Cyberdogs guns #268
Fix no-max ammo issues Add obvious placeholder gun sound
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 22 KiB |
@@ -17,7 +17,7 @@
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"Pic": "grenade_pickup"
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},
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"Sound": "grenade_pickup",
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"Amount": 5
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"Amount": 10
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},
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{
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"Name": "Cells",
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@@ -46,6 +46,15 @@
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"Pic": "rockets"
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},
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"Sound": "grenade_pickup",
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"Amount": 10
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},
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{
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"Name": "Gas tank",
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"Pic": {
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"Type": "Normal",
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"Pic": "gas_tank"
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},
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"Sound": "gas_tank_pickup",
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"Amount": 100
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}
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]
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|
@@ -31,7 +31,7 @@
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"Power": 2,
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"Hit": {
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"Flesh": {
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"Sound": "hits/chainsaw"
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"Sound": "chainsaw"
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}
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}
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},
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@@ -40,7 +40,7 @@
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"Power": 4,
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"Hit": {
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"Flesh": {
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"Sound": "hits/chainsaw"
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"Sound": "chainsaw"
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}
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}
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},
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@@ -49,7 +49,7 @@
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"Power": 6,
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"Hit": {
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"Flesh": {
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"Sound": "hits/chainsaw"
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"Sound": "chainsaw"
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}
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}
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},
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@@ -58,7 +58,7 @@
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"Power": 8,
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"Hit": {
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"Flesh": {
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"Sound": "hits/chainsaw"
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"Sound": "chainsaw"
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}
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}
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},
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@@ -67,7 +67,7 @@
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"Power": 10,
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"Hit": {
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"Flesh": {
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"Sound": "hits/chainsaw"
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"Sound": "chainsaw"
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}
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}
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},
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@@ -170,23 +170,25 @@
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},
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"OutOfRangeGuns": [
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"blast_weak",
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"demo_weak",
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"explosion_spread"
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"explosion"
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],
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"HitGuns": [
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"blast_weak",
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"demo_weak",
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"explosion_spread"
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"explosion"
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],
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"Size": [1, 1]
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},
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{
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"Name": "megagrenade",
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"Name": "megarocket",
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"Pic": {
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"Type": "Animated",
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"Sprites": "grenade",
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"TicksPerFrame": 2,
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"Mask": "808080"
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"Type": "Directional",
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"Sprites": "rocket"
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},
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"Trail": {
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"Particle": "smoke_trail_small",
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"Width": 0,
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"TicksPerEmit": 4
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},
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"ShadowSize": [6, 4],
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"Speed": 384,
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@@ -202,13 +204,12 @@
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},
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"OutOfRangeGuns": [
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"blast_strong",
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"demo_strong",
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"explosion_spread"
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"explosion"
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],
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"HitGuns": [
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"blast_strong",
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"demo_strong",
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"explosion_spread"
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"explosion"
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],
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"Size": [1, 1]
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},
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@@ -281,7 +282,7 @@
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{
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"Name": "blast_strong",
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"Range": 1,
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"Power": 40,
