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Adhere to Awesome list guidelines
This commit is contained in:
@@ -5,6 +5,9 @@ pages:
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||||
- pip install mkdocs-material
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||||
- mkdir docs
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||||
- cp README.md docs/index.md
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- cp CONTRIBURING.md docs/contriburing.md
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||||
- cp CREDITS.md docs/credits.md
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||||
- cp LICENSE docs/license.md
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||||
- mkdocs build -d public/
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||||
artifacts:
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||||
paths:
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||||
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5
CONTRIBUTING.md
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5
CONTRIBUTING.md
Normal file
@@ -0,0 +1,5 @@
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||||
# Contributing
|
||||
|
||||
If you'd like to add a repository to the list, please [create an Issue](https://gitlab.com/radek-sprta/awesome-game-remakes/issues), or fork this repository and submit a merge request ([click here to edit this file from Gitlab](https://gitlab.com/radek-sprta/awesome-game-remakes/edit/master/README.md)).
|
||||
|
||||
Help: [MarkDown Help](https://docs.gitlab.com/ee/user/markdown.html), [Markdown Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet)
|
1
CREDITS.md
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1
CREDITS.md
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@@ -0,0 +1 @@
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Based on [Games on Github](https://github.com/leereilly/games#readme) and [Awesome Python](https://github.com/vinta/awesome-python).
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427
LICENSE
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427
LICENSE
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296
README.md
296
README.md
@@ -1,175 +1,167 @@
|
||||
# Awesome Game Remakes [](https://github.com/sindresorhus/awesome)
|
||||
# Awesome Game Remakes [](https://awesome.re)
|
||||
|
||||
A curated list of actively maintained open-source game remakes. Based on [Games on Github](https://github.com/leereilly/games#readme) and [Awesome Python](https://github.com/vinta/awesome-python).
|
||||
Actively maintained open-source game remakes.
|
||||
|
||||
-------
|
||||
---
|
||||
|
||||
- [Action](#user-content-action)
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- [Adventure](#user-content-adventure)
|
||||
- [Arcade](#user-content-arcade)
|
||||
- [FPS](#user-content-fps)
|
||||
- [Online](#user-content-online)
|
||||
- [RPG](#user-content-rpg)
|
||||
- [Platformer](#user-content-platformer)
|
||||
- [Racing](#user-content-racing)
|
||||
- [Simulator](#user-content-simulator)
|
||||
- [Strategy](#user-content-strategy)
|
||||
## Contents
|
||||
- [Action](#action)
|
||||
- [Adventure](#adventure)
|
||||
- [Arcade](#arcade)
|
||||
- [FPS](#fps)
|
||||
- [Online](#online)
|
||||
- [RPG](#rpg)
|
||||
- [Platformer](#platformer)
|
||||
- [Racing](#racing)
|
||||
- [Simulator](#simulator)
|
||||
- [Strategy](#strategy)
|
||||
|
||||
## Action
|
||||
* [Carnage3D](https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto 1
|
||||
* [donut](https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run
|
||||
* [MafiaUnity](https://github.com/MafiaHub/MafiaUnity) - Open-source Mafia game framework
|
||||
* [OpenJK](https://github.com/JACoders/OpenJK) - Community maintained fork of Jedi Academy and Jedi Outcast development
|
||||
* [OpenLara](https://github.com/XProger/OpenLara) - Tomb Raider open-source engine
|
||||
* [OpenMB](https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series
|
||||
* [OpenTomb](https://github.com/opentomb/OpenTomb) - An open-source Tomb Raider 1-5 engine remake
|
||||
* [ReMC2](https://github.com/turican0/remc2) - Reverse engineering of game Magic Carpet 2 from assembler
|
||||
* [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of Duke Nukem II in C++
|
||||
* [SanAndreaUnity](https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA San Andreas game engine in Unity
|
||||
* [Tomb Raider: Chronicles](https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles Disassembly translated to C source code
|
||||
- [Carnage3D](https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto 1.
