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Merge pull request #2891 from lewri/0690beta1-cl
0.69.0 Beta 1 changelog
This commit is contained in:
@@ -20,6 +20,90 @@
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</provides>
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<launchable type="desktop-id">com.corsixth.corsixth.desktop</launchable>
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<releases>
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<release version="0.69.0~beta1" date="2025-06-07" type="development">
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<description>
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<p>New Features/Enhancements</p>
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<ul>
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<li>A new machine menu has been added. Now you can view the status of
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all your hospital machines in one place!</li>
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<li>Changing speed in game now happens immediately</li>
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<li>Patient happiness can now be a win/lose factor in custom games</li>
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<li>Transparent walls can now be toggled using Shift + X</li>
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<li>Soda price can now be configured in the level file</li>
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<li>Improvements and fixes for the ChirzmanTV custom campaign</li>
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</ul>
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<p>Changes</p>
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<ul>
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<li>Improved how staff look for work if idle</li>
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<li>Machine strength reduction after repair now more closely aligned
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with the original game</li>
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<li>Machine strength now has a minimum value of 2 after repair</li>
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<li>Mouse is now only captured when in game, or using the map editor</li>
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<li>Improved measurement on the progress report chart columns</li>
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<li>Annual rewards and trophies now have more robust evaluation
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criteria</li>
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<li>A patient's treatment cost is now decided at the point they agree
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to pay</li>
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<li>VIPs now walk slower, as in the original game</li>
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<li>Gamelogs now include the date and time of the crash in their file
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name, and the last 10 logs are now held in the Logs folder</li>
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<li>Finding files for custom campaigns is now more reliable, and
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supports storing your campaign inside its own folder</li>
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<li>Custom Campaigns can no longer be played in Free Build mode, as they
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could break campaign progression</li>
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<li>For games compiled using fluidsynth (such as our Windows and Flatpak
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builds), you can now set the soundfont in the configuration file</li>
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<li>Video files can now be missing during TH installation corruption
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checks</li>
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</ul>
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<p>Translations</p>
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<ul>
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<li>The original game's numerals for the money bar can now be
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toggled by translators using the isArabicNumerals flag. This setting
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is set to off currently for CJK languages</li>
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<li>Reworded cheat failure messages, some translations still require
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updating</li>
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<li>Improved hotkey window and research tooltips, some translations
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still require updating</li>
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<li>A new Japanese translation has been added. Thanks @ShimaKen523</li>
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<li>Brazilian Portuguese translation has been updated. Thanks
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@altiereslima</li>
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<li>Russian translation has been updated. Thanks @ARGAMX</li>
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<li>French translation has been updated. Thanks @Sanndow</li>
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<li>Dutch translation has been updated. Thanks @Alberth289346 &
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@jetenergy</li>
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</ul>
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<p>Bug Fixes</p>
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<ul>
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<li>Game speed tick rates have been smoothed out again, improving
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animations and sound playback for objects</li>
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<li>Improved colour accuracy for fonts in unicode languages now means
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you can actually read when your game is paused</li>
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<li>Many fixes for the position of staff and patient moods in the game!
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More are scheduled to come in future</li>
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<li>Fixed a (very annoying) bug with walks that caused new patients to
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enter rooms along their path</li>
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<li>Rework to the operating theatre room to prevent patient/staff
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lockups</li>
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<li>Free build now always comes with free heating and free parcel
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purchases!</li>
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<li>Epidemic timer now ends once all patients are resolved</li>
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<li>Old serious radiation epidemics can no longer cause a game crash.
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In future, this epidemic type will be reinstated again</li>
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<li>Failed cheats will now always provide feedback messages</li>
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<li>Spawning a contagious patient via cheating now works in levels
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without a helipad</li>
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<li>Long windows now correctly count as a window</li>
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<li>Dynamic info for machines now displays correctly when cycling between
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them</li>
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<li>Fixed a bug where changing doctor in General Diagnosis could break
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the room and patient</li>
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<li>Fixed a scenario where clicking on a staff member in an exploding
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room caused a game crash</li>
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<li>And more... Check out the full project changelog for the full list</li>
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</ul>
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</description>
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</release>
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<release version="0.68.0" date="2024-10-01" type="stable">
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<description>
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<p>New Features:</p>
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100
changelog.txt
100
changelog.txt
@@ -1,3 +1,103 @@
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-------------------------------------------------------------------------------
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CorsixTH 0.69.0 Beta 1 - released June 2025
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-------------------------------------------------------------------------------
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# New Features/Enhancements
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* A new machine menu has been added. Now you can view the status of all your
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hospital machines in one place!
