diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml
index 6f386f5..20ba343 100644
--- a/.gitlab-ci.yml
+++ b/.gitlab-ci.yml
@@ -5,6 +5,9 @@ pages:
- pip install mkdocs-material
- mkdir docs
- cp README.md docs/index.md
+ - cp CONTRIBURING.md docs/contriburing.md
+ - cp CREDITS.md docs/credits.md
+ - cp LICENSE docs/license.md
- mkdocs build -d public/
artifacts:
paths:
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
new file mode 100644
index 0000000..f3b4ae7
--- /dev/null
+++ b/CONTRIBUTING.md
@@ -0,0 +1,5 @@
+# Contributing
+
+If you'd like to add a repository to the list, please [create an Issue](https://gitlab.com/radek-sprta/awesome-game-remakes/issues), or fork this repository and submit a merge request ([click here to edit this file from Gitlab](https://gitlab.com/radek-sprta/awesome-game-remakes/edit/master/README.md)).
+
+Help: [MarkDown Help](https://docs.gitlab.com/ee/user/markdown.html), [Markdown Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet)
diff --git a/CREDITS.md b/CREDITS.md
new file mode 100644
index 0000000..8c31d7b
--- /dev/null
+++ b/CREDITS.md
@@ -0,0 +1 @@
+Based on [Games on Github](https://github.com/leereilly/games#readme) and [Awesome Python](https://github.com/vinta/awesome-python).
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..2e72ca1
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,427 @@
+Attribution-ShareAlike 4.0 International
+
+=======================================================================
+
+Creative Commons Corporation ("Creative Commons") is not a law firm and
+does not provide legal services or legal advice. Distribution of
+Creative Commons public licenses does not create a lawyer-client or
+other relationship. Creative Commons makes its licenses and related
+information available on an "as-is" basis. Creative Commons gives no
+warranties regarding its licenses, any material licensed under their
+terms and conditions, or any related information. Creative Commons
+disclaims all liability for damages resulting from their use to the
+fullest extent possible.
+
+Using Creative Commons Public Licenses
+
+Creative Commons public licenses provide a standard set of terms and
+conditions that creators and other rights holders may use to share
+original works of authorship and other material subject to copyright
+and certain other rights specified in the public license below. The
+following considerations are for informational purposes only, are not
+exhaustive, and do not form part of our licenses.
+
+ Considerations for licensors: Our public licenses are
+ intended for use by those authorized to give the public
+ permission to use material in ways otherwise restricted by
+ copyright and certain other rights. Our licenses are
+ irrevocable. Licensors should read and understand the terms
+ and conditions of the license they choose before applying it.
+ Licensors should also secure all rights necessary before
+ applying our licenses so that the public can reuse the
+ material as expected. Licensors should clearly mark any
+ material not subject to the license. This includes other CC-
+ licensed material, or material used under an exception or
+ limitation to copyright. More considerations for licensors:
+ wiki.creativecommons.org/Considerations_for_licensors
+
+ Considerations for the public: By using one of our public
+ licenses, a licensor grants the public permission to use the
+ licensed material under specified terms and conditions. If
+ the licensor's permission is not necessary for any reason--for
+ example, because of any applicable exception or limitation to
+ copyright--then that use is not regulated by the license. Our
+ licenses grant only permissions under copyright and certain
+ other rights that a licensor has authority to grant. Use of
+ the licensed material may still be restricted for other
+ reasons, including because others have copyright or other
+ rights in the material. A licensor may make special requests,
+ such as asking that all changes be marked or described.
+ Although not required by our licenses, you are encouraged to
+ respect those requests where reasonable. More_considerations
+ for the public:
+ wiki.creativecommons.org/Considerations_for_licensees
+
+=======================================================================
+
+Creative Commons Attribution-ShareAlike 4.0 International Public
+License
+
+By exercising the Licensed Rights (defined below), You accept and agree
+to be bound by the terms and conditions of this Creative Commons
+Attribution-ShareAlike 4.0 International Public License ("Public
+License"). To the extent this Public License may be interpreted as a
+contract, You are granted the Licensed Rights in consideration of Your
+acceptance of these terms and conditions, and the Licensor grants You
+such rights in consideration of benefits the Licensor receives from
+making the Licensed Material available under these terms and
+conditions.
+
+
+Section 1 -- Definitions.
+
+ a. Adapted Material means material subject to Copyright and Similar
+ Rights that is derived from or based upon the Licensed Material
+ and in which the Licensed Material is translated, altered,
+ arranged, transformed, or otherwise modified in a manner requiring
+ permission under the Copyright and Similar Rights held by the
+ Licensor. For purposes of this Public License, where the Licensed
+ Material is a musical work, performance, or sound recording,
+ Adapted Material is always produced where the Licensed Material is
+ synched in timed relation with a moving image.
