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1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
@@ -1 +0,0 @@
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github: ich777
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@@ -4,7 +4,7 @@ LABEL org.opencontainers.image.authors="admin@minenet.at"
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LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
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RUN apt-get update && \
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apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
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apt-get -y install --no-install-recommends libc6-i386 lib32stdc++6 && \
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rm -rf /var/lib/apt/lists/*
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ENV DATA_DIR="/serverdata"
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@@ -34,4 +34,4 @@ ADD /scripts/ /opt/scripts/
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RUN chmod -R 770 /opt/scripts/
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#Server Start
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ENTRYPOINT ["/opt/scripts/start.sh"]
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ENTRYPOINT ["/opt/scripts/start.sh"]
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40
README.md
40
README.md
@@ -1,48 +1,42 @@
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# SteamCMD in Docker optimized for Unraid
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This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
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This Docker will download and install SteamCMD. It will also install HalfLife2 DeathMatch and run it.
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**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
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_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
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**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
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**PASSWORD:** The initial password is 'Docker', if you want to change or delete the password edit the file 'server.cfg'.
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**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
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**Update Notice:** Simply restart the container if a newer version of the game is available.
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**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
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Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
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You can also run multiple servers with only one SteamCMD directory!
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## Example Env
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## Env params
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| Name | Value | Example |
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| --- | --- | --- |
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| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
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| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
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| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
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| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
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| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '232370 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 232370 |
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| GAME_NAME | SRCDS gamename | hl2mp |
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| GAME_PARAMS | Values to start the server | -secure +maxplayers 16 +map dm_overwatch |
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| UID | User Identifier | 99 |
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| GID | Group Identifier | 100 |
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| GAME_PORT | Port the server will be running on | 27015 |
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| VALIDATE | Validates the game data | blank |
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| USERNAME | Leave blank for anonymous login | blank |
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| PASSWRD | Leave blank for anonymous login | blank |
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## Run example
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```
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docker run --name CS2 -d \
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docker run --name HalfLife2DeathMatch -d \
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-p 27015:27015 -p 27015:27015/udp \
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--env 'GAME_ID=730' \
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--env 'USERNAME=<STEAMUSER>' \
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--env 'PASSWRD=<STEAMPASSWORD>' \
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--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
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--env 'GAME_ID=232370' \
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--env 'GAME_NAME=hl2mp' \
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--env 'GAME_PORT=27015' \
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--env 'GAME_PARAMS=-secure +maxplayers 16 +map dm_overwatch' \
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--env 'UID=99' \
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--env 'GID=100' \
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--volume /path/to/steamcmd:/serverdata/steamcmd \
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--volume /path/to/cs2:/serverdata/serverfiles \
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ich777/steamcmd:cs2
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--volume /path/to/hl2dm:/serverdata/serverfiles \
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ich777/steamcmd:hl2dm
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```
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
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This Docker is forked from mattieserver, thank you for this wonderfull Docker.
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#### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
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### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
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71
config/server.cfg
Normal file
71
config/server.cfg
Normal file
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// Server name [Default: Half-Life 2 Deathmatch]
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hostname "DockerServer"
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// Server password for players to join [Default: Empty]
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sv_password "Docker"
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// RCON passsword
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rcon_password "rconDocker"
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// Frags limit before ending the match (0 = No limit) [Default: 0]
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mp_fraglimit 50
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// Time limit before ending the match (0 = No limit) [Default: 0]
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mp_timelimit 30
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// Team deathmatch mode [Default: 0]
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mp_teamplay 0
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// Allow friendly fire [Default: 0]
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mp_friendlyfire 1
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// Automatically respawn a player after death [Default: 0]
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mp_forcerespawn 1
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// Enable player footstep sounds [Default: 1]
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mp_footsteps 1
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// Enable flashlight [Default: 0]
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mp_flashlight 1
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// Allow spectators [Default: 1]
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mp_allowspectators 1
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// Amount of damage inflicted from a fall [Default: 0]
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mp_falldamage 10
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// Weapons respawn time [Default: 20]
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sv_hl2mp_weapon_respawn_time 10
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// Items (health, energy, ammo, props...) respawn time [Default: 30]
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sv_hl2mp_item_respawn_time 15
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// Enable voice on server [Default: 1]
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sv_voiceenable 0
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// Talk to everyone (1) or only to your team (0)? [Default: 0]
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sv_alltalk 1
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// Allow players to upload sprays [Default: 1]
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sv_allowupload 1
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// Allow sprays, custom maps and other extra content to be downloaded [Default: 1]
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sv_allowdownload 1
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// Max bandwidth rate allowed on server (0 = No limit) [Default: 0]
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sv_maxrate 0
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// Minimum bandwidth rate allowed on server, (0 = No limit) [Default: 3500]
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sv_minrate 3500
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// Maximum updates per second that the server allows [Default: 66]
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sv_maxupdaterate 300
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// Minimum updates per second that the server allows [Default: 10]
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sv_minupdaterate 10
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// After how many seconds without a message should the client be disconnected? (0 = Disabled) [Default: 65]
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sv_timeout 65
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// LAN mode (only class C addresses allowed) [Default: 0]
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sv_lan 0
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@@ -51,18 +51,25 @@ else
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fi
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echo "---Prepare Server---"
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if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
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if [ ! -d ${DATA_DIR}/.steam ]; then
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mkdir ${DATA_DIR}/.steam
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fi
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if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
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mkdir ${DATA_DIR}/.steam/sdk64
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fi
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cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
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if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
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mkdir ${DATA_DIR}/.steam/sdk32
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cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
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fi
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if [ ! -f ${SERVER_DIR}/hl2mp/cfg/server.cfg ]; then
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echo "---No 'server.cfg' found, downloading...---"
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cd ${SERVER_DIR}/hl2mp/cfg
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if wget -q -nc --show-progress --progress=bar:force:noscroll https://raw.githubusercontent.com/ich777/docker-steamcmd-server/hl2dm/config/server.cfg ; then
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echo "---Successfully downloaded 'server.cfg'---"
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else
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echo "---Something went wrong, can't download 'server.cfg', putting server in sleep mode---"
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sleep infinity
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fi
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else
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echo "---server.cfg found..."
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fi
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echo "---Please wait---"
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chmod -R ${DATA_PERM} ${DATA_DIR}
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echo "---Server ready---"
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echo "---Start Server---"
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cd ${SERVER_DIR}
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${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
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${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}
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do
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wait $killpid
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exit 0;
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done
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done
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Reference in New Issue
Block a user