Add grave intent campaign and skull

This commit is contained in:
Cong
2017-09-02 12:19:47 +10:00
parent a4186061ac
commit 7dffd5d929
10 changed files with 952 additions and 0 deletions

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@@ -194,6 +194,16 @@
"Type": "Directional",
"Sprites": "chars/heads/goggles"
}
},
{
"Name": "Bones",
"HeadPics": {
"Type": "Directional",
"Sprites": "chars/heads/skull"
},
"Sounds": {
"Aargh": "aargh/zombie"
}
}
]
}

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@@ -0,0 +1,2 @@
By anonymous
https://creativecommons.org/publicdomain/zero/1.0/

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## creative commons
# CC0 1.0 Universal
```
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```
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{
"Version": 13,
"Title": "Grave Intent",
"Author": "clovehoof",
"Description": "\"Millions are screaming, the dead are still living. This Earth has died, yet no one has seen.\"\n --Electric Wizard",
"Missions": 6
}

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@@ -0,0 +1,15 @@
{
"Version": 2,
"Characters": [
{
"Name": "Bones",
"HeadPics": {
"Type": "Directional",
"Sprites": "chars/heads/skull"
},
"Sounds": {
"Aargh": "aargh/zombie"
}
}
]
}

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@@ -0,0 +1,115 @@
{
"Version": 12,
"Characters": [{
"Class": "Bones",
"Skin": "eff377",
"Arms": "bd5151",
"Body": "645c5c",
"Legs": "3c5f56",
"Hair": "000000",
"speed": 240,
"Gun": "Knife",
"maxHealth": 20,
"flags": 1024,
"probabilityToMove": 90,
"probabilityToTrack": 35,
"probabilityToShoot": 2,
"actionDelay": 30
},
{
"Class": "Bob",
"Skin": "b8725c",
"Arms": "ec1212",
"Body": "4665a8",
"Legs": "514938",
"Hair": "c94311",
"speed": 320,
"Gun": "Grenades",
"maxHealth": 40,
"flags": 1967104,
"probabilityToMove": 90,
"probabilityToTrack": 30,
"probabilityToShoot": 0,
"actionDelay": 20
},
{
"Class": "Bones",
"Skin": "ff7e00",
"Arms": "f78313",
"Body": "464040",
"Legs": "430303",
"Hair": "000000",
"speed": 160,
"Gun": "Flamer",
"maxHealth": 45,
"flags": 8389632,
"probabilityToMove": 60,
"probabilityToTrack": 25,
"probabilityToShoot": 2,
"actionDelay": 40
},
{
"Class": "Grunt",
"Skin": "5b2d1b",
"Arms": "c2d0ba",
"Body": "202520",
"Legs": "404040",
"Hair": "2f458e",
"speed": 192,
"Gun": "Machine gun",
"maxHealth": 30,
"flags": 132096,
"probabilityToMove": 30,
"probabilityToTrack": 25,
"probabilityToShoot": 2,
"actionDelay": 25
},
{
"Class": "Bones",
"Skin": "86dfff",
"Arms": "3f3c7e",
"Body": "5f2893",
"Legs": "508036",
"Hair": "000000",
"speed": 460,
"Gun": "Shotgun",
"maxHealth": 10,
"flags": 1024,
"probabilityToMove": 95,
"probabilityToTrack": 40,
"probabilityToShoot": 5,
"actionDelay": 20
},
{
"Class": "Bones",
"Skin": "f0f0f0",
"Arms": "fffcfc",
"Body": "fffcfc",
"Legs": "fffafa",
"Hair": "ffffff",
"speed": 510,
"Gun": "Grenades",
"maxHealth": 20,
"flags": 66688,
"probabilityToMove": 100,
"probabilityToTrack": 25,
"probabilityToShoot": 0,
"actionDelay": 15
},
{
"Class": "Bones",
"Skin": "a06bf5",
"Arms": "a475d4",
"Body": "312b2b",
"Legs": "40433f",
"Hair": "000000",
"speed": 360,
"Gun": "Launcher",
"maxHealth": 1000,
"flags": 33555456,