+
+ b. Adapter's License means the license You apply to Your Copyright
+ and Similar Rights in Your contributions to Adapted Material in
+ accordance with the terms and conditions of this Public License.
+
+ c. BY-SA Compatible License means a license listed at
+ creativecommons.org/compatiblelicenses, approved by Creative
+ Commons as essentially the equivalent of this Public License.
+
+ d. Copyright and Similar Rights means copyright and/or similar rights
+ closely related to copyright including, without limitation,
+ performance, broadcast, sound recording, and Sui Generis Database
+ Rights, without regard to how the rights are labeled or
+ categorized. For purposes of this Public License, the rights
+ specified in Section 2(b)(1)-(2) are not Copyright and Similar
+ Rights.
+
+ e. Effective Technological Measures means those measures that, in the
+ absence of proper authority, may not be circumvented under laws
+ fulfilling obligations under Article 11 of the WIPO Copyright
+ Treaty adopted on December 20, 1996, and/or similar international
+ agreements.
+
+ f. Exceptions and Limitations means fair use, fair dealing, and/or
+ any other exception or limitation to Copyright and Similar Rights
+ that applies to Your use of the Licensed Material.
+
+ g. License Elements means the license attributes listed in the name
+ of a Creative Commons Public License. The License Elements of this
+ Public License are Attribution and ShareAlike.
+
+ h. Licensed Material means the artistic or literary work, database,
+ or other material to which the Licensor applied this Public
+ License.
+
+ i. Licensed Rights means the rights granted to You subject to the
+ terms and conditions of this Public License, which are limited to
+ all Copyright and Similar Rights that apply to Your use of the
+ Licensed Material and that the Licensor has authority to license.
+
+ j. Licensor means the individual(s) or entity(ies) granting rights
+ under this Public License.
+
+ k. Share means to provide material to the public by any means or
+ process that requires permission under the Licensed Rights, such
+ as reproduction, public display, public performance, distribution,
+ dissemination, communication, or importation, and to make material
+ available to the public including in ways that members of the
+ public may access the material from a place and at a time
+ individually chosen by them.
+
+ l. Sui Generis Database Rights means rights other than copyright
+ resulting from Directive 96/9/EC of the European Parliament and of
+ the Council of 11 March 1996 on the legal protection of databases,
+ as amended and/or succeeded, as well as other essentially
+ equivalent rights anywhere in the world.
+
+ m. You means the individual or entity exercising the Licensed Rights
+ under this Public License. Your has a corresponding meaning.
+
+
+Section 2 -- Scope.
+
+ a. License grant.
+
+ 1. Subject to the terms and conditions of this Public License,
+ the Licensor hereby grants You a worldwide, royalty-free,
+ non-sublicensable, non-exclusive, irrevocable license to
+ exercise the Licensed Rights in the Licensed Material to:
+
+ a. reproduce and Share the Licensed Material, in whole or
+ in part; and
+
+ b. produce, reproduce, and Share Adapted Material.
+
+ 2. Exceptions and Limitations. For the avoidance of doubt, where
+ Exceptions and Limitations apply to Your use, this Public
+ License does not apply, and You do not need to comply with
+ its terms and conditions.
+
+ 3. Term. The term of this Public License is specified in Section
+ 6(a).
+
+ 4. Media and formats; technical modifications allowed. The
+ Licensor authorizes You to exercise the Licensed Rights in
+ all media and formats whether now known or hereafter created,
+ and to make technical modifications necessary to do so. The
+ Licensor waives and/or agrees not to assert any right or
+ authority to forbid You from making technical modifications
+ necessary to exercise the Licensed Rights, including
+ technical modifications necessary to circumvent Effective
+ Technological Measures. For purposes of this Public License,
+ simply making modifications authorized by this Section 2(a)
+ (4) never produces Adapted Material.
+
+ 5. Downstream recipients.
+
+ a. Offer from the Licensor -- Licensed Material. Every
+ recipient of the Licensed Material automatically
+ receives an offer from the Licensor to exercise the
+ Licensed Rights under the terms and conditions of this
+ Public License.
+
+ b. Additional offer from the Licensor -- Adapted Material.
+ Every recipient of Adapted Material from You
+ automatically receives an offer from the Licensor to
+ exercise the Licensed Rights in the Adapted Material
+ under the conditions of the Adapter's License You apply.
