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Author SHA1 Message Date
46aef3d932 Dockerfile aktualisiert 2024-06-13 17:42:58 +02:00
dab731e5ab README.md aktualisiert 2024-06-13 17:42:20 +02:00
b286a7d492 scripts/start-server.sh aktualisiert 2024-06-13 17:41:45 +02:00
6cc5660a7e Dockerfile aktualisiert 2024-06-13 17:41:33 +02:00
18f9d19924 README.md aktualisiert 2024-06-13 17:19:23 +02:00
94fbd3b53d Dockerfile aktualisiert 2024-06-13 17:10:09 +02:00
0da32b9817 scripts/start-server.sh aktualisiert 2024-06-13 17:08:56 +02:00
243c8da1fa scripts/start.sh aktualisiert 2024-06-13 17:07:55 +02:00
d3ac6481c9 config/ServerConfig_.ini gelöscht 2023-10-24 17:02:29 +02:00
d8445bcc49 Dateien nach "config" hochladen 2023-10-24 17:02:19 +02:00
713a899b2c Update scripts/start-server.sh 2023-07-13 08:29:20 +02:00
05f20eac1e Update scripts/start-server.sh 2023-07-13 08:09:00 +02:00
dcd70dd299 Update Dockerfile 2023-06-14 13:28:06 +02:00
a295ac337d „scripts/start.sh“ ändern 2022-10-25 10:59:28 +02:00
e712070a37 „Dockerfile“ ändern 2022-09-08 08:36:13 +02:00
fc31e10b7c „Dockerfile“ ändern 2022-05-06 09:05:58 +02:00
1cb7ab5f8b „README.md“ ändern 2022-04-18 13:07:46 +02:00
82b45708e5 Merge pull request #19 from Ornias1993/patch-1
ensure group is linked correctly
2022-04-07 16:58:05 +02:00
Kjeld Schouten-Lebbing
27f2c6ee47 Update start.sh 2022-04-07 14:36:32 +02:00
Kjeld Schouten-Lebbing
0fb3b33466 Update scripts/start.sh 2022-04-07 13:45:57 +02:00
Kjeld Schouten-Lebbing
2bcce9f74e Apply suggestions from code review
Co-authored-by: Christoph <christophhummer@gmail.com>
2022-04-07 13:17:32 +02:00
Kjeld Schouten-Lebbing
4f2d323874 shrink code and add clearer logging 2022-04-07 12:31:54 +02:00
Kjeld Schouten-Lebbing
638550d65d Update start.sh 2022-04-07 12:26:18 +02:00
Kjeld Schouten-Lebbing
58135e9a43 Update scripts/start.sh 2022-04-07 00:44:32 +02:00
Kjeld Schouten-Lebbing
5bc5d45ffb Update Dockerfile 2022-04-07 00:43:57 +02:00
Kjeld Schouten-Lebbing
8a1b43d82d Update Dockerfile 2022-04-07 00:43:50 +02:00
Kjeld Schouten-Lebbing
d8faf8d04e Support read-only user-scripts 2022-04-06 21:04:50 +02:00
Kjeld Schouten-Lebbing
6cb4fd6f96 Ensure the GID is actually dynamically assigned to a group as well. 2022-04-06 09:48:52 +02:00
Kjeld Schouten-Lebbing
25688e6709 ensure group is created in Dockerfile
This ensures a group is created inside the container before the entrypoint is triggered, as some container engines might trigger a "group not found" error assigning the GID to said group
2022-04-06 09:44:46 +02:00
5e4b466e76 „scripts/start-server.sh“ ändern 2021-12-14 12:50:25 +01:00
72a0e28c71 „README.md“ ändern 2021-12-14 09:02:35 +01:00
82dea2c6af „README.md“ ändern 2021-12-13 11:30:40 +01:00
16d782c55e „Dockerfile“ ändern 2021-09-30 12:23:45 +02:00
58f34acf41 „.github/FUNDING.yml“ hinzufügen 2021-08-27 23:31:33 +02:00
f0ea49bad6 „scripts/start.sh“ ändern 2021-04-14 08:27:32 +02:00
d25c781c22 „Dockerfile“ ändern 2021-04-14 08:12:56 +02:00
056f05756a „scripts/start.sh“ ändern 2021-04-14 08:08:20 +02:00
1c79a312d2 „Dockerfile“ ändern 2021-04-14 08:07:50 +02:00
41df27576a „Dockerfile“ ändern 2021-02-21 08:17:57 +01:00
ad3762e4c0 „Dockerfile“ ändern 2021-02-21 08:17:27 +01:00
821c430387 „Dockerfile“ ändern 2021-02-21 07:59:59 +01:00
37e416a7b1 „scripts/start.sh“ ändern 2020-04-11 14:06:08 +02:00
8d4d03b438 „.drone.yml“ löschen 2020-03-08 20:30:31 +01:00
20a77cae00 „.drone.yml“ hinzufügen
Some checks reported errors
continuous-integration/drone/push Build was killed
2020-03-05 18:56:44 +01:00
2e9463a721 „scripts/start.sh“ ändern 2020-02-25 12:48:41 +01:00
d62dca657f „scripts/start.sh“ ändern 2020-02-25 12:48:13 +01:00
a7a8798ea8 „scripts/start-server.sh“ ändern 2020-02-25 12:19:05 +01:00
94a9d103b6 „scripts/start.sh“ hinzufügen 2020-02-25 12:18:45 +01:00
25509af841 „Dockerfile“ ändern 2020-02-25 12:18:21 +01:00
a82efe30be „Dockerfile“ ändern 2019-12-28 12:31:28 +01:00
704525d91c „Dockerfile“ ändern 2019-12-26 09:56:23 +01:00
252605ca63 „Dockerfile“ ändern 2019-12-26 09:37:14 +01:00
eb266c39f6 code cleanup 2019-12-26 09:30:26 +01:00
57865f566b „Dockerfile“ ändern 2019-12-26 09:28:55 +01:00
d22246d105 „Dockerfile“ ändern 2019-12-26 09:27:28 +01:00
f0137cf7b6 „Dockerfile“ ändern 2019-12-26 09:06:31 +01:00
0f592029f1 „Dockerfile“ ändern 2019-12-26 09:06:06 +01:00
8d283cfe53 switched to debian:buster-slim 2019-12-26 08:48:19 +01:00
becf5dc1a7 „scripts/start-server.sh“ ändern 2019-12-26 08:35:26 +01:00
4278fc8884 „scripts/start-server.sh“ ändern 2019-12-26 08:21:34 +01:00
700351ff61 „scripts/start-server.sh“ ändern 2019-11-11 10:59:02 +01:00
ed40f24e06 „scripts/start-server.sh“ ändern 2019-11-11 10:58:42 +01:00
8b70b11884 „Dockerfile“ ändern 2019-11-11 10:58:25 +01:00
d71ca52efe „README.md“ ändern 2019-05-29 12:37:47 +02:00
075799da02 „README.md“ ändern 2019-05-29 12:37:14 +02:00
1fea73c677 „scripts/start-server.sh“ ändern 2019-05-20 21:34:55 +02:00
d8471aadf3 „scripts/start-server.sh“ ändern 2019-05-20 17:03:45 +02:00
500275b668 „Dockerfile“ ändern 2019-05-20 16:44:28 +02:00
f603c5a482 Update start-server.sh 2019-05-07 21:50:15 +02:00
20e2a492b6 Update Dockerfile 2019-05-07 21:49:40 +02:00
1af4324c74 Update start-server.sh 2019-04-29 17:30:58 +02:00
83c8ce9cc4 Update start-server.sh 2019-04-24 12:59:19 +02:00
5fe96b0b12 Update start-server.sh 2019-04-24 12:13:20 +02:00
d755ec14fa Merge pull request #3 from ich777/beta
Updated to support login
2019-04-23 18:10:56 +02:00
5 changed files with 123 additions and 92 deletions

