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26 Commits
corekeeper
...
cs2
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12
Dockerfile
12
Dockerfile
@@ -1,20 +1,18 @@
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FROM ich777/debian-baseimage
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FROM ich777/debian-baseimage:bullseye_amd64
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LABEL org.opencontainers.image.authors="admin@minenet.at"
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LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
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RUN apt-get update && \
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apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 xvfb screen libxi6 && \
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apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
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rm -rf /var/lib/apt/lists/*
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ENV DATA_DIR="/serverdata"
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ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
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ENV SERVER_DIR="${DATA_DIR}/serverfiles"
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ENV WORLD_INDEX=0
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ENV WORLD_NAME="Core Keeper Docker"
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ENV GAME_ID="template"
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ENV GAME_NAME=""
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ENV GAME_PARAMS=""
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ENV GAME_NAME="template"
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ENV GAME_PARAMS="template"
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ENV GAME_PORT=27015
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ENV VALIDATE=""
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ENV UMASK=000
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@@ -36,4 +34,4 @@ ADD /scripts/ /opt/scripts/
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RUN chmod -R 770 /opt/scripts/
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#Server Start
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ENTRYPOINT ["/opt/scripts/start.sh"]
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ENTRYPOINT ["/opt/scripts/start.sh"]
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42
README.md
42
README.md
@@ -1,38 +1,44 @@
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# SteamCMD in Docker optimized for Unraid
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This Docker will download and install SteamCMD. It will also install CoreKeeper and run it.
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This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
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**GameID:** Your GameID will be displayed in the log after the server successfully started.
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**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
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_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
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**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
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**Port Forwarding:** You don't have to forward any ports for this game because it uses the Steam Network and the GameID to establish the connection.
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**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
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Update Notice: Simply restart the container if a newer version of the game is available.
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**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
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Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
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## Example Env params
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You can also run multiple servers with only one SteamCMD directory!
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## Example Env
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| Name | Value | Example |
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| --- | --- | --- |
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| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
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| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '1963720 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 1963720 |
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| WORLD_NAME | Enter your prefered world name here. | Core Keeper Docker |
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| WORLD_INDEX | Only change when you know what you are doing! | cstrike |
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| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
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| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
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| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
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| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
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| UID | User Identifier | 99 |
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| GID | Group Identifier | 100 |
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| VALIDATE | Validates the game data | true |
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| USERNAME | Leave blank for anonymous login | blank |
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| PASSWRD | Leave blank for anonymous login | blank |
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| GAME_PORT | Port the server will be running on | 27015 |
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| VALIDATE | Validates the game data | blank |
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## Run example
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```
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docker run --name CoreKeeper -d \
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--env 'GAME_ID=1963720' \
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--env 'WORLD_NAME=Core Keeper Docker' \
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--env 'WORLD_INDEX=0' \
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docker run --name CS2 -d \
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-p 27015:27015 -p 27015:27015/udp \
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--env 'GAME_ID=730' \
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--env 'USERNAME=<STEAMUSER>' \
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--env 'PASSWRD=<STEAMPASSWORD>' \
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--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
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--env 'UID=99' \
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--env 'GID=100' \
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--volume /path/to/steamcmd:/serverdata/steamcmd \
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--volume /path/to/corekeeper:/serverdata/serverfiles \
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ich777/steamcmd:corekeeper
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--volume /path/to/cs2:/serverdata/serverfiles \
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ich777/steamcmd:cs2
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```
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
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@@ -1,4 +0,0 @@
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until Xvfb :99 -screen 0 1x1x24 -nolisten tcp; do
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echo "Xvfb server crashed with exit code $?. Respawning.." >&2
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sleep 1
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done
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@@ -52,35 +52,17 @@ fi
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echo "---Prepare Server---"
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if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
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if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
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mkdir -p ${DATA_DIR}/.steam/sdk64
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fi
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cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
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fi
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echo "---Checking for old display lock files---"
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find /tmp -name ".X99*" -exec rm -f {} \; > /dev/null 2>&1
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echo "---Checking for old logfiles---"
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find ${SERVER_DIR} -name "XvfbLog.*" -exec rm -f {} \; > /dev/null 2>&1
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chmod +x ${SERVER_DIR}/CoreKeeperServer
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if [ -f ${SERVER_DIR}/steamclient.so ]; then
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rm ${SERVER_DIR}/steamclient.so
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if [ ! -d ${DATA_DIR}/.steam ]; then
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mkdir ${DATA_DIR}/.steam
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fi
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if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
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mkdir ${DATA_DIR}/.steam/sdk64
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fi
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cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
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fi
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chmod -R ${DATA_PERM} ${DATA_DIR}
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echo "---Server ready---"
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echo "---Starting Xvfb server---"
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screen -S Xvfb -L -Logfile ${SERVER_DIR}/XvfbLog.0 -d -m /opt/scripts/start-Xvfb.sh
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sleep 3
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echo "---Start Server---"
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export DISPLAY=:99
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cd ${SERVER_DIR}
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if [ -f ${SERVER_DIR}/GameID.txt ]; then
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rm -f ${SERVER_DIR}/GameID.txt
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fi
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${SERVER_DIR}/CoreKeeperServer -batchmode -logfile ${SERVER_DIR}/CoreKeeperServerLog.txt -world ${WORLD_INDEX} -worldname "${WORLD_NAME}" -datapath "${SERVER_DIR}/Save" ${GAME_PARAMS} 2 >/dev/null &
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sleep 2
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screen -S watchdog -d -m /opt/scripts/start-watchdog.sh
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while [ ! -f ${SERVER_DIR}/GameID.txt ]; do
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sleep 1
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done
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echo "Server Game ID: $(cat ${SERVER_DIR}/GameID.txt 2>/dev/null)"
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sleep infinity
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${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}
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@@ -1,8 +0,0 @@
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#!/bin/bash
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killpid="$(pidof CoreKeeperServer)"
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while true
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do
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tail --pid=$killpid -f /dev/null
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kill $(pidof sleep)
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exit 0
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done
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@@ -26,8 +26,8 @@ chown -R ${UID}:${GID} ${DATA_DIR}
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echo "---Starting...---"
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term_handler() {
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kill -SIGTERM $(pidof CoreKeeperServer)
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tail --pid="$(pidof CoreKeeperServer)" -f 2>/dev/null
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kill -SIGTERM "$killpid"
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wait "$killpid" -f 2>/dev/null
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exit 143;
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}
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@@ -38,4 +38,4 @@ while true
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do
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wait $killpid
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exit 0;
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done
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done
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