Merge pull request #2891 from lewri/0690beta1-cl

0.69.0 Beta 1 changelog
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Stephen E. Baker
2025-06-07 14:51:22 -04:00
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</provides>
<launchable type="desktop-id">com.corsixth.corsixth.desktop</launchable>
<releases>
<release version="0.69.0~beta1" date="2025-06-07" type="development">
<description>
<p>New Features/Enhancements</p>
<ul>
<li>A new machine menu has been added. Now you can view the status of
all your hospital machines in one place!</li>
<li>Changing speed in game now happens immediately</li>
<li>Patient happiness can now be a win/lose factor in custom games</li>
<li>Transparent walls can now be toggled using Shift + X</li>
<li>Soda price can now be configured in the level file</li>
<li>Improvements and fixes for the ChirzmanTV custom campaign</li>
</ul>
<p>Changes</p>
<ul>
<li>Improved how staff look for work if idle</li>
<li>Machine strength reduction after repair now more closely aligned
with the original game</li>
<li>Machine strength now has a minimum value of 2 after repair</li>
<li>Mouse is now only captured when in game, or using the map editor</li>
<li>Improved measurement on the progress report chart columns</li>
<li>Annual rewards and trophies now have more robust evaluation
criteria</li>
<li>A patient&apos;s treatment cost is now decided at the point they agree
to pay</li>
<li>VIPs now walk slower, as in the original game</li>
<li>Gamelogs now include the date and time of the crash in their file
name, and the last 10 logs are now held in the Logs folder</li>
<li>Finding files for custom campaigns is now more reliable, and
supports storing your campaign inside its own folder</li>
<li>Custom Campaigns can no longer be played in Free Build mode, as they
could break campaign progression</li>
<li>For games compiled using fluidsynth (such as our Windows and Flatpak
builds), you can now set the soundfont in the configuration file</li>
<li>Video files can now be missing during TH installation corruption
checks</li>
</ul>
<p>Translations</p>
<ul>
<li>The original game&apos;s numerals for the money bar can now be
toggled by translators using the isArabicNumerals flag. This setting
is set to off currently for CJK languages</li>
<li>Reworded cheat failure messages, some translations still require
updating</li>
<li>Improved hotkey window and research tooltips, some translations
still require updating</li>
<li>A new Japanese translation has been added. Thanks @ShimaKen523</li>
<li>Brazilian Portuguese translation has been updated. Thanks
@altiereslima</li>
<li>Russian translation has been updated. Thanks @ARGAMX</li>
<li>French translation has been updated. Thanks @Sanndow</li>
<li>Dutch translation has been updated. Thanks @Alberth289346 &amp;
@jetenergy</li>
</ul>
<p>Bug Fixes</p>
<ul>
<li>Game speed tick rates have been smoothed out again, improving
animations and sound playback for objects</li>
<li>Improved colour accuracy for fonts in unicode languages now means
you can actually read when your game is paused</li>
<li>Many fixes for the position of staff and patient moods in the game!
More are scheduled to come in future</li>
<li>Fixed a (very annoying) bug with walks that caused new patients to
enter rooms along their path</li>
<li>Rework to the operating theatre room to prevent patient/staff
lockups</li>
<li>Free build now always comes with free heating and free parcel
purchases!</li>
<li>Epidemic timer now ends once all patients are resolved</li>
<li>Old serious radiation epidemics can no longer cause a game crash.
In future, this epidemic type will be reinstated again</li>
<li>Failed cheats will now always provide feedback messages</li>
<li>Spawning a contagious patient via cheating now works in levels
without a helipad</li>
<li>Long windows now correctly count as a window</li>
<li>Dynamic info for machines now displays correctly when cycling between
them</li>
<li>Fixed a bug where changing doctor in General Diagnosis could break
the room and patient</li>
<li>Fixed a scenario where clicking on a staff member in an exploding
room caused a game crash</li>
<li>And more... Check out the full project changelog for the full list</li>
</ul>
</description>
</release>
<release version="0.68.0" date="2024-10-01" type="stable">
<description>
<p>New Features:</p>

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-------------------------------------------------------------------------------
CorsixTH 0.69.0 Beta 1 - released June 2025
-------------------------------------------------------------------------------
# New Features/Enhancements
* A new machine menu has been added. Now you can view the status of all your
hospital machines in one place!
