Snesrev
fbbb3f967a
Add BPS support
2023-08-17 03:16:50 +02:00
Snesrev
43db8cc0f5
Move around files
v0.3
2023-08-17 03:07:19 +02:00
Snesrev
a23632ae6c
Seems like the wrong nl hash was used for some reason
2023-03-16 21:48:35 +01:00
DaBanana64
83714135f3
Added Nintendo Switch build target. ( #235 )
2023-03-16 09:45:22 +01:00
Snesrev
03bf63f40e
Switch documentation/Makefile to use restool
2023-03-14 17:21:17 +01:00
Snesrev
f9982dda65
Better error messages on ROM hash mismatch
2023-03-11 15:52:51 +01:00
Snesrev
71b1c3c020
Add support for spanish, portuguese, polish, redux, dutch, swedish
2023-03-10 19:16:44 +01:00
Snesrev
aee281aa1f
Add support for extracting dialogue from some more roms
2023-03-10 03:45:19 +01:00
Snesrev
95f757309c
Add support for French ( Fixes #234 )
2023-03-10 02:53:52 +01:00
Snesrev
9dde4a7a07
Add support for german translation
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First extract the german dialogue:
python restool.py --extract-dialogue -r german.sfc
Then extract resources / build the assert file:
python restool.py --extract-from-rom --languages=de
2023-03-10 01:54:38 +01:00
Snesrev
366da3c3d2
The previous fix for #174 was buggy
v0.2-beta
2023-03-08 22:29:59 +01:00
Snesrev
b559b93eeb
Bugnet kid shouldn't clear sprite_graphics
...
It was some debugging code left behind
2023-03-08 16:37:07 +01:00
Snesrev
5defa99a11
Fix OOB read in Link_APress_LiftCarryThrow ( Fixes #174 )
2023-03-06 20:07:17 +01:00
Snesrev
aaf43972b8
Allow whitespec and comments before #version in shaders ( Fixes #197 )
2023-03-06 02:57:56 +01:00
Snesrev
bf35146ea4
Lower OpenGL version requeriments so shaders can be used on the Raspberry Pi ( Fixes #189 )
2023-03-06 02:27:27 +01:00
Snesrev
97ea397610
Disable loading reference saves by default ( Fixes #213 )
2023-03-06 01:54:28 +01:00
FitzRoyX
958ccf9458
fix dungeon permabunny death and continue bug ( #126 ) ( #185 )
2023-03-06 01:39:43 +01:00
FitzRoyX
25e745fcff
fix tempbunny animations are too fast ( #126 ) ( #188 )
2023-03-06 01:36:08 +01:00
FitzRoyX
8a12c573f2
fix mirror on ice glitch ( #126 ) ( #183 )
2023-03-06 01:34:28 +01:00
FitzRoyX
6bf39a0617
Fix dying as permabunny palette bug ( #184 )
...
* fix dying as permabunny palette bug (#126 )
* fix dying as a permabunny palette bug (#126 )
2023-03-06 01:31:59 +01:00
FitzRoyX
5e63ff7863
fix cape doesnt drain while grabbing or pulling ( #126 ) ( #182 )
...
replaces the old bugfix with this new one that doesn't take the ability away
2023-03-06 01:17:53 +01:00
FitzRoyX
3388cedba9
fix secondary exploration glitch ( #126 ) ( #180 )
2023-03-06 01:12:20 +01:00
FitzRoyX
9aa38e0a65
fix mirror near statue glitch ( #126 ) ( #178 )
2023-03-06 01:11:29 +01:00
FitzRoyX
72b193d52b
fix fairy dupe glitch ( #126 ) ( #177 )
2023-03-06 01:10:19 +01:00
FitzRoyX
aefcb0828b
fix modifier keys doing nothing as bindings ( #217 ) ( #229 )
2023-03-06 01:08:48 +01:00
Snesrev
9b4d7febd2
Fix save menu lockout when dying after medallion cast ( #126 )
...
Co-authored-by: FitzRoyX <57089001+FitzRoyX@users.noreply.github.com >
2023-03-06 01:06:53 +01:00
Snesrev
e463564ffe
Update readme ( Fixes #210 )
2023-03-06 00:55:20 +01:00
FitzRoyX
f17503ce2c
Clarify readme ( #198 )
2023-03-06 00:52:41 +01:00
Snesrev
8d3028bd5f
Improve encode_opus.py ( Fixes #214 )
...
Co-authored-by: Alan Jenkins <alan.james.jenkins@gmail.com >
2023-03-06 00:50:59 +01:00
DPS2004
4693920efc
DimFlashes option ( Fixes #221 )
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DimFlashes can be used to lower screen flashing
Co-authored-by: Snesrev <snesrev@protonmail.com >
2023-03-06 00:29:43 +01:00
Snesrev
5737c15614
Update gitignore
2023-03-05 23:53:43 +01:00
vanfanel
4f97999d66
Fix OpenGL ES support ( Fixes #192 )
...
Co-authored-by: Snesrev <snesrev@protonmail.com >
2023-03-05 23:53:43 +01:00
Jarrod Makin
70a08f116c
Update README.md ( #228 )
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Fix Fedora command
2023-03-05 23:12:11 +01:00
makolyte
31cba4c664
Update README.md ( #191 )
2023-03-05 23:09:53 +01:00
Stefan Sperling
d3ab969a0b
skip definition of inline swap16() function in case a macro already exists ( #175 )
...
Fixes the build on OpenBSD.
2023-03-05 23:09:00 +01:00
xander-haj
afc7f9b313
Update README.md
2023-02-13 20:46:00 -06:00
xander-haj
c056291dd1
Update README.md
2023-02-13 20:38:39 -06:00
xander-haj
c487a04d8f
Update README.md
2023-02-13 20:30:39 -06:00
xander-haj
91d771ecc4
add LR cycle limit config ( #172 )
...
when enabled, limits the the item cycle for L & R to 4 slots
2022-10-29 23:10:14 +02:00
xander-haj
c9c6843f7d
Can now assign items to L and R ( #171 )
2022-10-28 02:23:39 +02:00
Snesrev
825f449e58
Don't assume we can compile sse on non-windows
2022-10-26 21:07:09 +02:00
hgdagon
e4febafd54
A few changes for MSYS2 ( #164 )
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Compilation on Windows with MSYS2
add STBI_NO_THREAD_LOCALS definition
Simpler SDL handling
2022-10-25 21:40:20 +02:00
Snesrev
8bee71746f
Change some numbers into joypad constants
2022-10-22 12:57:16 +02:00
xander-haj
87685c8b06
override armor palette ( #163 )
2022-10-21 02:52:15 +02:00
Snesrev
da4aac425f
Gamepad buttons can now be remapped
2022-10-20 23:23:17 +02:00
FitzRoyX
27cc763c2e
Update tcc and sdl to latest versions ( #160 )
2022-10-20 14:13:31 +02:00
Snesrev
6ad3eafc21
Bottom part wasn't black in extend_y mode.
2022-10-20 14:08:57 +02:00
Snesrev
c08fcb7d88
Update switch Makefile
2022-10-19 18:57:43 +02:00
Snesrev
c3f084da18
Silence more warnings
2022-10-19 18:57:30 +02:00
Snesrev
e72f93c47a
Silence a bunch of warnings
2022-10-19 18:22:23 +02:00