+
+ c. No downstream restrictions. You may not offer or impose
+ any additional or different terms or conditions on, or
+ apply any Effective Technological Measures to, the
+ Licensed Material if doing so restricts exercise of the
+ Licensed Rights by any recipient of the Licensed
+ Material.
+
+ 6. No endorsement. Nothing in this Public License constitutes or
+ may be construed as permission to assert or imply that You
+ are, or that Your use of the Licensed Material is, connected
+ with, or sponsored, endorsed, or granted official status by,
+ the Licensor or others designated to receive attribution as
+ provided in Section 3(a)(1)(A)(i).
+
+ b. Other rights.
+
+ 1. Moral rights, such as the right of integrity, are not
+ licensed under this Public License, nor are publicity,
+ privacy, and/or other similar personality rights; however, to
+ the extent possible, the Licensor waives and/or agrees not to
+ assert any such rights held by the Licensor to the limited
+ extent necessary to allow You to exercise the Licensed
+ Rights, but not otherwise.
+
+ 2. Patent and trademark rights are not licensed under this
+ Public License.
+
+ 3. To the extent possible, the Licensor waives any right to
+ collect royalties from You for the exercise of the Licensed
+ Rights, whether directly or through a collecting society
+ under any voluntary or waivable statutory or compulsory
+ licensing scheme. In all other cases the Licensor expressly
+ reserves any right to collect such royalties.
+
+
+Section 3 -- License Conditions.
+
+Your exercise of the Licensed Rights is expressly made subject to the
+following conditions.
+
+ a. Attribution.
+
+ 1. If You Share the Licensed Material (including in modified
+ form), You must:
+
+ a. retain the following if it is supplied by the Licensor
+ with the Licensed Material:
+
+ i. identification of the creator(s) of the Licensed
+ Material and any others designated to receive
+ attribution, in any reasonable manner requested by
+ the Licensor (including by pseudonym if
+ designated);
+
+ ii. a copyright notice;
+
+ iii. a notice that refers to this Public License;
+
+ iv. a notice that refers to the disclaimer of
+ warranties;
+
+ v. a URI or hyperlink to the Licensed Material to the
+ extent reasonably practicable;
+
+ b. indicate if You modified the Licensed Material and
+ retain an indication of any previous modifications; and
+
+ c. indicate the Licensed Material is licensed under this
+ Public License, and include the text of, or the URI or
+ hyperlink to, this Public License.
+
+ 2. You may satisfy the conditions in Section 3(a)(1) in any
+ reasonable manner based on the medium, means, and context in
+ which You Share the Licensed Material. For example, it may be
+ reasonable to satisfy the conditions by providing a URI or
+ hyperlink to a resource that includes the required
+ information.
+
+ 3. If requested by the Licensor, You must remove any of the
+ information required by Section 3(a)(1)(A) to the extent
+ reasonably practicable.
+
+ b. ShareAlike.
+
+ In addition to the conditions in Section 3(a), if You Share
+ Adapted Material You produce, the following conditions also apply.
+
+ 1. The Adapter's License You apply must be a Creative Commons
+ license with the same License Elements, this version or
+ later, or a BY-SA Compatible License.
+
+ 2. You must include the text of, or the URI or hyperlink to, the
+ Adapter's License You apply. You may satisfy this condition
+ in any reasonable manner based on the medium, means, and
+ context in which You Share Adapted Material.
+
+ 3. You may not offer or impose any additional or different terms
+ or conditions on, or apply any Effective Technological
+ Measures to, Adapted Material that restrict exercise of the
+ rights granted under the Adapter's License You apply.
+
+
+Section 4 -- Sui Generis Database Rights.
+
+Where the Licensed Rights include Sui Generis Database Rights that
+apply to Your use of the Licensed Material:
+
+ a. for the avoidance of doubt, Section 2(a)(1) grants You the right
+ to extract, reuse, reproduce, and Share all or a substantial
+ portion of the contents of the database;
+
+ b. if You include all or a substantial portion of the database
+ contents in a database in which You have Sui Generis Database
+ Rights, then the database in which You have Sui Generis Database
+ Rights (but not its individual contents) is Adapted Material,
+
+ including for purposes of Section 3(b); and
+ c. You must comply with the conditions in Section 3(a) if You Share
+ all or a substantial portion of the contents of the database.
+
+For the avoidance of doubt, this Section 4 supplements and does not
+replace Your obligations under this Public License where the Licensed
+Rights include other Copyright and Similar Rights.
+
+
+Section 5 -- Disclaimer of Warranties and Limitation of Liability.
