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Fixed the uint to uint32_t to build on Windows.
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@@ -190,7 +190,7 @@ private:
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for (int y = 0; y < h; y++)
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{
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unsigned char *data = buffer_data + y*3*buffer.GetWidth();
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uint old_addr = addr;
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uint32_t old_addr = addr;
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addr += y_offset * offset;
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