Commit Graph

44 Commits

Author SHA1 Message Date
Anders Jenbo
0383f9abcd Add documentation to more files 2020-03-02 02:29:28 +01:00
Anders Jenbo
3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
a6a89bca3a apply TRUE/FALSE 2020-01-31 19:22:51 +01:00
Mathieu Maret
bfe4759745 Loading screen (#1836) 2019-11-01 12:59:46 +01:00
galaxyhaxz
67fedd9e99 Fix unknown struct field and drawpanflag 2019-10-31 22:57:15 +01:00
Anders Jenbo
6597688eac Rename cell functions 2019-10-13 13:31:56 +02:00
Robin Eklind
0e4d4104a7 interfac: rename progress_bar_colours and progress_bar_screen_pos to BarColor and BarPos
Rationale described in sanctuary/notes@cb8812d1a6
as included below:

Note, the BarColor and BarPos globals don't have
PSX debug info. However, the progress bar is
referred to as "barfoo" in other parts of the
PSX debug info, e.g.

	// register: 21
	register unsigned char barr;
	// register: 16
	register unsigned char barg;

Thus, we apply a similar naming convention for BarColor
and BarPos, using CamelCase as is conventional for global
variables in Diablo 1.
2019-08-18 07:45:07 +02:00
Anders Jenbo
3bc8ba66b0 Use defines for more screen geometry values 2019-07-20 17:10:49 +02:00
Anders Jenbo
32a51d17ca Align function signatures with PSX symbols
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
a7788ccddf Format bin exact code 2019-06-17 04:55:41 +02:00
Manuel K
df1d049ae3 Use SCREEN_Y 2019-06-02 18:08:09 +01:00
Anders Jenbo
1fd057a368 Clean up interfac.cpp 2019-05-02 00:16:46 +01:00
Anders Jenbo
55a0396f8f Clean up mem_free_dbg style 2019-04-22 13:22:57 +02:00
galaxyhaxz
540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz
740e91e881 rename screen_y_times_768 2019-04-19 04:05:55 +02:00
galaxyhaxz
fd53ad06ba Rename lock_buf 2019-04-16 20:16:35 -05:00
Anders Jenbo
5d3252a870 Clean up DrawCutscene 2019-04-09 18:01:04 +02:00
galaxyhaxz
4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
galaxyhaxz
319b6c1915 InitCutscene 2019-04-08 18:25:35 +02:00
Anders Jenbo
d2174e3454 Apply code style 2019-04-05 21:54:45 +02:00
galaxyhaxz
5238265702 Implement assert support (#791) 2019-03-29 21:26:37 -05:00
galaxyhaxz
804ff38a0a DRLG_WillThemeRoomFit & ShowProgress 2019-03-29 09:14:11 +01:00
Anders Jenbo
ae2630cc46 Mem free dbg (#685)
* FreeQuestText

* DRLG_FreeL2SP

* GetHall

* FreeGMenu

* FreeObjectGFX

* DRLG_FreeL1SP

* FreeControlPan

* FreeLightTable

* Clean up DRLG_LoadDiabQuads

* DRLG_FreeL4SP

* FreeInterface
2019-03-19 15:37:07 +09:00
galaxyhaxz
81f3f5daa2 Cleaning Engine CEL functions (#652)
* Cleaning Engine CEL functions

* Fix C functions
2019-03-14 10:47:39 +09:00
Anders Jenbo
efec32bcd5 Compile files as C (#527)
* Compile files as C

* Provide fallback for qmemcpy

Enable C compilation for:
Source/gendung.cpp
Source/inv.cpp
Source/minitext.cpp
Source/pack.cpp
2018-12-30 13:16:11 +01:00
Anders Jenbo
b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
galaxyhaxz
c4c6572f06 Correct name diablo_init_menu 2018-11-10 01:39:28 +01:00
galaxyhaxz
a11b924a51 LoadGameLevel bin exact (#455) 2018-11-08 17:52:26 +01:00
Anders Jenbo
b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
Anders Jenbo
355ae33a1e Format menu related fiels 2018-10-22 01:58:35 +02:00
Anders Jenbo
6576954831 Clean up types used in gamemenu.cpp 2018-10-21 03:50:52 +02:00
Anders Jenbo
f1c8439c64 Change setlvlnum to BYTE 2018-10-18 20:14:58 +02:00
Anders Jenbo
4d8ceea32d Types (#395)
* Apply plr_class

* Apply attribute_id

* NetSendCmd*(BOOL)
2018-10-08 14:17:05 +02:00
Robin Eklind
3103da7f1d Add missing arg to j_lock_buf_priv and j_unlock_buf_priv (#374) 2018-10-06 14:42:52 +02:00
Andrew Dunstan
aedf7555d1 Remove A suffix from all string-related win32 API function names 2018-09-16 02:52:51 +10:00
Anders Jenbo
3a0e40597b Clean up InitPlayer 2018-09-13 00:28:57 +02:00
galaxyhaxz
38b498ac4b Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
galaxyhaxz
13126a90d6 Fix garbage structs, data in setmaps (#189) 2018-09-04 11:16:14 -05:00
galaxyhaxz
5ff8756116 Fix junk (#174) 2018-08-21 23:58:17 -05:00
galaxyhaxz
775ae59e18 Fix function signatures and others (#158)
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
49a6f4f9fc Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084 Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
dde68ff89e Add files via upload 2018-06-06 21:25:54 -05:00