Compare commits
20 Commits
Author | SHA1 | Date | |
---|---|---|---|
0a5ddca86d | |||
d8faaeb7c2 | |||
432361e9f6 | |||
4eb0e756a4 | |||
4c58d85d62 | |||
28cbbc2a11 | |||
ab34a63ee0 | |||
9f98c1762b | |||
13e3f609fd | |||
7ff2252eb0 | |||
8282595cf4 | |||
6ccdd30710 | |||
b33fe0ccbf | |||
a229e2df13 | |||
50b9b92696 | |||
2d3449d935 | |||
6a709a9621 | |||
cb70a23534 | |||
b22d9ed7de | |||
d55dcde29d |
15
Dockerfile
15
Dockerfile
@@ -1,19 +1,22 @@
|
||||
FROM ich777/debian-baseimage:bullseye_amd64
|
||||
FROM ich777/winehq-baseimage
|
||||
|
||||
LABEL org.opencontainers.image.authors="admin@minenet.at"
|
||||
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 && \
|
||||
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 screen xvfb winbind && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
ENV DATA_DIR="/serverdata"
|
||||
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
|
||||
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
|
||||
ENV GAME_ID="template"
|
||||
ENV GAME_NAME="template"
|
||||
ENV GAME_PARAMS="template"
|
||||
ENV GAME_PORT=27015
|
||||
ENV GAME_ID="2430930"
|
||||
ENV MAP="TheIsland_WP"
|
||||
ENV SERVER_NAME="ASA Docker"
|
||||
ENV SRV_PWD="Docker"
|
||||
ENV SRV_ADMIN_PWD="adminDocker"
|
||||
ENV GAME_PARAMS="?Port=7777"
|
||||
ENV GAME_PARAMS_EXTRA="-WinLiveMaxPlayers=20 -server -log -NoBattlEye"
|
||||
ENV VALIDATE=""
|
||||
ENV UMASK=000
|
||||
ENV UID=99
|
||||
|
42
README.md
42
README.md
@@ -1,36 +1,50 @@
|
||||
# SteamCMD in Docker optimized for Unraid
|
||||
This Docker will download and install SteamCMD and the according game that is pulled via specifying the Tag.
|
||||
This Docker will download and install SteamCMD. It will also install ARK:SurvivalAscended and run it (Normal server startup of ARK can take a long time!).
|
||||
|
||||
**Please see the different Tags/Branches which games are available.**
|
||||
**WARNING:** You have to set the value vm.max_map_count to at least 256000 on the host as root with the command:
|
||||
`echo 265000 > /proc/sys/vm/max_map_count`
|
||||
To make that value persistent on Unraid please use a User Script that runs on startup or with the command from above or put it in your `go` file.
|
||||
|
||||
ATTENTION: First Startup can take very long since it downloads the gameserver files!
|
||||
|
||||
Update Notice: Simply restart the container if a newer version of the game is available.
|
||||
|
||||
You can also run multiple servers with only one SteamCMD directory!
|
||||
|
||||
## Example Env params for CS:Source
|
||||
| Name | Value | Example |
|
||||
| --- | --- | --- |
|
||||
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
|
||||
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
|
||||
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '232330 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 232330 |
|
||||
| GAME_NAME | SRCDS gamename | cstrike |
|
||||
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
|
||||
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '2430930 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 2430930 |
|
||||
| MAP | Enter your preferred map name | TheIsland_WP |
|
||||
| SERVER_NAME | Your server name goes here | ASA Docker |
|
||||
| SRV_PWD | Your server password goes here | Docker |
|
||||
| SRV_ADMIN_PWD | Your server admin password goes here | adminDocker |
|
||||
| GAME_PARAMS | Enter your game parameters seperated with ? and start with a ? | ?Port=7777?MaxPlayers=20 |
|
||||
| GAME_PARAMS_EXTRA | Enter your Extra Game Parameters seperated with a space and - | -server -log -NoBattlEye |
|
||||
| UID | User Identifier | 99 |
|
||||
| GID | Group Identifier | 100 |
|
||||
| GAME_PORT | Port the server will be running on | 27015 |
|
||||
| VALIDATE | Validates the game data | blank |
|
||||
| USERNAME | Leave blank for anonymous login | blank |
|
||||
| PASSWRD | Leave blank for anonymous login | blank |
|
||||
|
||||
## Run example for CS:Source
|
||||
```
|
||||
docker run --name CSSource -d \
|
||||
-p 27015:27015 -p 27015:27015/udp \
|
||||
--env 'GAME_ID=232330' \
|
||||
--env 'GAME_NAME=cstrike' \
|
||||
--env 'GAME_PORT=27015' \
|
||||
--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
|
||||
docker run --name ARKSurvivalAscended -d \
|
||||
-p 7777:7777/udp \
|
||||
--env 'GAME_ID=2430930' \
|
||||
--env 'MAP=TheIsland_WP' \
|
||||
--env 'SERVER_NAME=ASA Docker' \
|
||||
--env 'SRV_PWD=Docker' \
|
||||
--env 'SRV_ADMIN_PWD=adminDocker' \
|
||||
--env 'GAME_PARAMS=?Port=7777?MaxPlayers=20' \
|
||||
--env 'GAME_PARAMS_EXTRA=-server -log -NoBattlEye' \
|
||||
--env 'UID=99' \
|
||||
--env 'GID=100' \
|
||||
--volume /path/to/steamcmd:/serverdata/steamcmd \
|
||||
--volume /path/to/cstrikesource:/serverdata/serverfiles \
|
||||
ich777/steamcmd:latest
|
||||
--volume /path/to/arksa:/serverdata/serverfiles \
|
||||
ich777/steamcmd:asa
|
||||
```
|
||||
|
||||
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
|
||||
|
@@ -1,68 +1,127 @@
|
||||
#!/bin/bash
|
||||
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
|
||||
echo "SteamCMD not found!"
