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cs2 ... arma3

Author SHA1 Message Date
a77e1dfb9c Dockerfile aktualisiert 2024-01-02 09:26:23 +01:00
5734fb7cc0 „scripts/start.sh“ ändern 2022-10-25 11:00:17 +02:00
a02c01130c „Dockerfile“ ändern 2022-07-23 13:48:00 +02:00
30581503ee „Dockerfile“ ändern 2022-07-11 13:47:40 +02:00
5920535c4f „scripts/start-server.sh“ ändern 2022-07-11 13:38:39 +02:00
6095ba39ab „Dockerfile“ ändern 2022-05-06 10:03:16 +02:00
ed1d975449 „scripts/start.sh“ ändern 2022-04-18 09:40:13 +02:00
71afb70f3b „scripts/start.sh“ ändern 2022-04-07 17:13:02 +02:00
5b5be38a9c „scripts/start-server.sh“ ändern 2022-02-28 22:54:27 +01:00
8ebefb5618 „Dockerfile“ ändern 2022-02-28 22:43:48 +01:00
0de5c6c56f „README.md“ ändern 2022-02-03 15:27:05 +01:00
d65b864a44 „scripts/start-server.sh“ ändern 2022-02-03 15:26:36 +01:00
1f038f8ad0 „README.md“ ändern 2022-02-03 15:21:48 +01:00
321ed367f4 „scripts/start-server.sh“ ändern 2022-02-03 15:15:29 +01:00
f7649a44af „scripts/start.sh“ ändern 2022-02-03 15:13:02 +01:00
ba16a6d3d2 „Dockerfile“ ändern 2022-02-03 15:12:24 +01:00
7989f1f769 „scripts/start-server.sh“ ändern 2021-02-07 07:22:15 +01:00
2882aebebe „scripts/start-server.sh“ ändern 2021-01-31 19:28:04 +01:00
a45eb640ef „scripts/start.sh“ ändern 2020-08-18 11:38:45 +02:00
b0e777b341 „scripts/start.sh“ ändern 2020-04-28 16:59:19 +02:00
b578f39f3b „.drone.yml“ löschen 2020-03-08 20:36:23 +01:00
063ea89e44 „.drone.yml“ hinzufügen
Some checks reported errors
continuous-integration/drone/push Build was killed
2020-03-05 19:00:45 +01:00
e735f41e70 „scripts/start-server.sh“ ändern 2020-02-25 14:14:58 +01:00
f603e358d1 „scripts/start.sh“ hinzufügen 2020-02-25 14:11:49 +01:00
a8ce96d53f „Dockerfile“ ändern 2020-02-25 14:10:23 +01:00
0ebd99d11b „scripts/start-server.sh“ ändern 2020-01-19 18:41:58 +01:00
7d611e6bcc „Dockerfile“ ändern 2020-01-19 18:40:38 +01:00
94e9c8f381 „Dockerfile“ ändern 2019-11-11 11:01:41 +01:00
138109dd70 „scripts/start-server.sh“ ändern 2019-11-11 11:01:27 +01:00
7d234fd27e „scripts/start-server.sh“ ändern 2019-05-21 11:52:38 +02:00
868c5eb032 Update start-server.sh 2019-04-28 14:56:17 +02:00
cec49c26be Update Dockerfile 2019-04-28 14:44:09 +02:00
1c67db4618 Update Dockerfile 2019-04-28 14:43:43 +02:00
ccdb6c93b1 Update start-server.sh 2019-04-28 14:41:22 +02:00
6567b2c2d0 Update start-server.sh 2019-04-28 14:26:59 +02:00
a5b8c46867 Update Dockerfile 2019-04-28 14:25:46 +02:00
cb700aa6d3 Merge pull request #4 from ich777/arma3-beta
Arma3
2019-04-28 14:07:23 +02:00
c5e6e221ca Update start-server.sh 2019-04-28 14:06:26 +02:00
792cbc3763 Update start-server.sh 2019-04-28 13:51:53 +02:00
88b726aa81 Create server.cfg 2019-04-28 13:49:18 +02:00
830fc86f2b Update Dockerfile 2019-04-28 13:47:03 +02:00
7b859c637b Update start-server.sh 2019-04-28 13:37:04 +02:00
5790e9d337 Update start-server.sh 2019-04-28 13:35:20 +02:00
e449c2d1bb Update Dockerfile 2019-04-28 13:35:07 +02:00