+
+ a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
+ EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
+ AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
+ ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
+ IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
+ WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
+ PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
+ ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
+ KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
+ ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
+
+ b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
+ TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
+ NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
+ INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
+ COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
+ USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
+ ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
+ DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
+ IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
+
+ c. The disclaimer of warranties and limitation of liability provided
+ above shall be interpreted in a manner that, to the extent
+ possible, most closely approximates an absolute disclaimer and
+ waiver of all liability.
+
+
+Section 6 -- Term and Termination.
+
+ a. This Public License applies for the term of the Copyright and
+ Similar Rights licensed here. However, if You fail to comply with
+ this Public License, then Your rights under this Public License
+ terminate automatically.
+
+ b. Where Your right to use the Licensed Material has terminated under
+ Section 6(a), it reinstates:
+
+ 1. automatically as of the date the violation is cured, provided
+ it is cured within 30 days of Your discovery of the
+ violation; or
+
+ 2. upon express reinstatement by the Licensor.
+
+ For the avoidance of doubt, this Section 6(b) does not affect any
+ right the Licensor may have to seek remedies for Your violations
+ of this Public License.
+
+ c. For the avoidance of doubt, the Licensor may also offer the
+ Licensed Material under separate terms or conditions or stop
+ distributing the Licensed Material at any time; however, doing so
+ will not terminate this Public License.
+
+ d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
+ License.
+
+
+Section 7 -- Other Terms and Conditions.
+
+ a. The Licensor shall not be bound by any additional or different
+ terms or conditions communicated by You unless expressly agreed.
+
+ b. Any arrangements, understandings, or agreements regarding the
+ Licensed Material not stated herein are separate from and
+ independent of the terms and conditions of this Public License.
+
+
+Section 8 -- Interpretation.
+
+ a. For the avoidance of doubt, this Public License does not, and
+ shall not be interpreted to, reduce, limit, restrict, or impose
+ conditions on any use of the Licensed Material that could lawfully
+ be made without permission under this Public License.
+
+ b. To the extent possible, if any provision of this Public License is
+ deemed unenforceable, it shall be automatically reformed to the
+ minimum extent necessary to make it enforceable. If the provision
+ cannot be reformed, it shall be severed from this Public License
+ without affecting the enforceability of the remaining terms and
+ conditions.
+
+ c. No term or condition of this Public License will be waived and no
+ failure to comply consented to unless expressly agreed to by the
+ Licensor.
+
+ d. Nothing in this Public License constitutes or may be interpreted
+ as a limitation upon, or waiver of, any privileges and immunities
+ that apply to the Licensor or You, including from the legal
+ processes of any jurisdiction or authority.
+
+
+=======================================================================
+
+Creative Commons is not a party to its public
+licenses. Notwithstanding, Creative Commons may elect to apply one of
+its public licenses to material it publishes and in those instances
+will be considered the “Licensor.” The text of the Creative Commons
+public licenses is dedicated to the public domain under the CC0 Public
+Domain Dedication. Except for the limited purpose of indicating that
+material is shared under a Creative Commons public license or as
+otherwise permitted by the Creative Commons policies published at
+creativecommons.org/policies, Creative Commons does not authorize the
+use of the trademark "Creative Commons" or any other trademark or logo
+of Creative Commons without its prior written consent including,
+without limitation, in connection with any unauthorized modifications
+to any of its public licenses or any other arrangements,
+understandings, or agreements concerning use of licensed material. For
+the avoidance of doubt, this paragraph does not form part of the
+public licenses.
+
+Creative Commons may be contacted at creativecommons.org.
diff --git a/README.md b/README.md
index 2700730..3182b00 100644
--- a/README.md
+++ b/README.md
@@ -1,175 +1,167 @@
-# Awesome Game Remakes [](https://github.com/sindresorhus/awesome)
+# Awesome Game Remakes [](https://awesome.re)
-A curated list of actively maintained open-source game remakes. Based on [Games on Github](https://github.com/leereilly/games#readme) and [Awesome Python](https://github.com/vinta/awesome-python).
+Actively maintained open-source game remakes.
