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Author SHA1 Message Date
6ba6b63209 scripts/start-server.sh aktualisiert 2024-09-11 08:14:31 +02:00
c143836114 README.md aktualisiert 2024-09-10 17:32:59 +02:00
76c5e29af5 scripts/start.sh aktualisiert 2024-09-10 17:32:23 +02:00
8d4d75b406 scripts/start-server.sh aktualisiert 2024-09-10 17:30:35 +02:00
5a6b0b9311 modified: scripts/start.sh 2023-11-18 10:02:13 +01:00
738e5f0cfa Update scripts/start-server.sh 2023-06-13 22:10:32 +02:00
228bef416e „scripts/start.sh“ ändern 2022-10-25 11:09:10 +02:00
84556af4a3 „Dockerfile“ ändern 2022-05-06 10:52:46 +02:00
a5ff0d0068 „scripts/start.sh“ ändern 2022-04-18 14:07:10 +02:00
dd76f992ad „README.md“ ändern 2022-04-18 14:06:54 +02:00
6477fb5925 „scripts/start.sh“ ändern 2022-04-07 17:15:27 +02:00
df122374b5 „Dockerfile“ ändern 2021-12-14 10:50:41 +01:00
e70decb8cb „scripts/start-server.sh“ ändern 2021-12-14 10:43:47 +01:00
da903ca079 „README.md“ ändern 2021-12-14 10:41:26 +01:00
1fd8846788 „scripts/start-server.sh“ ändern 2021-10-26 23:09:23 +02:00
ac95e961aa „scripts/start-server.sh“ ändern 2021-10-26 22:47:38 +02:00
7322af60f4 „scripts/start.sh“ ändern 2021-10-26 22:41:24 +02:00
1a40c2a86e „scripts/start-server.sh“ ändern 2021-10-26 22:38:32 +02:00
374ae52715 „Dockerfile“ ändern 2021-10-26 22:10:05 +02:00
9c718c6d03 „scripts/start.sh“ ändern 2021-09-30 12:36:21 +02:00
1c7ea757ee „Dockerfile“ ändern 2021-09-29 21:59:34 +02:00
02142603fa „scripts/start.sh“ ändern 2020-07-20 12:55:06 +02:00
c462756343 „scripts/start.sh“ ändern 2020-04-11 14:05:59 +02:00
d67f46d5f4 „.drone.yml“ löschen 2020-03-08 20:52:03 +01:00
2a2ff0efa6 „.drone.yml“ hinzufügen
Some checks reported errors
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2020-03-05 20:31:30 +01:00
8eb4317b39 „scripts/start-server.sh“ ändern 2020-02-25 14:49:46 +01:00
4aa289f92f „scripts/start.sh“ hinzufügen 2020-02-25 14:49:33 +01:00
66df523708 „Dockerfile“ ändern 2020-02-25 14:18:30 +01:00
477d46c985 „Dockerfile“ ändern 2020-01-18 10:17:53 +01:00
336838900e „Dockerfile“ ändern 2019-12-26 08:45:00 +01:00
a080c77f61 „Dockerfile“ ändern 2019-12-26 08:37:40 +01:00
8944322d49 „Dockerfile“ ändern 2019-12-26 08:37:15 +01:00
ba464b9bd1 „Dockerfile“ ändern 2019-12-26 08:01:41 +01:00
4 changed files with 124 additions and 52 deletions

