Cyberdogs guns #268
@@ -17,6 +17,15 @@
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"SeekFactor": -1
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},
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"Bullets": [
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{
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"Name": "fist",
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"Power": 1,
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"Hit": {
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"Flesh": {
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"Sound": "hits/fist_flesh"
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}
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}
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},
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{
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"Name": "chainsaw",
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"Power": 2,
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@@ -27,7 +36,7 @@
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}
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},
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{
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"Name": "chainsaw x2",
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"Name": "chainsaw_x2",
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"Power": 4,
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"Hit": {
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"Flesh": {
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@@ -36,7 +45,7 @@
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}
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},
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{
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"Name": "chainsaw x3",
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"Name": "chainsaw_x3",
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"Power": 6,
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"Hit": {
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"Flesh": {
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@@ -45,7 +54,7 @@
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}
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},
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{
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"Name": "chainsaw x4",
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"Name": "chainsaw_x4",
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"Power": 8,
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"Hit": {
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"Flesh": {
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@@ -54,7 +63,7 @@
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}
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},
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{
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"Name": "chainsaw x5",
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"Name": "chainsaw_x5",
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"Power": 10,
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"Hit": {
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"Flesh": {
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@@ -128,17 +137,6 @@
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}
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}
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},
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{
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"Name": "laser",
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"Pic": {
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"Type": "Directional",
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"Sprites": "particles/beam"
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},
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"Spark": "spark_red",
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"Speed": 384,
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"Range": 110,
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"Power": 5
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},
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{
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"Name": "sniper",
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"Pic": {
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@@ -225,6 +223,17 @@
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"Range": 50,
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"Power": 10
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},
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{
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"Name": "laser_dumb",
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"Pic": {
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"Type": "Directional",
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"Sprites": "particles/beam"
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},
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"Spark": "spark_red",
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"Speed": 384,
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"Range": 110,
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"Power": 5
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},
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{
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"Name": "pulse_green",
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"Pic": {
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@@ -301,7 +310,16 @@
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]
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},
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{
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"Name": "explosion",
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"Name": "explosion_cast",
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"SpeedLow": 0,
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"SpeedHigh": 4096,
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"Range": 1,
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"OutOfRangeGuns": [
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"explosion_ball"
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]
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},
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{
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"Name": "explosion_ball",
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"Pic": {
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"Type": "Animated",
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"Sprites": "particles/explosion_small",
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@@ -2,10 +2,10 @@
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"Version": 16,
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"Title": "Cyberdogs",
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"Author": "Ronny Wester & Cong Xu",
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"Description": "Everyone familiar with Warhammer 40k or Space Hulk/Crusade/Marine? \nMore or less the same thing 8-)\nYou (and optionally a buddy) assume the roles of [insert favourite martial profession here] and are sent on missions. \nAll missions consist of collecting objects/wasting baddies/blowing up enemy installations and then head home.",
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"Description": "Everyone familiar with Warhammer 40k or Space Hulk\/Crusade\/Marine? \nMore or less the same thing 8-)\nYou (and optionally a buddy) assume the roles of [insert favourite martial profession here] and are sent on missions. \nAll missions consist of collecting objects\/wasting baddies\/blowing up enemy installations and then head home.",
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"Ammo": true,
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"SkipWeaponMenu": false,
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"RandomPickups": false,
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"DoorOpenTicks": 0,
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"Missions": 0
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"Missions": 1
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}
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@@ -0,0 +1,3 @@
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Images extracted from Cyberdogs
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By Ronny Wester
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http://creativecommons.org/licenses/by/3.0/
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BIN
missions/custom/techdemo/cyberdogs.cdogscpn/graphics/blaster.png
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@@ -0,0 +1,4 @@
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Adapted from 141 Military Icons Set by AngryMeteor.com
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http://opengameart.org/content/141-military-icons-set
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http://creativecommons.org/licenses/by/3.0/
|
After Width: | Height: | Size: 9.9 KiB |
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After Width: | Height: | Size: 9.7 KiB |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 10 KiB |
BIN
missions/custom/techdemo/cyberdogs.cdogscpn/graphics/flamer.png
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After Width: | Height: | Size: 817 B |
After Width: | Height: | Size: 684 B |
BIN
missions/custom/techdemo/cyberdogs.cdogscpn/graphics/megagun.png
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After Width: | Height: | Size: 784 B |
BIN
missions/custom/techdemo/cyberdogs.cdogscpn/graphics/minigun.png
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After Width: | Height: | Size: 747 B |
