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1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
@@ -1 +0,0 @@
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github: ich777
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14
Dockerfile
14
Dockerfile
@@ -1,19 +1,21 @@
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FROM ich777/debian-baseimage:bullseye_amd64
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FROM ich777/debian-baseimage
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LABEL org.opencontainers.image.authors="admin@minenet.at"
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LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
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RUN apt-get update && \
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apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
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apt-get -y install --no-install-recommends lib32gcc-s1 libsqlite3-0 && \
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rm -rf /var/lib/apt/lists/*
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ENV DATA_DIR="/serverdata"
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ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
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ENV SERVER_DIR="${DATA_DIR}/serverfiles"
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ENV GAME_ID="template"
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ENV GAME_NAME="template"
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ENV GAME_PARAMS="template"
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ENV GAME_PORT=27015
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ENV DEBUG_OUTPUT=""
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ENV LOG_OUTPUT=""
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ENV LOG_FILE="stn.log"
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ENV DELETE_LOG="true"
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ENV VALIDATE=""
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ENV UMASK=000
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ENV UID=99
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@@ -26,7 +28,7 @@ ENV DATA_PERM=770
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RUN mkdir $DATA_DIR && \
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mkdir $STEAMCMD_DIR && \
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mkdir $SERVER_DIR && \
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useradd -d $DATA_DIR -s /bin/bash $USER && \
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useradd -d $SERVER_DIR -s /bin/bash $USER && \
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chown -R $USER $DATA_DIR && \
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ulimit -n 2048
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@@ -34,4 +36,4 @@ ADD /scripts/ /opt/scripts/
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RUN chmod -R 770 /opt/scripts/
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#Server Start
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ENTRYPOINT ["/opt/scripts/start.sh"]
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ENTRYPOINT ["/opt/scripts/start.sh"]
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49
README.md
49
README.md
@@ -1,48 +1,33 @@
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# SteamCMD in Docker optimized for Unraid
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This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
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This Docker will download and install SteamCMD. It will also install Survive The Nights and run it.
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**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
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_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
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**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
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**Update Notice:** Simply restart the container if a newer version of the game is available.
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**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
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**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
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Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
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You can also run multiple servers with only one SteamCMD directory!
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## Example Env
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## Env params
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| Name | Value | Example |
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| --- | --- | --- |
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| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
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| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
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| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
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| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
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| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
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| STEAMCMD_DIR | Can be excluded. Maps Steamcmd itself to a real folder on the host filesystem. The benefit of doing this is that if you run multiple containers from this image, or others built from different branches in the repository, you can map them all to this folder and only have one copy of Steamcmd rather than tens, hundreds, or even thousands of copies, between all of your containers, needlessly wasting space. | /serverdata/steamcmd |
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| SERVER_DIR | Should **not** be excluded, but can be. This maps the server files that store your server information. If your container is removed, the server files will be preserved to whatever path you /path/to/host/ on the host machine so you don't lose your world. **If you restart your container, and your world is gone because you excluded this, no one here can help you recover your data.** | /serverdata/serverfiles |
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| GAME_ID | Set the AppID that Steamcmd will use to install/update/validate the server files. | 1502300 |
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| UID | User Identifier | 99 |
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| GID | Group Identifier | 100 |
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| GAME_PORT | Port the server will be running on | 27015 |
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| VALIDATE | Validates the game data | blank |
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| VALIDATE | Validates the game data | false |
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***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
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## Run example
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```
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docker run --name CS2 -d \
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-p 27015:27015 -p 27015:27015/udp \
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--env 'GAME_ID=730' \
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--env 'USERNAME=<STEAMUSER>' \
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--env 'PASSWRD=<STEAMPASSWORD>' \
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--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
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docker run --name SurviveTheNights -d \
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--restart unless-stopped \
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-p 7950-7951:7950-7951/udp \
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--env 'GAME_ID=1502300' \
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--env 'UID=99' \
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--env 'GID=100' \
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--volume /path/to/steamcmd:/serverdata/steamcmd \
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--volume /path/to/cs2:/serverdata/serverfiles \
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ich777/steamcmd:cs2
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--volume /path/to/survivethenights:/serverdata/serverfiles \
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ich777/steamcmd:stn
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```
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
|
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it! This specific branch for Survive The Nights has also been tested successfully in an Archlinux environment (thank you to [SteindelSE](https://github.com/SteindelSE) for the PR and confirmation).
