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eco
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satisfacto
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c462756343 |
@@ -1,9 +1,10 @@
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FROM ich777/debian-baseimage
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LABEL maintainer="admin@minenet.at"
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LABEL org.opencontainers.image.authors="admin@minenet.at"
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LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
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RUN apt-get update && \
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apt-get -y install --no-install-recommends lib32gcc1 && \
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apt-get -y install --no-install-recommends lib32gcc-s1 xdg-user-dirs && \
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rm -rf /var/lib/apt/lists/*
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ENV DATA_DIR="/serverdata"
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@@ -25,7 +26,7 @@ ENV DATA_PERM=770
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RUN mkdir $DATA_DIR && \
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mkdir $STEAMCMD_DIR && \
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mkdir $SERVER_DIR && \
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useradd -d $DATA_DIR -s /bin/bash $USER && \
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useradd -d $SERVER_DIR -s /bin/bash $USER && \
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chown -R $USER $DATA_DIR && \
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ulimit -n 2048
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39
README.md
39
README.md
@@ -1,45 +1,36 @@
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# SteamCMD in Docker optimized for Unraid
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This Docker will download and install SteamCMD. It will also install Counter-Strike: Source and run it. Update Notice: Simply restart the container if a newer version of the game is available.
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This Docker will download and install SteamCMD. It will also install Satisfactory and run it.
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**Update Notice:** Simply restart the container if a newer version of the game is available.
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## Env params
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| Name | Value | Example |
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| --- | --- | --- |
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| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
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| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
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| GAME_ID | SteamID for server | 232330 |
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| GAME_NAME | SRCDS gamename | cstrike |
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| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
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| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '1690800 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 1690800 |
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| GAME_PARAMS | Values to start the server | -log -unattended -multihome=0.0.0.0 |
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| UID | User Identifier | 99 |
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| GID | Group Identifier | 100 |
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| GAME_PORT | Port the server will be running on | 27015 |
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| VALIDATE | Validates the game data | true |
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| VALIDATE | Validates the game data | false |
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| USERNAME | Leave blank for anonymous login | blank |
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| PASSWRD | Leave blank for anonymous login | blank |
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***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
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>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
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> And for GAME_NAME there is no list, so a quick search should give you the result
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## Run example
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```
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docker run --name CSSource -d \
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-p 27015:27015 -p 27015:27015/udp \
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--env 'GAME_ID=232330' \
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--env 'GAME_NAME=cstrike' \
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--env 'GAME_PORT=27015' \
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--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
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docker run --name Satisfactory -d \
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-p -p 7777:7777 7777:7777/udp \
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--env 'GAME_ID=1690800' \
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--env 'GAME_PARAMS=-log -unattended -multihome=0.0.0.0' \
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--env 'UID=99' \
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--env 'GID=100' \
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--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \
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--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \
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ich777/steamcmd:latest
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--volume /path/to/steamcmd:/serverdata/steamcmd \
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--volume /path/to/satisfactory:/serverdata/serverfiles \
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ich777/steamcmd:satisfactory
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```
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>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
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This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
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This Docker is forked from mattieserver, thank you for this wonderfull Docker.