View File

@@ -1,9 +1,11 @@
FROM ubuntu FROM ich777/debian-baseimage
MAINTAINER ich777 LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update RUN apt-get update && \
RUN apt-get -y install lib32gcc1 wget apt-get -y install --no-install-recommends lib32gcc-s1 xdg-user-dirs && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata" ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd" ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
@@ -18,20 +20,18 @@ ENV UID=99
ENV GID=100 ENV GID=100
ENV USERNAME="" ENV USERNAME=""
ENV PASSWRD="" ENV PASSWRD=""
ENV USER="steam"
ENV DATA_PERM=770
RUN mkdir $DATA_DIR RUN mkdir $DATA_DIR && \
RUN mkdir $STEAMCMD_DIR mkdir $STEAMCMD_DIR && \
RUN mkdir $SERVER_DIR mkdir $SERVER_DIR && \
RUN useradd -d $DATA_DIR -s /bin/bash --uid $UID --gid $GID steam useradd -d $SERVER_DIR -s /bin/bash $USER && \
RUN chown -R steam $DATA_DIR chown -R $USER $DATA_DIR && \
ulimit -n 2048
RUN ulimit -n 2048
ADD /scripts/ /opt/scripts/ ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/ RUN chmod -R 770 /opt/scripts/
RUN chown -R steam /opt/scripts
USER steam
#Server Start #Server Start
ENTRYPOINT ["/opt/scripts/start-server.sh"] ENTRYPOINT ["/opt/scripts/start.sh"]

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@@ -1,45 +1,36 @@
# SteamCMD in Docker optimized for Unraid # SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install Counter-Strike: Source and run it. Update Notice: Simply restart the container if a newer version of the game is available. This Docker will download and install SteamCMD. It will also install Satisfactory and run it.
**Update Notice:** Simply restart the container if a newer version of the game is available.
## Env params ## Env params
| Name | Value | Example | | Name | Value | Example |
| --- | --- | --- | | --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd | | STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles | | SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | SteamID for server | 232330 | | GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '1690800 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 1690800 |
| GAME_NAME | SRCDS gamename | cstrike | | GAME_PARAMS | Values to start the server | -log -unattended -multihome=0.0.0.0 |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
| UID | User Identifier | 99 | | UID | User Identifier | 99 |
| GID | Group Identifier | 100 | | GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 | | VALIDATE | Validates the game data | false |
| VALIDATE | Validates the game data | true |
| USERNAME | Leave blank for anonymous login | blank | | USERNAME | Leave blank for anonymous login | blank |
| PASSWRD | Leave blank for anonymous login | blank | | PASSWRD | Leave blank for anonymous login | blank |
***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
> And for GAME_NAME there is no list, so a quick search should give you the result
## Run example ## Run example
``` ```
docker run --name CSSource -d \ docker run --name Satisfactory -d \
-p 27015:27015 -p 27015:27015/udp \ -p -p 7777:7777 7777:7777/udp \
--env 'GAME_ID=232330' \ --env 'GAME_ID=1690800' \
--env 'GAME_NAME=cstrike' \ --env 'GAME_PARAMS=-log -unattended -multihome=0.0.0.0' \
--env 'GAME_PORT=27015' \
--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
--env 'UID=99' \ --env 'UID=99' \
--env 'GID=100' \ --env 'GID=100' \
--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \ --volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \ --volume /path/to/satisfactory:/serverdata/serverfiles \
ich777/steamcmd:latest ich777/steamcmd:satisfactory
``` ```
>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it! This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
This Docker is forked from mattieserver, thank you for this wonderfull Docker. This Docker is forked from mattieserver, thank you for this wonderfull Docker.
### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/

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@@ -1,7 +1,4 @@
#!/bin/bash #!/bin/bash
echo "---Setting umask to ${UMASK}---"
umask ${UMASK}
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!" echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
@@ -25,14 +22,14 @@ if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---" echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \ ${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+force_install_dir ${SERVER_DIR} \ +force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \ +app_update ${GAME_ID} validate \
+quit +quit
else else
${STEAMCMD_DIR}/steamcmd.sh \ ${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+force_install_dir ${SERVER_DIR} \ +force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \ +app_update ${GAME_ID} \
+quit +quit
fi fi
@@ -40,26 +37,62 @@ else
if [ "${VALIDATE}" == "true" ]; then if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---" echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \ ${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+force_install_dir ${SERVER_DIR} \ +force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \ +app_update ${GAME_ID} validate \
+quit +quit
else else
${STEAMCMD_DIR}/steamcmd.sh \ ${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+force_install_dir ${SERVER_DIR} \ +force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \ +app_update ${GAME_ID} \
+quit +quit
fi fi
fi fi
echo "---Prepare Server---" echo "---Prepare Server---"
chmod -R 777 ${DATA_DIR} #if [ ! -f ${SERVER_DIR}/Engine/Binaries/Linux/libsteam_api.so ]; then
# echo "---Librarys not found, downloading---"
# cd ${SERVER_DIR}/Engine/Binaries/Linux
# if wget -q -nc --show-progress --progress=bar:force:noscroll https://github.com/ich777/runtimes/raw/master/arkse/lib.tar.gz ; then
# echo "---Download complete, extracting---"
# tar -xvf ${SERVER_DIR}/Engine/Binaries/Linux/lib.tar.gz
# rm ${SERVER_DIR}/Engine/Binaries/Linux/lib.tar.gz
# else
# echo "---Something went wrong, can't download Librarys, putting server in sleep mode---"
# sleep infinity
# fi
#fi
#Fix for version 1.0
if [ ! -d ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer ]; then
mkdir -p ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer
fi
if [ ! -f ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini ]; then
touch ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini
fi
if ! grep -Pzoq '\[HTTPServer\.Listeners\]\nDefaultBindAddress=any' ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini ; then
echo -e "\n[HTTPServer.Listeners]\nDefaultBindAddress=any" >> ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini
fi
if [ ! -d ${SERVER_DIR}/.steam/sdk64 ]; then
mkdir -p ${SERVER_DIR}/.steam/sdk64
fi
if [ ! -f ${SERVER_DIR}/.steam/sdk64/steamclient.so ]; then
cp ${STEAMCMD_DIR}/linux64/steamclient.so ${SERVER_DIR}/.steam/sdk64/steamclient.so
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---" echo "---Server ready---"
echo "---Sleep zZz...---"
sleep infinity
echo "---Start Server---" echo "---Start Server---"
cd ${SERVER_DIR} cd ${SERVER_DIR}/Engine/Binaries/Linux
${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT} if [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UE4Server-Linux-Shipping ]; then
./UE4Server-Linux-Shipping FactoryGame $GAME_PARAMS
elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UnrealServer-Linux-Shipping ]; then
./UnrealServer-Linux-Shipping FactoryGame $GAME_PARAMS
elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/FactoryServer-Linux-Shipping ]; then
./FactoryServer-Linux-Shipping FactoryGame $GAME_PARAMS
else
echo "--ERROR: Couldn't find a game executable, something went probably wrong with the download!---"
sleep infinity
fi

48
scripts/start.sh Normal file
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@@ -0,0 +1,48 @@
#!/bin/bash
echo "---Ensuring UID: ${UID} matches user---"
usermod -u ${UID} ${USER}
echo "---Ensuring GID: ${GID} matches user---"
groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
usermod -g ${GID} ${USER}
echo "---Setting umask to ${UMASK}---"
umask ${UMASK}
echo "---Checking for optional scripts---"
cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
if [ -f /opt/scripts/start-user.sh ]; then
echo "---Found optional script, executing---"
chmod -f +x /opt/scripts/start-user.sh ||:
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
else
echo "---No optional script found, continuing---"
fi
echo "---Taking ownership of data...---"
chown -R root:${GID} /opt/scripts
chmod -R 750 /opt/scripts
chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
if [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UE4Server-Linux-Shipping ]; then
KILLPID=$(pidof UE4Server-Linux-Shipping)
elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UnrealServer-Linux-Shipping ]; then
KILLPID=$(pidof UnrealServer-Linux-Shipping)
elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/FactoryServer-Linux-Shipping ]; then
KILLPID=$(pidof FactoryServer-Linux-Shipping)
fi
kill -SIGINT $KILLPID
tail --pid=$KILLPID -f 2>/dev/null
exit 143;
}
trap 'kill ${!}; term_handler' SIGTERM
su ${USER} -c "/opt/scripts/start-server.sh" &
killpid="$!"
while true
do
wait $killpid
exit 0;
done