diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 6f386f5..20ba343 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -5,6 +5,9 @@ pages: - pip install mkdocs-material - mkdir docs - cp README.md docs/index.md + - cp CONTRIBURING.md docs/contriburing.md + - cp CREDITS.md docs/credits.md + - cp LICENSE docs/license.md - mkdocs build -d public/ artifacts: paths: diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000..f3b4ae7 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,5 @@ +# Contributing + +If you'd like to add a repository to the list, please [create an Issue](https://gitlab.com/radek-sprta/awesome-game-remakes/issues), or fork this repository and submit a merge request ([click here to edit this file from Gitlab](https://gitlab.com/radek-sprta/awesome-game-remakes/edit/master/README.md)). + +Help: [MarkDown Help](https://docs.gitlab.com/ee/user/markdown.html), [Markdown Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) diff --git a/CREDITS.md b/CREDITS.md new file mode 100644 index 0000000..8c31d7b --- /dev/null +++ b/CREDITS.md @@ -0,0 +1 @@ +Based on [Games on Github](https://github.com/leereilly/games#readme) and [Awesome Python](https://github.com/vinta/awesome-python). diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..2e72ca1 --- /dev/null +++ b/LICENSE @@ -0,0 +1,427 @@ +Attribution-ShareAlike 4.0 International + +======================================================================= + +Creative Commons Corporation ("Creative Commons") is not a law firm and +does not provide legal services or legal advice. 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Based on [Games on Github](https://github.com/leereilly/games#readme) and [Awesome Python](https://github.com/vinta/awesome-python). +Actively maintained open-source game remakes. -------- +--- -- [Action](#user-content-action) -- [Adventure](#user-content-adventure) -- [Arcade](#user-content-arcade) -- [FPS](#user-content-fps) -- [Online](#user-content-online) -- [RPG](#user-content-rpg) -- [Platformer](#user-content-platformer) -- [Racing](#user-content-racing) -- [Simulator](#user-content-simulator) -- [Strategy](#user-content-strategy) +## Contents +- [Action](#action) +- [Adventure](#adventure) +- [Arcade](#arcade) +- [FPS](#fps) +- [Online](#online) +- [RPG](#rpg) +- [Platformer](#platformer) +- [Racing](#racing) +- [Simulator](#simulator) +- [Strategy](#strategy) ## Action -* [Carnage3D](https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto 1 -* [donut](https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run -* [MafiaUnity](https://github.com/MafiaHub/MafiaUnity) - Open-source Mafia game framework -* [OpenJK](https://github.com/JACoders/OpenJK) - Community maintained fork of Jedi Academy and Jedi Outcast development -* [OpenLara](https://github.com/XProger/OpenLara) - Tomb Raider open-source engine -* [OpenMB](https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series -* [OpenTomb](https://github.com/opentomb/OpenTomb) - An open-source Tomb Raider 1-5 engine remake -* [ReMC2](https://github.com/turican0/remc2) - Reverse engineering of game Magic Carpet 2 from assembler -* [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of Duke Nukem II in C++ -* [SanAndreaUnity](https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA San Andreas game engine in Unity -* [Tomb Raider: Chronicles](https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles Disassembly translated to C source code +- [Carnage3D](https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto 1. +- [donut](https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run. +- [MafiaUnity](https://github.com/MafiaHub/MafiaUnity) - Open-source Mafia game framework. +- [OpenJK](https://github.com/JACoders/OpenJK) - Community maintained fork of Jedi Academy and Jedi Outcast development. +- [OpenLara](https://github.com/XProger/OpenLara) - Tomb Raider open-source engine. +- [OpenMB](https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series. +- [OpenTomb](https://github.com/opentomb/OpenTomb) - An open-source Tomb Raider 1-5 engine remake. +- [ReMC2](https://github.com/turican0/remc2) - Reverse engineering of game Magic Carpet 2 from assembler. +- [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of Duke Nukem II in C++. +- [SanAndreaUnity](https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA San Andreas game engine in Unity. +- [Tomb Raider: Chronicles](https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles Disassembly translated to C source code. ## Adventure -* [engge](https://github.com/scemino/engge) - Experimental game engine for Thimbleweed park -* [rawgl](https://github.com/cyxx/rawgl) - Reimplementation of Another World -* [ResidualVM](https://github.com/residualvm/residualvm) - Game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango and Escape from Monkey Island -* [ScummVM](https://github.com/scummvm/scummvm#11-about-scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island +- [engge](https://github.com/scemino/engge) - Experimental game engine for Thimbleweed Park. +- [rawgl](https://github.com/cyxx/rawgl) - Reimplementation of Another World. +- [ResidualVM](https://github.com/residualvm/residualvm) - Game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango