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https://github.com/cxong/cdogs-sdl.git
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Add animated map objects for AI insurgency
This commit is contained in:
@@ -1,5 +1,5 @@
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{
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"Version": 11,
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"Version": 12,
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"Title": "AI Insurgency",
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"Author": "Sauer2",
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"Description": "Artificial intelligence running berserk has become a wider concern to the military. Rumor has it Ascension Inc. leaked blueprints for high-grade military AI technology. You, a military investigator look into that case.",
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@@ -1,11 +1,12 @@
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{
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"Version": 12,
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"Characters": [{
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"Class": "WarBaby",
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"Skin": "f4944c",
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"Arms": "004464",
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"Body": "003c58",
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"Legs": "34345c",
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"Hair": "000000",
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"Hair": "ff0000",
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"speed": 256,
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"Gun": "Grenades",
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"maxHealth": 40,
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@@ -149,7 +150,7 @@
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"Arms": "489848",
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"Body": "489848",
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"Legs": "003038",
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"Hair": "00fc00",
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"Hair": "c00000",
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"speed": 256,
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"Gun": "Grenades",
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"maxHealth": 50,
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@@ -165,7 +166,7 @@
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"Arms": "707070",
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"Body": "880000",
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"Legs": "848484",
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"Hair": "00fc00",
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"Hair": "000000",
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"speed": 256,
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"Gun": "Pistol",
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"maxHealth": 50,
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@@ -341,7 +342,7 @@
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"Arms": "707070",
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"Body": "e00000",
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"Legs": "3c3c3c",
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"Hair": "00fc00",
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"Hair": "c00000",
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"speed": 128,
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"Gun": "Molotovs",
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"maxHealth": 30,
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@@ -357,7 +358,7 @@
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"Arms": "fcfcfc",
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"Body": "d4d4d4",
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"Legs": "004870",
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"Hair": "00fc00",
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"Hair": "c00000",
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"speed": 512,
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"Gun": "Molotovs",
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"maxHealth": 20,
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@@ -501,7 +502,7 @@
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"Arms": "489848",
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"Body": "00fc00",
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"Legs": "94802c",
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"Hair": "00fc00",
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"Hair": "000000",
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"speed": 320,
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"Gun": "Machine gun",
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"maxHealth": 100,
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@@ -517,7 +518,7 @@
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"Arms": "489848",
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"Body": "00fc00",
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"Legs": "94802c",
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"Hair": "00fc00",
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"Hair": "ff0000",
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"speed": 320,
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"Gun": "Shotgun",
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"maxHealth": 100,
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@@ -581,7 +582,7 @@
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"Arms": "489848",
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"Body": "00fc00",
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"Legs": "5c5c5c",
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"Hair": "fc4000",
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"Hair": "000000",
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"speed": 256,
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"Gun": "Shotgun",
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"maxHealth": 100,
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@@ -597,7 +598,7 @@
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"Arms": "c0c0c0",
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"Body": "707070",
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"Legs": "5c5c5c",
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"Hair": "804000",
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"Hair": "ff0000",
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"speed": 64,
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"Gun": "Grenade Machine Gun",
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"maxHealth": 500,
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@@ -629,7 +630,7 @@
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"Arms": "c0c0c0",
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"Body": "707070",
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"Legs": "5c5c5c",
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"Hair": "804000",
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"Hair": "ff0000",
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"speed": 64,
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"Gun": "Grenade Machine Gun",
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"maxHealth": 250,
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4
missions/ai_insurgency.cdogscpn/graphics/box3_blink.txt
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4
missions/ai_insurgency.cdogscpn/graphics/box3_blink.txt
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@@ -0,0 +1,4 @@
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Adapted from Sci-Fi Object Set by Janna
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http://opengameart.org/content/sci-fi-object-set
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http://creativecommons.org/publicdomain/zero/1.0/
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BIN
missions/ai_insurgency.cdogscpn/graphics/box3_blink_16x21.png
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BIN
missions/ai_insurgency.cdogscpn/graphics/box3_blink_16x21.png
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Binary file not shown.
After Width: | Height: | Size: 461 B |
@@ -0,0 +1,4 @@
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Adapted from Sci-Fi Object Set by Janna
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http://opengameart.org/content/sci-fi-object-set
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http://creativecommons.org/publicdomain/zero/1.0/
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BIN
missions/ai_insurgency.cdogscpn/graphics/server_blink_16x23.png
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BIN
missions/ai_insurgency.cdogscpn/graphics/server_blink_16x23.png
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Binary file not shown.
After Width: | Height: | Size: 401 B |
@@ -50,6 +50,14 @@
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"Bullet": "grenade_fireball3",
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"ElevationLow": 30,
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"ElevationHigh": 30
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},
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{
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"Pic": "",
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"Name": "server_burn",
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"Bullet": "molotov_flame",
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"Recoil": 2,
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"ElevationHigh": 30,
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"SpreadCount": 2
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}
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]
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}
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1030
missions/ai_insurgency.cdogscpn/map_objects.json
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1030
missions/ai_insurgency.cdogscpn/map_objects.json
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File diff suppressed because it is too large
Load Diff
@@ -799,7 +799,7 @@
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"Description": "Subdue the terrorists",
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"Type": "Kill",
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"Index": 0,
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"Count": 16,
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"Count": 23,
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"Required": 12,
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"Flags": 0
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},
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@@ -814,7 +814,7 @@
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{
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"Description": "Destroy AI engine copies",
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"Type": "Destroy",
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"MapObject": "cabinet_server",
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"MapObject": "server_blink",
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"Count": 3,
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"Required": 3,
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"Flags": 0
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@@ -934,9 +934,9 @@
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},
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{
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"Index": 2,
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"Positions": [[20,
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"Positions": [[19,
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35],
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[19,
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[20,
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35],
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[21,
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35]],
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@@ -1357,22 +1357,30 @@
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},
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{
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"MapObject": "crate2",
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"Density": 5
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},
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{
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"MapObject": "box3_gray",
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"Density": 20
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},
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{
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"MapObject": "barrel",
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"Density": 10
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},
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{
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"MapObject": "barrel_skull",
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"Density": 15
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"MapObject": "box3_blink",
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"Density": 35
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},
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{
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"MapObject": "box3_red",
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"MapObject": "crate",
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"Density": 10
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},
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{
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"MapObject": "box2",
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"Density": 10
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},
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{
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"MapObject": "box",
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"Density": 10
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},
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{
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"MapObject": "barrel_blue2",
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"Density": 5
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},
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{
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"MapObject": "barrel_flame",
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"Density": 5
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}],
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"EnemyDensity": 0,
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