|
||||
- [donut](https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run.
|
||||
- [MafiaUnity](https://github.com/MafiaHub/MafiaUnity) - Open-source Mafia game framework.
|
||||
- [OpenJK](https://github.com/JACoders/OpenJK) - Community maintained fork of Jedi Academy and Jedi Outcast development.
|
||||
- [OpenLara](https://github.com/XProger/OpenLara) - Tomb Raider open-source engine.
|
||||
- [OpenMB](https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series.
|
||||
- [OpenTomb](https://github.com/opentomb/OpenTomb) - An open-source Tomb Raider 1-5 engine remake.
|
||||
- [ReMC2](https://github.com/turican0/remc2) - Reverse engineering of game Magic Carpet 2 from assembler.
|
||||
- [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of Duke Nukem II in C++.
|
||||
- [SanAndreaUnity](https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA San Andreas game engine in Unity.
|
||||
- [Tomb Raider: Chronicles](https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles Disassembly translated to C source code.
|
||||
|
||||
## Adventure
|
||||
* [engge](https://github.com/scemino/engge) - Experimental game engine for Thimbleweed park
|
||||
* [rawgl](https://github.com/cyxx/rawgl) - Reimplementation of Another World
|
||||
* [ResidualVM](https://github.com/residualvm/residualvm) - Game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango and Escape from Monkey Island
|
||||
* [ScummVM](https://github.com/scummvm/scummvm#11-about-scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island
|
||||
- [engge](https://github.com/scemino/engge) - Experimental game engine for Thimbleweed Park.
|
||||
- [rawgl](https://github.com/cyxx/rawgl) - Reimplementation of Another World.
|
||||
- [ResidualVM](https://github.com/residualvm/residualvm) - Game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango and Escape from Monkey Island.
|
||||
- [ScummVM](https://github.com/scummvm/scummvm#11-about-scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.
|
||||
|
||||
## Arcade
|
||||
* [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior
|
||||
* [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Overhead shoot-em-up port of the classic DOS game
|
||||
* [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro
|
||||
* [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids
|
||||
* [Open KickOff](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2
|
||||
* [OpenTyrian](https://bitbucket.org/opentyrian/opentyrian/wiki/Home) - An open-source port of Tyrian from Turbo Pascal to C
|
||||
* [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open Source clone of the Touhou series
|
||||
* [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game "The Great Escape" in portable C
|
||||
* [ZeldaClassic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that let you create custom Legend of Zelda quests
|
||||
- [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior.
|
||||
- [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Overhead shoot-em-up port of the classic DOS game.
|
||||
- [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro.
|
||||
- [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids.
|
||||
- [Open KickOff](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2.
|
||||
- [OpenTyrian](https://bitbucket.org/opentyrian/opentyrian/wiki/Home) - An open-source port of Tyrian from Turbo Pascal to C.
|
||||
- [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open Source clone of the Touhou series.
|
||||
- [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game "The Great Escape" in portable C.
|
||||
- [ZeldaClassic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that let you create custom Legend of Zelda quests.
|
||||
|
||||
## FPS
|
||||
* [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance - RTS + FPS Space Combat game
|
||||
* [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series
|
||||
* [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist and historically accurate
|
||||
* [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular Doom source ports
|
||||
* [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for Windows PC
|
||||
* [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's Doom I/II and Raven Software's Heretic and Hexen
|
||||
* [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port
|
||||
* [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based off of Wolf4SDL
|
||||
* [Eternity](https://github.com/team-eternity/eternity) - Advanced DOOM source port
|
||||
* [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play
|
||||
* [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic Doom engine.