and Escape from Monkey Island. +- [ScummVM](https://github.com/scummvm/scummvm#11-about-scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island. ## Arcade -* [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior -* [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Overhead shoot-em-up port of the classic DOS game -* [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro -* [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids -* [Open KickOff](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2 -* [OpenTyrian](https://bitbucket.org/opentyrian/opentyrian/wiki/Home) - An open-source port of Tyrian from Turbo Pascal to C -* [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open Source clone of the Touhou series -* [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game "The Great Escape" in portable C -* [ZeldaClassic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that let you create custom Legend of Zelda quests +- [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior. +- [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Overhead shoot-em-up port of the classic DOS game. +- [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro. +- [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids. +- [Open KickOff](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2. +- [OpenTyrian](https://bitbucket.org/opentyrian/opentyrian/wiki/Home) - An open-source port of Tyrian from Turbo Pascal to C. +- [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open Source clone of the Touhou series. +- [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game "The Great Escape" in portable C. +- [ZeldaClassic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that let you create custom Legend of Zelda quests. ## FPS -* [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance - RTS + FPS Space Combat game -* [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series -* [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist and historically accurate -* [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular Doom source ports -* [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for Windows PC -* [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's Doom I/II and Raven Software's Heretic and Hexen -* [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port -* [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based off of Wolf4SDL -* [Eternity](https://github.com/team-eternity/eternity) - Advanced DOOM source port -* [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play -* [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic Doom engine. -* [GlPortal](https://github.com/GlPortal/glPortal) - A modern 3D game and engine with portals written in C++ -* [GZDoom](https://github.com/coelckers/gzdoom) - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine -* [Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of Hexen II game -* [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game -* [NBlood](https://github.com/nukeykt/NBlood) - Port of Blood -* [Odamex](https://github.com/odamex/odamex) - Online Multiplayer Doom port -* [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades -* [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine -* [RBDOOM 3 BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support -* [RednechGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage -* [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of the classic DOS game Duke Nukem II -* [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake (Quake 1 engine) -* [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay -* [vkQuake](https://github.com/Novum/vkQuake) - Quake 1 port using Vulkan instead of OpenGL for rendering +- [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance - RTS + FPS Space Combat game. +- [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series. +- [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist and historically accurate. +- [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular Doom source ports. +- [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for Windows PC. +- [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's Doom I/II and Raven Software's Heretic and Hexen. +- [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port. +- [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based off of Wolf4SDL. +- [Eternity](https://github.com/team-eternity/eternity) - Advanced DOOM source port. +- [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play. +- [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic Doom engine. +- [GlPortal](https://github.com/GlPortal/glPortal) - A modern 3D game and engine with portals written in C++. +- [GZDoom](https://github.com/coelckers/gzdoom) - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine. +- [Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of Hexen II game. +- [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game. +- [NBlood](https://github.com/nukeykt/NBlood) - Port of Blood. +- [Odamex](https://github.com/odamex/odamex) - Online Multiplayer Doom port. +- [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades. +- [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine. +- [RBDOOM 