Untextured giraffe

This commit is contained in:
congusbongus
2025-05-31 21:07:35 +10:00
parent 68f80e5a8c
commit 6b8d11cee2
13 changed files with 94 additions and 16 deletions

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@@ -114,13 +114,13 @@
"HasGlasses": false
},
{
"Name": "Dr Schabbs",
"Name": "Giraffe",
"HeadPics": {
"Type": "Directional",
"Sprites": "chars/heads/jones"
"Sprites": "chars/heads/sheep"
},
"Body": "big",
"Sounds": "schabbs"
"Body": "giraffe",
"Sounds": "giraffe"
},
{
"Name": "Mecha Hitler",

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@@ -156,16 +156,16 @@
"actionDelay": 40
},
{
"Class": "Dr Schabbs",
"GlassesType": "goggles",
"Skin": "ffc785ff",
"Class": "Giraffe",
"HatType": "ossicone",
"Skin": "e09323ff",
"Arms": "f7f5f5ff",
"Body": "fffafaff",
"Legs": "fffcfcff",
"Hair": "fcfcfcff",
"Feet": "fffcfcff",
"Hair": "693b16ff",
"Feet": "170606ff",
"Facehair": "fcfcfcff",
"Hat": "fcfcfcff",
"Hat": "5b2901ff",
"Glasses": "fcfcfcff",
"speed": 192,
"Gun": "Syringes",
@@ -360,4 +360,4 @@
"actionDelay": 15
}
]
}
}

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@@ -0,0 +1,65 @@
{
"Version": 2,
"Order": [
["gun_r", "gun_l", "legs", "body", "head"],
["gun_r", "gun_l", "legs", "body", "head"],
["legs", "body", "head", "gun_r", "gun_l"],
["legs", "body", "head", "gun_r", "gun_l"],
["legs", "body", "head", "gun_r", "gun_l"],
["legs", "body", "head", "gun_r", "gun_l"],
["legs", "gun_r", "gun_l", "body", "head"],
["gun_r", "gun_l", "legs", "body", "head"]
],
"Offsets": {
"Frame": {
"Head": {
"stand": [[0, 17]],
"idle": [[0, 17]],
"run": [
[0, 17],
[0, 16],
[0, 16],
[0, 17],
[0, 17],
[0, 18],
[0, 18],
[0, 17]
]
},
"Body": {
"stand": [[0, 6]],
"idle": [[0, 6]]
},
"Legs": {
"stand": [[0, 6]],
"idle": [[0, 6]]
},
"Gun": {
"stand": [[0, 6]],
"idle": [[0, 6]],
"run": [
[0, 7],
[0, 6],
[0, 5],
[0, 6],
[0, 7],
[0, 6],
[0, 5],
[0, 6]
]
}
},
"Dir": {
"Head": [
[0, -3],
[7, -3],
[11, 0],
[10, 5],
[0, 6],
[-10, 5],
[-12, 0],
[-7, -3]
]
}
}
}

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@@ -0,0 +1,4 @@
Adapted from Animated Animales Low Poly
by quaternius
https://opengameart.org/content/animated-animales-low-poly
http://creativecommons.org/publicdomain/zero/1.0/

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@@ -1,6 +1,7 @@
#!/bin/bash
#
# Create character spritesheet and join all the rendered images
# Requires blender and imagemagick
#
set -e
SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
@@ -11,10 +12,18 @@ fi
if [[ "$OSTYPE" == "linux-gnu" ]]; then
BLENDER=blender
elif [[ "$OSTYPE" == "msys" ]]; then
BLENDER="/c/Program Files/Blender Foundation/Blender 4.4/blender.exe"
else
# macos
# macOS
BLENDER=/Applications/blender.app/Contents/MacOS/blender
fi
if [[ "$OSTYPE" == "msys" ]]; then
BLENDER_OUT="C:/out"
else
BLENDER_OUT="out"
fi
INFILE=$1/src.blend
# Render separate body parts (in collections)
parts=(legs upper)
@@ -52,11 +61,11 @@ do
fi
"$BLENDER" -noaudio -b "$INFILE" -P ${SCRIPT_DIR}/render.py -- "$collections" "$action" "$frames" "$part"
DIMENSIONS=`identify -format "%wx%h" "out/${part}_${action}_0_00.png"`
DIMENSIONS=`identify -format "%wx%h" "${BLENDER_OUT}/${part}_${action}_0_00.png"`
OUTFILE=$1/${part}_${action}_${DIMENSIONS}.png
rm -f "$OUTFILE"
montage -geometry +0+0 -background none -tile x8 "out/${part}_${action}_*.png" -channel A tmpimage
convert tmpimage -dither None -colors 32 -level 25%,60% "$OUTFILE"
montage -geometry +0+0 -background none -tile x8 "${BLENDER_OUT}/${part}_${action}_*.png" -channel A tmpimage
magick convert tmpimage -dither None -colors 32 -level 25%,60% "$OUTFILE"
rm tmpimage
chmod 644 "$OUTFILE"
echo "Created $OUTFILE"

View File

@@ -21,7 +21,7 @@ action = argv[1]
frames = int(argv[2])
name = '{}_{}'.format(argv[3], action)
RESOLUTION = 24
RESOLUTION = 32
FRAME_SKIP = 10
angle = -45