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Further amendments, trim metainfo file
Co-Authored-By: Alberth289346 <3254232+Alberth289346@users.noreply.github.com>
This commit is contained in:
@@ -20,7 +20,7 @@
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</provides>
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<launchable type="desktop-id">com.corsixth.corsixth.desktop</launchable>
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<releases>
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<release version="0.69.0~beta1" date="2025-06-xx" type="development">
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<release version="0.69.0~beta1" date="2025-06-07" type="development">
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<description>
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<p>New Features/Enhancements</p>
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<ul>
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@@ -37,12 +37,12 @@
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<li>Improved how staff look for work if idle</li>
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<li>Machine strength reduction after repair now more closely aligned
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with the original game</li>
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<li>Machine strength now has a minimum value of 2</li>
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<li>Machine strength now has a minimum value of 2 after repair</li>
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<li>Mouse is now only captured when in game, or using the map editor</li>
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<li>Improved measurement on the progress report chart columns</li>
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<li>Annual rewards and trophies now have more robust evaluation
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criteria</li>
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<li>A patient's treatment cost is now fixed to the point they agree
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<li>A patient's treatment cost is now decided at the point they agree
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to pay</li>
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<li>VIPs now walk slower, as in the original game</li>
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<li>Gamelogs now include the date and time of the crash in their file
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@@ -75,69 +75,32 @@
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</ul>
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<p>Bug Fixes</p>
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<ul>
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<li>Improved reliability of the Map Editor checking for a path to the
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hospital on save</li>
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<li>Game speed tick rates have been smoothed out again, improving
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animations and sound playback for objects</li>
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<li>Fixed timing issue with the demo movie playback trigger following
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game speed changes in 0.68.0</li>
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<li>Fixed timing issue with random announcements following game speed
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changes in 0.68.0</li>
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<li>Improved colour accuracy for fonts in unicode languages now means
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you can actually read when your game is paused</li>
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<li>Many fixes for the position of staff and patient moods in the game!
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More are scheduled to come in future</li>
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<li>Fixed a bug where the visual mood for dying patients would
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disappear</li>
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<li>Fixed an issue with the patient wait mood not clearing as expected</li>
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<li>Fixed a (very annoying) bug with walks that caused new patients to
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enter rooms along their path</li>
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<li>Rework to the operating theatre room to prevent patient/staff
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lockups</li>
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<li>Free build now always comes with free heating and free parcel
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purchases!</li>
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<li>Heating controls can no longer be adjusted during a boiler
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breakdown</li>
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<li>Epidemic timer now ends once all patients are resolved</li>
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<li>Old serious radiation epidemics can no longer cause a game crash.
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In future, this epidemic type will be reinstated again</li>
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<li>Fixed the deactivate epidemic cheat not working as intended</li>
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<li>Failed cheats will now always provide feedback messages</li>
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<li>Failed create emergency cheats because you do not have a heliport
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now error correctly</li>
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<li>Spawning a contagious patient via cheating now works in levels
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without a helipad</li>
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<li>Fixed an issue where the win level cheat may not trigger correctly</li>
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<li>Fixed a bug where loans were not preventing a lose game scenario
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for balance</li>
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<li>The staff salary request window is now properly dismissed if auto
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grant wage requests is enabled and triggers</li>
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<li>Fixed an issue where the Staff Management window could interfere
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with the world</li>
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<li>Editing a room now closes the machine dialog of the room if it was
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open</li>
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<li>Room statistics no longer reset when editing a room</li>
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<li>Long windows now correctly count as a window</li>
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<li>Dynamic info for machines now shows during cycling</li>
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<li>Fixed a bug in picking up objects when falling actions were
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enabled</li>
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<li>Fixed a bug that caused staff members to be picked up multiple
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times</li>
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<li>Dynamic info for machines now displays correctly when cycling between
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them</li>
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<li>Fixed a bug where changing doctor in General Diagnosis could break
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the room and patient</li>
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<li>Fixed a scenario where clicking on a staff member in an exploding
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room caused a game crash</li>
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<li>Fixed an audible error when backing out of hiring a staff member</li>
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<li>Additional safeguards to music volume playback added</li>
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</ul>
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<p>Packager Notes</p>
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<ul>
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<li>Packagers can now set a default unicode font at build time using
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the WITH_FONT cmake option. For the highest level of compatibility
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with our supported languages, we recommend using
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GoNotoKurrent-Regular</li>
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<li>An additional interpreter path has been added for portable Linux
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installs: ../share/corsix-th/</li>
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<li>And more... Check out the full project changelog for the full list</li>
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</ul>
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</description>
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</release>
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@@ -14,11 +14,11 @@ CorsixTH 0.69.0 Beta 1 - released June 2025
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* Improved how staff look for work if idle
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* Machine strength reduction after repair now more closely aligned with the
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original game
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* Machine strength now has a minimum value of 2
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* Machine strength now has a minimum value of 2 after repair
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* Mouse is now only captured when in game, or using the map editor
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* Improved measurement on the progress report chart columns
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* Annual rewards and trophies now have more robust evaluation criteria
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* A patient's treatment cost is now fixed to the point they agree to pay
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* A patient's treatment cost is now decided at the point they agree to pay
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* VIPs now walk slower, as in the original game
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* Gamelogs now include the date and time of the crash in their file name, and
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the last 10 logs are now held in the Logs folder
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@@ -81,7 +81,7 @@ CorsixTH 0.69.0 Beta 1 - released June 2025
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* Editing a room now closes the machine dialog of the room if it was open
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* Room statistics no longer reset when editing a room
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* Long windows now correctly count as a window
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* Dynamic info for machines now shows during cycling
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* Dynamic info for machines now displays correctly when cycling between them
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* Fixed a bug in picking up objects when falling actions were enabled
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* Fixed a bug that caused staff members to be picked up multiple times
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* Fixed a bug where changing doctor in General Diagnosis could break the room
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