -d $DATA_DIR -s /bin/bash $USER && \
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chown -R $USER $DATA_DIR && \
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ulimit -n 2048
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ADD /scripts/ /opt/scripts/
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RUN chmod -R 770 /opt/scripts/
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RUN chown -R steam /opt/scripts
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USER steam
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COPY /config/server_config.xml /opt/server_config.xml
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#Server Start
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ENTRYPOINT ["/opt/scripts/start-server.sh"]
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ENTRYPOINT ["/opt/scripts/start.sh"]
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42
README.md
42
README.md
@@ -1,45 +1,45 @@
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# SteamCMD in Docker optimized for Unraid
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This Docker will download and install SteamCMD. It will also install Counter-Strike: Source and run it. Update Notice: Simply restart the container if a newer version of the game is available.
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This Docker will download and install SteamCMD. It will also install Stormworks and run it.
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Initial server configuration:
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**Servername:** Stormworks Docker **Password:** Docker
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**Configuration/Save Location:** You'll find your server configuration and saved games in: ../WINE64/drive_c/users/steam/AppData/Roaming/Stormworks/
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**ATTENTION:** First startup can take very long since it downloads the gameserver files and it also installs the runtimes which can take quite some time!
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Update Notice: Simply restart the container if a newer version of the game is available.
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## Env params
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| Name | Value | Example |
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| --- | --- | --- |
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| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
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| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
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| GAME_ID | SteamID for server | 232330 |
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| GAME_NAME | SRCDS gamename | cstrike |
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| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
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| GAME_PARAMS | Values to start the server if needed. | empty |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '1247090 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 1247090 |
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| UID | User Identifier | 99 |
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| GID | Group Identifier | 100 |
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| GAME_PORT | Port the server will be running on | 27015 |
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| VALIDATE | Validates the game data | true |
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| VALIDATE | Validates the game data | false |
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| USERNAME | Leave blank for anonymous login | blank |
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| PASSWRD | Leave blank for anonymous login | blank |
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***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
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>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
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> And for GAME_NAME there is no list, so a quick search should give you the result
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## Run example
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```
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docker run --name CSSource -d \
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-p 27015:27015 -p 27015:27015/udp \
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--env 'GAME_ID=232330' \
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--env 'GAME_NAME=cstrike' \
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--env 'GAME_PORT=27015' \
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--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
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docker run --name Stormworks -d \
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-p 25564-25565/udp \
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--env 'GAME_ID=1247090' \
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--env 'UID=99' \
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--env 'GID=100' \
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--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \
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--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \
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ich777/steamcmd:latest
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--volume /path/to/steamcmd:/serverdata/steamcmd \
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--volume /path/to/stormworks:/serverdata/serverfiles \
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ich777/steamcmd:stormworks
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```
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>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
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This Docker is forked from mattieserver, thank you for this wonderfull Docker.
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### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
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2
config/server_config.xml
Normal file
2
config/server_config.xml
Normal file
@@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<server_data port="25564" name="Stormworks Docker" save_name="autosave_server" max_players="32" password="Docker" day_night_length="60" sunrise="0.25" sunset="0.791" infinite_resources="false" unlock_all_islands="false" settings_menu="false" base_island="data/tiles/island12.xml" settings_menu_lock="false" infinite_batteries="false" infinite_fuel="false" engine_overheating="false" ceasefire="false" infinite_ammo="false" no_clip="false" map_teleport="false" vehicle_spawn="false" photo_mode="false" respawning="false" cleanup_vehicle="false" clear_fow="false" third_person="true" third_person_vehicle="true" vehicle_damage="false" player_damage="false" npc_damage="false" aggressive_animals="false" sea_monsters="false" lightning="true" teleport_vehicle="true" fast_travel="true" starting_currency="20000" despawn_on_leave="false" map_show_players="false" map_show_vehicles="false" show_3d_waypoints="false" show_name_plates="false" override_weather="false" override_time="false" override_wind="false" physics_timestep="0" wildlife_enabled="true" fish_spawn_rate="2" unlock_components="true" dlc_weapons="false" dlc_arid="false"/>
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@@ -1,4 +1,10 @@
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#!/bin/bash
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echo "+-------------------------------------------------------"
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echo "| This container is now deprecated since the developers"
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echo "| don't support installation through SteamCMD anymore."
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echo "+-------------------------------------------------------"
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sleep infinity
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if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
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echo "SteamCMD not found!"
