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Update player_test.c
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@@ -19,6 +19,7 @@ FEATURE(assign_unused, "Assign unused input device")
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// lets us easily assign different input devices to different players,
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// regardless of the number and type of input devices and players.
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PlayerDataInit(&gPlayerDatas);
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gConfig = ConfigDefault();
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NPlayerData pd = PlayerDataDefault(0);
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PlayerDataAddOrUpdate(pd);
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pd.UID = 1;
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