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cs2 ... hl2dm

Author SHA1 Message Date
e18b56f579 Update Dockerfile 2023-06-14 13:31:21 +02:00
df345f8a2f „scripts/start.sh“ ändern 2022-10-25 11:05:06 +02:00
366eac7bf4 „Dockerfile“ ändern 2022-05-06 10:32:23 +02:00
33aaa89106 „README.md“ ändern 2022-04-18 11:51:09 +02:00
19cd25fa69 „scripts/start-server.sh“ ändern 2022-04-18 11:49:07 +02:00
e339b81919 „scripts/start.sh“ ändern 2022-04-18 11:48:45 +02:00
7a504f5f38 „scripts/start.sh“ ändern 2020-04-28 17:03:40 +02:00
97c024d03b „.drone.yml“ löschen 2020-03-08 20:59:27 +01:00
04f35a7d5e „.drone.yml“ hinzufügen
Some checks reported errors
continuous-integration/drone/push Build was killed
2020-03-05 20:26:56 +01:00
7f873e6d83 „scripts/start-server.sh“ ändern 2020-02-25 14:44:05 +01:00
e29cbbd012 „scripts/start.sh“ hinzufügen 2020-02-25 14:43:52 +01:00
7602834830 „Dockerfile“ ändern 2020-02-25 14:25:12 +01:00
e814ca7a6f „scripts/start-server.sh“ ändern 2020-01-18 13:35:19 +01:00
09be843bca „Dockerfile“ ändern 2020-01-18 13:33:22 +01:00
0b42e03903 „Dockerfile“ ändern 2019-11-11 11:33:11 +01:00
0101cde148 „scripts/start-server.sh“ ändern 2019-11-11 11:21:35 +01:00
20c9ac70f0 „Dockerfile“ ändern 2019-05-21 15:56:03 +02:00
bb6063d73b „config/server.cfg“ ändern 2019-05-21 14:54:19 +02:00
6e239b14e9 „scripts/start-server.sh“ ändern 2019-05-21 14:29:28 +02:00
706a31984a „config/server.cfg“ hinzufügen 2019-05-21 14:25:48 +02:00
a9333a0352 „scripts/start-server.sh“ ändern 2019-05-21 11:57:20 +02:00
f3b120f82d „scripts/start-server.sh“ ändern 2019-05-20 22:58:31 +02:00
b380bc7f24 Update start-server.sh 2019-04-29 17:32:41 +02:00
c463e82651 Update start-server.sh 2019-04-29 13:20:07 +02:00
1c1fbc6826 Update Dockerfile 2019-04-29 12:54:18 +02:00
36be851863 Update start-server.sh 2019-04-29 12:23:48 +02:00
1cb61cf7ec Update Dockerfile 2019-04-29 12:23:07 +02:00
adc4ac4616 Update start-server.sh 2019-04-24 13:01:42 +02:00
c96b1c14b8 Update start-server.sh 2019-04-24 12:15:54 +02:00
6 changed files with 108 additions and 37 deletions

1
.github/FUNDING.yml vendored
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@@ -1 +0,0 @@
github: ich777

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@@ -4,7 +4,7 @@ LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
apt-get -y install --no-install-recommends libc6-i386 lib32stdc++6 && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
@@ -34,4 +34,4 @@ ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
#Server Start
ENTRYPOINT ["/opt/scripts/start.sh"]
ENTRYPOINT ["/opt/scripts/start.sh"]

