Long hair, wood wall, some N3D walls #712

This commit is contained in:
Cong
2024-05-13 22:34:00 +10:00
parent 3046c51cb0
commit c769886916
25 changed files with 56 additions and 33 deletions

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@@ -537,7 +537,7 @@
{
"Class": "Lady",
"PlayerTemplateName": "Naamah",
"HairType": "ponytail",
"HairType": "long",
"Skin": "ffb26aff",
"Arms": "ff412aff",
"Body": "ff352aff",

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@@ -256,10 +256,10 @@
"Flags": ["Inside", "NoWalls"]
},
{
"Name": "heer_flag",
"Name": "yellow_flag",
"Pic": {
"Type": "Normal",
"Pic": "heer_flag"
"Pic": "yellow_flag"
},
"Offset": [-7, -11],
"Health": 0,
@@ -355,6 +355,16 @@
"Health": 0,
"Flags": ["Outside", "OnWall"]
},
{
"Name": "wood_slime",
"Pic": {
"Type": "Normal",
"Pic": "wood_slime"
},
"Offset": [-8, -23],
"Health": 0,
"Flags": ["Outside", "OnWall"]
},
{
"Name": "hitler_glass",
"Pic": {

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@@ -296,9 +296,9 @@
"3": {
"Name": "wall",
"Type": "Wall",
"Style": "cobble",
"Mask": "ffffffff",
"MaskAlt": "008400ff",
"Style": "wood",
"Mask": "85521eff",
"MaskAlt": "bdbdbdff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
@@ -428,9 +428,9 @@
"4": {
"Name": "wall",
"Type": "Wall",
"Style": "cobble",
"Mask": "ffffffff",
"MaskAlt": "008400ff",
"Style": "wood",
"Mask": "85521eff",
"MaskAlt": "bdbdbdff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
@@ -560,9 +560,9 @@
"5": {
"Name": "wall",
"Type": "Wall",
"Style": "cobble",
"Mask": "ffffffff",
"MaskAlt": "008400ff",
"Style": "wood",
"Mask": "85521eff",
"MaskAlt": "bdbdbdff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
@@ -692,9 +692,9 @@
"6": {
"Name": "wall",
"Type": "Wall",
"Style": "cobble",
"Mask": "ffffffff",
"MaskAlt": "008400ff",
"Style": "wood",
"Mask": "85521eff",
"MaskAlt": "bdbdbdff",
"CanWalk": false,
"IsOpaque": true,
"Shootable": true,
@@ -899,12 +899,6 @@
"MapObject": "wall_vent",
"Positions": [[9, 10]]
},
{
"MapObject": "heer_flag",
"Positions": [[5, 2],
[13, 12],
[7, 14]]
},
{
"MapObject": "hitler_portrait",
"Positions": [[7, 2],
@@ -1140,6 +1134,10 @@
{
"MapObject": "cage",
"Positions": [[25, 7]]
},
{
"MapObject": "wood_slime",
"Positions": [[3, 2]]
}],
"StaticCharacters": [{
"Index": 0,

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@@ -1178,25 +1178,40 @@ static void TryLoadWallObject(
switch (wall)
{
case CWWALL_GREY_BRICK_2:
switch (spearMission)
switch (map->type)
{
case 3:
moName = "wall_light";
case CWMAPTYPE_N3D:
moName = "wood_slime";
break;
default:
switch (spearMission)
{
case 3:
moName = "wall_light";
break;
}
break;
}
break;
case CWWALL_GREY_BRICK_FLAG:
switch (spearMission)
switch (map->type)
{
case 1:
moName = "heer_flag";
break;
case 2:
moName = "wall_light";
break;
case 3:
moName = "wall_light";
case CWMAPTYPE_N3D:
moName = "wood_slime";
break;
default:
switch (spearMission)
{
case 1:
moName = "heer_flag";
break;
case 2:
moName = "wall_light";
break;
case 3:
moName = "wall_light";
break;
}
}
break;
case CWWALL_GREY_BRICK_HITLER: