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beta ... hl2dm

Author SHA1 Message Date
e18b56f579 Update Dockerfile 2023-06-14 13:31:21 +02:00
df345f8a2f „scripts/start.sh“ ändern 2022-10-25 11:05:06 +02:00
366eac7bf4 „Dockerfile“ ändern 2022-05-06 10:32:23 +02:00
33aaa89106 „README.md“ ändern 2022-04-18 11:51:09 +02:00
19cd25fa69 „scripts/start-server.sh“ ändern 2022-04-18 11:49:07 +02:00
e339b81919 „scripts/start.sh“ ändern 2022-04-18 11:48:45 +02:00
7a504f5f38 „scripts/start.sh“ ändern 2020-04-28 17:03:40 +02:00
97c024d03b „.drone.yml“ löschen 2020-03-08 20:59:27 +01:00
04f35a7d5e „.drone.yml“ hinzufügen
Some checks reported errors
continuous-integration/drone/push Build was killed
2020-03-05 20:26:56 +01:00
7f873e6d83 „scripts/start-server.sh“ ändern 2020-02-25 14:44:05 +01:00
e29cbbd012 „scripts/start.sh“ hinzufügen 2020-02-25 14:43:52 +01:00
7602834830 „Dockerfile“ ändern 2020-02-25 14:25:12 +01:00
e814ca7a6f „scripts/start-server.sh“ ändern 2020-01-18 13:35:19 +01:00
09be843bca „Dockerfile“ ändern 2020-01-18 13:33:22 +01:00
0b42e03903 „Dockerfile“ ändern 2019-11-11 11:33:11 +01:00
0101cde148 „scripts/start-server.sh“ ändern 2019-11-11 11:21:35 +01:00
20c9ac70f0 „Dockerfile“ ändern 2019-05-21 15:56:03 +02:00
bb6063d73b „config/server.cfg“ ändern 2019-05-21 14:54:19 +02:00
6e239b14e9 „scripts/start-server.sh“ ändern 2019-05-21 14:29:28 +02:00
706a31984a „config/server.cfg“ hinzufügen 2019-05-21 14:25:48 +02:00
a9333a0352 „scripts/start-server.sh“ ändern 2019-05-21 11:57:20 +02:00
f3b120f82d „scripts/start-server.sh“ ändern 2019-05-20 22:58:31 +02:00
b380bc7f24 Update start-server.sh 2019-04-29 17:32:41 +02:00
c463e82651 Update start-server.sh 2019-04-29 13:20:07 +02:00
1c1fbc6826 Update Dockerfile 2019-04-29 12:54:18 +02:00
36be851863 Update start-server.sh 2019-04-29 12:23:48 +02:00
1cb61cf7ec Update Dockerfile 2019-04-29 12:23:07 +02:00
adc4ac4616 Update start-server.sh 2019-04-24 13:01:42 +02:00
c96b1c14b8 Update start-server.sh 2019-04-24 12:15:54 +02:00
5 changed files with 179 additions and 54 deletions

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@@ -1,9 +1,11 @@
FROM ubuntu
FROM ich777/debian-baseimage:bullseye_amd64
MAINTAINER ich777
LABEL org.opencontainers.image.authors="admin@minenet.at"
LABEL org.opencontainers.image.source="https://github.com/ich777/docker-steamcmd-server"
RUN apt-get update
RUN apt-get -y install lib32gcc1 libc6-i386 wget language-pack-en lib32stdc++6
RUN apt-get update && \
apt-get -y install --no-install-recommends libc6-i386 lib32stdc++6 && \
rm -rf /var/lib/apt/lists/*
ENV DATA_DIR="/serverdata"
ENV STEAMCMD_DIR="${DATA_DIR}/steamcmd"
@@ -13,24 +15,23 @@ ENV GAME_NAME="template"
ENV GAME_PARAMS="template"
ENV GAME_PORT=27015
ENV VALIDATE=""
ENV UMASK=000
ENV UID=99
ENV GID=100
ENV USERNAME=""
ENV PASSWRD=""
ENV USER="steam"
ENV DATA_PERM=770
RUN mkdir $DATA_DIR
RUN mkdir $STEAMCMD_DIR
RUN mkdir $SERVER_DIR
RUN useradd -d $DATA_DIR -s /bin/bash --uid $UID --gid $GID steam
RUN chown -R steam $DATA_DIR
RUN ulimit -n 2048
RUN mkdir $DATA_DIR && \
mkdir $STEAMCMD_DIR && \
mkdir $SERVER_DIR && \
useradd -d $DATA_DIR -s /bin/bash $USER && \
chown -R $USER $DATA_DIR && \
ulimit -n 2048
ADD /scripts/ /opt/scripts/
RUN chmod -R 770 /opt/scripts/
RUN chown -R steam /opt/scripts
USER steam
#Server Start
ENTRYPOINT ["/opt/scripts/start-server.sh"]
ENTRYPOINT ["/opt/scripts/start.sh"]

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@@ -1,45 +1,42 @@
# SteamCMD in Docker optimized for Unraid
This Docker will download and install SteamCMD. It will also install Counter-Strike: Source and run it. Update Notice: Simply restart the container if a newer version of the game is available.
This Docker will download and install SteamCMD. It will also install HalfLife2 DeathMatch and run it.
**PASSWORD:** The initial password is 'Docker', if you want to change or delete the password edit the file 'server.cfg'.
**Update Notice:** Simply restart the container if a newer version of the game is available.
## Env params
| Name | Value | Example |
| --- | --- | --- |
| STEAMCMD_DIR | Folder for SteamCMD | /serverdata/steamcmd |
| SERVER_DIR | Folder for gamefile | /serverdata/serverfiles |
| GAME_ID | SteamID for server | 232330 |
| GAME_NAME | SRCDS gamename | cstrike |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 32 +map de_dust2 |
| GAME_ID | The GAME_ID that the container downloads at startup. If you want to install a static or beta version of the game change the value to: '232370 -beta YOURBRANCH' (without quotes, replace YOURBRANCH with the branch or version you want to install). | 232370 |
| GAME_NAME | SRCDS gamename | hl2mp |
| GAME_PARAMS | Values to start the server | -secure +maxplayers 16 +map dm_overwatch |
| UID | User Identifier | 99 |
| GID | Group Identifier | 100 |
| GAME_PORT | Port the server will be running on | 27015 |
| VALIDATE | Validates the game data | true |
| VALIDATE | Validates the game data | blank |
| USERNAME | Leave blank for anonymous login | blank |
| PASSWRD | Leave blank for anonymous login | blank |
***ATTENTION: You have to disable Steam Guard for games that require authentication, Steam recommends to create a seperate account for dedicated servers***
>**NOTE** GAME_ID values can be found [here](https://developer.valvesoftware.com/wiki/Dedicated_Servers_List)
> And for GAME_NAME there is no list, so a quick search should give you the result
## Run example
```
docker run --name CSSource -d \
docker run --name HalfLife2DeathMatch -d \
-p 27015:27015 -p 27015:27015/udp \
--env 'GAME_ID=232330' \
--env 'GAME_NAME=cstrike' \
--env 'GAME_ID=232370' \
--env 'GAME_NAME=hl2mp' \
--env 'GAME_PORT=27015' \
--env 'GAME_PARAMS=-secure +maxplayers 32 +map de_dust2' \
--env 'GAME_PARAMS=-secure +maxplayers 16 +map dm_overwatch' \
--env 'UID=99' \
--env 'GID=100' \
--volume /mnt/user/appdata/steamcmd:/serverdata/steamcmd \
--volume /mnt/user/appdata/cstrikesource:/serverdata/serverfiles \
ich777/steamcmd:latest
--volume /path/to/steamcmd:/serverdata/steamcmd \
--volume /path/to/hl2dm:/serverdata/serverfiles \
ich777/steamcmd:hl2dm
```
>**NOTE** port 26900 is the port for vac, in case of multiple servers make sure these are not the same
This Docker was mainly edited for better use with Unraid, if you don't use Unraid you should definitely try it!
This Docker is forked from mattieserver, thank you for this wonderfull Docker.
### Support Thread: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/

