314 Commits

Author SHA1 Message Date
Snesrev
fbbb3f967a Add BPS support 2023-08-17 03:16:50 +02:00
Snesrev
43db8cc0f5 Move around files v0.3 2023-08-17 03:07:19 +02:00
Snesrev
a23632ae6c Seems like the wrong nl hash was used for some reason 2023-03-16 21:48:35 +01:00
DaBanana64
83714135f3 Added Nintendo Switch build target. (#235) 2023-03-16 09:45:22 +01:00
Snesrev
03bf63f40e Switch documentation/Makefile to use restool 2023-03-14 17:21:17 +01:00
Snesrev
f9982dda65 Better error messages on ROM hash mismatch 2023-03-11 15:52:51 +01:00
Snesrev
71b1c3c020 Add support for spanish, portuguese, polish, redux, dutch, swedish 2023-03-10 19:16:44 +01:00
Snesrev
aee281aa1f Add support for extracting dialogue from some more roms 2023-03-10 03:45:19 +01:00
Snesrev
95f757309c Add support for French (Fixes #234) 2023-03-10 02:53:52 +01:00
Snesrev
9dde4a7a07 Add support for german translation
First extract the german dialogue:
python restool.py --extract-dialogue -r german.sfc

Then extract resources / build the assert file:
python restool.py --extract-from-rom --languages=de
2023-03-10 01:54:38 +01:00
Snesrev
366da3c3d2 The previous fix for #174 was buggy v0.2-beta 2023-03-08 22:29:59 +01:00
Snesrev
b559b93eeb Bugnet kid shouldn't clear sprite_graphics
It was some debugging code left behind
2023-03-08 16:37:07 +01:00
Snesrev
5defa99a11 Fix OOB read in Link_APress_LiftCarryThrow (Fixes #174) 2023-03-06 20:07:17 +01:00
Snesrev
aaf43972b8 Allow whitespec and comments before #version in shaders (Fixes #197) 2023-03-06 02:57:56 +01:00
Snesrev
bf35146ea4 Lower OpenGL version requeriments so shaders can be used on the Raspberry Pi (Fixes #189) 2023-03-06 02:27:27 +01:00
Snesrev
97ea397610 Disable loading reference saves by default (Fixes #213) 2023-03-06 01:54:28 +01:00
FitzRoyX
958ccf9458 fix dungeon permabunny death and continue bug (#126) (#185) 2023-03-06 01:39:43 +01:00
FitzRoyX
25e745fcff fix tempbunny animations are too fast (#126) (#188) 2023-03-06 01:36:08 +01:00
FitzRoyX
8a12c573f2 fix mirror on ice glitch (#126) (#183) 2023-03-06 01:34:28 +01:00
FitzRoyX
6bf39a0617 Fix dying as permabunny palette bug (#184)
* fix dying as permabunny palette bug (#126)

* fix dying as a permabunny palette bug (#126)
2023-03-06 01:31:59 +01:00
FitzRoyX
5e63ff7863 fix cape doesnt drain while grabbing or pulling (#126) (#182)
replaces the old bugfix with this new one that doesn't take the ability away
2023-03-06 01:17:53 +01:00
FitzRoyX
3388cedba9 fix secondary exploration glitch (#126) (#180) 2023-03-06 01:12:20 +01:00
FitzRoyX
9aa38e0a65 fix mirror near statue glitch (#126) (#178) 2023-03-06 01:11:29 +01:00
FitzRoyX
72b193d52b fix fairy dupe glitch (#126) (#177) 2023-03-06 01:10:19 +01:00
FitzRoyX
aefcb0828b fix modifier keys doing nothing as bindings (#217) (#229) 2023-03-06 01:08:48 +01:00
Snesrev
9b4d7febd2 Fix save menu lockout when dying after medallion cast (#126)
Co-authored-by: FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
2023-03-06 01:06:53 +01:00
Snesrev
e463564ffe Update readme (Fixes #210) 2023-03-06 00:55:20 +01:00
FitzRoyX
f17503ce2c Clarify readme (#198) 2023-03-06 00:52:41 +01:00
Snesrev
8d3028bd5f Improve encode_opus.py (Fixes #214)
Co-authored-by: Alan Jenkins <alan.james.jenkins@gmail.com>
2023-03-06 00:50:59 +01:00
DPS2004
4693920efc DimFlashes option (Fixes #221)
DimFlashes can be used to lower screen flashing

Co-authored-by: Snesrev <snesrev@protonmail.com>
2023-03-06 00:29:43 +01:00
Snesrev
5737c15614 Update gitignore 2023-03-05 23:53:43 +01:00
vanfanel
4f97999d66 Fix OpenGL ES support (Fixes #192)
Co-authored-by: Snesrev <snesrev@protonmail.com>
2023-03-05 23:53:43 +01:00
Jarrod Makin
70a08f116c Update README.md (#228)
Fix Fedora command
2023-03-05 23:12:11 +01:00
makolyte
31cba4c664 Update README.md (#191) 2023-03-05 23:09:53 +01:00
Stefan Sperling
d3ab969a0b skip definition of inline swap16() function in case a macro already exists (#175)
Fixes the build on OpenBSD.
2023-03-05 23:09:00 +01:00
xander-haj
afc7f9b313 Update README.md 2023-02-13 20:46:00 -06:00
xander-haj
c056291dd1 Update README.md 2023-02-13 20:38:39 -06:00
xander-haj
c487a04d8f Update README.md 2023-02-13 20:30:39 -06:00
xander-haj
91d771ecc4 add LR cycle limit config (#172)
when enabled, limits the the item cycle for L & R to 4 slots
2022-10-29 23:10:14 +02:00
xander-haj
c9c6843f7d Can now assign items to L and R (#171) 2022-10-28 02:23:39 +02:00
Snesrev
825f449e58 Don't assume we can compile sse on non-windows 2022-10-26 21:07:09 +02:00
hgdagon
e4febafd54 A few changes for MSYS2 (#164)
Compilation on Windows with MSYS2
add STBI_NO_THREAD_LOCALS definition
Simpler SDL handling
2022-10-25 21:40:20 +02:00
Snesrev
8bee71746f Change some numbers into joypad constants 2022-10-22 12:57:16 +02:00
xander-haj
87685c8b06 override armor palette (#163) 2022-10-21 02:52:15 +02:00
Snesrev
da4aac425f Gamepad buttons can now be remapped 2022-10-20 23:23:17 +02:00
FitzRoyX
27cc763c2e Update tcc and sdl to latest versions (#160) 2022-10-20 14:13:31 +02:00
Snesrev
6ad3eafc21 Bottom part wasn't black in extend_y mode. 2022-10-20 14:08:57 +02:00
Snesrev
c08fcb7d88 Update switch Makefile 2022-10-19 18:57:43 +02:00
Snesrev
c3f084da18 Silence more warnings 2022-10-19 18:57:30 +02:00
Snesrev
e72f93c47a Silence a bunch of warnings 2022-10-19 18:22:23 +02:00