* Changing speed in game now happens immediately
* Patient happiness can now be a win/lose factor in custom games
* Transparent walls can now be toggled using Shift + X
* Soda price can now be configured in the level file
* Improvements and fixes for the ChirzmanTV custom campaign
# Changes
* Improved how staff look for work if idle
* Machine strength reduction after repair now more closely aligned with the
original game
* Machine strength now has a minimum value of 2 after repair
* Mouse is now only captured when in game, or using the map editor
* Improved measurement on the progress report chart columns
* Annual rewards and trophies now have more robust evaluation criteria
* A patient's treatment cost is now decided at the point they agree to pay
* VIPs now walk slower, as in the original game
* Gamelogs now include the date and time of the crash in their file name, and
the last 10 logs are now held in the Logs folder
* Finding files for custom campaigns is now more reliable, and supports storing
your campaign inside its own folder
* Custom Campaigns can no longer be played in Free Build mode, as they could
break campaign progression
* For games compiled using fluidsynth (such as our Windows and Flatpak builds),
you can now set the soundfont in the configuration file
* Video files can now be missing during TH installation corruption checks
# Translations
* The original game's numerals for the money bar can now be toggled by
translators using the isArabicNumerals flag. This setting is set to off
currently for CJK languages
* Reworded cheat failure messages, some translations still require updating
* Improved hotkey window and research tooltips, some translations still require
updating
* A new Japanese translation has been added. Thanks @ShimaKen523
* Brazilian Portuguese translation has been updated. Thanks @altiereslima
* Russian translation has been updated. Thanks @ARGAMX
* French translation has been updated. Thanks @Sanndow
* Dutch translation has been updated. Thanks @Alberth289346 & @jetenergy
# Bug Fixes
* Improved reliability of the Map Editor checking for a path to the hospital on
save
* Game speed tick rates have been smoothed out again, improving animations and
sound playback for objects
* Fixed timing issue with the demo movie playback trigger following game speed
changes in 0.68.0
* Fixed timing issue with random announcements following game speed changes in
0.68.0
* Improved colour accuracy for fonts in unicode languages now means you can
actually read when your game is paused
* Many fixes for the position of staff and patient moods in the game! More are
scheduled to come in future
* Fixed a bug where the visual mood for dying patients would disappear
* Fixed an issue with the patient wait mood not clearing as expected
* Fixed a (very annoying) bug with walks that caused new patients to enter
rooms along their path
* Rework to the operating theatre room to prevent patient/staff lockups
* Free build now always comes with free heating and free parcel purchases!
* Heating controls can no longer be adjusted during a boiler breakdown
* Epidemic timer now ends once all patients are resolved
* Old serious radiation epidemics can no longer cause a game crash. In future,
this epidemic type will be reinstated again
* Fixed the deactivate epidemic cheat not working as intended
* Failed cheats will now always provide feedback messages
* Failed create emergency cheats because you do not have a heliport now error
correctly
* Spawning a contagious patient via cheating now works in levels without a
helipad
* Fixed an issue where the win level cheat may not trigger correctly
* Fixed a bug where loans were not preventing a lose game scenario for balance
* The staff salary request window is now properly dismissed if auto grant wage
requests is enabled and triggers
* Fixed an issue where the Staff Management window could interfere with the
world
* Editing a room now closes the machine dialog of the room if it was open
* Room statistics no longer reset when editing a room
* Long windows now correctly count as a window
* Dynamic info for machines now displays correctly when cycling between them
* Fixed a bug in picking up objects when falling actions were enabled
* Fixed a bug that caused staff members to be picked up multiple times
* Fixed a bug where changing doctor in General Diagnosis could break the room
and patient
* Fixed a scenario where clicking on a staff member in an exploding room caused
a game crash
* Fixed an audible error when backing out of hiring a staff member
* Additional safeguards to music volume playback added
# Packager Notes
* Packagers can now set a default unicode font at build time using the
WITH_FONT cmake option. For the highest level of compatibility with our
supported languages, we recommend using GoNotoKurrent-Regular
* An additional interpreter path has been added for portable Linux installs:
../share/corsix-th/
-------------------------------------------------------------------------------
CorsixTH 0.68.0 - released October 2024
-------------------------------------------------------------------------------