|
||||
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
|
||||
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
|
||||
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
|
||||
echo "SteamCMD not found!"
|
||||
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
|
||||
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
|
||||
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
|
||||
fi
|
||||
|
||||
echo "---Update SteamCMD---"
|
||||
if [ "${USERNAME}" == "" ]; then
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+login anonymous \
|
||||
+quit
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+login anonymous \
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+quit
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+quit
|
||||
fi
|
||||
|
||||
echo "---Update Server---"
|
||||
if [ "${USERNAME}" == "" ]; then
|
||||
if [ "${VALIDATE}" == "true" ]; then
|
||||
echo "---Validating installation---"
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login anonymous \
|
||||
+app_update ${GAME_ID} validate \
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login anonymous \
|
||||
+app_update ${GAME_ID} \
|
||||
+quit
|
||||
fi
|
||||
if [ "${VALIDATE}" == "true" ]; then
|
||||
echo "---Validating installation---"
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login anonymous \
|
||||
+app_update ${GAME_ID} validate \
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login anonymous \
|
||||
+app_update ${GAME_ID} \
|
||||
+quit
|
||||
fi
|
||||
else
|
||||
if [ "${VALIDATE}" == "true" ]; then
|
||||
echo "---Validating installation---"
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+app_update ${GAME_ID} validate \
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+app_update ${GAME_ID} \
|
||||
+quit
|
||||
fi
|
||||
if [ "${VALIDATE}" == "true" ]; then
|
||||
echo "---Validating installation---"
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+app_update ${GAME_ID} validate \
|
||||
+quit
|
||||
else
|
||||
${STEAMCMD_DIR}/steamcmd.sh \
|
||||
+@sSteamCmdForcePlatformType windows \
|
||||
+force_install_dir ${SERVER_DIR} \
|
||||
+login ${USERNAME} ${PASSWRD} \
|
||||
+app_update ${GAME_ID} \
|
||||
+quit
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "---Prepare Server---"
|
||||
if [ ! -f ${DATA_DIR}/.steam/sdk32/steamclient.so ]; then
|
||||
if [ ! -d ${DATA_DIR}/.steam ]; then
|
||||
mkdir ${DATA_DIR}/.steam
|
||||
fi
|
||||
if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
|
||||
mkdir ${DATA_DIR}/.steam/sdk32
|
||||
fi
|
||||
cp -R ${STEAMCMD_DIR}/linux32/* ${DATA_DIR}/.steam/sdk32/
|
||||
echo "---Checking the maximum map count per process...---"
|
||||
CUR_MAX_MAP_COUNT=$(cat /proc/sys/vm/max_map_count)
|
||||
if [[ $CUR_MAX_MAP_COUNT -ge 256000 ]]; then
|
||||
echo "---Maximum map count per process OK...---"
|
||||
echo "---Current map count per process: $CUR_MAX_MAP_COUNT---"
|
||||
else
|
||||
echo
|
||||
echo "+---ATTENTION---ATTENTION---ATTENTION---ATTENTION---ATTENTION---"
|
||||
echo "| Maximum map count per process too low, currently: $CUR_MAX_MAP_COUNT"
|
||||
echo "| Please set the value to at least '256000' on the host and"
|
||||
echo "| restart the container afterwards."
|
||||
echo "|"
|
||||
echo "| You can change the value by executing this command on the host"
|
||||
echo "| as root:"
|
||||
echo
|
||||
echo "echo 265000 > /proc/sys/vm/max_map_count"
|
||||
echo
|
||||
echo "| You can make that persistent by using a User Script that runs"
|
||||
echo "| on startup or putting this line in your go file."
