Further amendments, trim metainfo file

Co-Authored-By: Alberth289346 <3254232+Alberth289346@users.noreply.github.com>
This commit is contained in:
lewri
2025-06-07 15:21:07 +01:00
parent ec9432cd46
commit 4c180e6adb
2 changed files with 9 additions and 46 deletions

View File

@@ -20,7 +20,7 @@
</provides>
<launchable type="desktop-id">com.corsixth.corsixth.desktop</launchable>
<releases>
<release version="0.69.0~beta1" date="2025-06-xx" type="development">
<release version="0.69.0~beta1" date="2025-06-07" type="development">
<description>
<p>New Features/Enhancements</p>
<ul>
@@ -37,12 +37,12 @@
<li>Improved how staff look for work if idle</li>
<li>Machine strength reduction after repair now more closely aligned
with the original game</li>
<li>Machine strength now has a minimum value of 2</li>
<li>Machine strength now has a minimum value of 2 after repair</li>
<li>Mouse is now only captured when in game, or using the map editor</li>
<li>Improved measurement on the progress report chart columns</li>
<li>Annual rewards and trophies now have more robust evaluation
criteria</li>
<li>A patient&apos;s treatment cost is now fixed to the point they agree
<li>A patient&apos;s treatment cost is now decided at the point they agree
to pay</li>
<li>VIPs now walk slower, as in the original game</li>
<li>Gamelogs now include the date and time of the crash in their file
@@ -75,69 +75,32 @@
</ul>
<p>Bug Fixes</p>
<ul>
<li>Improved reliability of the Map Editor checking for a path to the
hospital on save</li>
<li>Game speed tick rates have been smoothed out again, improving
animations and sound playback for objects</li>
<li>Fixed timing issue with the demo movie playback trigger following
game speed changes in 0.68.0</li>
<li>Fixed timing issue with random announcements following game speed
changes in 0.68.0</li>
<li>Improved colour accuracy for fonts in unicode languages now means
you can actually read when your game is paused</li>
<li>Many fixes for the position of staff and patient moods in the game!
More are scheduled to come in future</li>
<li>Fixed a bug where the visual mood for dying patients would
disappear</li>
<li>Fixed an issue with the patient wait mood not clearing as expected</li>
<li>Fixed a (very annoying) bug with walks that caused new patients to
enter rooms along their path</li>
<li>Rework to the operating theatre room to prevent patient/staff
lockups</li>
<li>Free build now always comes with free heating and free parcel
purchases!</li>
<li>Heating controls can no longer be adjusted during a boiler
breakdown</li>
<li>Epidemic timer now ends once all patients are resolved</li>
<li>Old serious radiation epidemics can no longer cause a game crash.
In future, this epidemic type will be reinstated again</li>
<li>Fixed the deactivate epidemic cheat not working as intended</li>
<li>Failed cheats will now always provide feedback messages</li>
<li>Failed create emergency cheats because you do not have a heliport
now error correctly</li>
<li>Spawning a contagious patient via cheating now works in levels
without a helipad</li>
<li>Fixed an issue where the win level cheat may not trigger correctly</li>
<li>Fixed a bug where loans were not preventing a lose game scenario
for balance</li>
<li>The staff salary request window is now properly dismissed if auto
grant wage requests is enabled and triggers</li>
<li>Fixed an issue where the Staff Management window could interfere
with the world</li>
<li>Editing a room now closes the machine dialog of the room if it was
open</li>
<li>Room statistics no longer reset when editing a room</li>
<li>Long windows now correctly count as a window</li>
<li>Dynamic info for machines now shows during cycling</li>
<li>Fixed a bug in picking up objects when falling actions were
enabled</li>
<li>Fixed a bug that caused staff members to be picked up multiple
times</li>
<li>Dynamic info for machines now displays correctly when cycling between
them</li>
<li>Fixed a bug where changing doctor in General Diagnosis could break
the room and patient</li>
<li>Fixed a scenario where clicking on a staff member in an exploding
room caused a game crash</li>
<li>Fixed an audible error when backing out of hiring a staff member</li>
<li>Additional safeguards to music volume playback added</li>
</ul>
<p>Packager Notes</p>
<ul>
<li>Packagers can now set a default unicode font at build time using
the WITH_FONT cmake option. For the highest level of compatibility
with our supported languages, we recommend using
GoNotoKurrent-Regular</li>
<li>An additional interpreter path has been added for portable Linux
installs: ..&sol;share&sol;corsix-th&sol;</li>
<li>And more... Check out the full project changelog for the full list</li>
</ul>
</description>
</release>

View File

@@ -14,11 +14,11 @@ CorsixTH 0.69.0 Beta 1 - released June 2025
* Improved how staff look for work if idle
* Machine strength reduction after repair now more closely aligned with the
original game
* Machine strength now has a minimum value of 2
* Machine strength now has a minimum value of 2 after repair
* Mouse is now only captured when in game, or using the map editor
* Improved measurement on the progress report chart columns
* Annual rewards and trophies now have more robust evaluation criteria
* A patient's treatment cost is now fixed to the point they agree to pay
* A patient's treatment cost is now decided at the point they agree to pay
* VIPs now walk slower, as in the original game
* Gamelogs now include the date and time of the crash in their file name, and
the last 10 logs are now held in the Logs folder
@@ -81,7 +81,7 @@ CorsixTH 0.69.0 Beta 1 - released June 2025
* Editing a room now closes the machine dialog of the room if it was open
* Room statistics no longer reset when editing a room
* Long windows now correctly count as a window
* Dynamic info for machines now shows during cycling
* Dynamic info for machines now displays correctly when cycling between them
* Fixed a bug in picking up objects when falling actions were enabled
* Fixed a bug that caused staff members to be picked up multiple times
* Fixed a bug where changing doctor in General Diagnosis could break the room