|
||||
* [GlPortal](https://github.com/GlPortal/glPortal) - A modern 3D game and engine with portals written in C++
|
||||
* [GZDoom](https://github.com/coelckers/gzdoom) - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine
|
||||
* [Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of Hexen II game
|
||||
* [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game
|
||||
* [NBlood](https://github.com/nukeykt/NBlood) - Port of Blood
|
||||
* [Odamex](https://github.com/odamex/odamex) - Online Multiplayer Doom port
|
||||
* [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades
|
||||
* [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine
|
||||
* [RBDOOM 3 BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support
|
||||
* [RednechGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage
|
||||
* [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of the classic DOS game Duke Nukem II
|
||||
* [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake (Quake 1 engine)
|
||||
* [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay
|
||||
* [vkQuake](https://github.com/Novum/vkQuake) - Quake 1 port using Vulkan instead of OpenGL for rendering
|
||||
- [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance - RTS + FPS Space Combat game.
|
||||
- [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series.
|
||||
- [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist and historically accurate.
|
||||
- [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular Doom source ports.
|
||||
- [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for Windows PC.
|
||||
- [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's Doom I/II and Raven Software's Heretic and Hexen.
|
||||
- [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port.
|
||||
- [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based off of Wolf4SDL.
|
||||
- [Eternity](https://github.com/team-eternity/eternity) - Advanced DOOM source port.
|
||||
- [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play.
|
||||
- [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic Doom engine.
|
||||
- [GlPortal](https://github.com/GlPortal/glPortal) - A modern 3D game and engine with portals written in C++.
|
||||
- [GZDoom](https://github.com/coelckers/gzdoom) - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine.
|
||||
- [Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of Hexen II game.
|
||||
- [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game.
|
||||
- [NBlood](https://github.com/nukeykt/NBlood) - Port of Blood.
|
||||
- [Odamex](https://github.com/odamex/odamex) - Online Multiplayer Doom port.
|
||||
- [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades.
|
||||
- [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine.
|
||||
- [RBDOOM 3 BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support.
|
||||
- [RednechGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage.
|
||||
- [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of the classic DOS game Duke Nukem II.
|
||||
- [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake (Quake 1 engine).
|
||||
- [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay.
|
||||
- [vkQuake](https://github.com/Novum/vkQuake) - Quake 1 port using Vulkan instead of OpenGL for rendering.
|
||||
|
||||
## Online
|
||||
* [2006Rebotted](https://github.com/dginovker/2006rebotted) - A 2006 Runescape Emulation Server
|
||||
* [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online
|
||||
* [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59, less frequently updated
|
||||
* [Opengate](https://sourceforge.net/projects/opengate/) - Remake of the game Jumpgate
|
||||
* [Runelite](https://github.com/runelite/runelite) - Open source Old School RuneScape client
|
||||
* [RyzomCore](https://bitbucket.org/ryzom/ryzomcore/src/develop/) - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom
|
||||
- [2006Rebotted](https://github.com/dginovker/2006rebotted) - A 2006 Runescape Emulation Server.
|
||||
- [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online.
|
||||
- [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59, less frequently updated.
|
||||
- [Opengate](https://sourceforge.net/projects/opengate/) - Remake of the game Jumpgate.
|
||||
- [Runelite](https://github.com/runelite/runelite) - Open source Old School RuneScape client.
|
||||
- [RyzomCore](https://bitbucket.org/ryzom/ryzomcore/src/develop/) - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom.
|
||||
|
||||
## RPG
|
||||
* [Arx Libertatis](https://github.com/arx/ArxLibertatis) - Cross-platform port of Arx Fatalis, a first-person role-playing game
|
||||
* [Barony](https://github.com/TurningWheel/Barony) - Open source release of Barony
|
||||
* [BtBuilder](https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set
|
||||
* [Daggerfall Unity](https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the Unity engine
|
||||
* [Devilution](https://github.com/diasurgical/devilution) - reconstructed form of Diablo's original source code
|
||||
* [DevilutionX](https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems
|
||||
* [DGEngine](https://github.com/dgengin/DGEngine) - Implementation of the Diablo 1 game engine
|
||||
* [Exult](https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems
|
||||
* [Falltergeist](https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL
|
||||
* [Freeablo](https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo I engine
|
||||
* [FreeFT](https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics
|
||||
* [GemRB](https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine
|
||||
* [OpenDiablo2](https://github.com/OpenDiablo2/OpenDiablo2) - Open source re-implementation of Diablo 2
|
||||
* [OpenGothic](https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2
|
||||
* [OpenMW](https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine.