--------
+---
-- [Action](#user-content-action)
-- [Adventure](#user-content-adventure)
-- [Arcade](#user-content-arcade)
-- [FPS](#user-content-fps)
-- [Online](#user-content-online)
-- [RPG](#user-content-rpg)
-- [Platformer](#user-content-platformer)
-- [Racing](#user-content-racing)
-- [Simulator](#user-content-simulator)
-- [Strategy](#user-content-strategy)
+## Contents
+- [Action](#action)
+- [Adventure](#adventure)
+- [Arcade](#arcade)
+- [FPS](#fps)
+- [Online](#online)
+- [RPG](#rpg)
+- [Platformer](#platformer)
+- [Racing](#racing)
+- [Simulator](#simulator)
+- [Strategy](#strategy)
## Action
-* [Carnage3D](https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto 1
-* [donut](https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run
-* [MafiaUnity](https://github.com/MafiaHub/MafiaUnity) - Open-source Mafia game framework
-* [OpenJK](https://github.com/JACoders/OpenJK) - Community maintained fork of Jedi Academy and Jedi Outcast development
-* [OpenLara](https://github.com/XProger/OpenLara) - Tomb Raider open-source engine
-* [OpenMB](https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series
-* [OpenTomb](https://github.com/opentomb/OpenTomb) - An open-source Tomb Raider 1-5 engine remake
-* [ReMC2](https://github.com/turican0/remc2) - Reverse engineering of game Magic Carpet 2 from assembler
-* [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of Duke Nukem II in C++
-* [SanAndreaUnity](https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA San Andreas game engine in Unity
-* [Tomb Raider: Chronicles](https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles Disassembly translated to C source code
+- [Carnage3D](https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto 1.
+- [donut](https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run.
+- [MafiaUnity](https://github.com/MafiaHub/MafiaUnity) - Open-source Mafia game framework.
+- [OpenJK](https://github.com/JACoders/OpenJK) - Community maintained fork of Jedi Academy and Jedi Outcast development.
+- [OpenLara](https://github.com/XProger/OpenLara) - Tomb Raider open-source engine.
+- [OpenMB](https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series.
+- [OpenTomb](https://github.com/opentomb/OpenTomb) - An open-source Tomb Raider 1-5 engine remake.
+- [ReMC2](https://github.com/turican0/remc2) - Reverse engineering of game Magic Carpet 2 from assembler.
+- [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of Duke Nukem II in C++.
+- [SanAndreaUnity](https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA San Andreas game engine in Unity.
+- [Tomb Raider: Chronicles](https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles Disassembly translated to C source code.
## Adventure
-* [engge](https://github.com/scemino/engge) - Experimental game engine for Thimbleweed park
-* [rawgl](https://github.com/cyxx/rawgl) - Reimplementation of Another World
-* [ResidualVM](https://github.com/residualvm/residualvm) - Game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango and Escape from Monkey Island
-* [ScummVM](https://github.com/scummvm/scummvm#11-about-scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island
+- [engge](https://github.com/scemino/engge) - Experimental game engine for Thimbleweed Park.
+- [rawgl](https://github.com/cyxx/rawgl) - Reimplementation of Another World.
+- [ResidualVM](https://github.com/residualvm/residualvm) - Game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango and Escape from Monkey Island.
+- [ScummVM](https://github.com/scummvm/scummvm#11-about-scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.
## Arcade
-* [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior
-* [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Overhead shoot-em-up port of the classic DOS game
-* [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro
-* [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids
-* [Open KickOff](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2
-* [OpenTyrian](https://bitbucket.org/opentyrian/opentyrian/wiki/Home) - An open-source port of Tyrian from Turbo Pascal to C
-* [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open Source clone of the Touhou series
-* [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game "The Great Escape" in portable C
-* [ZeldaClassic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that let you create custom Legend of Zelda quests
+- [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior.
+- [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Overhead shoot-em-up port of the classic DOS game.
+- [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro.
+- [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids.
+- [Open KickOff](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2.
+- [OpenTyrian](https://bitbucket.org/opentyrian/opentyrian/wiki/Home) - An open-source port of Tyrian from Turbo Pascal to C.
+- [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open Source clone of the Touhou series.
+- [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game "The Great Escape" in portable C.
+- [ZeldaClassic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that let you create custom Legend of Zelda quests.
## FPS
-* [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance - RTS + FPS Space Combat game
-* [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series
-* [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist and historically accurate
-* [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular Doom source ports
-* [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for Windows PC
-* [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's Doom I/II and Raven Software's Heretic and Hexen
-* [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port
-* [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based off of Wolf4SDL
-* [Eternity](https://github.com/team-eternity/eternity) - Advanced DOOM source port
-* [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play
-* [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic Doom engine.
