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Fix not being able to continue to next level
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@@ -634,7 +634,7 @@ static GameLoopResult MissionSummaryUpdate(GameLoopData *data, LoopRunner *l)
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{
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LoopRunnerChange(l, ScreenVictory(&gCampaign));
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}
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else if (!mData->completed)
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else
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{
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// Check if we want to return to menu or replay mission
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gCampaign.IsQuit = mData->ms.current->u.returnCode == 1;
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