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docker-steamcmd-server/scripts/start-server.sh

92 lines
2.9 KiB
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#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
fi
if [ -d ${SERVER_DIR}/.git ]; then
if [ -d ${SERVER_DIR}/Longvinter/Saved ]; then
echo "Found old folder structure, migrating to new folder stucture!"
echo "Please don't interrupt this process since this can lead to data loss!"
cp -R ${SERVER_DIR}/Longvinter/Saved /tmp/
echo "Backing up save game, please wait..."
rm -rf ${SERVER_DIR}/* ${SERVER_DIR}/.*
echo "Done!"
fi
fi
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
fi
if [ -d /tmp/Saved ]; then
echo "Restoring savegame, please wait..."
cp -R /tmp/Saved ${SERVER_DIR}/Longvinter/
rm -rf /tmp/Saved
echo "Done!"
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir -p ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
fi
if [ ! -f ${SERVER_DIR}/Longvinter/Saved/Config/LinuxServer/Game.ini ]; then
echo "---No config file found, creating...---"
echo "[/Game/Blueprints/Server/GI_AdvancedSessions.GI_AdvancedSessions_C]
ServerName=Longvinter Docker
MaxPlayers=32
ServerMOTD=Welcome to Longvinter running in Docker!
Password=Docker
CommunityWebsite=unraid.net
[/Game/Blueprints/Server/GM_Longvinter.GM_Longvinter_C]
AdminSteamID=" > ${SERVER_DIR}/Longvinter/Saved/Config/LinuxServer/Game.ini
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
chmod +x ${SERVER_DIR}/Longvinter/Binaries/Linux/LongvinterServer-Linux-Shipping
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/Longvinter/Binaries/Linux/LongvinterServer-Linux-Shipping Longvinter -Port=${GAME_PORT} ${GAME_PARAMS}