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Author SHA1 Message Date
5418212674 Update Dockerfile 2023-06-14 13:30:50 +02:00
5fabe62688 „scripts/start.sh“ ändern 2022-10-25 11:03:57 +02:00
dccb90fa2f „Dockerfile“ ändern 2022-05-06 10:22:23 +02:00
5f44f9e5c4 „README.md“ ändern 2022-04-18 11:17:33 +02:00
fe5d033f5a „scripts/start-server.sh“ ändern 2022-04-18 11:14:34 +02:00
bbd1bcf20a „scripts/start.sh“ ändern 2022-04-18 11:14:06 +02:00
894cdb2c00 „Dockerfile“ ändern 2022-04-18 11:13:52 +02:00
5968dd7083 „.drone.yml“ löschen 2022-04-18 11:13:43 +02:00
ccb5b6081f „scripts/start.sh“ ändern 2020-04-28 17:04:18 +02:00
8e1f03219a „.drone.yml“ hinzufügen
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2020-03-05 20:28:16 +01:00
66b085a105 „scripts/start.sh“ hinzufügen 2020-02-25 14:45:27 +01:00
f1261b2da2 „scripts/start-server.sh“ ändern 2020-02-25 14:45:18 +01:00
eccc349eb9 „Dockerfile“ ändern 2020-02-25 14:20:21 +01:00
9eada2985f „scripts/start-server.sh“ ändern 2020-01-31 15:32:48 +01:00
8e9f1bcc4d „scripts/start-server.sh“ ändern 2020-01-31 14:55:26 +01:00
6ba208797d „Dockerfile“ ändern 2020-01-19 18:05:34 +01:00
7d2ecd1a3e „scripts/start-server.sh“ ändern 2019-11-11 11:15:54 +01:00
6e326c8038 „Dockerfile“ ändern 2019-11-11 11:15:36 +01:00
15529f2251 „scripts/start-server.sh“ ändern 2019-05-21 11:53:20 +02:00
b17c4c78dd Update start-server.sh 2019-05-01 16:15:37 +02:00
ee632b5aad Update start-server.sh 2019-05-01 15:41:52 +02:00
84a240cf4d Update start-server.sh 2019-04-29 17:21:23 +02:00
770f482c7d Update Dockerfile 2019-04-29 16:57:50 +02:00
e9a09bc10e Update start-server.sh 2019-04-29 16:54:09 +02:00
22c9b7acf3 Update start-server.sh 2019-04-29 16:51:16 +02:00
1a14ffb168 Update start-server.sh 2019-04-29 15:53:45 +02:00
6973c8f2a9 Update Dockerfile 2019-04-29 15:45:28 +02:00
bd4b7af78d Update start-server.sh 2019-04-29 15:34:23 +02:00
f0d15aa27a Update start-server.sh 2019-04-29 15:14:54 +02:00
cda3e72503 Update Dockerfile 2019-04-29 15:06:20 +02:00
bc6b4aa9b9 Update start-server.sh 2019-04-29 14:28:15 +02:00
36be851863 Update start-server.sh 2019-04-29 12:23:48 +02:00
1cb61cf7ec Update Dockerfile 2019-04-29 12:23:07 +02:00
adc4ac4616 Update start-server.sh 2019-04-24 13:01:42 +02:00
c96b1c14b8 Update start-server.sh 2019-04-24 12:15:54 +02:00
5 changed files with 60 additions and 41 deletions

1
.github/FUNDING.yml vendored
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@@ -1 +0,0 @@
github: ich777

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@@ -4,13 +4,14 @@ LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
apt-get -y install --no-install-recommends lib32gcc-s1 libc6-i386 lib32stdc++6 && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
ENV GAME_ID="template"
ENV GAME_MOD="template"
ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
@@ -34,4 +35,4 @@ ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
#Server Start
ENTRYPOINT ["/opt/scripts/start.sh"]
ENTRYPOINT ["/opt/scripts/start.sh"]

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@@ -1,48 +1,43 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
This Docker will download and install SteamCMD. It will also install Day of Defeat Classic and run it.
**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
**Update Notice:** Simply restart the container if a newer version of the game is available.
**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
You can also run multiple servers with only one SteamCMD directory!
## Example Env
## Env params
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '90 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 90 +app_set_config '90 mod dod' |
| GAME_MOD | Only required for Goldsource Games | 90 mod dod |
| GAME_NAME | SRCDS gamename | dod |
| GAME_PARAMS | Values to start the server | +map dod_avalanche +maxplayer 24 |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
| VALIDATE | Validates the game data | blank |
| VALIDATE | Validates the game data | true |
| USERNAME | Leave blank for anonymous login | blank |
| PASSWRD | Leave blank for anonymous login | blank |
## Run example
```
docker run --name CS2 -d \
docker run --name DayOfDefeat-Classic -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=730' \
--env 'USERNAME=<STEAMUSER>' \
--env 'PASSWRD=<STEAMPASSWORD>' \
--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
--env 'GAME_ID=90 +app_set_config '90 mod dod'' \
--env 'GAME_MOD=90 mod dod' \
--env 'GAME_NAME=dod' \
--env 'GAME_PORT=27015' \
--env 'GAME_PARAMS=+map dod_avalanche +maxplayer 24' \
--env 'UID=99' \
--env 'GID=100' \
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/cs2:/serverdata/serverfiles \
ich777/steamcmd:cs2
--volume /path/to/dodclassic:/serverdata/serverfiles \
ich777/steamcmd:dodclassic
```
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
#### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/

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@@ -24,12 +24,14 @@ if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} \
+quit
fi
@@ -39,30 +41,52 @@ else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+force_install_dir ${SERVER_DIR} \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} \
+quit
fi
fi
echo "---Checking if everything is installed correctly---"
if [ ! -d ${SERVER_DIR}/dod ]; then
echo "---Not everything is installed correctly, trying again---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+app_set_config ${GAME_MOD} \
+app_update ${GAME_ID} validate \
+quit
fi
else
echo "---Everything is installed correctly---"
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
fi
mkdir ${DATA_DIR}/.steam/sdk32
cp ${SERVER_DIR}/steamclient.so ${DATA_DIR}/.steam/sdk32/steamclient.so
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
if [ ! -d ${SERVER_DIR}/cstrike ]; then
echo "---Server ready---"
else
rm -R ${SERVER_DIR}/cstrike
echo "---Server ready---"
fi
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
${SERVER_DIR}/hlds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}

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@@ -38,4 +38,4 @@ while true
do
wait $killpid
exit 0;
done
done