Files
devilution/Source/interfac.cpp
2020-03-02 02:29:28 +01:00

416 lines
9.6 KiB
C++

/**
* @file interfac.cpp
*
* Implementation of load screens.
*/
#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"
void *sgpBackCel;
int sgdwProgress;
int progress_id;
/** The colour used for the progress bar as an index into the palette. */
const BYTE BarColor[3] = { 138, 43, 254 };
/** The screen position of the top left corner of the progress bar. */
const int BarPos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } };
void interface_msg_pump()
{
MSG Msg;
while (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) {
if (Msg.message != WM_QUIT) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
}
}
BOOL IncProgress()
{
interface_msg_pump();
sgdwProgress += 15;
if ((DWORD)sgdwProgress > 534)
sgdwProgress = 534;
if (sgpBackCel)
DrawCutscene();
return (DWORD)sgdwProgress >= 534;
}
void DrawCutscene()
{
DWORD i;
lock_buf(1);
CelDraw(PANEL_X, 480 + SCREEN_Y - 1, (BYTE *)sgpBackCel, 1, 640);
for (i = 0; i < sgdwProgress; i++) {
DrawProgress(
BarPos[progress_id][0] + i + PANEL_X,
BarPos[progress_id][1] + SCREEN_Y,
progress_id);
}
unlock_buf(1);
force_redraw = 255;
scrollrt_draw_game_screen(FALSE);
}
void DrawProgress(int screen_x, int screen_y, int progress_id)
{
BYTE *dst;
int i;
dst = &gpBuffer[screen_x + PitchTbl[screen_y]];
for (i = 0; i < 22; i++) {
*dst = BarColor[progress_id];
dst += BUFFER_WIDTH;
}
}
void ShowProgress(unsigned int uMsg)
{
WNDPROC saveProc;
gbSomebodyWonGameKludge = FALSE;
plrmsg_delay(TRUE);
/// ASSERT: assert(ghMainWnd);
saveProc = SetWindowProc(DisableInputWndProc);
interface_msg_pump();
ClearScreenBuffer();
scrollrt_draw_game_screen(TRUE);
InitCutscene(uMsg);
BlackPalette();
DrawCutscene();
PaletteFadeIn(8);
IncProgress();
stream_update();
IncProgress();
switch (uMsg) {
case WM_DIABLOADGAME:
IncProgress();
LoadGame(TRUE);
IncProgress();
break;
case WM_DIABNEWGAME:
IncProgress();
FreeGameMem();
IncProgress();
pfile_remove_temp_files();
LoadGameLevel(TRUE, 0);
IncProgress();
break;
case WM_DIABNEXTLVL:
IncProgress();
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
FreeGameMem();
currlevel++;
leveltype = gnLevelTypeTbl[currlevel];
/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
IncProgress();
LoadGameLevel(FALSE, 0);
IncProgress();
break;
case WM_DIABPREVLVL:
IncProgress();
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
IncProgress();
FreeGameMem();
currlevel--;
leveltype = gnLevelTypeTbl[currlevel];
/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
IncProgress();
LoadGameLevel(FALSE, 1);
IncProgress();
break;
case WM_DIABSETLVL:
SetReturnLvlPos();
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
setlevel = TRUE;
leveltype = setlvltype;
FreeGameMem();
IncProgress();
LoadGameLevel(FALSE, 2);
IncProgress();
break;
case WM_DIABRTNLVL:
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
setlevel = FALSE;
FreeGameMem();
IncProgress();
GetReturnLvlPos();
LoadGameLevel(FALSE, 3);
IncProgress();
break;
case WM_DIABWARPLVL:
IncProgress();
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
FreeGameMem();
GetPortalLevel();
IncProgress();
LoadGameLevel(FALSE, 5);
IncProgress();
break;
case WM_DIABTOWNWARP:
IncProgress();
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
FreeGameMem();
currlevel = plr[myplr].plrlevel;
leveltype = gnLevelTypeTbl[currlevel];
/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
IncProgress();
LoadGameLevel(FALSE, 6);
IncProgress();
break;
case WM_DIABTWARPUP:
IncProgress();
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
FreeGameMem();
currlevel = plr[myplr].plrlevel;
leveltype = gnLevelTypeTbl[currlevel];
/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
IncProgress();
LoadGameLevel(FALSE, 7);
IncProgress();
break;
case WM_DIABRETOWN:
IncProgress();
if (gbMaxPlayers == 1) {
SaveLevel();
} else {
DeltaSaveLevel();
}
FreeGameMem();
currlevel = plr[myplr].plrlevel;
leveltype = gnLevelTypeTbl[currlevel];
/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
IncProgress();
LoadGameLevel(FALSE, 0);
IncProgress();
break;
}
/// ASSERT: assert(ghMainWnd);
PaletteFadeOut(8);
FreeInterface();
saveProc = SetWindowProc(saveProc);
/// ASSERT: assert(saveProc == DisableInputWndProc);
NetSendCmdLocParam1(TRUE, CMD_PLAYER_JOINLEVEL, plr[myplr].WorldX, plr[myplr].WorldY, plr[myplr].plrlevel);