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"Power": 200,
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"Size": [32, 32],
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"Persists": true,
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"Spark": "",
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@@ -293,27 +294,28 @@
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"Name": "demo_weak",
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"Range": 1,
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"Power": 40,
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"Size": [1, 1],
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"Size": [2, 2],
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"Spark": "",
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"Hit": {
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"Object": {}
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}
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},
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{
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"Name": "explosion_spread",
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"SpeedLow": -256,
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"SpeedHigh": 256,
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"Name": "demo_strong",
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"Range": 1,
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"Hit": {},
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"OutOfRangeGuns": [
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"explosion"
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]
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"Power": 200,
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"Size": [2, 2],
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"Spark": "",
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"Hit": {
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"Object": {}
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}
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},
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{
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"Name": "explosion_cast",
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"SpeedLow": 0,
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"SpeedHigh": 4096,
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"SpeedLow": 4096,
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"SpeedHigh": 8192,
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"Range": 1,
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"Hit": {},
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"OutOfRangeGuns": [
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"explosion_ball"
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]
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20
missions/custom/techdemo/cyberdogs.cdogscpn/characters.json
Normal file
@@ -0,0 +1,20 @@
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{
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"Version": 13,
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"Characters": [{
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"Class": "Ogre",
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"Skin": "00ff00ff",
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"Arms": "404040ff",
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"Body": "404040ff",
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"Legs": "404040ff",
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"Hair": "000000ff",
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"Feet": "404040ff",
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"speed": 256,
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"Gun": "DumbGun",
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"maxHealth": 40,
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"flags": 1024,
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"probabilityToMove": 50,
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"probabilityToTrack": 25,
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"probabilityToShoot": 0,
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"actionDelay": 15
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}]
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}
|
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 9.6 KiB |
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.7 KiB |
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 8.2 KiB |
@@ -59,13 +59,12 @@
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{
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"Pic": "",
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"Icon": "fist",
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"Name": "Fists",
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"Description": "A melee weapon of last resort",
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"Name": "Barehanded",
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"Bullet": "fist",
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"Cost": 0,
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"Lock": 0,
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"Sound": "",
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"SoundLockLength": 50,
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"SoundLockLength": 20,
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"SwitchSound": "knuckles",
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"CanShoot": false,
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"CanDrop": false
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@@ -90,7 +89,7 @@
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"Lock": 30,
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"Sound": "bottle_pop",
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"SwitchSound": "swarmer_switch",
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"Elevation": 24,
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"Elevation": 12,
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"Ammo": "Grenades"
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},
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{
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@@ -152,7 +151,7 @@
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"Grips": 2,
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"Name": "MegaGun",
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"Icon": "megagun",
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"Bullet": "megagrenade",
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"Bullet": "megarocket",
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"Lock": 30,
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"Sound": "swell",
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"SwitchSound": "heatseeker_switch",
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@@ -178,9 +177,30 @@
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}
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],
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"PseudoGuns" : [
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{
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"Name": "blast_weak",
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"Bullet": "blast_weak",
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"Sound": "explosion_small"
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},
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{
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"Name": "demo_weak",
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"Bullet": "demo_weak",
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"Sound": ""
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},
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{
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"Name": "blast_strong",
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"Bullet": "blast_strong",
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"Sound": "explosion"
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},
