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Fix fireball graphic
Fix continue menu item
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -128,7 +128,7 @@
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"Name": "fireball",
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"Pic": {
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"Type": "Animated",
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"Sprites": "fireball",
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"Sprites": "fireball_small",
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"TicksPerFrame": 4
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},
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"Speed": 350,
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@@ -45,7 +45,7 @@
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"Name": "fireball",
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"Pic": {
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"Type": "Animated",
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"Sprites": "fireball",
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"Sprites": "fireball_small",
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"TicksPerFrame": 4
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},
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"Speed": 350,
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@@ -318,7 +318,7 @@ static menu_t *MenuCreateStart(
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MenuAddSubmenu(menu, MenuCreateSeparator(""));
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MenuAddSubmenu(menu, MenuCreateBack("Back"));
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if (!CampaignSaveIsValid(cs))
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if (!CampaignSaveIsValid(cs) || cs->NextMission >= (int)gCampaign.Setting.Missions.size)
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{
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MenuDisableSubmenu(menu, menuContinueIndex);
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}
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@@ -117,7 +117,10 @@ static void MenuCreateStart(
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}
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MenuCreateLevelSelect(levelSelect, &gCampaign, *missionIndex);
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CA_FOREACH_END()
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MenuCreateLevelSelect(levelSelect, &gCampaign, save->NextMission);
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if (save->NextMission < (int)gCampaign.Setting.Missions.size)
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{
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MenuCreateLevelSelect(levelSelect, &gCampaign, save->NextMission);
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}
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}
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levelSelect->isDisabled = save == NULL || save->MissionsCompleted.size == 0;
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MenuAddSubmenu(ms->root, levelSelect);
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