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195
missions/custom/techdemo/cyberdogs.cdogscpn/guns.json
Normal file
@@ -0,0 +1,195 @@
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{
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"Version": 3,
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"Guns": [
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{
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"Pic": "chainsaw",
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"Icon": "chainsaw",
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"Name": "Chainsaw",
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"Bullet": "chainsaw",
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"Cost": 0,
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"Lock": 0,
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"Sound": "",
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"SoundLockLength": 50,
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"CanShoot": false
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},
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{
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"Pic": "chainsaw",
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"Icon": "chainsaw",
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"Name": "Chainsaw x2",
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"Bullet": "chainsaw_x2",
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"Cost": 0,
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"Lock": 0,
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"Sound": "",
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"SoundLockLength": 50,
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"CanShoot": false
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},
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{
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"Pic": "chainsaw",
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"Icon": "chainsaw",
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"Name": "Chainsaw x3",
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"Bullet": "chainsaw_x3",
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"Cost": 0,
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"Lock": 0,
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"Sound": "",
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"SoundLockLength": 50,
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"CanShoot": false
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},
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{
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"Pic": "chainsaw",
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"Icon": "chainsaw",
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"Name": "Chainsaw x4",
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"Bullet": "chainsaw_x4",
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"Cost": 0,
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"Lock": 0,
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"Sound": "",
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"SoundLockLength": 50,
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"CanShoot": false
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},
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{
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"Pic": "chainsaw",
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"Icon": "chainsaw",
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"Name": "Chainsaw x5",
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"Bullet": "chainsaw_x5",
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"Cost": 0,
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"Lock": 0,
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"Sound": "",
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"SoundLockLength": 50,
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"CanShoot": false
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},
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{
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"Pic": "",
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"Icon": "fist",
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"Name": "Fists",
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"Description": "A melee weapon of last resort",
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"Bullet": "fist",
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"Cost": 0,
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"Lock": 0,
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"Sound": "",
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"SoundLockLength": 50,
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"SwitchSound": "knuckles",
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"CanShoot": false,
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"CanDrop": false
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},
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{
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"Pic": "chaingun",
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"Name": "MiniGun",
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"Icon": "minigun",
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"Bullet": "mg",
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"Lock": 7,
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"Sound": "lmg",
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"SwitchSound": "mg_switch",
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"MuzzleFlashParticle": "muzzle_flash_mg",
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"Brass": "brass_big",
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"Ammo": "Bullets"
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},
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{
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"Pic": "launcher",
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"Name": "Launcher",
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"Icon": "launcher",
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"Bullet": "grenade",
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"Lock": 30,
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"Sound": "bottle_pop",
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"SwitchSound": "swarmer_switch",
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"Elevation": 24,
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"Ammo": "Grenades"
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},
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{
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"Pic": "flamer",
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"Grips": 2,
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"Name": "Flamer",
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"Icon": "flamer",
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"Bullet": "flame",
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"Lock": 7,
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"Sound": "flamer",
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"SwitchSound": "flamer_switch",
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"SoundLockLength": 36,
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"MuzzleFlashParticle": "muzzle_flash_flamer",
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"Ammo": "Gas tank"
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},
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{
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"Name": "Powergun",
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"Icon": "powergun",
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"Bullet": "sniper",
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"Lock": 40,
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"Sound": "fusion",
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"SwitchSound": "powergun_switch",
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"MuzzleFlashParticle": "muzzle_flash_powergun",
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"Ammo": "Cells"
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},
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{
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"Pic": "blaster_yellow",
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"Name": "Lazer",
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"Bullet": "laser",
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"Lock": 65,
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"Sound": "powergun",
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"MuzzleFlashSprite": "muzzle_flash_big",
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"MuzzleFlashColor": "ffff00",
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"MuzzleFlashDuration": 5
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},
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{
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"Pic": "blaster_yellow",
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"Name": "TurboLazer",
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"Bullet": "turbo_laser",
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"Lock": 35,
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"Sound": "powergun",
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"MuzzleFlashSprite": "muzzle_flash_big",
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"MuzzleFlashColor": "ffff00",
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"MuzzleFlashDuration": 5
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},
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{
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"Pic": "pistol",
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"Name": "Blaster",
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"Icon": "blaster",