3 BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support. +- [RednechGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage. +- [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of the classic DOS game Duke Nukem II. +- [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake (Quake 1 engine). +- [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay. +- [vkQuake](https://github.com/Novum/vkQuake) - Quake 1 port using Vulkan instead of OpenGL for rendering. ## Online -* [2006Rebotted](https://github.com/dginovker/2006rebotted) - A 2006 Runescape Emulation Server -* [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online -* [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59, less frequently updated -* [Opengate](https://sourceforge.net/projects/opengate/) - Remake of the game Jumpgate -* [Runelite](https://github.com/runelite/runelite) - Open source Old School RuneScape client -* [RyzomCore](https://bitbucket.org/ryzom/ryzomcore/src/develop/) - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom +- [2006Rebotted](https://github.com/dginovker/2006rebotted) - A 2006 Runescape Emulation Server. +- [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online. +- [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59, less frequently updated. +- [Opengate](https://sourceforge.net/projects/opengate/) - Remake of the game Jumpgate. +- [Runelite](https://github.com/runelite/runelite) - Open source Old School RuneScape client. +- [RyzomCore](https://bitbucket.org/ryzom/ryzomcore/src/develop/) - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. ## RPG -* [Arx Libertatis](https://github.com/arx/ArxLibertatis) - Cross-platform port of Arx Fatalis, a first-person role-playing game -* [Barony](https://github.com/TurningWheel/Barony) - Open source release of Barony -* [BtBuilder](https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set -* [Daggerfall Unity](https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the Unity engine -* [Devilution](https://github.com/diasurgical/devilution) - reconstructed form of Diablo's original source code -* [DevilutionX](https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems -* [DGEngine](https://github.com/dgengin/DGEngine) - Implementation of the Diablo 1 game engine -* [Exult](https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems -* [Falltergeist](https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL -* [Freeablo](https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo I engine -* [FreeFT](https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics -* [GemRB](https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine -* [OpenDiablo2](https://github.com/OpenDiablo2/OpenDiablo2) - Open source re-implementation of Diablo 2 -* [OpenGothic](https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2 -* [OpenMW](https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine. -* [OpenTESArena](https://github.com/afritz1/OpenTESArena) - Reimplementation of The Elder Scrolls: Arena -* [OpenVIII](https://github.com/MaKiPL/OpenVIII) - Final Fantasy VIII engine implementation in C# -* [REGoth](https://github.com/REGoth-project/REGoth-bs) An open source reimplementation of zEngine the engine behind Gothic and Gothic II -* [Riiablo](https://github.com/collinsmith/riiablo) - Diablo II remade using Java and LibGDX -* [SFall](https://github.com/phobos2077/sfall) - Engine modifications for Fallout 2 -* [Shockolate](https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste -* [UAlbion](https://github.com/csinkers/ualbion) - Remake of 1996 Albion -* [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++ -* [WitchhavenGDX](https://gitlab.com/m210/WitchavenGDX) - Witchaven java port -* [xoreos](https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives -* [Zork Clone](https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom +- [Arx Libertatis](https://github.com/arx/ArxLibertatis) - Cross-platform port of Arx Fatalis, a first-person role-playing game. +- [Barony](https://github.com/TurningWheel/Barony) - Open source release of Barony. +- [BtBuilder](https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set. +- [Daggerfall Unity](https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the Unity engine. +- [Devilution](https://github.com/diasurgical/devilution) - Reconstructed form of Diablo's original source code. +- [DevilutionX](https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems. +- [DGEngine](https://github.com/dgengin/DGEngine) - Implementation of the Diablo 1 game engine. +- [Exult](https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems. +- [Falltergeist](https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL. +- [Freeablo](https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo I engine. +- [FreeFT](https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics. +- [GemRB](https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine. +- [OpenDiablo2](https://github.com/OpenDiablo2/OpenDiablo2) - Open source re-implementation of Diablo 2. +- [OpenGothic](https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2. +- [OpenMW](https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine. +- [OpenTESArena](https://github.com/afritz1/OpenTESArena) - Reimplementation