71
config/server.cfg Normal file
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@@ -0,0 +1,71 @@
// Server name [Default: Half-Life 2 Deathmatch]
hostname "DockerServer"
// Server password for players to join [Default: Empty]
sv_password "Docker"
// RCON passsword
rcon_password "rconDocker"
// Frags limit before ending the match (0 = No limit) [Default: 0]
mp_fraglimit 50
// Time limit before ending the match (0 = No limit) [Default: 0]
mp_timelimit 30
// Team deathmatch mode [Default: 0]
mp_teamplay 0
// Allow friendly fire [Default: 0]
mp_friendlyfire 1
// Automatically respawn a player after death [Default: 0]
mp_forcerespawn 1
// Enable player footstep sounds [Default: 1]
mp_footsteps 1
// Enable flashlight [Default: 0]
mp_flashlight 1
// Allow spectators [Default: 1]
mp_allowspectators 1
// Amount of damage inflicted from a fall [Default: 0]
mp_falldamage 10
// Weapons respawn time [Default: 20]
sv_hl2mp_weapon_respawn_time 10
// Items (health, energy, ammo, props...) respawn time [Default: 30]
sv_hl2mp_item_respawn_time 15
// Enable voice on server [Default: 1]
sv_voiceenable 0
// Talk to everyone (1) or only to your team (0)? [Default: 0]
sv_alltalk 1
// Allow players to upload sprays [Default: 1]
sv_allowupload 1
// Allow sprays, custom maps and other extra content to be downloaded [Default: 1]
sv_allowdownload 1
// Max bandwidth rate allowed on server (0 = No limit) [Default: 0]
sv_maxrate 0
// Minimum bandwidth rate allowed on server, (0 = No limit) [Default: 3500]
sv_minrate 3500
// Maximum updates per second that the server allows [Default: 66]
sv_maxupdaterate 300
// Minimum updates per second that the server allows [Default: 10]
sv_minupdaterate 10
// After how many seconds without a message should the client be disconnected? (0 = Disabled) [Default: 65]
sv_timeout 65
// LAN mode (only class C addresses allowed) [Default: 0]
sv_lan 0

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@@ -13,48 +13,63 @@ if [ "${USERNAME}" == "" ]; then
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login $USERNAME $PASSWRD \
+login ${USERNAME} ${PASSWRD} \
+quit
fi
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID validate \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID \
+app_update ${GAME_ID} \
+quit
fi
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+login $USERNAME $PASSWRD \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID validate \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login $USERNAME $PASSWRD \
+force_install_dir $SERVER_DIR \
+app_update $GAME_ID \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
fi
echo "---Prepare Server---"
mkdir ${DATA_DIR}/.steam/sdk32
cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
chmod -R 770 ${DATA_DIR}
if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
mkdir ${DATA_DIR}/.steam/sdk32
cp -R ${SERVER_DIR}/bin/* ${DATA_DIR}/.steam/sdk32/
fi
if [ ! -f ${SERVER_DIR}/hl2mp/cfg/server.cfg ]; then
echo "---No 'server.cfg' found, downloading...---"
cd ${SERVER_DIR}/hl2mp/cfg
if wget -q -nc --show-progress --progress=bar:force:noscroll https://raw.githubusercontent.com/ich777/docker-steamcmd-server/hl2dm/config/server.cfg ; then
echo "---Successfully downloaded 'server.cfg'---"
else
echo "---Something went wrong, can't download 'server.cfg', putting server in sleep mode---"
sleep infinity
fi
else
echo "---server.cfg found..."
fi
echo "---Please wait---"
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Start Server---"
${SERVER_DIR}/srcds_run -game $GAME_NAME $GAME_PARAMS -console +port $GAME_PORT
${SERVER_DIR}/srcds_run -game ${GAME_NAME} ${GAME_PARAMS} -console +port ${GAME_PORT}

41
scripts/start.sh Normal file
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@@ -0,0 +1,41 @@
#!/bin/bash
echo "---Ensuring UID: ${UID} matches user---"
usermod -u ${UID} ${USER}
echo "---Ensuring GID: ${GID} matches user---"
groupmod -g ${GID} ${USER} > /dev/null 2>&1 ||:
usermod -g ${GID} ${USER}
echo "---Setting umask to ${UMASK}---"
umask ${UMASK}
echo "---Checking for optional scripts---"
cp -f /opt/custom/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
cp -f /opt/scripts/user.sh /opt/scripts/start-user.sh > /dev/null 2>&1 ||:
if [ -f /opt/scripts/start-user.sh ]; then
echo "---Found optional script, executing---"
chmod -f +x /opt/scripts/start-user.sh ||:
/opt/scripts/start-user.sh || echo "---Optional Script has thrown an Error---"
else
echo "---No optional script found, continuing---"
fi
echo "---Taking ownership of data...---"
chown -R root:${GID} /opt/scripts
chmod -R 750 /opt/scripts
chown -R ${UID}:${GID} ${DATA_DIR}
echo "---Starting...---"
term_handler() {
kill -SIGTERM "$killpid"
wait "$killpid" -f 2>/dev/null
exit 143;
}
trap 'kill ${!}; term_handler' SIGTERM
su ${USER} -c "/opt/scripts/start-server.sh" &
killpid="$!"
while true
do
wait $killpid
exit 0;
done