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https://github.com/cxong/cdogs-sdl.git
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Flamer gun model #455
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@@ -57,7 +57,7 @@ if [[ -d "$OSX_SDL2_PATH_FULL" ]]; then
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then
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echo "SDL2 exists. Skip building..."
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else
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echo "SDL2 dir exists buit it is empty..."
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echo "SDL2 dir exists but it is empty..."
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getSdl2
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fi
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else
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@@ -81,7 +81,7 @@
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},
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{
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"Index": 3,
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"Pic": "rifle",
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"Pic": "flamer",
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"Grips": 2,
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"Name": "Flamer",
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"Icon": "flamer",
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@@ -39,6 +39,8 @@
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"Ammo": "Dynamite"
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},
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{
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"Pic": "flamer",
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"Grips": 2,
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"Name": "BBQ Incinerator",
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"Icon": "flamer",
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"Bullet": "bbq1",
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@@ -54,6 +56,7 @@
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"Ammo": "Cells"
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},
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{
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"Pic": "chaingun",
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"Name": "Flesh Mower",
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"Icon": "machine_gun",
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"Bullet": "gmg",
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BIN
graphics/chars/guns/flamer_30x22.png
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BIN
graphics/chars/guns/flamer_30x22.png
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@@ -1,4 +1,4 @@
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Adapted from 141 Military Icons Set by AngryMeteor.com
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http://opengameart.org/content/141-military-icons-set
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Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com
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https://opengameart.org/content/140-military-icons-set-fixed
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http://creativecommons.org/licenses/by/3.0/
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@@ -73,7 +73,7 @@ void MenuDisplayPlayer(
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strcpy(s, pData->name);
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}
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const WeaponClass *gun = NULL;
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if (d->GunIdx >= 0)
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if (d->GunIdx >= 0 && d->GunIdx < MAX_WEAPONS)
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{
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gun = pData->guns[d->GunIdx];
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}
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