b803946bf7 Update start-server.sh 2019-04-28 12:50:51 +02:00
692669aacf Update Dockerfile 2019-04-28 12:50:27 +02:00
390fbde8a5 Update Dockerfile 2019-04-28 12:35:03 +02:00
641ad608c8 Update Dockerfile 2019-04-28 12:03:12 +02:00
5c46835466 Update start-server.sh 2019-04-28 11:43:27 +02:00
cfbc29058d Update start-server.sh 2019-04-28 11:36:20 +02:00
a5422adf4c Update Dockerfile 2019-04-28 11:22:02 +02:00
521822f32d Update start-server.sh 2019-04-28 11:21:40 +02:00
c180dd6d95 Update start-server.sh 2019-04-24 18:46:37 +02:00
8010e54562 Update Dockerfile 2019-04-24 18:46:29 +02:00
30cd360497 Update start-server.sh 2019-04-24 18:45:37 +02:00
dc1b5fb645 Update Dockerfile 2019-04-24 18:45:13 +02:00
4d5762d566 Update Dockerfile 2019-04-24 18:43:41 +02:00
8f6c5d7234 Update Dockerfile 2019-04-24 18:25:54 +02:00
d4c4752c4c Update start-server.sh 2019-04-24 17:42:32 +02:00
4e34961f8a Update start-server.sh 2019-04-24 17:29:19 +02:00
9aa63ed013 Update Dockerfile 2019-04-24 16:21:17 +02:00
df109e9f08 Update start-server.sh 2019-04-24 15:33:34 +02:00
6f90dac62d Update start-server.sh 2019-04-24 15:31:36 +02:00
bdc047319a Update Dockerfile 2019-04-24 15:29:44 +02:00
73d20213d1 Update start-server.sh 2019-04-24 15:07:35 +02:00
155805459f Update Dockerfile 2019-04-24 15:07:15 +02:00
2b9d238a02 Update Dockerfile 2019-04-24 15:03:41 +02:00
5eb1238586 Update start-server.sh 2019-04-24 15:01:50 +02:00
2af887228a Update Dockerfile 2019-04-24 14:57:19 +02:00
0c9515888f Update start-server.sh 2019-04-24 13:11:37 +02:00
bd904bb424 Update start-server.sh 2019-04-24 12:57:11 +02:00
b46e6a2bc2 Update start-server.sh 2019-04-24 12:55:44 +02:00
56f5d42dba Update Dockerfile 2019-04-24 12:54:39 +02:00
a95f371424 Update Dockerfile 2019-04-24 12:38:32 +02:00
c55ec6ae25 Update Dockerfile 2019-04-24 12:28:39 +02:00
1050692480 Update Dockerfile 2019-04-24 11:38:20 +02:00
b8a8efae75 Update start-server.sh 2019-04-24 11:11:03 +02:00
e3460ecd0a Update start-server.sh 2019-04-24 09:59:31 +02:00
36c417467c Update start-server.sh 2019-04-24 09:54:00 +02:00
fe83a42bab Update Dockerfile 2019-04-24 09:33:14 +02:00
9bb943e44b Update start-server.sh 2019-04-23 22:51:35 +02:00
25ec8a647c Update Dockerfile 2019-04-23 20:02:34 +02:00
c1b981b8a4 Update start-server.sh 2019-04-23 19:46:24 +02:00
e12bf5ac47 Update start-server.sh 2019-04-23 19:36:51 +02:00
b9821478b5 Update start-server.sh 2019-04-23 19:29:40 +02:00
08a85fc26c Update Dockerfile 2019-04-23 19:24:42 +02:00
63ffaa8cd2 Update Dockerfile 2019-04-23 11:57:15 +02:00
49ddbffee8 Update start-server.sh 2019-04-23 11:49:17 +02:00
9709cad22d Update Dockerfile 2019-04-23 11:48:20 +02:00
42dab09036 Update start-server.sh 2019-04-23 11:43:11 +02:00
09c44ab82c Update start-server.sh 2019-04-23 09:59:48 +02:00
8d18addf0a Update start-server.sh 2019-04-23 09:55:23 +02:00
fe5ec5332b Update Dockerfile 2019-04-23 09:45:28 +02:00
6 changed files with 155 additions and 76 deletions

