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https://github.com/cxong/cdogs-sdl.git
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Glass break sound for molotovs
Fix typo in campaign Update tooltip for immunity flag
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@@ -185,14 +185,14 @@
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"GravityFactor": 1,
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"DestroyOnDrop": true,
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"DropGuns": [
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"fire_explosion"
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"molotov_explosion"
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]
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},
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"OutOfRangeGuns": [
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"fire_explosion"
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"molotov_explosion"
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],
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"HitGuns": [
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"fire_explosion"
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"molotov_explosion"
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]
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},
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{
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@@ -372,6 +372,16 @@
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"ElevationLow": 22,
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"ElevationHigh": 30
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},
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{
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"Pic": "",
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"Name": "molotov_explosion",
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"Bullet": "molotov_flame",
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"Sound": "glass_break",
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"Recoil": 6.28,
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"SpreadCount": 16,
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"ElevationLow": 22,
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"ElevationHigh": 30
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},
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{
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"Pic": "",
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"Name": "gas_poison_explosion",
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@@ -36,7 +36,7 @@
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"Flags": 0
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},
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{
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"Description": "Kill misterious attackers",
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"Description": "Kill mysterious attackers",
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"Type": "Kill",
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"Index": 0,
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"Count": 4,
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BIN
sounds/glass_break.ogg
Normal file
BIN
sounds/glass_break.ogg
Normal file
Binary file not shown.
3
sounds/glass_break.txt
Normal file
3
sounds/glass_break.txt
Normal file
@@ -0,0 +1,3 @@
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Derived from Breaking Bottle by spookymodem
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https://opengameart.org/content/breaking-bottle
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http://creativecommons.org/licenses/by/3.0/
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@@ -598,7 +598,7 @@ static bool Draw(SDL_Window *win, struct nk_context *ctx, void *data)
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nk_layout_row_dynamic(ctx, ROW_HEIGHT, 2);
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DrawFlag(ctx, ec, "Asbestos", FLAGS_ASBESTOS, "Immune to fire");
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DrawFlag(ctx, ec, "Immunity", FLAGS_IMMUNITY, "Immune to poison");
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DrawFlag(ctx, ec, "Immunity", FLAGS_IMMUNITY, "Immune to poison and petrify");
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DrawFlag(ctx, ec, "See-through", FLAGS_SEETHROUGH, NULL);
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DrawFlag(ctx, ec, "Invulnerable", FLAGS_INVULNERABLE, NULL);
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DrawFlag(
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