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### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/
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@@ -22,14 +22,14 @@ if [ "${USERNAME}" == "" ]; then
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+login anonymous \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login anonymous \
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+force_install_dir ${SERVER_DIR} \
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+login anonymous \
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+app_update ${GAME_ID} \
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+quit
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fi
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@@ -37,26 +37,62 @@ else
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if [ "${VALIDATE}" == "true" ]; then
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echo "---Validating installation---"
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${STEAMCMD_DIR}/steamcmd.sh \
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+login ${USERNAME} ${PASSWRD} \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} validate \
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+quit
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else
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${STEAMCMD_DIR}/steamcmd.sh \
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+login ${USERNAME} ${PASSWRD} \
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+force_install_dir ${SERVER_DIR} \
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+login ${USERNAME} ${PASSWRD} \
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+app_update ${GAME_ID} \
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+quit
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fi
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fi
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echo "---Prepare Server---"
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#if [ ! -f ${SERVER_DIR}/Engine/Binaries/Linux/libsteam_api.so ]; then
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# echo "---Librarys not found, downloading---"
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# cd ${SERVER_DIR}/Engine/Binaries/Linux
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# if wget -q -nc --show-progress --progress=bar:force:noscroll https://github.com/ich777/runtimes/raw/master/arkse/lib.tar.gz ; then
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# echo "---Download complete, extracting---"
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# tar -xvf ${SERVER_DIR}/Engine/Binaries/Linux/lib.tar.gz
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# rm ${SERVER_DIR}/Engine/Binaries/Linux/lib.tar.gz
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# else
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# echo "---Something went wrong, can't download Librarys, putting server in sleep mode---"
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# sleep infinity
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# fi
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#fi
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#Fix for version 1.0
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if [ ! -d ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer ]; then
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mkdir -p ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer
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fi
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if [ ! -f ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini ]; then
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touch ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini
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fi
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if ! grep -Pzoq '\[HTTPServer\.Listeners\]\nDefaultBindAddress=any' ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini ; then
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echo -e "\n[HTTPServer.Listeners]\nDefaultBindAddress=any" >> ${SERVER_DIR}/FactoryGame/Saved/Config/LinuxServer/Engine.ini
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fi
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if [ ! -d ${SERVER_DIR}/.steam/sdk64 ]; then
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mkdir -p ${SERVER_DIR}/.steam/sdk64
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fi
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if [ ! -f ${SERVER_DIR}/.steam/sdk64/steamclient.so ]; then
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cp ${STEAMCMD_DIR}/linux64/steamclient.so ${SERVER_DIR}/.steam/sdk64/steamclient.so
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fi
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chmod -R ${DATA_PERM} ${DATA_DIR}
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echo "---Server ready---"
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echo "---Sleep zZz...---"
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sleep infinity
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echo "---Start Server---"
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cd ${SERVER_DIR}
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${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}
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cd ${SERVER_DIR}/Engine/Binaries/Linux
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if [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UE4Server-Linux-Shipping ]; then
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./UE4Server-Linux-Shipping FactoryGame $GAME_PARAMS
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elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UnrealServer-Linux-Shipping ]; then
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./UnrealServer-Linux-Shipping FactoryGame $GAME_PARAMS
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elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/FactoryServer-Linux-Shipping ]; then
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./FactoryServer-Linux-Shipping FactoryGame $GAME_PARAMS
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else
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echo "--ERROR: Couldn't find a game executable, something went probably wrong with the download!---"
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sleep infinity
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fi
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@@ -1,20 +1,48 @@
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#!/bin/bash
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echo "---Checking if UID: ${UID} matches user---"
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echo "---Ensuring UID: ${UID} matches user---"
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usermod -u ${UID} ${USER}
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echo "---Checking if GID: ${GID} matches user---"
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echo "---Ensuring GID: ${GID} matches user---"
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groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
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usermod -g ${GID} ${USER}
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echo "---Setting umask to ${UMASK}---"
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umask ${UMASK}
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echo "---Checking for optional scripts---"
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if [ -f /opt/scripts/user.sh ]; then
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echo "---Found optional script, executing---"
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chmod +x /opt/scripts/user.sh
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/opt/scripts/user.sh
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cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
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cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
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if [ -f /opt/scripts/start-user.sh ]; then
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echo "---Found optional script, executing---"
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chmod -f +x /opt/scripts/start-user.sh ||:
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/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
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else
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echo "---No optional script found, continuing---"
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echo "---No optional script found, continuing---"
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fi
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echo "---Taking ownership of data...---"
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chown -R root:${GID} /opt/scripts
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chmod -R 750 /opt/scripts
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chown -R ${UID}:${GID} ${DATA_DIR}
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echo "---Starting...---"
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chown -R ${UID}:${GID} /opt/scripts
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su ${USER} -c "/opt/scripts/start-server.sh"
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term_handler() {
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if [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UE4Server-Linux-Shipping ]; then
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KILLPID=$(pidof UE4Server-Linux-Shipping)
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elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/UnrealServer-Linux-Shipping ]; then
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KILLPID=$(pidof UnrealServer-Linux-Shipping)
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elif [ -f ${SERVER_DIR}/Engine/Binaries/Linux/FactoryServer-Linux-Shipping ]; then
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KILLPID=$(pidof FactoryServer-Linux-Shipping)
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fi
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kill -SIGINT $KILLPID
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tail --pid=$KILLPID -f 2>/dev/null
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exit 143;
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}
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trap 'kill ${!}; term_handler' SIGTERM
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su ${USER} -c "/opt/scripts/start-server.sh" &
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killpid="$!"
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while true
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do
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wait $killpid
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exit 0;
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done
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