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This Docker is forked from mattieserver, thank you for this wonderfull Docker.
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#### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
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This Docker is forked from mattieserver, thank you for this wonderfull Docker.
|
77
config/ServerConfig.txt
Normal file
77
config/ServerConfig.txt
Normal file
@@ -0,0 +1,77 @@
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// _____ _ _______ _ _ _ _ _ _
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// / ____| (_) |__ __| | | \ | (_) | | | |
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// | (___ _ _ _ ____ _____ _____ | | | |__ ___ | \| |_ __ _| |__ | |_ ___
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// \___ \| | | | '__\ \ / / \ \ / / _ \ | | | '_ \ / _ \ | . ` | |/ _` | '_ \| __/ __|
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// ____) | |_| | | \ V /| |\ V / __/ | | | | | | __/ | |\ | | (_| | | | | |_\__ \
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// |_____/ \__,_|_| \_/ |_| \_/ \___| |_| |_| |_|\___| |_| \_|_|\__, |_| |_|\__|___/
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// / ____| / _(_) __/ |
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// | (___ ___ _ ____ _____ _ __ ___ ___ _ __ | |_ _ __ _ |___/
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// \___ \ / _ \ '__\ \ / / _ \ '__| / __/ _ \| '_ \| _| |/ _` |
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// ____) | __/ | \ V / __/ | | (_| (_) | | | | | | | (_| |
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// |_____/ \___|_| \_/ \___|_| \___\___/|_| |_|_| |_|\__, |
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// __/ |
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// |___/
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//
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// Configuration Options
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//
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// Usage
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//
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// Options
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// ServerOwner: {String} Optional //This is only required for first start in order to write to the ServerUsers.txt this must be your steamID64, find ID at - https://steamid.io/
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// ServerName: {String} Required //Default "New Private Server". Quotations required but will not show in server list.
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// ServerPassword: {String} Optional //String server password. Must not contain spaces. Quotations required but will not be included in password.
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// FirstJoinWelcomeMessage: {String} Optional //Message displayed to player when player joins the server for the first time.
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// RecurringWelcomeMessage: {String} Optional //Message displayed to player when player rejoins the server.
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// ProgressTime: {true, false} Optional //Enable day night cycle.
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// DayCycleInMinutes: {int} Optional //Length of a day night cycle in minutes.
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// TimePersistence: {true, false} Optional //Continue from time, day and month after server restart. False means the server starts at mid day in spring on server start.
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// StartingWeather: {0,1,2,3} Optional //Default 0. Sunny=0 LightRain=1 HeavyRain=2 Storm=3 LightSnow=4 HeavySnow=5 SnowStorm=6.
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// RandomWeather: {true, false} Optional //True by default. Weather switches at random to match season.
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// NameTagDistance: {0,1,2,3} Optional //The distance at which nametags no longer show. 0 = off, 1 = near, 2 medium(default) and 3 = far.
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// ShowLoginMessages: {true, false} Optional //Should login messages show when new player enters or leaves the server.
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// ShowDeathMessages: {true, false} Optional //Should the server announce when a player dies.
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// PlayerNutrition: {true, false} Optional //Does the players nutrition and hydration go down.
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// StaminaDrainRate: {true, false} Optional //Does stamina drain.
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// LootSpawnRate: {0-9} Optional //Global loot spawn rate. 0=NoLoot 1=Rare 2=Medium 3=High
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// GrowRate: {0,1,2,3} Optional //Global grow rate. 0=NoGrowing 1=Slow 2=Medium 3=Fast
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// HordeDifficulty: {0,1,2,3} Optional //Horde difficulty. 0=NoHorde 1=Easy 2=Medium 3=Hard
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// ZombieAmount: {0,1,2,3} Optional //The overall density of zombies in the world between 0 and 5. 0 = off
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// PassiveAiAmount: {0,1,2,3} Optional //The overall density of passive AI in the world between 0 and 5. 0 = off
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// VehicleSpawnRate: {0 - 9} Optional //Global spawn rate for vehicles. This number is a multiplier against LootSpawnRate
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// StartingComponentsAmount:{0,1,2,3} Optional //The global amount of starting components inside of machines like generators and electricity panels.