|
||||
echo "+---ATTENTION---ATTENTION---ATTENTION---ATTENTION---ATTENTION---"
|
||||
echo
|
||||
echo "---Putting container into sleep mode!---"
|
||||
sleep infinity
|
||||
fi
|
||||
|
||||
export WINEARCH=win64
|
||||
export WINEPREFIX=/serverdata/serverfiles/WINE64
|
||||
export WINEDEBUG=-all
|
||||
echo "---Checking if WINE workdirectory is present---"
|
||||
if [ ! -d ${SERVER_DIR}/WINE64 ]; then
|
||||
echo "---WINE workdirectory not found, creating please wait...---"
|
||||
mkdir ${SERVER_DIR}/WINE64
|
||||
else
|
||||
echo "---WINE workdirectory found---"
|
||||
fi
|
||||
echo "---Checking if WINE is properly installed---"
|
||||
if [ ! -d ${SERVER_DIR}/WINE64/drive_c/windows ]; then
|
||||
echo "---Setting up WINE---"
|
||||
cd ${SERVER_DIR}
|
||||
winecfg > /dev/null 2>&1
|
||||
sleep 15
|
||||
else
|
||||
echo "---WINE properly set up---"
|
||||
fi
|
||||
echo "---Prepare Server---"
|
||||
chmod -R ${DATA_PERM} ${DATA_DIR}
|
||||
echo "---Server ready---"
|
||||
|
||||
echo "---Start Server---"
|
||||
cd ${SERVER_DIR}
|
||||
${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}
|
||||
if [ ! -f ${SERVER_DIR}/ShooterGame/Binaries/Win64/ArkAscendedServer.exe ]; then
|
||||
echo "---Something went wrong, can't find the executable, putting container into sleep mode!---"
|
||||
sleep infinity
|
||||
else
|
||||
cd ${SERVER_DIR}/ShooterGame/Binaries/Win64
|
||||
wine64 ArkAscendedServer.exe ${MAP}?listen?SessionName="${SERVER_NAME}"?ServerPassword="${SRV_PWD}"${GAME_PARAMS}?ServerAdminPassword="${SRV_ADMIN_PWD}" ${GAME_PARAMS_EXTRA} &
|
||||
echo "Waiting for logs..."
|
||||
ATTEMPT=0
|
||||
sleep 2
|
||||
while [ ! -f "${SERVER_DIR}/ShooterGame/Saved/Logs/ShooterGame.log" ]; do
|
||||
((ATTEMPT++))
|
||||
if [ $ATTEMPT -eq 10 ]; then
|
||||
echo "No log files found after 20 seconds, putting container into sleep mode!"
|
||||
sleep infinity
|
||||
else
|
||||
sleep 2
|
||||
echo "Waiting for logs..."
|
||||
fi
|
||||
done
|
||||
/opt/scripts/start-watchdog.sh &
|
||||
tail -n 9999 -f ${SERVER_DIR}/ShooterGame/Saved/Logs/ShooterGame.log
|
||||
fi
|
||||
|
8
scripts/start-watchdog.sh
Normal file
8
scripts/start-watchdog.sh
Normal file
@@ -0,0 +1,8 @@
|
||||
#!/bin/bash
|
||||
killpid="$(pidof ArkAscendedServer.exe)"
|
||||
while true
|
||||
do
|
||||
tail --pid=$killpid -f /dev/null
|
||||
kill "$(pidof tail)"
|
||||
exit 0
|
||||
done
|
@@ -12,11 +12,11 @@ cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
|
||||
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
|
||||
|
||||
if [ -f /opt/scripts/start-user.sh ]; then
|
||||
echo "---Found optional script, executing---"
|
||||
chmod -f +x /opt/scripts/start-user.sh ||:
|
||||
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
|
||||
echo "---Found optional script, executing---"
|
||||
chmod -f +x /opt/scripts/start-user.sh ||:
|
||||
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
|
||||
else
|
||||
echo "---No optional script found, continuing---"
|
||||
echo "---No optional script found, continuing---"
|
||||
fi
|
||||
|
||||
echo "---Taking ownership of data...---"
|
||||
@@ -26,8 +26,8 @@ chown -R ${UID}:${GID} ${DATA_DIR}
|
||||
|
||||
echo "---Starting...---"
|
||||
term_handler() {
|
||||
kill -SIGTERM "$killpid"
|
||||
wait "$killpid" -f 2>/dev/null
|
||||
kill -SIGTERM $(pidof ArkAscendedServer.exe)
|
||||
tail --pid=$(pidof ArkAscendedServer.exe) -f 2>/dev/null
|
||||
exit 143;
|
||||
}
|
||||
|
||||
@@ -36,6 +36,6 @@ su ${USER} -c "/opt/scripts/start-server.sh" &
|
||||
killpid="$!"
|
||||
while true
|
||||
do
|
||||
wait $killpid
|
||||
exit 0;
|
||||
wait $killpid
|
||||
exit 0;
|
||||
done
|
||||
|
Reference in New Issue
Block a user