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"Bullet": "pulse",
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"Lock": 12,
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"Sound": "pulse",
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"SwitchSound": "pulse_switch",
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"MuzzleFlashParticle": "muzzle_flash_pulse",
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"Ammo": "Mini cells"
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},
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{
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"Pic": "rifle",
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"Grips": 2,
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"Name": "MegaGun",
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"Icon": "megagun",
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"Bullet": "megagrenade",
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"Lock": 30,
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"Sound": "swell",
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"SwitchSound": "heatseeker_switch",
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"MuzzleFlashParticle": "muzzle_flash_heatseeker",
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"Ammo": "Rockets",
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"Shake": {
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"Amount": 8,
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"CameraSubjectOnly": true
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}
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},
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{
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"Name": "DumbGun",
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"Bullet": "laser_dumb",
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"Lock": 40,
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"Sound": "pistol"
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},
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{
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"Pic": "zapper_green",
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"Name": "Gun",
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"Bullet": "pulse_green",
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"Lock": 30,
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"Sound": "pistol"
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}
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],
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"PseudoGuns" : [
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{
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"Name": "explosion",
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"Bullet": "explosion_cast",
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"Recoil": 6.28,
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"SpreadCount": 5,
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"Shake": {
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"Amount": 10
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}
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},
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{
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"Name": "explosion_ball",
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"Bullet": "explosion_ball"
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}
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]
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}
|
@@ -1,3 +1,211 @@
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{
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"Missions": []
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"Missions": [{
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"Title": "Test",
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"Description": "Testing mission",
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"Type": "Static",
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"Width": 48,
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"Height": 48,
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"ExitStyle": "hazard",
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"KeyStyle": "office",
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"Objectives": [],
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"Enemies": [],
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"SpecialChars": [],
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"MapObjectDensities": [],
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"EnemyDensity": 0,
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"Weapons": [],
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"WeaponPersist": false,
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"SkipDebrief": false,
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"TileClasses": {
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"0": {
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"Name": "wall",
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"Type": "Wall",
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"Style": "steel",
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"Mask": "848484ff",
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"MaskAlt": "008400ff",
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"CanWalk": false,
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"IsOpaque": true,
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"Shootable": true,
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"IsRoom": false,
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"DamageBullet": ""
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},
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"1": {
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"Name": "tile",
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"Type": "Floor",
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"Style": "recessed",
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"Mask": "484848ff",
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"MaskAlt": "008400ff",
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"CanWalk": true,
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"IsOpaque": false,
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"Shootable": false,
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"IsRoom": false,
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"DamageBullet": ""
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}
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},
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"Tiles": ["0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
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|
||||
{
|
||||
"MapObject": "Chainsaw x3 spawner",
|
||||
"Positions": [[7, 7]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Chainsaw x4 spawner",
|
||||
"Positions": [[7, 9]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Chainsaw x5 spawner",
|
||||
"Positions": [[7, 11]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Fists spawner",
|
||||
"Positions": [[7, 13]]
|
||||
},
|
||||
{
|
||||
"MapObject": "MiniGun spawner",
|
||||
"Positions": [[9, 3]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Launcher spawner",
|
||||
"Positions": [[9, 5]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Flamer spawner",
|
||||
"Positions": [[9, 7]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Powergun spawner",
|
||||
"Positions": [[9, 9]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Lazer spawner",
|
||||
"Positions": [[9, 11]]
|
||||
},
|
||||
{
|
||||
"MapObject": "TurboLazer spawner",
|
||||
"Positions": [[9, 13]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Blaster spawner",
|
||||
"Positions": [[9, 15]]
|
||||
},
|
||||
{
|
||||
"MapObject": "MegaGun spawner",
|
||||
"Positions": [[9, 17]]
|
||||
}],
|
||||
"StaticCharacters": [],
|
||||
"StaticObjectives": [],
|
||||
"StaticKeys": [],
|
||||
"StaticPickups": [],
|
||||
"Start": [0, 0],
|
||||
"Exits": [{
|
||||
"Rect": [28,
|
||||
2,
|
||||
9,
|
||||
9],
|
||||
"Mission": 1,
|
||||
"Hidden": false
|
||||
}],
|
||||
"AltFloorsEnabled": true
|
||||
}]
|
||||
}
|
@@ -293,8 +293,8 @@ static void MissionDrawExitStyle(
|
||||
static const char *MissionGetCharacterCountStr(UIObject *o, void *data)
|
||||
{
|
||||
static char s[128];
|
||||
UNUSED(o);
|
||||
Campaign *co = data;
|
||||
UNUSED(data);
|
||||
Campaign *co = o->Data;
|
||||
const Mission *m = CampaignGetCurrentMission(co);
|
||||
if (!m)
|
||||
return NULL;
|
||||
@@ -304,8 +304,8 @@ static const char *MissionGetCharacterCountStr(UIObject *o, void *data)
|
||||
static const char *MissionGetSpecialCountStr(UIObject *o, void *data)
|
||||
{
|
||||
static char s[128];
|
||||
UNUSED(o);
|
||||
Campaign *co = data;
|
||||
UNUSED(data);
|
||||
Campaign *co = o->Data;
|
||||
if (!CampaignGetCurrentMission(co))
|
||||
return NULL;
|
||||
sprintf(
|
||||
|
@@ -61,7 +61,10 @@ EditorResult EditMissionOptions(EventHandlers *handlers, Mission *m)
|
||||
MissionOptionsData data;
|
||||
memset(&data, 0, sizeof data);
|
||||
data.m = m;
|
||||
strcpy(data.Title, m->Title);
|
||||
if (m->Title)
|
||||
{
|
||||
strcpy(data.Title, m->Title);
|
||||
}
|
||||
if (m->Description)
|
||||
{
|
||||
strcpy(data.Description, m->Description);
|
||||
@@ -113,7 +116,7 @@ static bool Draw(SDL_Window *win, struct nk_context *ctx, void *data)
|
||||
DrawTextbox(ctx, mData->Description, 1024, "Description", NK_EDIT_BOX);
|
||||
nk_layout_row_dynamic(ctx, ROW_HEIGHT, 1);
|
||||
bool dynamicMusic = mData->m->Music.Type == MUSIC_SRC_DYNAMIC;
|
||||
if (DrawCheckbox(ctx, "Custom Music", "", &dynamicMusic))
|
||||
if (DrawCheckbox(ctx, "Custom Music", NULL, &dynamicMusic))
|
||||
{
|
||||
changed = true;
|
||||
mData->m->Music.Type = dynamicMusic ? MUSIC_SRC_DYNAMIC : MUSIC_SRC_GENERAL;
|
||||
|