Autosave score #71

Adjust cyberdogs enemy density
This commit is contained in:
Cong
2024-01-30 22:41:46 +11:00
parent cc98dc9737
commit 0a2e5ae1df
5 changed files with 25 additions and 18 deletions

View File

@@ -302,7 +302,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 40,
"EnemyDensity": 30,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -499,7 +499,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 50,
"EnemyDensity": 37,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -697,7 +697,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 55,
"EnemyDensity": 42,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -910,7 +910,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 13,
"EnemyDensity": 0,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -1116,7 +1116,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 13,
"EnemyDensity": 0,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -1326,7 +1326,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 65,
"EnemyDensity": 50,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -1541,7 +1541,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 13,
"EnemyDensity": 0,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -1738,7 +1738,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 70,
"EnemyDensity": 57,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",
@@ -1941,7 +1941,7 @@
"Pickup": "life",
"Count": 2
}],
"EnemyDensity": 80,
"EnemyDensity": 64,
"Weapons": ["Fists",
"Chainsaw",
"2xChainsaw",

View File

@@ -150,6 +150,7 @@ static void LoadPlayersNode(CArray *players, json_t *node)
LoadInt(&ps.Lives, child, "Lives");
LoadInt(&ps.HP, child, "HP");
LoadInt(&ps.Score, child, "Score");
CArrayPushBack(players, &ps);
}
@@ -171,6 +172,7 @@ static void AddPlayersNode(CArray *players, json_t *root)
AddIntArray(playerNode, "Ammo", &ps->ammo);
AddIntPair(playerNode, "Lives", ps->Lives);
AddIntPair(playerNode, "HP", ps->HP);
AddIntPair(playerNode, "Score", ps->Score);
json_insert_child(playersNode, playerNode);
CA_FOREACH_END()
@@ -375,6 +377,7 @@ void AutosaveAdd(
CArrayCopy(&ps.ammo, &pd->ammo);
ps.Lives = pd->Lives;
ps.HP = pd->HP;
ps.Score = pd->Totals.Score;
CArrayPushBack(&ms.Players, &ps);
CA_FOREACH_END()
AutosaveAddCampaign(a, &ms);
@@ -475,5 +478,9 @@ void PlayerSavesApply(const CArray *playerSaves, const bool weaponPersist)
{
p->HP = ps->HP;
}
if (ps->Score > 0)
{
p->Totals.Score = ps->Score;
}
}
}

View File

@@ -42,6 +42,7 @@ typedef struct
CArray ammo; // of int
int Lives;
int HP;
int Score;
} PlayerSave;
typedef struct
{

View File

@@ -472,14 +472,6 @@ static void MissionSummaryOnEnter(GameLoopData *data)
{
MissionSummaryData *mData = data->Data;
if (mData->completed && CanLevelSelect(mData->c->Entry.Mode))
{
AutosaveAdd(
&gAutosave, &mData->c->Entry, mData->m->index,
mData->m->NextMission, &gPlayerDatas);
AutosaveSave(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE));
}
// Calculate bonus scores
// Bonuses only apply if at least one player has lived
const int accessBonus = GetAccessBonus(mData->m);
@@ -501,6 +493,14 @@ static void MissionSummaryOnEnter(GameLoopData *data)
p->Totals.TimeTicks += mData->m->time;
CA_FOREACH_END()
}
if (mData->completed && CanLevelSelect(mData->c->Entry.Mode))
{
AutosaveAdd(
&gAutosave, &mData->c->Entry, mData->m->index,
mData->m->NextMission, &gPlayerDatas);
AutosaveSave(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE));
}
// Skip menu
if (mData->m->missionData->SkipDebrief)

View File

@@ -247,7 +247,6 @@ NPlayerData PlayerDataDefault(const int idx)
pd.Lives = CampaignGetLives(&gCampaign);
if (gCampaign.Setting.BuyAndSell)
{
pd.Stats.Score = STARTING_CASH;
pd.Totals.Score = STARTING_CASH;
}