1
.github/FUNDING.yml vendored Normal file
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github: ich777

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FROM ubuntu
FROM ich777/debian-baseimage
MAINTAINER ich777
LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update
RUN apt-get -y install lib32gcc1 libc6-i386 wget language-pack-en lib32stdc++6
RUN apt-get update && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
ENV GAME_ID="template"
ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
ENV GAME_ID="3017300"
ENV MAP="Level01_Main"
ENV GAME_PARAMS='-SteamServerName="Soulmask Docker" -MaxPlayers=50 -PSW="Docker" -adminpsw="adminDocker" -pve -Port=8777 -QueryPort=27015 -EchoPort=18888'
ENV VALIDATE=""
ENV UMASK=000
ENV UID=99
ENV GID=100
ENV USERNAME=""
ENV PASSWRD=""
ENV USER="steam"
ENV DATA_PERM=770
RUN mkdir $DATA_DIR
RUN mkdir $STEAMCMD_DIR
RUN mkdir $SERVER_DIR
RUN useradd -d $DATA_DIR -s /bin/bash --uid $UID --gid $GID steam
RUN chown -R steam $DATA_DIR
RUN ulimit -n 2048
RUN mkdir $DATA_DIR && \
mkdir $STEAMCMD_DIR && \
mkdir $SERVER_DIR && \
useradd -d $DATA_DIR -s /bin/bash $USER && \
chown -R $USER $DATA_DIR && \
ulimit -n 2048
ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
RUN chown -R steam /opt/scripts
USER steam
#Server Start
ENTRYPOINT ["/opt/scripts/start-server.sh"]
ENTRYPOINT ["/opt/scripts/start.sh"]

