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https://github.com/cxong/cdogs-sdl.git
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Replace classic C-Dogs sounds (fixes #39)
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sounds/door.ogg
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sounds/door.ogg
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sounds/door.txt
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sounds/door.txt
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Derived from Slide by jberkuta14
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https://www.freesound.org/people/jberkuta14/sounds/134894/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/door.wav
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sounds/door.wav
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sounds/explosion.ogg
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sounds/explosion.ogg
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sounds/explosion.txt
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sounds/explosion.txt
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Derived from cannon_boom7.wav by ReadeOnly
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http://freesound.org/people/ReadeOnly/sounds/186951/
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http://creativecommons.org/publicdomain/zero/1.0/
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Derived from cannon_boom7.wav by ReadeOnly
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http://freesound.org/people/ReadeOnly/sounds/186951/
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Derived from
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Huge Explosion by unfa
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https://www.freesound.org/people/unfa/sounds/259300/
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http://creativecommons.org/licenses/by/3.0/
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Explosion_001.mp3 by cydon
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https://www.freesound.org/people/cydon/sounds/268557/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/flamer.ogg
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sounds/flamer.ogg
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sounds/flamer.txt
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sounds/flamer.txt
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Derived from Flames 2 by shastrocks
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https://www.freesound.org/people/shastrocks/sounds/182119/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/fusion.ogg
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sounds/fusion.ogg
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sounds/fusion.txt
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sounds/fusion.txt
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Derived from JM_NOIZ_Laser 01.wav by Julien Matthey
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https://www.freesound.org/people/Julien%20Matthey/sounds/268344/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/hahaha.ogg
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sounds/hahaha.ogg
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sounds/hahaha.txt
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sounds/hahaha.txt
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Derived from Evil Laughs Demonic Echos.mp3 by teqstudios
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https://www.freesound.org/people/teqstudios/sounds/118703/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/mg.ogg
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sounds/mg.ogg
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sounds/mg.txt
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sounds/mg.txt
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Derived from Sniper Shot by LeMudCrab
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https://www.freesound.org/people/LeMudCrab/sounds/163460/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/mg.wav
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sounds/mg.wav
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sounds/pickup.ogg
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sounds/pickup.ogg
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sounds/pickup.txt
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sounds/pickup.txt
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Derived from picking_up_DVDs.wav by daboy291
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https://www.freesound.org/people/daboy291/sounds/138078/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/powergun.ogg
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sounds/powergun.ogg
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sounds/powergun.txt
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sounds/powergun.txt
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Derived from fusion-gun_flash0_by_OnlyTheGhosts.wav by OnlyTheGhosts
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https://www.freesound.org/people/OnlyTheGhosts/sounds/251431/
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http://creativecommons.org/licenses/by/3.0/
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sounds/shotgun.ogg
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sounds/shotgun.ogg
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sounds/shotgun.txt
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sounds/shotgun.txt
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Derived from SPAS-12 by duesto
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https://www.freesound.org/people/duesto/sounds/156904/
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http://creativecommons.org/publicdomain/zero/1.0/
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sounds/whistle.ogg
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sounds/whistle.ogg
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sounds/whistle.txt
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sounds/whistle.txt
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Derived from Thats correct.mp3 by cityrocker
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https://www.freesound.org/people/cityrocker/sounds/121342/
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http://creativecommons.org/publicdomain/zero/1.0/
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@@ -768,14 +768,6 @@ static Trigger *CreateOpenDoorTrigger(
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t->flags = flags;
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/// play sound at the center of the door group
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a = TriggerAddAction(t);
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a->Type = ACTION_SOUND;
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a->u.pos = Vec2iCenterOfTile(Vec2iNew(
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v.x + dv.x * doorGroupCount / 2,
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v.y + dv.y * doorGroupCount / 2));
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a->a.Sound = StrSound("door");
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// Deactivate itself
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a = TriggerAddAction(t);
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a->Type = ACTION_CLEARTRIGGER;
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@@ -842,6 +834,14 @@ static Trigger *CreateOpenDoorTrigger(
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TileAddTrigger(MapGetTile(map, vAside), t);
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}
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/// play sound at the center of the door group
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a = TriggerAddAction(t);
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a->Type = ACTION_SOUND;
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a->u.pos = Vec2iCenterOfTile(Vec2iNew(
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v.x + dv.x * doorGroupCount / 2,
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v.y + dv.y * doorGroupCount / 2));
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a->a.Sound = StrSound("door");
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return t;
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}
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static void MapAddDoorGroup(Map *map, Vec2i v, int floor, int room, int flags)
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