|
||||
* [OpenTESArena](https://github.com/afritz1/OpenTESArena) - Reimplementation of The Elder Scrolls: Arena
|
||||
* [OpenVIII](https://github.com/MaKiPL/OpenVIII) - Final Fantasy VIII engine implementation in C#
|
||||
* [REGoth](https://github.com/REGoth-project/REGoth-bs) An open source reimplementation of zEngine the engine behind Gothic and Gothic II
|
||||
* [Riiablo](https://github.com/collinsmith/riiablo) - Diablo II remade using Java and LibGDX
|
||||
* [SFall](https://github.com/phobos2077/sfall) - Engine modifications for Fallout 2
|
||||
* [Shockolate](https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste
|
||||
* [UAlbion](https://github.com/csinkers/ualbion) - Remake of 1996 Albion
|
||||
* [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++
|
||||
* [WitchhavenGDX](https://gitlab.com/m210/WitchavenGDX) - Witchaven java port
|
||||
* [xoreos](https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives
|
||||
* [Zork Clone](https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom
|
||||
- [Arx Libertatis](https://github.com/arx/ArxLibertatis) - Cross-platform port of Arx Fatalis, a first-person role-playing game.
|
||||
- [Barony](https://github.com/TurningWheel/Barony) - Open source release of Barony.
|
||||
- [BtBuilder](https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set.
|
||||
- [Daggerfall Unity](https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the Unity engine.
|
||||
- [Devilution](https://github.com/diasurgical/devilution) - Reconstructed form of Diablo's original source code.
|
||||
- [DevilutionX](https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems.
|
||||
- [DGEngine](https://github.com/dgengin/DGEngine) - Implementation of the Diablo 1 game engine.
|
||||
- [Exult](https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems.
|
||||
- [Falltergeist](https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL.
|
||||
- [Freeablo](https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo I engine.
|
||||
- [FreeFT](https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics.
|
||||
- [GemRB](https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine.
|
||||
- [OpenDiablo2](https://github.com/OpenDiablo2/OpenDiablo2) - Open source re-implementation of Diablo 2.
|
||||
- [OpenGothic](https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2.
|
||||
- [OpenMW](https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine.
|
||||
- [OpenTESArena](https://github.com/afritz1/OpenTESArena) - Reimplementation of The Elder Scrolls: Arena.
|
||||
- [OpenVIII](https://github.com/MaKiPL/OpenVIII) - Final Fantasy VIII engine implementation in C#.
|
||||
- [REGoth](https://github.com/REGoth-project/REGoth-bs) - An open source reimplementation of zEngine the engine behind Gothic and Gothic II.
|
||||
- [Riiablo](https://github.com/collinsmith/riiablo) - Diablo II remade using Java and LibGDX.
|
||||
- [SFall](https://github.com/phobos2077/sfall) - Engine modifications for Fallout 2.
|
||||
- [Shockolate](https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste.
|
||||
- [UAlbion](https://github.com/csinkers/ualbion) - Remake of 1996 Albion.
|
||||
- [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++.
|
||||
- [WitchhavenGDX](https://gitlab.com/m210/WitchavenGDX) - Witchaven Java port.
|
||||
- [xoreos](https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives.
|
||||
- [Zork Clone](https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom.
|
||||
|
||||
## Platformer
|
||||
* [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Abe's Exoddus
|
||||
* [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games
|
||||
* [Jazz²](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2
|
||||
* [Lionheart](https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart amiga game
|
||||
* [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)
|
||||
* [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of "Commander Keen in Goodbye Galaxy"
|
||||
* [Prince Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2
|
||||
* [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version
|
||||
* [Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles
|
||||
* [VVVVV](https://github.com/TerryCavanagh/vvvvvv)- The source code to VVVVVV!
