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Author SHA1 Message Date
32a913ac99 Dockerfile aktualisiert 2024-03-08 08:21:44 +01:00
f405cc75e4 README.md aktualisiert 2023-09-30 10:04:03 +02:00
84570af70c README.md aktualisiert 2023-09-30 10:02:50 +02:00
bfd2c56b29 README.md aktualisiert 2023-09-30 10:02:29 +02:00
23efba0676 Dockerfile aktualisiert 2023-09-30 09:50:40 +02:00
71df246b0d scripts/start-server.sh aktualisiert 2023-09-30 09:49:10 +02:00
aa5d5d8f4c scripts/start-server.sh aktualisiert 2023-09-30 08:50:39 +02:00
713a899b2c Update scripts/start-server.sh 2023-07-13 08:29:20 +02:00
05f20eac1e Update scripts/start-server.sh 2023-07-13 08:09:00 +02:00
dcd70dd299 Update Dockerfile 2023-06-14 13:28:06 +02:00
a295ac337d „scripts/start.sh“ ändern 2022-10-25 10:59:28 +02:00
e712070a37 „Dockerfile“ ändern 2022-09-08 08:36:13 +02:00
fc31e10b7c „Dockerfile“ ändern 2022-05-06 09:05:58 +02:00
1cb7ab5f8b „README.md“ ändern 2022-04-18 13:07:46 +02:00
82b45708e5 Merge pull request #19 from Ornias1993/patch-1
ensure group is linked correctly
2022-04-07 16:58:05 +02:00
Kjeld Schouten-Lebbing
27f2c6ee47 Update start.sh 2022-04-07 14:36:32 +02:00
Kjeld Schouten-Lebbing
0fb3b33466 Update scripts/start.sh 2022-04-07 13:45:57 +02:00
Kjeld Schouten-Lebbing
2bcce9f74e Apply suggestions from code review
Co-authored-by: Christoph <christophhummer@gmail.com>
2022-04-07 13:17:32 +02:00
Kjeld Schouten-Lebbing
4f2d323874 shrink code and add clearer logging 2022-04-07 12:31:54 +02:00
Kjeld Schouten-Lebbing
638550d65d Update start.sh 2022-04-07 12:26:18 +02:00
Kjeld Schouten-Lebbing
58135e9a43 Update scripts/start.sh 2022-04-07 00:44:32 +02:00
Kjeld Schouten-Lebbing
5bc5d45ffb Update Dockerfile 2022-04-07 00:43:57 +02:00
Kjeld Schouten-Lebbing
8a1b43d82d Update Dockerfile 2022-04-07 00:43:50 +02:00
Kjeld Schouten-Lebbing
d8faf8d04e Support read-only user-scripts 2022-04-06 21:04:50 +02:00
Kjeld Schouten-Lebbing
6cb4fd6f96 Ensure the GID is actually dynamically assigned to a group as well. 2022-04-06 09:48:52 +02:00
Kjeld Schouten-Lebbing
25688e6709 ensure group is created in Dockerfile
This ensures a group is created inside the container before the entrypoint is triggered, as some container engines might trigger a "group not found" error assigning the GID to said group
2022-04-06 09:44:46 +02:00
6 changed files with 41 additions and 67 deletions

View File

@@ -1,20 +1,18 @@
FROM ich777/debian-baseimage
FROM ich777/debian-baseimage:bullseye_amd64
LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 xvfb screen libxi6 && \
apt-get -y install --no-install-recommends lib32gcc-s1 lib32stdc++6 lib32z1 lsof libicu67 && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
ENV SERVER_DIR="${DATA_DIR}/serverfiles"
ENV WORLD_INDEX=0
ENV WORLD_NAME="Core Keeper Docker"
ENV GAME_ID="template"
ENV GAME_NAME=""
ENV GAME_PARAMS=""
ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
ENV VALIDATE=""
ENV UMASK=000
@@ -36,4 +34,4 @@ ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
#Server Start
ENTRYPOINT ["/opt/scripts/start.sh"]
ENTRYPOINT ["/opt/scripts/start.sh"]

