Replace classic C-Dogs sounds (fixes #39)

This commit is contained in:
Cong
2015-05-10 00:30:17 +10:00
parent 34db769128
commit 41f627b9ac
32 changed files with 46 additions and 10 deletions

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Derived from Slide by jberkuta14
https://www.freesound.org/people/jberkuta14/sounds/134894/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from cannon_boom7.wav by ReadeOnly
http://freesound.org/people/ReadeOnly/sounds/186951/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from cannon_boom7.wav by ReadeOnly
http://freesound.org/people/ReadeOnly/sounds/186951/
Derived from
Huge Explosion by unfa
https://www.freesound.org/people/unfa/sounds/259300/
http://creativecommons.org/licenses/by/3.0/
Explosion_001.mp3 by cydon
https://www.freesound.org/people/cydon/sounds/268557/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from Flames 2 by shastrocks
https://www.freesound.org/people/shastrocks/sounds/182119/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from JM_NOIZ_Laser 01.wav by Julien Matthey
https://www.freesound.org/people/Julien%20Matthey/sounds/268344/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from Evil Laughs Demonic Echos.mp3 by teqstudios
https://www.freesound.org/people/teqstudios/sounds/118703/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from Sniper Shot by LeMudCrab
https://www.freesound.org/people/LeMudCrab/sounds/163460/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from picking_up_DVDs.wav by daboy291
https://www.freesound.org/people/daboy291/sounds/138078/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from fusion-gun_flash0_by_OnlyTheGhosts.wav by OnlyTheGhosts
https://www.freesound.org/people/OnlyTheGhosts/sounds/251431/
http://creativecommons.org/licenses/by/3.0/

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Derived from SPAS-12 by duesto
https://www.freesound.org/people/duesto/sounds/156904/
http://creativecommons.org/publicdomain/zero/1.0/

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Derived from Thats correct.mp3 by cityrocker
https://www.freesound.org/people/cityrocker/sounds/121342/
http://creativecommons.org/publicdomain/zero/1.0/

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@@ -768,14 +768,6 @@ static Trigger *CreateOpenDoorTrigger(
t->flags = flags;
/// play sound at the center of the door group
a = TriggerAddAction(t);
a->Type = ACTION_SOUND;
a->u.pos = Vec2iCenterOfTile(Vec2iNew(
v.x + dv.x * doorGroupCount / 2,
v.y + dv.y * doorGroupCount / 2));
a->a.Sound = StrSound("door");
// Deactivate itself
a = TriggerAddAction(t);
a->Type = ACTION_CLEARTRIGGER;
@@ -842,6 +834,14 @@ static Trigger *CreateOpenDoorTrigger(
TileAddTrigger(MapGetTile(map, vAside), t);
}
/// play sound at the center of the door group
a = TriggerAddAction(t);
a->Type = ACTION_SOUND;
a->u.pos = Vec2iCenterOfTile(Vec2iNew(
v.x + dv.x * doorGroupCount / 2,
v.y + dv.y * doorGroupCount / 2));
a->a.Sound = StrSound("door");
return t;
}
static void MapAddDoorGroup(Map *map, Vec2i v, int floor, int room, int flags)