1
.github/FUNDING.yml vendored
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@@ -1 +0,0 @@
github: ich777

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@@ -1,10 +1,10 @@
FROM ich777/debian-baseimage:bullseye_amd64
FROM ich777/debian-baseimage
LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
@@ -14,6 +14,7 @@ ENV GAME_ID="template"
ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
ENV FORCE_X86="true"
ENV VALIDATE=""
ENV UMASK=000
ENV UID=99
@@ -28,10 +29,11 @@ RUN mkdir $DATA_DIR && \
mkdir $SERVER_DIR && \
useradd -d $DATA_DIR -s /bin/bash $USER && \
chown -R $USER $DATA_DIR && \
mkdir -p $DATA_DIR/".local/share/Arma 3" && mkdir -p $DATA_DIR/".local/share/Arma 3 - Other Profiles" && \
ulimit -n 2048
ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
#Server Start
ENTRYPOINT ["/opt/scripts/start.sh"]
ENTRYPOINT ["/opt/scripts/start.sh"]

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@@ -1,48 +1,42 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
This Docker will download and install SteamCMD. It will also install ArmA III and run it.
**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
**Install Note:** You must provide a valid Steam username and password with Steam Guard disabled (the user dosen't have to have the game in the library).
**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
**Update Notice:** Simply restart the container if a newer version of the game is available.
**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
You can also run multiple servers with only one SteamCMD directory!
## Example Env
## Env params
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
| GAME_ID | SteamID for server | 233780 |
| GAME_PARAMS | Values to start the server | -config=server.cfg -mod= |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
| GAME_PORT | Port the server will be running on | 2302 |
| VALIDATE | Validates the game data | blank |
| USERNAME | Leave blank for anonymous login | YOURSTEAMUSER |
| PASSWRD | Leave blank for anonymous login | YOURSTEAMPASSWORD |
## Run example
```
docker run --name CS2 -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=730' \
--env 'USERNAME=<STEAMUSER>' \
--env 'PASSWRD=<STEAMPASSWORD>' \
--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
docker run --name ArmA3 -d \
-p 2302:2302 -p 2302-2306:2302-2306/udp \
--env 'GAME_ID=233780' \
--env 'GAME_PORT=2302' \
--env 'GAME_PARAMS=-config=server.cfg -mod=' \
--env 'USERNAME=YOURSTEAMUSER' \
--env 'PASSWRD=YOURSTEAMPASSWORD' \
--env 'UID=99' \
--env 'GID=100' \
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/cs2:/serverdata/serverfiles \
ich777/steamcmd:cs2
--volume /path/to/arma3/gamefiles:/serverdata/serverfiles \
--volume /path/to/arma3/profiles:/serverdata/.local/share \
ich777/steamcmd:arma3
```
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
#### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
This Docker is forked from mattieserver, thank you for this wonderfull Docker.

79
config/server.cfg Normal file
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@@ -0,0 +1,79 @@
//
// server.cfg
//
// comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname = "Docker Server"; // The name of the server that shall be displayed in the public server list
password = "Docker"; // Password for joining, eg connecting to the server
passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
serverCommandPassword = "xyzxyz"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
//reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63
//reportingIP = "arma3" //not used at all
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"", "",
"Two empty lines above for increasing interval",
"Welcome to our server",
"", "",
"We are looking for fun - Join us Now !",
"http://www.example.com",
"One more empty line below for increasing interval",
""
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
//checkfiles[] = {}; // Outdated.
maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
//allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
//regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
// MISSIONS CYCLE (see below)
class Missions {}; // An empty Missions class means there will be no mission rotation
missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available

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@@ -8,9 +8,8 @@ fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
echo "Please enter a valid username and password and restart the container. ATTENTION: Steam Guard must be DISABLED!!!"
sleep infinity
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
@@ -18,51 +17,53 @@ else
fi
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
if [ ! -f ${SERVER_DIR}/server.cfg ]; then
echo "---No 'server.cfg' found, downloading...---"
cd ${SERVER_DIR}
if wget -q -nc --show-progress --progress=bar:force:noscroll https://raw.githubusercontent.com/ich777/docker-steamcmd-server/arma3/config/server.cfg ; then
echo "---Sucessfully downloaded 'server.cfg'---"
else
echo "---Can't download 'server.cfg', putting server into sleep mode---"
sleep infinity
fi
else
echo "---server.cfg found..."
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
if [ "${FORCE_X86}" == "true" ]; then
cp ${STEAMCMD_DIR}/linux32/* ${SERVER_DIR}
chmod -R ${DATA_PERM} ${DATA_DIR}
if [ -f ${SERVER_DIR}/libstdc++.so.6 ]; then
rm -rf ${SERVER_DIR}/libstdc++.so.6
fi
echo "---Start Server---"
cd ${SERVER_DIR}
./arma3server ${GAME_PARAMS}
else
cp ${STEAMCMD_DIR}/linux64/* ${SERVER_DIR}
chmod -R ${DATA_PERM} ${DATA_DIR}
if [ -f ${SERVER_DIR}/libstdc++.so.6 ]; then
rm -rf ${SERVER_DIR}/libstdc++.so.6
fi
echo "---Start Server---"
cd ${SERVER_DIR}
./arma3server_x64 ${GAME_PARAMS}
fi

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@@ -20,9 +20,13 @@ else
fi
echo "---Taking ownership of data...---"
mkdir -p $DATA_DIR/".local/share/Arma 3" && mkdir -p $DATA_DIR/".local/share/Arma 3 - Other Profiles"
chown -R root:${GID} /opt/scripts
chmod -R 750 /opt/scripts
chown -R ${UID}:${GID} ${DATA_DIR}
chown -R ${UID}:${GID} $DATA_DIR/.local
chmod -R 770 ${DATA_DIR}/".local/share/Arma 3"
chmod -R 770 ${DATA_DIR}/".local/share/Arma 3 - Other Profiles"
echo "---Starting...---"
term_handler() {
@@ -38,4 +42,4 @@ while true
do
wait $killpid
exit 0;
done
done