mirror of
https://github.com/diasurgical/devilution.git
synced 2025-07-23 12:33:00 +02:00
416 lines
9.6 KiB
C++
416 lines
9.6 KiB
C++
/**
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* @file interfac.cpp
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*
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* Implementation of load screens.
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*/
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#include "all.h"
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#include "../3rdParty/Storm/Source/storm.h"
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void *sgpBackCel;
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int sgdwProgress;
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int progress_id;
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/** The colour used for the progress bar as an index into the palette. */
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const BYTE BarColor[3] = { 138, 43, 254 };
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/** The screen position of the top left corner of the progress bar. */
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const int BarPos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } };
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void interface_msg_pump()
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{
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MSG Msg;
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while (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) {
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if (Msg.message != WM_QUIT) {
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TranslateMessage(&Msg);
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DispatchMessage(&Msg);
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}
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}
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}
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BOOL IncProgress()
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{
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interface_msg_pump();
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sgdwProgress += 15;
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if ((DWORD)sgdwProgress > 534)
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sgdwProgress = 534;
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if (sgpBackCel)
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DrawCutscene();
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return (DWORD)sgdwProgress >= 534;
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}
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void DrawCutscene()
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{
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DWORD i;
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lock_buf(1);
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CelDraw(PANEL_X, 480 + SCREEN_Y - 1, (BYTE *)sgpBackCel, 1, 640);
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for (i = 0; i < sgdwProgress; i++) {
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DrawProgress(
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BarPos[progress_id][0] + i + PANEL_X,
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BarPos[progress_id][1] + SCREEN_Y,
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progress_id);
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}
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unlock_buf(1);
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force_redraw = 255;
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scrollrt_draw_game_screen(FALSE);
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}
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void DrawProgress(int screen_x, int screen_y, int progress_id)
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{
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BYTE *dst;
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int i;
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dst = &gpBuffer[screen_x + PitchTbl[screen_y]];
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for (i = 0; i < 22; i++) {
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*dst = BarColor[progress_id];
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dst += BUFFER_WIDTH;
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}
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}
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void ShowProgress(unsigned int uMsg)
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{
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WNDPROC saveProc;
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gbSomebodyWonGameKludge = FALSE;
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plrmsg_delay(TRUE);
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/// ASSERT: assert(ghMainWnd);
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saveProc = SetWindowProc(DisableInputWndProc);
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interface_msg_pump();
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ClearScreenBuffer();
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scrollrt_draw_game_screen(TRUE);
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InitCutscene(uMsg);
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BlackPalette();
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DrawCutscene();
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PaletteFadeIn(8);
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IncProgress();
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stream_update();
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IncProgress();
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switch (uMsg) {
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case WM_DIABLOADGAME:
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IncProgress();
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LoadGame(TRUE);
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IncProgress();
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break;
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case WM_DIABNEWGAME:
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IncProgress();
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FreeGameMem();
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IncProgress();
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pfile_remove_temp_files();
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LoadGameLevel(TRUE, 0);
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IncProgress();
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break;
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case WM_DIABNEXTLVL:
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IncProgress();
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel++;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 0);
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IncProgress();
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break;
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case WM_DIABPREVLVL:
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IncProgress();
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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IncProgress();
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FreeGameMem();
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currlevel--;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 1);
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IncProgress();
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break;
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case WM_DIABSETLVL:
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SetReturnLvlPos();
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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setlevel = TRUE;
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leveltype = setlvltype;
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FreeGameMem();
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IncProgress();
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LoadGameLevel(FALSE, 2);
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IncProgress();
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break;
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case WM_DIABRTNLVL:
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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setlevel = FALSE;
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FreeGameMem();
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IncProgress();
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GetReturnLvlPos();
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LoadGameLevel(FALSE, 3);
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IncProgress();
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break;
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case WM_DIABWARPLVL:
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IncProgress();
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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GetPortalLevel();
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IncProgress();
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LoadGameLevel(FALSE, 5);
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IncProgress();
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break;
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case WM_DIABTOWNWARP:
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IncProgress();
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel = plr[myplr].plrlevel;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 6);
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IncProgress();
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break;
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case WM_DIABTWARPUP:
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IncProgress();
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel = plr[myplr].plrlevel;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 7);
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IncProgress();
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break;
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case WM_DIABRETOWN:
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IncProgress();
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if (gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel = plr[myplr].plrlevel;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 0);
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IncProgress();
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break;
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}
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/// ASSERT: assert(ghMainWnd);
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PaletteFadeOut(8);