-* [GlPortal](https://github.com/GlPortal/glPortal) - A modern 3D game and engine with portals written in C++
-* [GZDoom](https://github.com/coelckers/gzdoom) - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine
-* [Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of Hexen II game
-* [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game
-* [NBlood](https://github.com/nukeykt/NBlood) - Port of Blood
-* [Odamex](https://github.com/odamex/odamex) - Online Multiplayer Doom port
-* [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades
-* [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine
-* [RBDOOM 3 BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support
-* [RednechGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage
-* [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of the classic DOS game Duke Nukem II
-* [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake (Quake 1 engine)
-* [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay
-* [vkQuake](https://github.com/Novum/vkQuake) - Quake 1 port using Vulkan instead of OpenGL for rendering
+- [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance - RTS + FPS Space Combat game.
+- [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series.
+- [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist and historically accurate.
+- [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular Doom source ports.
+- [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for Windows PC.
+- [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's Doom I/II and Raven Software's Heretic and Hexen.
+- [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port.
+- [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based off of Wolf4SDL.
+- [Eternity](https://github.com/team-eternity/eternity) - Advanced DOOM source port.
+- [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play.
+- [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic Doom engine.
+- [GlPortal](https://github.com/GlPortal/glPortal) - A modern 3D game and engine with portals written in C++.
+- [GZDoom](https://github.com/coelckers/gzdoom) - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine.
+- [Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of Hexen II game.
+- [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game.
+- [NBlood](https://github.com/nukeykt/NBlood) - Port of Blood.
+- [Odamex](https://github.com/odamex/odamex) - Online Multiplayer Doom port.
+- [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades.
+- [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine.
+- [RBDOOM 3 BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support.
+- [RednechGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage.
+- [RigelEngine](https://github.com/lethal-guitar/RigelEngine) - Reimplementation of the classic DOS game Duke Nukem II.
+- [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake (Quake 1 engine).
+- [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay.
+- [vkQuake](https://github.com/Novum/vkQuake) - Quake 1 port using Vulkan instead of OpenGL for rendering.
## Online
-* [2006Rebotted](https://github.com/dginovker/2006rebotted) - A 2006 Runescape Emulation Server
-* [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online
-* [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59, less frequently updated
-* [Opengate](https://sourceforge.net/projects/opengate/) - Remake of the game Jumpgate
-* [Runelite](https://github.com/runelite/runelite) - Open source Old School RuneScape client
-* [RyzomCore](https://bitbucket.org/ryzom/ryzomcore/src/develop/) - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom
+- [2006Rebotted](https://github.com/dginovker/2006rebotted) - A 2006 Runescape Emulation Server.
+- [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online.
+- [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59, less frequently updated.
+- [Opengate](https://sourceforge.net/projects/opengate/) - Remake of the game Jumpgate.
+- [Runelite](https://github.com/runelite/runelite) - Open source Old School RuneScape client.
+- [RyzomCore](https://bitbucket.org/ryzom/ryzomcore/src/develop/) - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom.
## RPG
-* [Arx Libertatis](https://github.com/arx/ArxLibertatis) - Cross-platform port of Arx Fatalis, a first-person role-playing game
-* [Barony](https://github.com/TurningWheel/Barony) - Open source release of Barony
-* [BtBuilder](https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set
-* [Daggerfall Unity](https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the Unity engine
-* [Devilution](https://github.com/diasurgical/devilution) - reconstructed form of Diablo's original source code
-* [DevilutionX](https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems
-* [DGEngine](https://github.com/dgengin/DGEngine) - Implementation of the Diablo 1 game engine
-* [Exult](https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems
-* [Falltergeist](https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL
-* [Freeablo](https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo I engine
-* [FreeFT](https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics
-* [GemRB](https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine
-* [OpenDiablo2](https://github.com/OpenDiablo2/OpenDiablo2) - Open source re-implementation of Diablo 2
-* [OpenGothic](https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2
-* [OpenMW](https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine.
-* [OpenTESArena](https://github.com/afritz1/OpenTESArena) - Reimplementation of The Elder Scrolls: Arena
-* [OpenVIII](https://github.com/MaKiPL/OpenVIII) - Final Fantasy VIII engine implementation in C#
-* [REGoth](https://github.com/REGoth-project/REGoth-bs) An open source reimplementation of zEngine the engine behind Gothic and Gothic II
-* [Riiablo](https://github.com/collinsmith/riiablo) - Diablo II remade using Java and LibGDX
-* [SFall](https://github.com/phobos2077/sfall) - Engine modifications for Fallout 2
-* [Shockolate](https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste
-* [UAlbion](https://github.com/csinkers/ualbion) - Remake of 1996 Albion
-* [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++
-* [WitchhavenGDX](https://gitlab.com/m210/WitchavenGDX) - Witchaven java port
-* [xoreos](https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives
-* [Zork Clone](https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom
+- [Arx Libertatis](https://github.com/arx/ArxLibertatis) - Cross-platform port of Arx Fatalis, a first-person role-playing game.