plrmsg_delay(FALSE);
ResetPal();
if (gbSomebodyWonGameKludge && plr[myplr].plrlevel == 16) {
PrepDoEnding();
}
gbSomebodyWonGameKludge = FALSE;
}
void FreeInterface()
{
MemFreeDbg(sgpBackCel);
}
void InitCutscene(unsigned int uMsg)
{
/// ASSERT: assert(! sgpBackCel);
switch (uMsg) {
case WM_DIABNEXTLVL:
switch (gnLevelTypeTbl[currlevel]) {
case 0:
sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
LoadPalette("Gendata\\Cuttt.pal");
progress_id = 1;
break;
case 1:
sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
LoadPalette("Gendata\\Cutl1d.pal");
progress_id = 0;
break;
case 2:
sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
LoadPalette("Gendata\\Cut2.pal");
progress_id = 2;
break;
case 3:
sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL);
LoadPalette("Gendata\\Cut3.pal");
progress_id = 1;
break;
case 4:
if (currlevel < 15) {
sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL);
LoadPalette("Gendata\\Cut4.pal");
progress_id = 1;
} else {
sgpBackCel = LoadFileInMem("Gendata\\Cutgate.CEL", NULL);
LoadPalette("Gendata\\Cutgate.pal");
progress_id = 1;
}
break;
default:
sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
LoadPalette("Gendata\\Cutl1d.pal");
progress_id = 0;
break;
}
break;
case WM_DIABPREVLVL:
if (gnLevelTypeTbl[currlevel - 1] == 0) {
sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
LoadPalette("Gendata\\Cuttt.pal");
progress_id = 1;
} else {
switch (gnLevelTypeTbl[currlevel]) {
case 0:
sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
LoadPalette("Gendata\\Cuttt.pal");
progress_id = 1;
break;
case 1:
sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
LoadPalette("Gendata\\Cutl1d.pal");
progress_id = 0;
break;
case 2:
sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
LoadPalette("Gendata\\Cut2.pal");
progress_id = 2;
break;
case 3:
sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL);
LoadPalette("Gendata\\Cut3.pal");
progress_id = 1;
break;
case 4:
sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL);
LoadPalette("Gendata\\Cut4.pal");
progress_id = 1;
break;
default:
sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
LoadPalette("Gendata\\Cutl1d.pal");
progress_id = 0;
break;
}
}
break;
case WM_DIABSETLVL:
if (setlvlnum == SL_BONECHAMB) {
sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
LoadPalette("Gendata\\Cut2.pal");
progress_id = 2;
} else if (setlvlnum == SL_VILEBETRAYER) {
sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL);
LoadPalette("Gendata\\Cutportr.pal");
progress_id = 1;
} else {
sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
LoadPalette("Gendata\\Cutl1d.pal");
progress_id = 0;
}
break;
case WM_DIABRTNLVL:
if (setlvlnum == SL_BONECHAMB) {
sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
LoadPalette("Gendata\\Cut2.pal");
progress_id = 2;
} else if (setlvlnum == SL_VILEBETRAYER) {
sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL);
LoadPalette("Gendata\\Cutportr.pal");
progress_id = 1;
} else {
sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL);
LoadPalette("Gendata\\Cutl1d.pal");
progress_id = 0;
}
break;
case WM_DIABWARPLVL:
sgpBackCel = LoadFileInMem("Gendata\\Cutportl.CEL", NULL);
LoadPalette("Gendata\\Cutportl.pal");
progress_id = 1;
break;
case WM_DIABLOADGAME:
sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL);
LoadPalette("Gendata\\Cutstart.pal");
progress_id = 1;
break;
case WM_DIABNEWGAME:
sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL);
LoadPalette("Gendata\\Cutstart.pal");
progress_id = 1;
break;
case WM_DIABTOWNWARP:
case WM_DIABTWARPUP:
switch (gnLevelTypeTbl[plr[myplr].plrlevel]) {
case 0:
sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
LoadPalette("Gendata\\Cuttt.pal");
progress_id = 1;
break;
case 2:
sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL);
LoadPalette("Gendata\\Cut2.pal");
progress_id = 2;
break;
case 3:
sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL);
LoadPalette("Gendata\\Cut3.pal");
progress_id = 1;
break;
case 4:
sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL);
LoadPalette("Gendata\\Cut4.pal");
progress_id = 1;
break;
}
break;
case WM_DIABRETOWN:
sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL);
LoadPalette("Gendata\\Cuttt.pal");
progress_id = 1;
break;
default:
app_fatal("Unknown progress mode");
break;
}
sgdwProgress = 0;
}