|
||||
- [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Abe's Exoddus.
|
||||
- [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games.
|
||||
- [Jazz²](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2.
|
||||
- [Lionheart](https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart Amiga game.
|
||||
- [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).
|
||||
- [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of "Commander Keen in Goodbye Galaxy".
|
||||
- [Prince Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2 .
|
||||
- [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version.
|
||||
- [Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles.
|
||||
- [VVVVV](https://github.com/TerryCavanagh/vvvvvv) - The source code to VVVVVV.
|
||||
|
||||
## Racing
|
||||
* [DreeRally](https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation
|
||||
* [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6)
|
||||
- [DreeRally](https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation.
|
||||
- [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6).
|
||||
|
||||
## Simulator
|
||||
* [DxxRebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Descent-Rebirth and Descent II-Rebirth
|
||||
* [FS2Open](https://github.com/scp-fs2open/fs2open.github.com) - FreeSpace2 Source Code Project
|
||||
* [Librelancer](https://github.com/Librelancer/Librelancer) - Reimplementation of Freelancer
|
||||
* [OpenHorizon](https://github.com/undefined-darkness/open-horizon) - Open source implementation of Ace Combat: Assault Horizon‘s render and physics
|
||||
- [DxxRebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Descent-Rebirth and Descent II-Rebirth.
|
||||
- [FS2Open](https://github.com/scp-fs2open/fs2open.github.com) - FreeSpace2 Source Code Project.
|
||||
- [Librelancer](https://github.com/Librelancer/Librelancer) - Reimplementation of Freelancer.
|
||||
- [OpenHorizon](https://github.com/undefined-darkness/open-horizon) - Open source implementation of Ace Combat: Assault Horizon's render and physics.
|
||||
|
||||
## Strategy
|
||||
* [Antares](https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game
|
||||
* [CivOne](https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization
|
||||
* [CorsixTH](https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital
|
||||
* [CortexCommand](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command
|
||||
* [FreeCol](https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization
|
||||
* [Jagged Alliance Stracciatella](https://github.com/ja2-stracciatella/ja2-stracciatella) - Goal of the project was to make Jagged Alliance 2 available on a wide range of platforms
|
||||
* [Julius](https://github.com/bvschaik/julius) - Reimplementation of Caesar III
|
||||
* [KaM Remake](https://github.com/Kromster80/kam_remake) - RTS game remake of “Knights and Merchants” written in Delphi from scratch
|
||||
* [KeeperRL](https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress
|
||||
* [openage](https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine
|
||||
* [OpenApoc](https://github.com/OpenApoc/OpenApoc) - Rebuild of the XCOM Apocalypse Engine that requires the original files to run
|
||||
* [openblack](https://github.com/openblack/openblack) - Reimplementation of Black&White
|
||||
* [OpenDune](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game "Dune II"
|
||||
* [OpenFodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder
|
||||
* [OpenHoW](https://github.com/TalonBraveInfo/OpenHoW) - Recreation of Gremlin's Hogs of War
|
||||
* [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion
|
||||
* [OpenPanzer](https://github.com/nicupavel/openpanzer) - HTML5 Panzer General 2
|
||||
* [OpenRA](https://github.com/OpenRA/OpenRA) - Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX
|
||||
* [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Open source recreation of Rollercoaster Tycoon 2
|
||||
* [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# re-implementation of SAGE, the game engine used by a bunch of EA Pacific games, including C&C: Generals and Battle for Middle Earth
|
||||
* [OpenSCK2](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of Sim City 2000 by Maxis
|
||||
* [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer
|
||||
* [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of the original X-COM
|
||||
* [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Open source remake of Sierra On-Line's Outpost
|
||||
* [Race Into Space](https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space
|
||||
* [Return to the Roots](https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++
|
||||
* [Seven Kingdoms: Ancient Adversaries](https://github.com/the3dfxdude/7kaa) - GPL release of the Seven Kingdoms: Ancient Adversaries
|
||||
* [Sourcehold](https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios
|
||||
* [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III
|
||||
* [Warcraft Remake](https://github.com/b3dgs/warcraft-remake) - Java remake of Warcraft game
|
||||
* [Wargus](https://github.com/Wargus/wargus) - Warcraft2 Mod that allows you to play Warcraft2 with the Stratagus engine
|
||||
* [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open source real time strategy game
|
||||
* [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z
|
||||
|
||||
## Contributing
|
||||
|
||||
If you'd like to add a repository to the list, please [create an Issue](https://gitlab.com/radek-sprta/awesome-game-remakes/issues), or fork this repository and submit a merge request ([click here to edit this file from Gitlab](https://gitlab.com/radek-sprta/awesome-game-remakes/edit/master/README.md)).
