Anders Jenbo
0383f9abcd
Add documentation to more files
2020-03-02 02:29:28 +01:00
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
a6a89bca3a
apply TRUE/FALSE
2020-01-31 19:22:51 +01:00
Mathieu Maret
bfe4759745
Loading screen ( #1836 )
2019-11-01 12:59:46 +01:00
galaxyhaxz
67fedd9e99
Fix unknown struct field and drawpanflag
2019-10-31 22:57:15 +01:00
Anders Jenbo
6597688eac
Rename cell functions
2019-10-13 13:31:56 +02:00
Robin Eklind
0e4d4104a7
interfac: rename progress_bar_colours and progress_bar_screen_pos to BarColor and BarPos
...
Rationale described in sanctuary/notes@cb8812d1a6
as included below:
Note, the BarColor and BarPos globals don't have
PSX debug info. However, the progress bar is
referred to as "barfoo" in other parts of the
PSX debug info, e.g.
// register: 21
register unsigned char barr;
// register: 16
register unsigned char barg;
Thus, we apply a similar naming convention for BarColor
and BarPos, using CamelCase as is conventional for global
variables in Diablo 1.
2019-08-18 07:45:07 +02:00
Anders Jenbo
3bc8ba66b0
Use defines for more screen geometry values
2019-07-20 17:10:49 +02:00
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
a7788ccddf
Format bin exact code
2019-06-17 04:55:41 +02:00
Manuel K
df1d049ae3
Use SCREEN_Y
2019-06-02 18:08:09 +01:00
Anders Jenbo
1fd057a368
Clean up interfac.cpp
2019-05-02 00:16:46 +01:00
Anders Jenbo
55a0396f8f
Clean up mem_free_dbg style
2019-04-22 13:22:57 +02:00
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
2019-04-21 17:20:38 +02:00
galaxyhaxz
740e91e881
rename screen_y_times_768
2019-04-19 04:05:55 +02:00
galaxyhaxz
fd53ad06ba
Rename lock_buf
2019-04-16 20:16:35 -05:00
Anders Jenbo
5d3252a870
Clean up DrawCutscene
2019-04-09 18:01:04 +02:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
galaxyhaxz
319b6c1915
InitCutscene
2019-04-08 18:25:35 +02:00
Anders Jenbo
d2174e3454
Apply code style
2019-04-05 21:54:45 +02:00
galaxyhaxz
5238265702
Implement assert support ( #791 )
2019-03-29 21:26:37 -05:00
galaxyhaxz
804ff38a0a
DRLG_WillThemeRoomFit & ShowProgress
2019-03-29 09:14:11 +01:00
Anders Jenbo
ae2630cc46
Mem free dbg ( #685 )
...
* FreeQuestText
* DRLG_FreeL2SP
* GetHall
* FreeGMenu
* FreeObjectGFX
* DRLG_FreeL1SP
* FreeControlPan
* FreeLightTable
* Clean up DRLG_LoadDiabQuads
* DRLG_FreeL4SP
* FreeInterface
2019-03-19 15:37:07 +09:00
galaxyhaxz
81f3f5daa2
Cleaning Engine CEL functions ( #652 )
...
* Cleaning Engine CEL functions
* Fix C functions
2019-03-14 10:47:39 +09:00
Anders Jenbo
efec32bcd5
Compile files as C ( #527 )
...
* Compile files as C
* Provide fallback for qmemcpy
Enable C compilation for:
Source/gendung.cpp
Source/inv.cpp
Source/minitext.cpp
Source/pack.cpp
2018-12-30 13:16:11 +01:00
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
2018-12-29 17:54:22 +01:00
galaxyhaxz
c4c6572f06
Correct name diablo_init_menu
2018-11-10 01:39:28 +01:00
galaxyhaxz
a11b924a51
LoadGameLevel bin exact ( #455 )
2018-11-08 17:52:26 +01:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
355ae33a1e
Format menu related fiels
2018-10-22 01:58:35 +02:00
Anders Jenbo
6576954831
Clean up types used in gamemenu.cpp
2018-10-21 03:50:52 +02:00
Anders Jenbo
f1c8439c64
Change setlvlnum to BYTE
2018-10-18 20:14:58 +02:00
Anders Jenbo
4d8ceea32d
Types ( #395 )
...
* Apply plr_class
* Apply attribute_id
* NetSendCmd*(BOOL)
2018-10-08 14:17:05 +02:00
Robin Eklind
3103da7f1d
Add missing arg to j_lock_buf_priv and j_unlock_buf_priv ( #374 )
2018-10-06 14:42:52 +02:00
Andrew Dunstan
aedf7555d1
Remove A suffix from all string-related win32 API function names
2018-09-16 02:52:51 +10:00
Anders Jenbo
3a0e40597b
Clean up InitPlayer
2018-09-13 00:28:57 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
galaxyhaxz
13126a90d6
Fix garbage structs, data in setmaps ( #189 )
2018-09-04 11:16:14 -05:00
galaxyhaxz
5ff8756116
Fix junk ( #174 )
2018-08-21 23:58:17 -05:00
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
...
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00