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19 Commits
cs2
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longvinter
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14
Dockerfile
14
Dockerfile
@@ -1,19 +1,19 @@
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FROM ich777/debian-baseimage:bullseye_amd64
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FROM ich777/debian-baseimage
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LABEL org.opencontainers.image.authors="admin@minenet.at"
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LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
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RUN apt-get update && \
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apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
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apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 git-lfs && \
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rm -rf /var/lib/apt/lists/*
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ENV DATA_DIR="/serverdata"
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ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
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ENV SERVER_DIR="${DATA_DIR}/serverfiles"
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ENV GAME_ID="template"
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ENV GAME_NAME="template"
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ENV GAME_PARAMS="template"
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ENV GAME_PORT=27015
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ENV GAME_ID="1639880"
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ENV GAME_NAME=""
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ENV GAME_PARAMS=""
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ENV GAME_PORT=27016
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ENV VALIDATE=""
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ENV UMASK=000
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ENV UID=99
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@@ -34,4 +34,4 @@ ADD /scripts/ /opt/scripts/
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RUN chmod -R 770 /opt/scripts/
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#Server Start
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ENTRYPOINT ["/opt/scripts/start.sh"]
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ENTRYPOINT ["/opt/scripts/start.sh"]
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37
README.md
37
README.md
@@ -1,44 +1,31 @@
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# SteamCMD in Docker optimized for Unraid
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This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
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This Docker will download and install SteamCMD. It will also install Longvinter and run it.
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**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
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_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
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**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
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**Initial Server Name:** Longvinter Docker
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**Initial Password:** Docker
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**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
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Update Notice: Simply restart the container if a newer version of the game is available.
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**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
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Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
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You can also run multiple servers with only one SteamCMD directory!
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## Example Env
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## Example Env params for CS:Source
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| Name | Value | Example |
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| --- | --- | --- |
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| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
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| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
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| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
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| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
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| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
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| GAME_PARAMS | Values to start the server | empty |
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| UID | User Identifier | 99 |
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| GID | Group Identifier | 100 |
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| GAME_PORT | Port the server will be running on | 27015 |
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| VALIDATE | Validates the game data | blank |
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| GAME_PORT | Port the server will be running on | 27016 |
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## Run example
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```
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docker run --name CS2 -d \
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-p 27015:27015 -p 27015:27015/udp \
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--env 'GAME_ID=730' \
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--env 'USERNAME=<STEAMUSER>' \
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--env 'PASSWRD=<STEAMPASSWORD>' \
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--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
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docker run --name Longvinter -d \
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-p 27016:27016/udp \
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--env 'GAME_PORT=27016' \
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--env 'UID=99' \
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--env 'GID=100' \
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--volume /path/to/steamcmd:/serverdata/steamcmd \
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--volume /path/to/cs2:/serverdata/serverfiles \
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ich777/steamcmd:cs2
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--volume /path/to/longvinter:/serverdata/serverfiles \
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ich777/steamcmd:longvinter
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```
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
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@@ -1,20 +1,27 @@
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#!/bin/bash
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if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
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echo "SteamCMD not found!"
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wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
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tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
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rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
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echo "SteamCMD not found!"
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wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
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tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
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rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
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fi
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echo "---Update SteamCMD---"
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if [ "${USERNAME}" == "" ]; then
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${STEAMCMD_DIR}/steamcmd.sh \
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+login anonymous \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login ${USERNAME} ${PASSWRD} \
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+quit
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${STEAMCMD_DIR}/steamcmd.sh \
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+login anonymous \
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+quit
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fi
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if [ -d ${SERVER_DIR}/.git ]; then
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if [ -d ${SERVER_DIR}/Longvinter/Saved ]; then
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echo "Found old folder structure, migrating to new folder stucture!"
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echo "Please don't interrupt this process since this can lead to data loss!"
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cp -R ${SERVER_DIR}/Longvinter/Saved /tmp/
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echo "Backing up save game, please wait..."
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rm -rf ${SERVER_DIR}/* ${SERVER_DIR}/.*
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echo "Done!"
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fi
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fi
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echo "---Update Server---"
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@@ -50,19 +57,36 @@ else
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fi
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fi
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if [ -d /tmp/Saved ]; then
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echo "Restoring savegame, please wait..."
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cp -R /tmp/Saved ${SERVER_DIR}/Longvinter/
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rm -rf /tmp/Saved
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echo "Done!"
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fi
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echo "---Prepare Server---"
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if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
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if [ ! -d ${DATA_DIR}/.steam ]; then
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mkdir ${DATA_DIR}/.steam
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fi
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if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
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mkdir ${DATA_DIR}/.steam/sdk64
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fi
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cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
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if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
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mkdir -p ${DATA_DIR}/.steam/sdk64
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fi
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cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
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fi
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if [ ! -f ${SERVER_DIR}/Longvinter/Saved/Config/LinuxServer/Game.ini ]; then
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echo "---No config file found, creating...---"
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echo "[/Game/Blueprints/Server/GI_AdvancedSessions.GI_AdvancedSessions_C]
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ServerName=Longvinter Docker
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MaxPlayers=32
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ServerMOTD=Welcome to Longvinter running in Docker!
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Password=Docker
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CommunityWebsite=unraid.net
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[/Game/Blueprints/Server/GM_Longvinter.GM_Longvinter_C]
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AdminSteamID=" > ${SERVER_DIR}/Longvinter/Saved/Config/LinuxServer/Game.ini
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fi
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chmod -R ${DATA_PERM} ${DATA_DIR}
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chmod +x ${SERVER_DIR}/Longvinter/Binaries/Linux/LongvinterServer-Linux-Shipping
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echo "---Server ready---"
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echo "---Start Server---"
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cd ${SERVER_DIR}
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${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
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${SERVER_DIR}/Longvinter/Binaries/Linux/LongvinterServer-Linux-Shipping Longvinter -Port=${GAME_PORT} ${GAME_PARAMS}
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@@ -26,8 +26,8 @@ chown -R ${UID}:${GID} ${DATA_DIR}
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echo "---Starting...---"
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term_handler() {
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kill -SIGTERM "$killpid"
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wait "$killpid" -f 2>/dev/null
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kill -SIGINT $(pidof LongvinterServer-Linux-Shipping)
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tail --pid=$(pidof LongvinterServer-Linux-Shipping) -f 2>/dev/null
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exit 143;
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}
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@@ -38,4 +38,4 @@ while true
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do
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wait $killpid
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exit 0;
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done
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done
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