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wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
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@@ -13,48 +19,88 @@ if [ "${USERNAME}" == "" ]; then
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login $USERNAME $PASSWRD \
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+login ${USERNAME} ${PASSWRD} \
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+quit
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fi
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echo "---Update Server---"
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if [ "${USERNAME}" == "" ]; then
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID validate \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID \
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+app_update ${GAME_ID} \
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+quit
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fi
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else
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+login $USERNAME $PASSWRD \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID validate \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login $USERNAME $PASSWRD \
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+force_install_dir $SERVER_DIR \
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+app_update $GAME_ID \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} \
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+quit
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fi
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fi
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echo "---Prepare Server---"
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mkdir ${DATA_DIR}/.steam/sdk32
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cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
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chmod -R 770 ${DATA_DIR}
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export WINEARCH=win64
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export WINEPREFIX=/serverdata/serverfiles/WINE64
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echo "---Checking if WINE workdirectory is present---"
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if [ ! -d ${SERVER_DIR}/WINE64 ]; then
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echo "---WINE workdirectory not found, creating please wait...---"
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mkdir ${SERVER_DIR}/WINE64
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else
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echo "---WINE workdirectory found---"
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fi
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echo "---Checking if WINE is properly installed---"
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if [ ! -d ${SERVER_DIR}/WINE64/drive_c/windows ]; then
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echo "---Setting up WINE---"
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cd ${SERVER_DIR}
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winecfg > /dev/null 2>&1
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sleep 15
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else
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echo "---WINE properly set up---"
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fi
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echo "---Looking if 'server_config.xml' file is in place---"
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if [ ! -f ${SERVER_DIR}/WINE64/drive_c/users/steam/AppData/Roaming/Stormworks/server_config.xml ]; then
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echo "---'ServerSettings.ini' not found, copying template...---"
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if [ ! -d ${SERVER_DIR}/WINE64/drive_c/users/steam/AppData/Roaming/Stormworks ]; then
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mkdir -p ${SERVER_DIR}/WINE64/drive_c/users/steam/AppData/Roaming/Stormworks
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fi
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cp /opt/server_config.xml ${SERVER_DIR}/WINE64/drive_c/users/steam/AppData/Roaming/Stormworks/server_config.xml
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else
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echo "---'server_config.xml' found---"
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fi
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echo "---Checking for old display lock files---"
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find /tmp -name ".X99*" -exec rm -f {} \; > /dev/null 2>&1
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chmod -R ${DATA_PERM} ${DATA_DIR}
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echo "---Server ready---"
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echo "---Start Server---"
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${SERVER_DIR}/srcds_run -game $GAME_NAME $GAME_PARAMS -console +port $GAME_PORT
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if [ ! -f ${SERVER_DIR}/server64.exe ]; then
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echo "---Something went wrong, can't find the executable, putting container into sleep mode!---"
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sleep infinity
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else
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cd ${SERVER_DIR}
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wine64 server64.exe ${GAME_PARAMS}
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fi
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43
scripts/start.sh
Normal file
43
scripts/start.sh
Normal file
@@ -0,0 +1,43 @@
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#!/bin/bash
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echo "---Ensuring UID: ${UID} matches user---"
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usermod -u ${UID} ${USER}
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echo "---Ensuring GID: ${GID} matches user---"
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groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
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usermod -g ${GID} ${USER}
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echo "---Setting umask to ${UMASK}---"
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umask ${UMASK}
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echo "---Checking for optional scripts---"
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cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
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cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
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if [ -f /opt/scripts/start-user.sh ]; then
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echo "---Found optional script, executing---"
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chmod -f +x /opt/scripts/start-user.sh ||:
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/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
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else
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echo "---No optional script found, continuing---"
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fi
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echo "---Taking ownership of data...---"
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chown -R root:${GID} /opt/scripts
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chmod -R 750 /opt/scripts
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chown ${UID}:${GID} /opt/server_config.xml
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chmod 750 /opt/server_config.xml
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chown -R ${UID}:${GID} ${DATA_DIR}
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echo "---Starting...---"
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term_handler() {
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kill -SIGINT $(pidof server64.exe)
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tail --pid=$(pidof server64.exe) -f 2>/dev/null
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exit 143;
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}
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trap 'kill ${!}; term_handler' SIGTERM
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su ${USER} -c "/opt/scripts/start-server.sh" &
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killpid="$!"
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while true
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do
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wait $killpid
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exit 0;
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done
|
Reference in New Issue
Block a user