+- [Barony](https://github.com/TurningWheel/Barony) - Open source release of Barony.
+- [BtBuilder](https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set.
+- [Daggerfall Unity](https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the Unity engine.
+- [Devilution](https://github.com/diasurgical/devilution) - Reconstructed form of Diablo's original source code.
+- [DevilutionX](https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems.
+- [DGEngine](https://github.com/dgengin/DGEngine) - Implementation of the Diablo 1 game engine.
+- [Exult](https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems.
+- [Falltergeist](https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL.
+- [Freeablo](https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo I engine.
+- [FreeFT](https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics.
+- [GemRB](https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine.
+- [OpenDiablo2](https://github.com/OpenDiablo2/OpenDiablo2) - Open source re-implementation of Diablo 2.
+- [OpenGothic](https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2.
+- [OpenMW](https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine.
+- [OpenTESArena](https://github.com/afritz1/OpenTESArena) - Reimplementation of The Elder Scrolls: Arena.
+- [OpenVIII](https://github.com/MaKiPL/OpenVIII) - Final Fantasy VIII engine implementation in C#.
+- [REGoth](https://github.com/REGoth-project/REGoth-bs) - An open source reimplementation of zEngine the engine behind Gothic and Gothic II.
+- [Riiablo](https://github.com/collinsmith/riiablo) - Diablo II remade using Java and LibGDX.
+- [SFall](https://github.com/phobos2077/sfall) - Engine modifications for Fallout 2.
+- [Shockolate](https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste.
+- [UAlbion](https://github.com/csinkers/ualbion) - Remake of 1996 Albion.
+- [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++.
+- [WitchhavenGDX](https://gitlab.com/m210/WitchavenGDX) - Witchaven Java port.
+- [xoreos](https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives.
+- [Zork Clone](https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom.
## Platformer
-* [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Abe's Exoddus
-* [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games
-* [Jazz²](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2
-* [Lionheart](https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart amiga game
-* [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)
-* [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of "Commander Keen in Goodbye Galaxy"
-* [Prince Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2
-* [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version
-* [Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles
-* [VVVVV](https://github.com/TerryCavanagh/vvvvvv)- The source code to VVVVVV!
+- [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Abe's Exoddus.
+- [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games.
+- [Jazz²](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2.
+- [Lionheart](https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart Amiga game.
+- [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).
+- [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of "Commander Keen in Goodbye Galaxy".
+- [Prince Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2 .
+- [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version.
+- [Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles.
+- [VVVVV](https://github.com/TerryCavanagh/vvvvvv) - The source code to VVVVVV.
## Racing
-* [DreeRally](https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation
-* [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6)
+- [DreeRally](https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation.
+- [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6).
## Simulator
-* [DxxRebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Descent-Rebirth and Descent II-Rebirth
-* [FS2Open](https://github.com/scp-fs2open/fs2open.github.com) - FreeSpace2 Source Code Project
-* [Librelancer](https://github.com/Librelancer/Librelancer) - Reimplementation of Freelancer
-* [OpenHorizon](https://github.com/undefined-darkness/open-horizon) - Open source implementation of Ace Combat: Assault Horizon‘s render and physics
+- [DxxRebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Descent-Rebirth and Descent II-Rebirth.
+- [FS2Open](https://github.com/scp-fs2open/fs2open.github.com) - FreeSpace2 Source Code Project.
+- [Librelancer](https://github.com/Librelancer/Librelancer) - Reimplementation of Freelancer.
+- [OpenHorizon](https://github.com/undefined-darkness/open-horizon) - Open source implementation of Ace Combat: Assault Horizon's render and physics.
