/** * @file interfac.cpp * * Implementation of load screens. */ #include "all.h" #include "../3rdParty/Storm/Source/storm.h" void *sgpBackCel; int sgdwProgress; int progress_id; /** The colour used for the progress bar as an index into the palette. */ const BYTE BarColor[3] = { 138, 43, 254 }; /** The screen position of the top left corner of the progress bar. */ const int BarPos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } }; void interface_msg_pump() { MSG Msg; while (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) { if (Msg.message != WM_QUIT) { TranslateMessage(&Msg); DispatchMessage(&Msg); } } } BOOL IncProgress() { interface_msg_pump(); sgdwProgress += 15; if ((DWORD)sgdwProgress > 534) sgdwProgress = 534; if (sgpBackCel) DrawCutscene(); return (DWORD)sgdwProgress >= 534; } void DrawCutscene() { DWORD i; lock_buf(1); CelDraw(PANEL_X, 480 + SCREEN_Y - 1, (BYTE *)sgpBackCel, 1, 640); for (i = 0; i < sgdwProgress; i++) { DrawProgress( BarPos[progress_id][0] + i + PANEL_X, BarPos[progress_id][1] + SCREEN_Y, progress_id); } unlock_buf(1); force_redraw = 255; scrollrt_draw_game_screen(FALSE); } void DrawProgress(int screen_x, int screen_y, int progress_id) { BYTE *dst; int i; dst = &gpBuffer[screen_x + PitchTbl[screen_y]]; for (i = 0; i < 22; i++) { *dst = BarColor[progress_id]; dst += BUFFER_WIDTH; } } void ShowProgress(unsigned int uMsg) { WNDPROC saveProc; gbSomebodyWonGameKludge = FALSE; plrmsg_delay(TRUE); /// ASSERT: assert(ghMainWnd); saveProc = SetWindowProc(DisableInputWndProc); interface_msg_pump(); ClearScreenBuffer(); scrollrt_draw_game_screen(TRUE); InitCutscene(uMsg); BlackPalette(); DrawCutscene(); PaletteFadeIn(8); IncProgress(); stream_update(); IncProgress(); switch (uMsg) { case WM_DIABLOADGAME: IncProgress(); LoadGame(TRUE); IncProgress(); break; case WM_DIABNEWGAME: IncProgress(); FreeGameMem(); IncProgress(); pfile_remove_temp_files(); LoadGameLevel(TRUE, 0); IncProgress(); break; case WM_DIABNEXTLVL: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel++; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 0); IncProgress(); break; case WM_DIABPREVLVL: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } IncProgress(); FreeGameMem(); currlevel--; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 1); IncProgress(); break; case WM_DIABSETLVL: SetReturnLvlPos(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } setlevel = TRUE; leveltype = setlvltype; FreeGameMem(); IncProgress(); LoadGameLevel(FALSE, 2); IncProgress(); break; case WM_DIABRTNLVL: if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } setlevel = FALSE; FreeGameMem(); IncProgress(); GetReturnLvlPos(); LoadGameLevel(FALSE, 3); IncProgress(); break; case WM_DIABWARPLVL: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); GetPortalLevel(); IncProgress(); LoadGameLevel(FALSE, 5); IncProgress(); break; case WM_DIABTOWNWARP: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 6); IncProgress(); break; case WM_DIABTWARPUP: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 7); IncProgress(); break; case WM_DIABRETOWN: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 0); IncProgress(); break; } /// ASSERT: assert(ghMainWnd); PaletteFadeOut(8); FreeInterface(); saveProc = SetWindowProc(saveProc); /// ASSERT: assert(saveProc == DisableInputWndProc); NetSendCmdLocParam1(TRUE, CMD_PLAYER_JOINLEVEL, plr[myplr].WorldX, plr[myplr].WorldY, plr[myplr].plrlevel); plrmsg_delay(FALSE); ResetPal(); if (gbSomebodyWonGameKludge && plr[myplr].plrlevel == 16) { PrepDoEnding(); } gbSomebodyWonGameKludge = FALSE; } void FreeInterface() { MemFreeDbg(sgpBackCel); } void InitCutscene(unsigned int uMsg) { /// ASSERT: assert(! sgpBackCel); switch (uMsg) { case WM_DIABNEXTLVL: switch (gnLevelTypeTbl[currlevel]) { case 0: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; case 1: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; case 2: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; break; case 3: sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL); LoadPalette("Gendata\\Cut3.pal"); progress_id = 1; break; case 4: if (currlevel < 15) { sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL); LoadPalette("Gendata\\Cut4.pal"); progress_id = 1; } else { sgpBackCel = LoadFileInMem("Gendata\\Cutgate.CEL", NULL); LoadPalette("Gendata\\Cutgate.pal"); progress_id = 1; } break; default: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; } break; case WM_DIABPREVLVL: if (gnLevelTypeTbl[currlevel - 1] == 0) { sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; } else { switch (gnLevelTypeTbl[currlevel]) { case 0: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; case 1: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; case 2: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; break; case 3: sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL); LoadPalette("Gendata\\Cut3.pal"); progress_id = 1; break; case 4: sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL); LoadPalette("Gendata\\Cut4.pal"); progress_id = 1; break; default: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; } } break; case WM_DIABSETLVL: if (setlvlnum == SL_BONECHAMB) { sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; } else if (setlvlnum == SL_VILEBETRAYER) { sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL); LoadPalette("Gendata\\Cutportr.pal"); progress_id = 1; } else { sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; } break; case WM_DIABRTNLVL: if (setlvlnum == SL_BONECHAMB) { sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; } else if (setlvlnum == SL_VILEBETRAYER) { sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL); LoadPalette("Gendata\\Cutportr.pal"); progress_id = 1; } else { sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; } break; case WM_DIABWARPLVL: sgpBackCel = LoadFileInMem("Gendata\\Cutportl.CEL", NULL); LoadPalette("Gendata\\Cutportl.pal"); progress_id = 1; break; case WM_DIABLOADGAME: sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL); LoadPalette("Gendata\\Cutstart.pal"); progress_id = 1; break; case WM_DIABNEWGAME: sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL); LoadPalette("Gendata\\Cutstart.pal"); progress_id = 1; break; case WM_DIABTOWNWARP: case WM_DIABTWARPUP: switch (gnLevelTypeTbl[plr[myplr].plrlevel]) { case 0: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; case 2: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; break; case 3: sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL); LoadPalette("Gendata\\Cut3.pal"); progress_id = 1; break; case 4: sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL); LoadPalette("Gendata\\Cut4.pal"); progress_id = 1; break; } break; case WM_DIABRETOWN: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; default: app_fatal("Unknown progress mode"); break; } sgdwProgress = 0; }