"probabilityToMove": 95,
"probabilityToTrack": 60,
"probabilityToShoot": 80,
"actionDelay": 10
}]
}

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@@ -0,0 +1,713 @@
{
"Missions": [{
"Title": "Crash Landing",
"Description": "Once the splitting headache dies down and you can see again, you stand up. Agony. It wears off though. Always does.\n\n...\n\nThis doesn't look like the base on Tau Ceti e. Asteroid must have passed through your beam the instant you transmitted -- one in a billion chance.",
"Type": "Cave",
"Width": 24,
"Height": 48,
"WallStyle": "granite",
"FloorStyle": "cobble",
"RoomStyle": "recessed",
"ExitStyle": "plate2",
"KeyStyle": "plain2",
"DoorStyle": "office",
"Objectives": [{
"Description": "Find out where you are",
"Type": "Explore",
"Index": 0,
"Count": 100,
"Required": 80,
"Flags": 0
}],
"Enemies": [5,
5,
5,
0,
5,
5,
5],
"SpecialChars": [],
"MapObjectDensities": [{
"MapObject": "bone_blood",
"Density": 10
},
{
"MapObject": "wall_skull2",
"Density": 60
},
{
"MapObject": "blood0",
"Density": 15
},
{
"MapObject": "skull2",
"Density": 5
},
{
"MapObject": "scratch",
"Density": 40
}],
"EnemyDensity": 2,
"Weapons": ["Knife",
"Pistol"],
"Song": "graveintent1.xm",
"WallMask": "5c5c84",
"FloorMask": "282848",
"RoomMask": "707070",
"AltMask": "008400",
"FillPercent": 40,
"Repeat": 4,
"R1": 5,
"R2": 2
},
{
"Title": "Get the Hell out of Dodge",
"Description": "Underground. It's cold, but not enough to kill you. Lucky -- you only have a respirator.\n\nYour jumpgate must have gotten separated from you. If you want to transmit a distress signal, you have to get to the surface first -- and that's the quickest way.\n\n...But what the hell are those sounds?",
"Type": "Cave",
"Width": 48,
"Height": 48,
"WallStyle": "granite",
"FloorStyle": "cobble",
"RoomStyle": "recessed",
"ExitStyle": "plate2",
"KeyStyle": "plain2",
"DoorStyle": "office",
"Objectives": [{
"Description": "Find your personal jumpgate",
"Type": "Collect",
"Pickup": "holo",
"Count": 1,
"Required": 1,
"Flags": 2
},
{
"Description": "Eliminate threats",
"Type": "Kill",
"Index": 0,
"Count": 5,
"Required": 0,
"Flags": 9
}],
"Enemies": [5],
"SpecialChars": [0],
"MapObjectDensities": [{
"MapObject": "bone_blood",
"Density": 10
},
{
"MapObject": "skull2",
"Density": 5
},
{
"MapObject": "rod",
"Density": 30
},
{
"MapObject": "wall_skull2",
"Density": 30
},
{
"MapObject": "bulletmarks",
"Density": 20
},
{
"MapObject": "wall_goo",
"Density": 70
}],
"EnemyDensity": 10,
"Weapons": ["Knife",
"Pistol"],
"Song": "",
"WallMask": "484870",
"FloorMask": "20203c",
"RoomMask": "707070",
"AltMask": "008400",
"FillPercent": 40,
"Repeat": 4,
"R1": 5,
"R2": 2
},
{
"Title": "Emergence",
"Description": "Luckily, your jumpgate had enough charge left to get you a little higher in the caves. Most people who take two jumps that quickly end up having an aneurysm.\n\nYou'll worry about it later. These things would kill you quicker.\n\nThey look almost...",
"Type": "Classic",
"Width": 48,
"Height": 36,
"WallStyle": "rock",
"FloorStyle": "dirt",
"RoomStyle": "checker",
"ExitStyle": "plate2",
"KeyStyle": "plain2",
"DoorStyle": "dungeon2",
"Objectives": [{
"Description": "Cut a path to the surface",