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# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install Counter-Strike: Source and run it. Update Notice: Simply restart the container if a newer version of the game is available.
This Docker will download and install SteamCMD. It will also install Soulmask and run it.
## Env params
Defaults: Servername: 'Soulmask Docker' Password: 'Docker' Admin Password: 'adminDocker'
(You can change that in the GAME_PARAMS variable)
ATTENTION: First Startup can take very long since it downloads the gameserver files!
Update Notice: Simply restart the container if a newer version of the game is available.
You can also run multiple servers with only one SteamCMD directory!
## Example Env
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | SteamID for server | 232330 |
| GAME_NAME | SRCDS gamename | cstrike |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '3017300 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 3017300 |
| MAP | Map name | Level01_Main |
| GAME_PARAMS | Values to start the server | -SteamServerName="Soulmask Docker" -MaxPlayers=50 -PSW="Docker" -adminpsw="adminDocker" -pve -Port=8777 -QueryPort=27015 -EchoPort=18888 |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
| VALIDATE | Validates the game data | true |
| VALIDATE | Validates the game data | blank |
| USERNAME | Leave blank for anonymous login | blank |
| PASSWRD | Leave blank for anonymous login | blank |
***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
> And for GAME_NAME there is no list, so a quick search should give you the result
## Run example
## Run example for CS:Source
```
docker run --name CSSource -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=232330' \
--env 'GAME_NAME=cstrike' \
--env 'GAME_PORT=27015' \
--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
docker run --name Soulmask -d \
-p 8777:8777/udp -p 27015:27015/udp \
--env 'GAME_ID=3017300' \
--env 'MAP=Level01_Main' \
--env 'GAME_PARAMS=-SteamServerName="Soulmask Docker" -MaxPlayers=50 -PSW="Docker" -adminpsw="adminDocker" -pve -Port=8777 -QueryPort=27015 -EchoPort=18888' \
--env 'UID=99' \
--env 'GID=100' \
--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \
--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \
ich777/steamcmd:latest
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/soulmask:/serverdata/serverfiles \
ich777/steamcmd:soulmask
```
>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
#### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/

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#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login $USERNAME $PASSWRD \
+quit
fi
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID \
+quit
fi
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
if [ "${VALIDATE}" == "true" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login $USERNAME $PASSWRD \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login $USERNAME $PASSWRD \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID \
+quit
fi
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
echo "---Prepare Server---"
mkdir ${DATA_DIR}/.steam/sdk32
cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
chmod -R 770 ${DATA_DIR}
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir -p ${DATA_DIR}/.steam/sdk64
cp -R ${SERVER_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
echo "---Server ready---"
else
echo "---Server ready---"
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Start Server---"
${SERVER_DIR}/srcds_run -game $GAME_NAME $GAME_PARAMS -console +port $GAME_PORT
cd ${SERVER_DIR}
if [ ! -f ${SERVER_DIR}/WS/Binaries/Linux/WSServer-Linux-Shipping ]; then
echo "---Something went wrong, can't find the executable, putting container into sleep mode!---"
sleep infinity
else
${SERVER_DIR}/WS/Binaries/Linux/WSServer-Linux-Shipping WS ${MAP} -server ${GAME_PARAMS} -log -UTF8Output -MULTIHOME=0.0.0.0 -forcepassthrough
fi

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scripts/start.sh Normal file
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#!/bin/bash
echo "---Ensuring UID: ${UID} matches user---"
usermod -u ${UID} ${USER}
echo "---Ensuring GID: ${GID} matches user---"
groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
usermod -g ${GID} ${USER}
echo "---Setting umask to ${UMASK}---"
umask ${UMASK}
echo "---Checking for optional scripts---"
cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
if [ -f /opt/scripts/start-user.sh ]; then
echo "---Found optional script, executing---"
chmod -f +x /opt/scripts/start-user.sh ||:
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
else
echo "---No optional script found, continuing---"
fi
echo "---Taking ownership of data...---"
chown -R root:${GID} /opt/scripts
chmod -R 750 /opt/scripts
chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
kill -SIGINT $(pidof WSServer-Linux-Shipping)
tail --pid=$(pidof WSServer-Linux-Shipping) -f 2>/dev/null
exit 143;
}
trap 'kill ${!}; term_handler' SIGTERM
su ${USER} -c "/opt/scripts/start-server.sh" &
killpid="$!"
while true
do
wait $killpid
exit 0;
done