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FreeInterface();
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saveProc = SetWindowProc(saveProc);
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/// ASSERT: assert(saveProc == DisableInputWndProc);
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NetSendCmdLocParam1(TRUE, CMD_PLAYER_JOINLEVEL, plr[myplr].WorldX, plr[myplr].WorldY, plr[myplr].plrlevel);
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plrmsg_delay(FALSE);
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ResetPal();
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if (gbSomebodyWonGameKludge && plr[myplr].plrlevel == 16) {
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PrepDoEnding();
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}
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gbSomebodyWonGameKludge = FALSE;
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}
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void FreeInterface()
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{
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MemFreeDbg(sgpBackCel);
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}
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void InitCutscene(unsigned int uMsg)
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{
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/// ASSERT: assert(! sgpBackCel);
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switch (uMsg) {
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case WM_DIABNEXTLVL:
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switch (gnLevelTypeTbl[currlevel]) {
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case 0:
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sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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case 1:
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sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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case 2:
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sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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break;
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case 3:
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sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL);
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LoadPalette("Gendata\\Cut3.pal");
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progress_id = 1;
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break;
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case 4:
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if (currlevel < 15) {
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sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL);
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LoadPalette("Gendata\\Cut4.pal");
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progress_id = 1;
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} else {
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sgpBackCel = LoadFileInMem("Gendata\\Cutgate.CEL", NULL);
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LoadPalette("Gendata\\Cutgate.pal");
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progress_id = 1;
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}
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break;
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default:
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sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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}
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break;
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case WM_DIABPREVLVL:
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if (gnLevelTypeTbl[currlevel - 1] == 0) {
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sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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} else {
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switch (gnLevelTypeTbl[currlevel]) {
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case 0:
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sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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case 1:
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sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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case 2:
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sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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break;
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case 3:
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sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL);
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LoadPalette("Gendata\\Cut3.pal");
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progress_id = 1;
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break;
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case 4:
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sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL);
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LoadPalette("Gendata\\Cut4.pal");
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progress_id = 1;
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break;
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default:
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sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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}
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}
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break;
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case WM_DIABSETLVL:
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if (setlvlnum == SL_BONECHAMB) {
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sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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} else if (setlvlnum == SL_VILEBETRAYER) {
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sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL);
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LoadPalette("Gendata\\Cutportr.pal");
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progress_id = 1;
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} else {
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sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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}
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break;
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case WM_DIABRTNLVL:
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if (setlvlnum == SL_BONECHAMB) {
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sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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} else if (setlvlnum == SL_VILEBETRAYER) {
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sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL);
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LoadPalette("Gendata\\Cutportr.pal");
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progress_id = 1;
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} else {
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sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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}
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break;
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case WM_DIABWARPLVL:
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sgpBackCel = LoadFileInMem("Gendata\\Cutportl.CEL", NULL);
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LoadPalette("Gendata\\Cutportl.pal");
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progress_id = 1;
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break;
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case WM_DIABLOADGAME:
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sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL);
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LoadPalette("Gendata\\Cutstart.pal");
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progress_id = 1;
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break;
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case WM_DIABNEWGAME:
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sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL);
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LoadPalette("Gendata\\Cutstart.pal");
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progress_id = 1;
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break;
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case WM_DIABTOWNWARP:
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case WM_DIABTWARPUP:
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switch (gnLevelTypeTbl[plr[myplr].plrlevel]) {
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case 0:
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sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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case 2:
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sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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break;
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case 3:
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sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL);
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LoadPalette("Gendata\\Cut3.pal");
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progress_id = 1;
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break;
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case 4:
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sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL);
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LoadPalette("Gendata\\Cut4.pal");
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progress_id = 1;
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break;
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}
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break;
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case WM_DIABRETOWN:
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sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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default:
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app_fatal("Unknown progress mode");
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break;
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}
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sgdwProgress = 0;
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}
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