View File

@@ -1,38 +1,44 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install CoreKeeper and run it.
This Docker will download and install SteamCMD. It will also install Counter-Strike 2 and run it.
**GameID:** Your GameID will be displayed in the log after the server successfully started.
**ATTENTION:** You have to provide a valid Steam account with the game in it is Library and SteamGuard completely disabled so that the download is working!
_It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!_
**DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!**
**Port Forwarding:** You don't have to forward any ports for this game because it uses the Steam Network and the GameID to establish the connection.
**ATTENTION:** First Startup can take very long since it downloads the gameserver files!
Update Notice: Simply restart the container if a newer version of the game is available.
**PUBLIC PLAY:** If you want that your server is public listed you must add '+sv_setsteamaccount YOURTOKEN' to the GAME_PARAMS (without the quotes and replace YOURTOKEN with your token).
Create your token here: https://steamcommunity.com/dev/managegameservers (every gameserver needs it's own token!!!)
## Example Env params
You can also run multiple servers with only one SteamCMD directory!
## Example Env
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '1963720 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 1963720 |
| WORLD_NAME | Enter your prefered world name here. | Core Keeper Docker |
| WORLD_INDEX | Only change when you know what you are doing! | cstrike |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '730 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 730 |
| USERNAME | Leave blank for anonymous login | \<STEAMUSER> |
| PASSWRD | Leave blank for anonymous login | \<STEAMPASSWORD> |
| GAME_PARAMS | Values to start the server | -dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| VALIDATE | Validates the game data | true |
| USERNAME | Leave blank for anonymous login | blank |
| PASSWRD | Leave blank for anonymous login | blank |
| GAME_PORT | Port the server will be running on | 27015 |
| VALIDATE | Validates the game data | blank |
## Run example
```
docker run --name CoreKeeper -d \
--env 'GAME_ID=1963720' \
--env 'WORLD_NAME=Core Keeper Docker' \
--env 'WORLD_INDEX=0' \
docker run --name CS2 -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=730' \
--env 'USERNAME=<STEAMUSER>' \
--env 'PASSWRD=<STEAMPASSWORD>' \
--env 'GAME_PARAMS=-dedicated -dev +map de_inferno +game_type 0 +game_mode 1 -usercon' \
--env 'UID=99' \
--env 'GID=100' \
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/corekeeper:/serverdata/serverfiles \
ich777/steamcmd:corekeeper
--volume /path/to/cs2:/serverdata/serverfiles \
ich777/steamcmd:cs2
```
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!

View File

@@ -1,4 +0,0 @@
until Xvfb :99 -screen 0 1x1x24 -nolisten tcp; do
echo "Xvfb server crashed with exit code $?. Respawning.." >&2
sleep 1
done

View File

@@ -52,35 +52,17 @@ fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir -p ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
fi
echo "---Checking for old display lock files---"
find /tmp -name ".X99*" -exec rm -f {} \; > /dev/null 2>&1
echo "---Checking for old logfiles---"
find ${SERVER_DIR} -name "XvfbLog.*" -exec rm -f {} \; > /dev/null 2>&1
chmod +x ${SERVER_DIR}/CoreKeeperServer
if [ -f ${SERVER_DIR}/steamclient.so ]; then
rm ${SERVER_DIR}/steamclient.so
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Starting Xvfb server---"
screen -S Xvfb -L -Logfile ${SERVER_DIR}/XvfbLog.0 -d -m /opt/scripts/start-Xvfb.sh
sleep 3
echo "---Start Server---"
export DISPLAY=:99
cd ${SERVER_DIR}
if [ -f ${SERVER_DIR}/GameID.txt ]; then
rm -f ${SERVER_DIR}/GameID.txt
fi
${SERVER_DIR}/CoreKeeperServer -batchmode -logfile ${SERVER_DIR}/CoreKeeperServerLog.txt -world ${WORLD_INDEX} -worldname "${WORLD_NAME}" -datapath "${SERVER_DIR}/Save" ${GAME_PARAMS} 2 >/dev/null &
sleep 2
screen -S watchdog -d -m /opt/scripts/start-watchdog.sh
while [ ! -f ${SERVER_DIR}/GameID.txt ]; do
sleep 1
done
echo "Server Game ID: $(cat ${SERVER_DIR}/GameID.txt 2>/dev/null)"
sleep infinity
${SERVER_DIR}/game/bin/linuxsteamrt64/cs2 ${GAME_PARAMS}

View File

@@ -1,8 +0,0 @@
#!/bin/bash
killpid="$(pidof CoreKeeperServer)"
while true
do
tail --pid=$killpid -f /dev/null
kill $(pidof sleep)
exit 0
done

View File

@@ -26,8 +26,8 @@ chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
kill -SIGTERM $(pidof CoreKeeperServer)
tail --pid="$(pidof CoreKeeperServer)" -f 2>/dev/null
kill -SIGTERM "$killpid"
wait "$killpid" -f 2>/dev/null
exit 143;
}
@@ -38,4 +38,4 @@ while true
do
wait $killpid
exit 0;
done
done