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* Changing speed in game now happens immediately
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* Patient happiness can now be a win/lose factor in custom games
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* Transparent walls can now be toggled using Shift + X
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* Soda price can now be configured in the level file
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* Improvements and fixes for the ChirzmanTV custom campaign
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# Changes
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* Improved how staff look for work if idle
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* Machine strength reduction after repair now more closely aligned with the
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original game
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* Machine strength now has a minimum value of 2 after repair
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* Mouse is now only captured when in game, or using the map editor
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* Improved measurement on the progress report chart columns
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* Annual rewards and trophies now have more robust evaluation criteria
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* A patient's treatment cost is now decided at the point they agree to pay
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* VIPs now walk slower, as in the original game
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* Gamelogs now include the date and time of the crash in their file name, and
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the last 10 logs are now held in the Logs folder
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* Finding files for custom campaigns is now more reliable, and supports storing
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your campaign inside its own folder
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* Custom Campaigns can no longer be played in Free Build mode, as they could
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break campaign progression
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* For games compiled using fluidsynth (such as our Windows and Flatpak builds),
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you can now set the soundfont in the configuration file
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* Video files can now be missing during TH installation corruption checks
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# Translations
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* The original game's numerals for the money bar can now be toggled by
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translators using the isArabicNumerals flag. This setting is set to off
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currently for CJK languages
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* Reworded cheat failure messages, some translations still require updating
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* Improved hotkey window and research tooltips, some translations still require
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updating
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* A new Japanese translation has been added. Thanks @ShimaKen523
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* Brazilian Portuguese translation has been updated. Thanks @altiereslima
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* Russian translation has been updated. Thanks @ARGAMX
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* French translation has been updated. Thanks @Sanndow
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* Dutch translation has been updated. Thanks @Alberth289346 & @jetenergy
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# Bug Fixes
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* Improved reliability of the Map Editor checking for a path to the hospital on
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save
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* Game speed tick rates have been smoothed out again, improving animations and
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sound playback for objects
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* Fixed timing issue with the demo movie playback trigger following game speed
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changes in 0.68.0
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* Fixed timing issue with random announcements following game speed changes in
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0.68.0
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* Improved colour accuracy for fonts in unicode languages now means you can
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actually read when your game is paused
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* Many fixes for the position of staff and patient moods in the game! More are
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scheduled to come in future
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* Fixed a bug where the visual mood for dying patients would disappear
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* Fixed an issue with the patient wait mood not clearing as expected
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* Fixed a (very annoying) bug with walks that caused new patients to enter
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rooms along their path
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* Rework to the operating theatre room to prevent patient/staff lockups
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* Free build now always comes with free heating and free parcel purchases!
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* Heating controls can no longer be adjusted during a boiler breakdown
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* Epidemic timer now ends once all patients are resolved
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* Old serious radiation epidemics can no longer cause a game crash. In future,
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this epidemic type will be reinstated again
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* Fixed the deactivate epidemic cheat not working as intended
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* Failed cheats will now always provide feedback messages
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* Failed create emergency cheats because you do not have a heliport now error
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correctly
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* Spawning a contagious patient via cheating now works in levels without a
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helipad
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* Fixed an issue where the win level cheat may not trigger correctly
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* Fixed a bug where loans were not preventing a lose game scenario for balance
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* The staff salary request window is now properly dismissed if auto grant wage
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requests is enabled and triggers
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* Fixed an issue where the Staff Management window could interfere with the
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world
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* Editing a room now closes the machine dialog of the room if it was open
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* Room statistics no longer reset when editing a room
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* Long windows now correctly count as a window
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* Dynamic info for machines now displays correctly when cycling between them
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* Fixed a bug in picking up objects when falling actions were enabled
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* Fixed a bug that caused staff members to be picked up multiple times
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* Fixed a bug where changing doctor in General Diagnosis could break the room
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and patient
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* Fixed a scenario where clicking on a staff member in an exploding room caused
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a game crash
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* Fixed an audible error when backing out of hiring a staff member
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* Additional safeguards to music volume playback added
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# Packager Notes
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* Packagers can now set a default unicode font at build time using the
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WITH_FONT cmake option. For the highest level of compatibility with our
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supported languages, we recommend using GoNotoKurrent-Regular
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* An additional interpreter path has been added for portable Linux installs:
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../share/corsix-th/
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-------------------------------------------------------------------------------
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CorsixTH 0.68.0 - released October 2024
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-------------------------------------------------------------------------------
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