of The Elder Scrolls: Arena. +- [OpenVIII](https://github.com/MaKiPL/OpenVIII) - Final Fantasy VIII engine implementation in C#. +- [REGoth](https://github.com/REGoth-project/REGoth-bs) - An open source reimplementation of zEngine the engine behind Gothic and Gothic II. +- [Riiablo](https://github.com/collinsmith/riiablo) - Diablo II remade using Java and LibGDX. +- [SFall](https://github.com/phobos2077/sfall) - Engine modifications for Fallout 2. +- [Shockolate](https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste. +- [UAlbion](https://github.com/csinkers/ualbion) - Remake of 1996 Albion. +- [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++. +- [WitchhavenGDX](https://gitlab.com/m210/WitchavenGDX) - Witchaven Java port. +- [xoreos](https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives. +- [Zork Clone](https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom. ## Platformer -* [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Abe's Exoddus -* [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games -* [Jazz²](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2 -* [Lionheart](https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart amiga game -* [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story) -* [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of "Commander Keen in Goodbye Galaxy" -* [Prince Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2 -* [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version -* [Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles -* [VVVVV](https://github.com/TerryCavanagh/vvvvvv)- The source code to VVVVVV! +- [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Abe's Exoddus. +- [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games. +- [Jazz²](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2. +- [Lionheart](https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart Amiga game. +- [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story). +- [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of "Commander Keen in Goodbye Galaxy". +- [Prince Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2 . +- [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version. +- [Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles. +- [VVVVV](https://github.com/TerryCavanagh/vvvvvv) - The source code to VVVVVV. ## Racing -* [DreeRally](https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation -* [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6) +- [DreeRally](https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation. +- [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6). ## Simulator -* [DxxRebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Descent-Rebirth and Descent II-Rebirth -* [FS2Open](https://github.com/scp-fs2open/fs2open.github.com) - FreeSpace2 Source Code Project -* [Librelancer](https://github.com/Librelancer/Librelancer) - Reimplementation of Freelancer -* [OpenHorizon](https://github.com/undefined-darkness/open-horizon) - Open source implementation of Ace Combat: Assault Horizon‘s render and physics +- [DxxRebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Descent-Rebirth and Descent II-Rebirth. +- [FS2Open](https://github.com/scp-fs2open/fs2open.github.com) - FreeSpace2 Source Code Project. +- [Librelancer](https://github.com/Librelancer/Librelancer) - Reimplementation of Freelancer. +- [OpenHorizon](https://github.com/undefined-darkness/open-horizon) - Open source implementation of Ace Combat: Assault Horizon's render and physics. ## Strategy -* [Antares](https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game -* [CivOne](https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization -* [CorsixTH](https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital -* [CortexCommand](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command -* [FreeCol](https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization -* [Jagged Alliance Stracciatella](https://github.com/ja2-stracciatella/ja2-stracciatella) - Goal of the project was to make Jagged Alliance 2 available on a wide range of platforms -* [Julius](https://github.com/bvschaik/julius) - Reimplementation of Caesar III -* [KaM Remake](https://github.com/Kromster80/kam_remake) - RTS game remake of “Knights and Merchants” written in Delphi from scratch -* [KeeperRL](https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress -* [openage](https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine -* [OpenApoc](https://github.com/OpenApoc/OpenApoc) - Rebuild of the XCOM Apocalypse Engine that requires the original files to run -* [openblack](https://github.com/openblack/openblack) - Reimplementation of Black&White -* [OpenDune](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game "Dune II" -* [OpenFodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder -* [OpenHoW](https://github.com/TalonBraveInfo/OpenHoW) - Recreation of Gremlin's Hogs of War -* [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion -* [OpenPanzer](https://github.com/nicupavel/openpanzer) - HTML5 Panzer General 2 -* [OpenRA](https://github.com/OpenRA/OpenRA) - Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX -* [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Open source recreation of Rollercoaster Tycoon 2 -* [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# re-implementation of SAGE, the game engine used by a bunch of EA Pacific games, including C&C: Generals and Battle for Middle Earth -* [OpenSCK2](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of Sim City 2000 by Maxis -* [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer -* [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of the original X-COM -* [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Open source remake of Sierra On-Line's Outpost -* [Race Into Space](https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space -* [Return to the Roots](https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++ -* [Seven Kingdoms: Ancient Adversaries](https://github.com/the3dfxdude/7kaa) - GPL release of the Seven Kingdoms: Ancient Adversaries -* [Sourcehold](https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios -* [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III -* [Warcraft Remake](https://github.com/b3dgs/warcraft-remake) - Java remake of Warcraft game -* [Wargus](https://github.com/Wargus/wargus) - Warcraft2 Mod that allows you to play Warcraft2 with the Stratagus engine -* [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open source real time strategy game -* [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z - -## Contributing - -If you'd like to add a repository to the list, please [create an Issue](https://gitlab.com/radek-sprta/awesome-game-remakes/issues), or fork this repository and submit a merge request ([click here to edit this file from Gitlab](https://gitlab.com/radek-sprta/awesome-game-remakes/edit/master/README.md)). - -Help: [MarkDown Help](https://docs.gitlab.com/ee/user/markdown.html), [Markdown Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) - -## License -Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. +- [Antares](https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game. +- [CivOne](https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization. +- [CorsixTH](https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital. +- [CortexCommand](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command. +- [FreeCol](https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization. +- [Jagged Alliance Stracciatella](https://github.com/ja2-stracciatella/ja2-stracciatella) - Goal of the project was to make Jagged Alliance 2 available on a wide range of platforms . +- [Julius](https://github.com/bvschaik/julius) - Reimplementation of Caesar III. +- [KaM Remake](https://github.com/Kromster80/kam_remake) - RTS game remake of “Knights and Merchants” written in Delphi from scratch. +- [KeeperRL](https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress. +- [openage](https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine. +- [OpenApoc](https://github.com/OpenApoc/OpenApoc) - Rebuild of the XCOM Apocalypse Engine that requires the original files to run. +- [openblack](https://github.com/openblack/openblack) - Reimplementation of Black&White. +- [OpenDune](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game "Dune II". +- [OpenFodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder. +- [OpenHoW](https://github.com/TalonBraveInfo/OpenHoW) - Recreation of Gremlin's Hogs of War. +- [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion. +- [OpenPanzer](https://github.com/nicupavel/openpanzer) - HTML5 Panzer General 2. +- [OpenRA](https://github.com/OpenRA/OpenRA) - Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS. +- [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Open source recreation of Rollercoaster Tycoon 2. +- [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including C&C: Generals and Battle for Middle Earth. +- [OpenSCK2](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of SimCity 2000 by Maxis. +- [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. +- [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of the original X-COM. +- [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Open source remake of Sierra On-Line's Outpost. +- [Race Into Space](https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space. +- [Return to the Roots](https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++. +- [Seven Kingdoms: Ancient Adversaries](https://github.com/the3dfxdude/7kaa) - GPL release of the Seven Kingdoms: Ancient Adversaries. +- [Sourcehold](https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios. +- [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III. +- [Warcraft Remake](https://github.com/b3dgs/warcraft-remake) - Java remake of Warcraft game. +- [Wargus](https://github.com/Wargus/wargus) - Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine. +- [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open source real time strategy game. +- [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z. diff --git a/mkdocs.yml b/mkdocs.yml index 512c296..6e0c806 100644 --- a/mkdocs.yml +++ b/mkdocs.yml @@ -11,3 +11,6 @@ theme: accent: pink nav: - "Modern ports of classic games": "index.md" + - "Contribute": "contributing.md" + - "Credits": "credits.md" + - "License": "license.md"