"Type": "Kill",
"Index": 0,
"Count": 15,
"Required": 15,
"Flags": 0
}],
"Enemies": [5],
"SpecialChars": [0,
2,
0,
0],
"MapObjectDensities": [{
"MapObject": "blood3",
"Density": 20
},
{
"MapObject": "blood4",
"Density": 15
},
{
"MapObject": "gibs",
"Density": 15
},
{
"MapObject": "bone_blood",
"Density": 5
},
{
"MapObject": "rod",
"Density": 10
},
{
"MapObject": "statue_behemoth",
"Density": 35
},
{
"MapObject": "skull2",
"Density": 5
},
{
"MapObject": "box_wood",
"Density": 15
},
{
"MapObject": "barrel_skull2",
"Density": 20
},
{
"MapObject": "table_wood_candle",
"Density": 40
},
{
"MapObject": "table_wood",
"Density": 30
},
{
"MapObject": "bookshelf",
"Density": 40
},
{
"MapObject": "Shotgun spawner",
"Density": 5
}],
"EnemyDensity": 10,
"Weapons": ["Knife",
"Pistol"],
"Song": "",
"WallMask": "34345c",
"FloorMask": "20203c",
"RoomMask": "707070",
"AltMask": "3c3c3c",
"Walls": 0,
"WallLength": 48,
"CorridorWidth": 3,
"Rooms": {
"Count": 8,
"Min": 8,
"Max": 14,
"Edge": false,
"Overlap": true,
"Walls": 1,
"WallLength": 1,
"WallPad": 2
},
"Squares": 0,
"Doors": {
"Enabled": true,
"Min": 2,
"Max": 3
},
"Pillars": {
"Count": 6,
"Min": 2,
"Max": 2
}
},
{
"Title": "The Long Black Road",
"Description": "You finally made it to the surface. Not much lighter up here than it was down there, though.\n\nIs that a road...? Funny, it almost looks like Earth out there. Almost. Maybe this used to be a colony, a long time ago.\n\nThose look like some buildings in the distance. Might be an antenna you can patch into.",
"Type": "Static",
"Width": 20,
"Height": 100,
"WallStyle": "rock",
"FloorStyle": "cobble",
"RoomStyle": "dirt",
"ExitStyle": "plate2",
"KeyStyle": "plain2",
"DoorStyle": "blast",
"Objectives": [],
"Enemies": [0,
0,
2,
4],
"SpecialChars": [],
"MapObjectDensities": [{
"MapObject": "blood2",
"Density": 10
},
{
"MapObject": "blood0",
"Density": 5
},
{
"MapObject": "tree_dead",
"Density": 15
},
{
"MapObject": "rod",
"Density": 25
},
{
"MapObject": "bone_blood",
"Density": 5
}],
"EnemyDensity": 6,
"Weapons": ["Knife",
"Shotgun",
"Pistol"],
"Song": "graveintent1.xm",
"WallMask": "484870",
"FloorMask": "c0c0c0",
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## creative commons
# CC0 1.0 Universal
```
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4. __Limitations and Disclaimers.__
a. No trademark or patent rights held by Affirmer are waived, abandoned, surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or warranties of any kind concerning the Work, express, implied, statutory or otherwise, including without limitation warranties of title, merchantability, fitness for a particular purpose, non infringement, or the absence of latent or other defects, accuracy, or the present or absence of errors, whether or not discoverable, all to the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons that may apply to the Work or any use thereof, including without limitation any person's Copyright and Related Rights in the Work. Further, Affirmer disclaims responsibility for obtaining any necessary consents, permissions or other rights required for any use of the Work.
d. Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work.