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Jail cell
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@@ -1431,6 +1431,26 @@
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"Health": 0,
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"Flags": ["OnWall"]
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},
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{
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"Name": "jail_cell",
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"Pic": {
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"Type": "Normal",
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"Pic": "jail_cell"
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},
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"Offset": [-6, -10],
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"Health": 0,
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"Flags": ["Inside", "OnWall"]
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},
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{
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"Name": "jail_cell_skeleton",
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"Pic": {
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"Type": "Normal",
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"Pic": "jail_cell_skeleton"
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},
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"Offset": [-6, -10],
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"Health": 0,
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"Flags": ["Inside", "OnWall"]
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},
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{
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"Name": "bone_blood",
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"Pic": {
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BIN
graphics/jail_cell.png
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BIN
graphics/jail_cell.png
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4
graphics/jail_cell.txt
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4
graphics/jail_cell.txt
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@@ -0,0 +1,4 @@
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Adapted from Tiny 16: Basic
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By Lanea Zimmerman
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https://opengameart.org/content/tiny-16-basic
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http://opengameart.org/content/oga-by-30-faq
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BIN
graphics/jail_cell_skeleton.png
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BIN
graphics/jail_cell_skeleton.png
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After Width: | Height: | Size: 2.9 KiB |
4
graphics/jail_cell_skeleton.txt
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4
graphics/jail_cell_skeleton.txt
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@@ -0,0 +1,4 @@
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Adapted from Tiny 16: Basic
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By Lanea Zimmerman
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https://opengameart.org/content/tiny-16-basic
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http://opengameart.org/content/oga-by-30-faq
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@@ -337,6 +337,7 @@ static void LoadTile(
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static int LoadWall(const uint16_t ch, const struct vec2i v)
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{
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UNUSED(ch);
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UNUSED(v);
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const CWWall wall = CWChToWall(ch);
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return 1 + (int)wall;
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/*switch (wall)
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