Long hair, wood wall, some N3D walls #712
@@ -537,7 +537,7 @@
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{
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"Class": "Lady",
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"PlayerTemplateName": "Naamah",
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"HairType": "ponytail",
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"HairType": "long",
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"Skin": "ffb26aff",
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"Arms": "ff412aff",
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"Body": "ff352aff",
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Before Width: | Height: | Size: 11 KiB |
BIN
data/.wolf3d/N3Ddata.cdogscpn/graphics/wood_slime.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
data/.wolf3d/N3Ddata.cdogscpn/graphics/yellow_flag.png
Normal file
After Width: | Height: | Size: 289 B |
@@ -256,10 +256,10 @@
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"Flags": ["Inside", "NoWalls"]
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},
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{
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"Name": "heer_flag",
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"Name": "yellow_flag",
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"Pic": {
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"Type": "Normal",
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"Pic": "heer_flag"
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"Pic": "yellow_flag"
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},
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"Offset": [-7, -11],
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"Health": 0,
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@@ -355,6 +355,16 @@
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"Health": 0,
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"Flags": ["Outside", "OnWall"]
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},
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{
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"Name": "wood_slime",
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"Pic": {
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"Type": "Normal",
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"Pic": "wood_slime"
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},
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"Offset": [-8, -23],
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"Health": 0,
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"Flags": ["Outside", "OnWall"]
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},
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{
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"Name": "hitler_glass",
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"Pic": {
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@@ -296,9 +296,9 @@
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"3": {
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"Name": "wall",
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"Type": "Wall",
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"Style": "cobble",
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"Mask": "ffffffff",
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"MaskAlt": "008400ff",
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"Style": "wood",
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"Mask": "85521eff",
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"MaskAlt": "bdbdbdff",
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"CanWalk": false,
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"IsOpaque": true,
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"Shootable": true,
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@@ -428,9 +428,9 @@
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"4": {
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"Name": "wall",
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"Type": "Wall",
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"Style": "cobble",
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"Mask": "ffffffff",
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"MaskAlt": "008400ff",
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"Style": "wood",
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"Mask": "85521eff",
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"MaskAlt": "bdbdbdff",
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"CanWalk": false,
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"IsOpaque": true,
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"Shootable": true,
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@@ -560,9 +560,9 @@
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"5": {
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"Name": "wall",
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"Type": "Wall",
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"Style": "cobble",
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"Mask": "ffffffff",
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"MaskAlt": "008400ff",
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"Style": "wood",
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"Mask": "85521eff",
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"MaskAlt": "bdbdbdff",
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"CanWalk": false,
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"IsOpaque": true,
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"Shootable": true,
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@@ -692,9 +692,9 @@
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"6": {
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"Name": "wall",
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"Type": "Wall",
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"Style": "cobble",
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"Mask": "ffffffff",
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"MaskAlt": "008400ff",
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"Style": "wood",
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"Mask": "85521eff",
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"MaskAlt": "bdbdbdff",
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"CanWalk": false,
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"IsOpaque": true,
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"Shootable": true,
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@@ -899,12 +899,6 @@
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"MapObject": "wall_vent",
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"Positions": [[9, 10]]
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},
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{
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"MapObject": "heer_flag",
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"Positions": [[5, 2],
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[13, 12],
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[7, 14]]
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},
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{
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"MapObject": "hitler_portrait",
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"Positions": [[7, 2],
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@@ -1140,6 +1134,10 @@
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{
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"MapObject": "cage",
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"Positions": [[25, 7]]
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},
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{
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"MapObject": "wood_slime",
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"Positions": [[3, 2]]
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}],
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"StaticCharacters": [{
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"Index": 0,
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BIN
graphics/chars/hairs/long_14x12.png
Normal file
After Width: | Height: | Size: 350 B |
BIN
graphics/wall/wood/e.png
Normal file
After Width: | Height: | Size: 286 B |
BIN
graphics/wall/wood/et.png
Normal file
After Width: | Height: | Size: 194 B |
BIN
graphics/wall/wood/h.png
Normal file
After Width: | Height: | Size: 291 B |
BIN
graphics/wall/wood/n.png
Normal file
After Width: | Height: | Size: 206 B |
BIN
graphics/wall/wood/ne.png
Normal file
After Width: | Height: | Size: 201 B |
BIN
graphics/wall/wood/nt.png
Normal file
After Width: | Height: | Size: 201 B |
BIN
graphics/wall/wood/nw.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
graphics/wall/wood/o.png
Normal file
After Width: | Height: | Size: 517 B |
BIN
graphics/wall/wood/s.png
Normal file
After Width: | Height: | Size: 287 B |
BIN
graphics/wall/wood/se.png
Normal file
After Width: | Height: | Size: 282 B |
BIN
graphics/wall/wood/st.png
Normal file
After Width: | Height: | Size: 279 B |
BIN
graphics/wall/wood/sw.png
Normal file
After Width: | Height: | Size: 290 B |
BIN
graphics/wall/wood/v.png
Normal file
After Width: | Height: | Size: 203 B |
BIN
graphics/wall/wood/w.png
Normal file
After Width: | Height: | Size: 296 B |
BIN
graphics/wall/wood/wt.png
Normal file
After Width: | Height: | Size: 203 B |
BIN
graphics/wall/wood/x.png
Normal file
After Width: | Height: | Size: 194 B |
@@ -1178,25 +1178,40 @@ static void TryLoadWallObject(
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switch (wall)
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{
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case CWWALL_GREY_BRICK_2:
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switch (spearMission)
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switch (map->type)
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{
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case 3:
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moName = "wall_light";
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case CWMAPTYPE_N3D:
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moName = "wood_slime";
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break;
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default:
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switch (spearMission)
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{
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case 3:
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moName = "wall_light";
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break;
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}
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break;
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}
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break;
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case CWWALL_GREY_BRICK_FLAG:
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switch (spearMission)
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switch (map->type)
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{
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case 1:
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moName = "heer_flag";
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break;
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case 2:
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moName = "wall_light";
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break;
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case 3:
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moName = "wall_light";
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case CWMAPTYPE_N3D:
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moName = "wood_slime";
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break;
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default:
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switch (spearMission)
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{
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case 1:
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moName = "heer_flag";
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break;
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case 2:
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moName = "wall_light";
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break;
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case 3:
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moName = "wall_light";
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break;
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}
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}
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break;
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case CWWALL_GREY_BRICK_HITLER:
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