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// ForcedSpawnPoint {0 > max} Optional //the spawn point that is chosen by default. Based on the spawnPoints array. Comment or remove if not needed. Alternatively mark as -1 to disable.
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// ServerLoadType {0>} Optional //Determines the amount of sectors loaded when running in the editor. 0 = soft load and likely wants to be on when testing.
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// RestartRate {int} Optional //The amount of hours between server restarts. Note if set to 12 then the servers will restart at 3am and 3pm local time. If set to 24h then server will restart at 3am
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// SoloDifficulty {int} Optional //Presets for game difficulty on solo server. 0=easy, 1= med, 2 hard and 3 = hardcore.
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//
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// Format
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// string Example: ServerOwner=76561198004636696
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// int Example: DayCycleInMinutes=45
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//
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ServerIP=0.0.0.0
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ServerPort=7950
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ServerOwner=
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ServerName="StN Docker Server"
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ServerPassword="Docker"
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WelcomeMessage="Welcome to the server."
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RecurringWelcomeMessage="Welcome to the server."
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ProgressTime=true
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DayCycleInMinutes=45
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TimePersistence=true
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StartingWeather=0
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RandomWeather=true
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NameTagDistance=2
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ShowLoginMessages=true
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ShowDeathMessages=true
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PlayerNutrition=true
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StaminaDrainRate=true
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LootSpawnRate=3
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HordeDifficulty=2
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ZombieAmount=2
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PassiveAiAmount=2
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VehicleSpawnRate=2
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StartingComponentsAmount=2
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ShowInPublicLobby=true
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PvpDisabled=false
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PlayerStartingItems=2574
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SoloDifficulty=2
|
@@ -51,18 +51,24 @@ else
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fi
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echo "---Prepare Server---"
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if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
|
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if [ ! -d ${DATA_DIR}/.steam ]; then
|
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mkdir ${DATA_DIR}/.steam
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if [ ! -d ${SERVER_DIR}/Config ]; then
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echo "---Please wait, initializing server!---"
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timeout 10 ${SERVER_DIR}/Server_Linux_x64 >/dev/null 2>&1
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if [ ! -d ${SERVER_DIR}/Config ]; then
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echo "---Something went wrong, can't initialize server!---"
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sleep infinity
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fi
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if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
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mkdir ${DATA_DIR}/.steam/sdk64
|
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fi
|
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cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
|
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sed -i '/ServerIP=/c\ServerIP=0.0.0.0' ${SERVER_DIR}/Config/ServerConfig.txt
|
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sed -i '/ServerName=\"New Private Server\"/c\ServerName=\"StN Docker Server\"' ${SERVER_DIR}/Config/ServerConfig.txt
|
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sed -i '/ServerPassword=/c\ServerPassword=\"Docker"' ${SERVER_DIR}/Config/ServerConfig.txt
|
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fi
|
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chmod -R ${DATA_PERM} ${DATA_DIR}
|
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echo "---Server ready---"
|
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|
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echo "---Start Server---"
|
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cd ${SERVER_DIR}
|
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${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
|
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if [ "${DEBUG_OUTPUT}" == "true" ]; then
|
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${SERVER_DIR}/Server_Linux_x64 ${GAME_PARAMS}
|
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else
|
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${SERVER_DIR}/Server_Linux_x64 ${GAME_PARAMS} > /dev/null
|
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fi
|
@@ -26,8 +26,8 @@ chown -R ${UID}:${GID} ${DATA_DIR}
|
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|
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echo "---Starting...---"
|
||||
term_handler() {
|
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kill -SIGTERM "$killpid"
|
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wait "$killpid" -f 2>/dev/null
|
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pkill -SIGINT Server_Linux_x6
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tail --pid=$(pgrep Server_Linux_x6) -f 2>/dev/null
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exit 143;
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}
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|
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@@ -38,4 +38,4 @@ while true
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do
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wait $killpid
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exit 0;
|
||||
done
|
||||
done
|
Reference in New Issue
Block a user