|
||||
|
||||
Help: [MarkDown Help](https://docs.gitlab.com/ee/user/markdown.html), [Markdown Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet)
|
||||
|
||||
## License
|
||||
<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a>.
|
||||
- [Antares](https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game.
|
||||
- [CivOne](https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization.
|
||||
- [CorsixTH](https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital.
|
||||
- [CortexCommand](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command.
|
||||
- [FreeCol](https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization.
|
||||
- [Jagged Alliance Stracciatella](https://github.com/ja2-stracciatella/ja2-stracciatella) - Goal of the project was to make Jagged Alliance 2 available on a wide range of platforms .
|
||||
- [Julius](https://github.com/bvschaik/julius) - Reimplementation of Caesar III.
|
||||
- [KaM Remake](https://github.com/Kromster80/kam_remake) - RTS game remake of “Knights and Merchants” written in Delphi from scratch.
|
||||
- [KeeperRL](https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress.
|
||||
- [openage](https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine.
|
||||
- [OpenApoc](https://github.com/OpenApoc/OpenApoc) - Rebuild of the XCOM Apocalypse Engine that requires the original files to run.
|
||||
- [openblack](https://github.com/openblack/openblack) - Reimplementation of Black&White.
|
||||
- [OpenDune](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game "Dune II".
|
||||
- [OpenFodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder.
|
||||
- [OpenHoW](https://github.com/TalonBraveInfo/OpenHoW) - Recreation of Gremlin's Hogs of War.
|
||||
- [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion.
|
||||
- [OpenPanzer](https://github.com/nicupavel/openpanzer) - HTML5 Panzer General 2.
|
||||
- [OpenRA](https://github.com/OpenRA/OpenRA) - Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS.
|
||||
- [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Open source recreation of Rollercoaster Tycoon 2.
|
||||
- [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including C&C: Generals and Battle for Middle Earth.
|
||||
- [OpenSCK2](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of SimCity 2000 by Maxis.
|
||||
- [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
|
||||
- [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of the original X-COM.
|
||||
- [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Open source remake of Sierra On-Line's Outpost.
|
||||
- [Race Into Space](https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space.
|
||||
- [Return to the Roots](https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++.
|
||||
- [Seven Kingdoms: Ancient Adversaries](https://github.com/the3dfxdude/7kaa) - GPL release of the Seven Kingdoms: Ancient Adversaries.
|
||||
- [Sourcehold](https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios.
|
||||
- [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III.
|
||||
- [Warcraft Remake](https://github.com/b3dgs/warcraft-remake) - Java remake of Warcraft game.
|
||||
- [Wargus](https://github.com/Wargus/wargus) - Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine.
|
||||
- [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open source real time strategy game.
|
||||
- [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z.
|
||||
|
@@ -11,3 +11,6 @@ theme:
|
||||
accent: pink
|
||||
nav:
|
||||
- "Modern ports of classic games": "index.md"
|
||||
- "Contribute": "contributing.md"
|
||||
- "Credits": "credits.md"
|
||||
- "License": "license.md"
|
||||
|
Reference in New Issue
Block a user