## Strategy
-* [Antares](https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game
-* [CivOne](https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization
-* [CorsixTH](https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital
-* [CortexCommand](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command
-* [FreeCol](https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization
-* [Jagged Alliance Stracciatella](https://github.com/ja2-stracciatella/ja2-stracciatella) - Goal of the project was to make Jagged Alliance 2 available on a wide range of platforms
-* [Julius](https://github.com/bvschaik/julius) - Reimplementation of Caesar III
-* [KaM Remake](https://github.com/Kromster80/kam_remake) - RTS game remake of “Knights and Merchants” written in Delphi from scratch
-* [KeeperRL](https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress
-* [openage](https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine
-* [OpenApoc](https://github.com/OpenApoc/OpenApoc) - Rebuild of the XCOM Apocalypse Engine that requires the original files to run
-* [openblack](https://github.com/openblack/openblack) - Reimplementation of Black&White
-* [OpenDune](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game "Dune II"
-* [OpenFodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder
-* [OpenHoW](https://github.com/TalonBraveInfo/OpenHoW) - Recreation of Gremlin's Hogs of War
-* [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion
-* [OpenPanzer](https://github.com/nicupavel/openpanzer) - HTML5 Panzer General 2
-* [OpenRA](https://github.com/OpenRA/OpenRA) - Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX
-* [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Open source recreation of Rollercoaster Tycoon 2
-* [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# re-implementation of SAGE, the game engine used by a bunch of EA Pacific games, including C&C: Generals and Battle for Middle Earth
-* [OpenSCK2](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of Sim City 2000 by Maxis
-* [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer
-* [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of the original X-COM
-* [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Open source remake of Sierra On-Line's Outpost
-* [Race Into Space](https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space
-* [Return to the Roots](https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++
-* [Seven Kingdoms: Ancient Adversaries](https://github.com/the3dfxdude/7kaa) - GPL release of the Seven Kingdoms: Ancient Adversaries
-* [Sourcehold](https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios
-* [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III
-* [Warcraft Remake](https://github.com/b3dgs/warcraft-remake) - Java remake of Warcraft game
-* [Wargus](https://github.com/Wargus/wargus) - Warcraft2 Mod that allows you to play Warcraft2 with the Stratagus engine
-* [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open source real time strategy game
-* [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z
-
-## Contributing
-
-If you'd like to add a repository to the list, please [create an Issue](https://gitlab.com/radek-sprta/awesome-game-remakes/issues), or fork this repository and submit a merge request ([click here to edit this file from Gitlab](https://gitlab.com/radek-sprta/awesome-game-remakes/edit/master/README.md)).
-
-Help: [MarkDown Help](https://docs.gitlab.com/ee/user/markdown.html), [Markdown Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet)
-
-## License
-
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
+- [Antares](https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game.
+- [CivOne](https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization.
+- [CorsixTH](https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital.
+- [CortexCommand](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command.
+- [FreeCol](https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization.
+- [Jagged Alliance Stracciatella](https://github.com/ja2-stracciatella/ja2-stracciatella) - Goal of the project was to make Jagged Alliance 2 available on a wide range of platforms .
+- [Julius](https://github.com/bvschaik/julius) - Reimplementation of Caesar III.
+- [KaM Remake](https://github.com/Kromster80/kam_remake) - RTS game remake of “Knights and Merchants” written in Delphi from scratch.
+- [KeeperRL](https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress.
+- [openage](https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine.
+- [OpenApoc](https://github.com/OpenApoc/OpenApoc) - Rebuild of the XCOM Apocalypse Engine that requires the original files to run.
+- [openblack](https://github.com/openblack/openblack) - Reimplementation of Black&White.
+- [OpenDune](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game "Dune II".
+- [OpenFodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder.
+- [OpenHoW](https://github.com/TalonBraveInfo/OpenHoW) - Recreation of Gremlin's Hogs of War.
+- [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion.
+- [OpenPanzer](https://github.com/nicupavel/openpanzer) - HTML5 Panzer General 2.
+- [OpenRA](https://github.com/OpenRA/OpenRA) - Open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS.
+- [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Open source recreation of Rollercoaster Tycoon 2.
+- [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including C&C: Generals and Battle for Middle Earth.
+- [OpenSCK2](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of SimCity 2000 by Maxis.
+- [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
+- [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of the original X-COM.
+- [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Open source remake of Sierra On-Line's Outpost.
+- [Race Into Space](https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space.
+- [Return to the Roots](https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++.
+- [Seven Kingdoms: Ancient Adversaries](https://github.com/the3dfxdude/7kaa) - GPL release of the Seven Kingdoms: Ancient Adversaries.
+- [Sourcehold](https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios.
+- [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III.
+- [Warcraft Remake](https://github.com/b3dgs/warcraft-remake) - Java remake of Warcraft game.
+- [Wargus](https://github.com/Wargus/wargus) - Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine.
+- [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open source real time strategy game.
+- [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z.
diff --git a/mkdocs.yml b/mkdocs.yml
index 512c296..6e0c806 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -11,3 +11,6 @@ theme:
accent: pink
nav:
- "Modern ports of classic games": "index.md"
+ - "Contribute": "contributing.md"
+ - "Credits": "credits.md"
+ - "License": "license.md"