176 lines
6.1 KiB
Bash
176 lines
6.1 KiB
Bash
#!/bin/bash
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if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
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echo "SteamCMD not found!"
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wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
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tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
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rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
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fi
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echo "---Update SteamCMD---"
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if [ "${USERNAME}" == "" ]; then
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${STEAMCMD_DIR}/steamcmd.sh \
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+login anonymous \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login ${USERNAME} ${PASSWRD} \
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+quit
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fi
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echo "---Update Server---"
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if [ "${USERNAME}" == "" ]; then
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+app_update ${GAME_ID} \
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+quit
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fi
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else
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+@sSteamCmdForcePlatformType windows \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} \
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+quit
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fi
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fi
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echo "---Prepare Server---"
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echo "---Looking for config files---"
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if [ ! -d ${SERVER_DIR}/Astro/Saved/Config/WindowsServer ]; then
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mkdir -p ${SERVER_DIR}/Astro/Saved/Config/WindowsServer
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fi
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if [ ! -f ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini ]; then
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echo "[/Script/Astro.AstroServerSettings]
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bLoadAutoSave=True
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MaxServerFramerate=30.000000
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MaxServerIdleFramerate=3.000000
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bWaitForPlayersBeforeShutdown=False
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ConsolePassword=adminDocker
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PublicIP=
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ServerName=AstroneerDocker
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ServerGuid=
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OwnerName=
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OwnerGuid=0
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PlayerActivityTimeout=0
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ServerPassword=Docker
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bDisableServerTravel=False
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DenyUnlistedPlayers=False
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VerbosePlayerProperties=False
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AutoSaveGameInterval=900
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BackupSaveGamesInterval=7200
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ActiveSaveFileDescriptiveName=SAVE_1
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ServerAdvertisedName=" > ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
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else
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echo "---'AstroServerSettings.ini' found---"
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fi
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if [ ! -f ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/Engine.ini ]; then
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echo "[URL]
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Port=8777
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[SystemSettings]
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net.AllowEncryption=False" > ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/Engine.ini
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else
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echo "---'Engine.ini' found---"
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sed -i '/^HeartbeatInterval=0/d' ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
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fi
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echo "---Checking if PublicIP is in place---"
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PUBLIC_IP="$(cat ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini | grep "PublicIP=" | cut -d '=' -f2)"
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if [ -z "${PUBLIC_IP}" ]; then
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echo "---No PublicIP found in AstroServerSettings.ini, trying to obtain it...---"
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PUBLIC_IP="$(wget -qO - icanhazip.com)"
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if [ -z "${PUBLIC_IP}" ]; then
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echo "---Can't get PublicIP, please set it manually in your AstroServerSettings.ini!---"
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else
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echo "---Sucessfully obtained PublicIP: ${PUBLIC_IP}, adding to AstroServerSettings.ini"
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sed -i "s/PublicIP=.*/PublicIP=${PUBLIC_IP}/g" ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
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fi
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else
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if [ "${UPDATE_PUBLIC_IP}" == "true" ]; then
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NEW_PUBLIC_IP="$(wget -qO - icanhazip.com)"
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if [ -z "${NEW_PUBLIC_IP}" ]; then
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echo "---Can't get PublicIP, please set it manually in your AstroServerSettings.ini!---"
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else
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if [ "${PUBLIC_IP}" != "${NEW_PUBLIC_IP}" ]; then
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echo "---Changing PublicIP in AstroServerSettings.ini to: ${NEW_PUBLIC_IP}!---"
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sed -i "s/PublicIP=.*/PublicIP=${NEW_PUBLIC_IP}/g" ${SERVER_DIR}/Astro/Saved/Config/WindowsServer/AstroServerSettings.ini
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else
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echo "---Nothing to do, PublicIP: ${PUBLIC_IP} still up-to-date!---"
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fi
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fi
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else
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echo "---PublicIP in AstroServerSettings.ini found: ${PUBLIC_IP}"
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fi
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fi
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export WINEARCH=win64
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export WINEPREFIX=/serverdata/serverfiles/WINE64
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export WINEDEBUG=-all
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echo "---Checking if WINE workdirectory is present---"
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if [ ! -d ${SERVER_DIR}/WINE64 ]; then
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echo "---WINE workdirectory not found, creating please wait...---"
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mkdir ${SERVER_DIR}/WINE64
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else
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echo "---WINE workdirectory found---"
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fi
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echo "---Checking if WINE is properly installed---"
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if [ ! -d ${SERVER_DIR}/WINE64/drive_c/windows ]; then
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echo "---Setting up WINE---"
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cd ${SERVER_DIR}
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winecfg > /dev/null 2>&1
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sleep 15
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else
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echo "---WINE properly set up---"
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fi
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echo "---Checking for old display lock files---"
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find /tmp -name ".X99*" -exec rm -f {} \; > /dev/null 2>&1
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chmod -R ${DATA_PERM} ${DATA_DIR}
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echo "---Server ready---"
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echo
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echo "+--------------------------------------------------------------------------"
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echo "| Please don't forget to add this entry to your Engine.ini on your Clients:"
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echo "+--------------------------------------------------------------------------"
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echo
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echo "[SystemSettings]"
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echo "net.AllowEncryption=False"
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echo
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echo "+-------------------------------------------------------------------------------"
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echo "| ATTENTION: If a client tries to connect without that in Engine.ini, the server"
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echo "| will be left in a semi bricked state and you have to restart the container!"
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echo "|"
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echo "| You can find the file on your local Windows machine at:"
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echo "| %localappdata%\Astro\Saved\Config\WindowsNoEditor"
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echo "+-------------------------------------------------------------------------------"
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echo
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if [ "${BACKUP}" == "true" ]; then
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echo "---Starting Backup daemon---"
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if [ ! -d ${SERVER_DIR}/Backups ]; then
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mkdir -p ${SERVER_DIR}/Backups
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fi
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/opt/scripts/start-backup.sh &
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fi
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echo "---Start Server---"
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cd ${SERVER_DIR}
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' wine64 AstroServer.exe ${GAME_PARAMS} |