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Author SHA1 Message Date
236334ff80 Dockerfile aktualisiert 2024-10-24 13:20:29 +02:00
303a34fdfc scripts/start-server.sh aktualisiert 2024-10-24 13:17:13 +02:00
5ddc1a0529 „scripts/start.sh“ ändern 2022-10-25 11:07:08 +02:00
ce3ed9a621 „scripts/start-server.sh“ ändern 2022-09-22 19:25:48 +02:00
0ea362b2ab „Dockerfile“ ändern 2022-05-06 10:39:09 +02:00
b7200357d8 „README.md“ ändern 2022-04-18 13:11:44 +02:00
efe2bb59d9 „scripts/start.sh“ ändern 2022-04-18 13:08:49 +02:00
efd60b96e0 „scripts/start.sh“ ändern 2022-04-07 17:17:33 +02:00
ee5a2f1829 „scripts/start-server.sh“ ändern 2022-03-01 23:18:51 +01:00
880730b7fe „scripts/start-server.sh“ ändern 2022-03-01 19:46:20 +01:00
9f9c71c6c2 „Dockerfile“ ändern 2022-03-01 19:45:35 +01:00
5a4d80c8b6 „scripts/start-server.sh“ ändern 2022-03-01 19:16:52 +01:00
c175a4a0ff „Dockerfile“ ändern 2022-03-01 19:16:11 +01:00
e2fb757d18 „Dockerfile“ ändern 2022-03-01 18:32:25 +01:00
e9925180e3 „scripts/start.sh“ ändern 2022-03-01 18:32:02 +01:00
62d3ac602e „scripts/start-server.sh“ ändern 2022-03-01 18:22:33 +01:00
92de85ef6b „scripts/start-server.sh“ ändern 2022-03-01 15:51:42 +01:00
059b9f7ca6 „Dockerfile“ ändern 2022-03-01 15:37:17 +01:00
83992eb6cb „scripts/start-server.sh“ ändern 2021-12-14 12:59:09 +01:00
4 changed files with 65 additions and 54 deletions

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@@ -1,19 +1,19 @@
FROM ich777/debian-baseimage:bullseye_amd64
FROM ich777/debian-baseimage
LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 git-lfs && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
ENV GAME_ID="template"
ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
ENV GAME_ID="1639880"
ENV GAME_NAME=""
ENV GAME_PARAMS=""
ENV GAME_PORT=27016
ENV VALIDATE=""
ENV UMASK=000
ENV UID=99
@@ -34,4 +34,4 @@ ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
#Server Start
ENTRYPOINT ["/opt/scripts/start.sh"]
ENTRYPOINT ["/opt/scripts/start.sh"]

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@@ -1,44 +1,31 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
This Docker will download and install SteamCMD. It will also install Longvinter and run it.
**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
**Initial Server Name:** Longvinter Docker
**Initial Password:** Docker
**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
Update Notice: Simply restart the container if a newer version of the game is available.
**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
You can also run multiple servers with only one SteamCMD directory!
## Example Env
## Example Env params for CS:Source
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
| GAME_PARAMS | Values to start the server | empty |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
| VALIDATE | Validates the game data | blank |
| GAME_PORT | Port the server will be running on | 27016 |
## Run example
```
docker run --name CS2 -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=730' \
--env 'USERNAME=<STEAMUSER>' \
--env 'PASSWRD=<STEAMPASSWORD>' \
--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
docker run --name Longvinter -d \
-p 27016:27016/udp \
--env 'GAME_PORT=27016' \
--env 'UID=99' \
--env 'GID=100' \
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/cs2:/serverdata/serverfiles \
ich777/steamcmd:cs2
--volume /path/to/longvinter:/serverdata/serverfiles \
ich777/steamcmd:longvinter
```
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!

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@@ -1,20 +1,27 @@
#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+quit
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
fi
if [ -d ${SERVER_DIR}/.git ]; then
if [ -d ${SERVER_DIR}/Longvinter/Saved ]; then
echo "Found old folder structure, migrating to new folder stucture!"
echo "Please don't interrupt this process since this can lead to data loss!"
cp -R ${SERVER_DIR}/Longvinter/Saved /tmp/
echo "Backing up save game, please wait..."
rm -rf ${SERVER_DIR}/* ${SERVER_DIR}/.*
echo "Done!"
fi
fi
echo "---Update Server---"
@@ -50,19 +57,36 @@ else
fi
fi
if [ -d /tmp/Saved ]; then
echo "Restoring savegame, please wait..."
cp -R /tmp/Saved ${SERVER_DIR}/Longvinter/
rm -rf /tmp/Saved
echo "Done!"
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir -p ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
fi
if [ ! -f ${SERVER_DIR}/Longvinter/Saved/Config/LinuxServer/Game.ini ]; then
echo "---No config file found, creating...---"
echo "[/Game/Blueprints/Server/GI_AdvancedSessions.GI_AdvancedSessions_C]
ServerName=Longvinter Docker
MaxPlayers=32
ServerMOTD=Welcome to Longvinter running in Docker!
Password=Docker
CommunityWebsite=unraid.net
[/Game/Blueprints/Server/GM_Longvinter.GM_Longvinter_C]
AdminSteamID=" > ${SERVER_DIR}/Longvinter/Saved/Config/LinuxServer/Game.ini
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
chmod +x ${SERVER_DIR}/Longvinter/Binaries/Linux/LongvinterServer-Linux-Shipping
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
${SERVER_DIR}/Longvinter/Binaries/Linux/LongvinterServer-Linux-Shipping Longvinter -Port=${GAME_PORT} ${GAME_PARAMS}

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@@ -26,8 +26,8 @@ chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
kill -SIGTERM "$killpid"
wait "$killpid" -f 2>/dev/null
kill -SIGINT $(pidof LongvinterServer-Linux-Shipping)
tail --pid=$(pidof LongvinterServer-Linux-Shipping) -f 2>/dev/null
exit 143;
}
@@ -38,4 +38,4 @@ while true
do
wait $killpid
exit 0;
done
done