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@@ -1,48 +1,42 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
This Docker will download and install SteamCMD. It will also install HalfLife2 DeathMatch and run it.
**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
**PASSWORD:** The initial password is 'Docker', if you want to change or delete the password edit the file 'server.cfg'.
**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
**Update Notice:** Simply restart the container if a newer version of the game is available.
**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
You can also run multiple servers with only one SteamCMD directory!
## Example Env
## Env params
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '232370 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 232370 |
| GAME_NAME | SRCDS gamename | hl2mp |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 16 +map dm_overwatch |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
| VALIDATE | Validates the game data | blank |
| USERNAME | Leave blank for anonymous login | blank |
| PASSWRD | Leave blank for anonymous login | blank |
## Run example
```
docker run --name CS2 -d \
docker run --name HalfLife2DeathMatch -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=730' \
--env 'USERNAME=<STEAMUSER>' \
--env 'PASSWRD=<STEAMPASSWORD>' \
--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
--env 'GAME_ID=232370' \
--env 'GAME_NAME=hl2mp' \
--env 'GAME_PORT=27015' \
--env 'GAME_PARAMS=-secure +maxplayers 16 +map dm_overwatch' \
--env 'UID=99' \
--env 'GID=100' \
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/cs2:/serverdata/serverfiles \
ich777/steamcmd:cs2
--volume /path/to/hl2dm:/serverdata/serverfiles \
ich777/steamcmd:hl2dm
```
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
#### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/

71
config/server.cfg Normal file
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@@ -0,0 +1,71 @@
// Server name [Default: Half-Life 2 Deathmatch]
hostname "DockerServer"
// Server password for players to join [Default: Empty]
sv_password "Docker"
// RCON passsword
rcon_password "rconDocker"
// Frags limit before ending the match (0 = No limit) [Default: 0]
mp_fraglimit 50
// Time limit before ending the match (0 = No limit) [Default: 0]
mp_timelimit 30
// Team deathmatch mode [Default: 0]
mp_teamplay 0
// Allow friendly fire [Default: 0]
mp_friendlyfire 1
// Automatically respawn a player after death [Default: 0]
mp_forcerespawn 1
// Enable player footstep sounds [Default: 1]
mp_footsteps 1
// Enable flashlight [Default: 0]
mp_flashlight 1
// Allow spectators [Default: 1]
mp_allowspectators 1
// Amount of damage inflicted from a fall [Default: 0]
mp_falldamage 10
// Weapons respawn time [Default: 20]
sv_hl2mp_weapon_respawn_time 10
// Items (health, energy, ammo, props...) respawn time [Default: 30]
sv_hl2mp_item_respawn_time 15
// Enable voice on server [Default: 1]
sv_voiceenable 0
// Talk to everyone (1) or only to your team (0)? [Default: 0]
sv_alltalk 1
// Allow players to upload sprays [Default: 1]
sv_allowupload 1
// Allow sprays, custom maps and other extra content to be downloaded [Default: 1]
sv_allowdownload 1
// Max bandwidth rate allowed on server (0 = No limit) [Default: 0]
sv_maxrate 0
// Minimum bandwidth rate allowed on server, (0 = No limit) [Default: 3500]
sv_minrate 3500
// Maximum updates per second that the server allows [Default: 66]
sv_maxupdaterate 300
// Minimum updates per second that the server allows [Default: 10]
sv_minupdaterate 10
// After how many seconds without a message should the client be disconnected? (0 = Disabled) [Default: 65]
sv_timeout 65
// LAN mode (only class C addresses allowed) [Default: 0]
sv_lan 0

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@@ -51,18 +51,25 @@ else
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
mkdir ${DATA_DIR}/.steam/sdk32
cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
fi
if [ ! -f ${SERVER_DIR}/hl2mp/cfg/server.cfg ]; then
echo "---No 'server.cfg' found, downloading...---"
cd ${SERVER_DIR}/hl2mp/cfg
if wget -q -nc --show-progress --progress=bar:force:noscroll https://raw.githubusercontent.com/ich777/docker-steamcmd-server/hl2dm/config/server.cfg ; then
echo "---Successfully downloaded 'server.cfg'---"
else
echo "---Something went wrong, can't download 'server.cfg', putting server in sleep mode---"
sleep infinity
fi
else
echo "---server.cfg found..."
fi
echo "---Please wait---"
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}

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@@ -38,4 +38,4 @@ while true
do
wait $killpid
exit 0;
done
done