Fix fireball graphic

Fix continue menu item
This commit is contained in:
Cong
2021-06-11 15:47:44 +10:00
parent 373ae4546d
commit d8d13c8ce9
5 changed files with 7 additions and 4 deletions

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Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 1.5 KiB

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@@ -128,7 +128,7 @@
"Name": "fireball",
"Pic": {
"Type": "Animated",
"Sprites": "fireball",
"Sprites": "fireball_small",
"TicksPerFrame": 4
},
"Speed": 350,

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@@ -45,7 +45,7 @@
"Name": "fireball",
"Pic": {
"Type": "Animated",
"Sprites": "fireball",
"Sprites": "fireball_small",
"TicksPerFrame": 4
},
"Speed": 350,

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@@ -318,7 +318,7 @@ static menu_t *MenuCreateStart(
MenuAddSubmenu(menu, MenuCreateSeparator(""));
MenuAddSubmenu(menu, MenuCreateBack("Back"));
if (!CampaignSaveIsValid(cs))
if (!CampaignSaveIsValid(cs) || cs->NextMission >= (int)gCampaign.Setting.Missions.size)
{
MenuDisableSubmenu(menu, menuContinueIndex);
}

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@@ -117,7 +117,10 @@ static void MenuCreateStart(
}
MenuCreateLevelSelect(levelSelect, &gCampaign, *missionIndex);
CA_FOREACH_END()
MenuCreateLevelSelect(levelSelect, &gCampaign, save->NextMission);
if (save->NextMission < (int)gCampaign.Setting.Missions.size)
{
MenuCreateLevelSelect(levelSelect, &gCampaign, save->NextMission);
}
}
levelSelect->isDisabled = save == NULL || save->MissionsCompleted.size == 0;
MenuAddSubmenu(ms->root, levelSelect);