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{
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"Name": "demo_strong",
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"Bullet": "demo_strong",
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"Sound": ""
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},
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{
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"Name": "explosion",
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"Bullet": "explosion_cast",
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"Sound": "",
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"Recoil": 6.28,
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"SpreadCount": 5,
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"Shake": {
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@@ -189,7 +209,8 @@
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},
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{
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"Name": "explosion_ball",
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"Bullet": "explosion_ball"
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"Bullet": "explosion_ball",
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"Sound": ""
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}
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]
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}
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@@ -3,17 +3,20 @@
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"Title": "Test",
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"Description": "Testing mission",
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"Type": "Static",
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"Width": 48,
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"Height": 48,
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"Width": 21,
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"Height": 20,
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"ExitStyle": "hazard",
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"KeyStyle": "office",
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"Objectives": [],
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"Enemies": [],
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"Enemies": [0],
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"SpecialChars": [],
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"MapObjectDensities": [],
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"EnemyDensity": 0,
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"Weapons": [],
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"WeaponPersist": false,
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"MapObjectDensities": [{
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"MapObject": "crate",
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"Density": 75
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}],
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"EnemyDensity": 13,
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"Weapons": ["Barehanded"],
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"WeaponPersist": true,
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"SkipDebrief": false,
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"TileClasses": {
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"0": {
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@@ -41,102 +44,46 @@
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"DamageBullet": ""
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}
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},
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"Tiles": ["0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
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"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
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|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
"0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0",
|
||||
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|
||||
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|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
|
||||
"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"],
|
||||
"StaticItems": [{
|
||||
"MapObject": "Chainsaw spawner",
|
||||
"Positions": [[7, 3]]
|
||||
@@ -158,7 +105,7 @@
|
||||
"Positions": [[7, 11]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Fists spawner",
|
||||
"MapObject": "Barehanded spawner",
|
||||
"Positions": [[7, 13]]
|
||||
},
|
||||
{
|
||||
@@ -179,19 +126,51 @@
|
||||
},
|
||||
{
|
||||
"MapObject": "Lazer spawner",
|
||||
"Positions": [[9, 11]]
|
||||
"Positions": [[11, 7]]
|
||||
},
|
||||
{
|
||||
"MapObject": "TurboLazer spawner",
|
||||
"Positions": [[9, 13]]
|
||||
"Positions": [[11, 9]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Blaster spawner",
|
||||
"Positions": [[9, 15]]
|
||||
"MapObject": "DumbGun spawner",
|
||||
"Positions": [[11, 3]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Gun spawner",
|
||||
"Positions": [[11, 5]]
|
||||
},
|
||||
{
|
||||
"MapObject": "MegaGun spawner",
|
||||
"Positions": [[9, 17]]
|
||||
"Positions": [[9, 11]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Blaster spawner",
|
||||
"Positions": [[9, 13]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Bullets ammo spawner",
|
||||
"Positions": [[10, 3]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Grenades ammo spawner",
|
||||
"Positions": [[10, 5]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Gas tank ammo spawner",
|
||||
"Positions": [[10, 7]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Cells ammo spawner",
|
||||
"Positions": [[10, 9]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Rockets ammo spawner",
|
||||
"Positions": [[10, 11]]
|
||||
},
|
||||
{
|
||||
"MapObject": "Mini cells ammo spawner",
|
||||
"Positions": [[10, 13]]
|
||||
}],
|
||||
"StaticCharacters": [],
|
||||
"StaticObjectives": [],
|
||||
|
BIN
sounds/laserpew.ogg
Normal file
4
sounds/laserpew.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
Pew Laser fire Sound
|
||||
by sketcherskt
|
||||
https://opengameart.org/content/pew-laser-fire-sound
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
@@ -713,7 +713,10 @@ void ActorAddAmmo(TActor *actor, const int ammoId, const int amount)
|
||||
int *ammo = CArrayGet(&actor->ammo, ammoId);
|
||||
*ammo += amount;
|
||||
const int ammoMax = AmmoGetById(&gAmmo, ammoId)->Max;
|
||||
*ammo = CLAMP(*ammo, 0, ammoMax);
|
||||
if (ammoMax > 0)
|
||||
{
|
||||
*ammo = CLAMP(*ammo, 0, ammoMax);
|
||||
}
|
||||
}
|
||||
|
||||
bool ActorUsesAmmo(const TActor *actor, const int ammoId)
|
||||
|
@@ -354,8 +354,9 @@ static void DrawWeaponStatus(
|
||||
if (amount > 0)
|
||||
{
|
||||
const Pic *fillPic = PicManagerGetPic(pm, "hud/gauge_small_inner");
|
||||
const int ammoMax = ammo->Max ? ammo->Max : amount;
|
||||
const struct vec2i fillPicSize = svec2i(
|
||||
MAX(1, (AMMO_WIDTH - 1) * amount / ammo->Max),
|
||||
MAX(1, (AMMO_WIDTH - 1) * amount / ammoMax),
|
||||
fillPic->size.y);
|
||||
Draw9Slice(
|
||||
g, fillPic, Rect2iNew(svec2i(pos.x, pos.y), fillPicSize), 1, 1,
|
||||
|
@@ -255,7 +255,14 @@ void LoadBulletGuns(CArray *guns, json_t *node, const char *name)
|
||||
for (json_t *gun = node->child->child; gun; gun = gun->next)
|
||||
{
|
||||
const WeaponClass *wc = StrWeaponClass(gun->text);
|
||||
CArrayPushBack(guns, &wc);
|
||||
if (wc == NULL)
|
||||
{
|
||||
CASSERT(false, "cannot find weapon class!");
|
||||
}
|
||||
else
|
||||
{
|
||||
CArrayPushBack(guns, &wc);
|
||||
}
|
||||
}
|
||||
}
|
||||
void LoadColor(color_t *c, json_t *node, const char *name)
|
||||
|
@@ -141,7 +141,7 @@ static void LoadWeaponClass(WeaponClass *wc, json_t *node, const int version)
|
||||
CSTRDUP(wc->u.Normal.Sprites, "chars/guns/blaster");
|
||||
wc->u.Normal.Grips = 1;
|
||||
wc->Icon = PicManagerGetPic(&gPicManager, "peashooter");
|
||||
wc->u.Normal.Sound = StrSound("bang");
|
||||
wc->u.Normal.Sound = StrSound("laserpew");
|
||||
wc->SwitchSound = StrSound("switch");
|
||||
wc->u.Normal.Spread.Count = 1;
|
||||
wc->u.Normal.MuzzleHeight = 10 * Z_FACTOR;
|
||||
|