Compare commits
9 Commits
hooks
...
independen
Author | SHA1 | Date | |
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9e5e10ec15 | ||
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bf088ce76b | ||
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be2218db0d | ||
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dcd0b3ea78 | ||
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9e1da7c485 | ||
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d2799b396e | ||
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2e6f5834ad | ||
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913fb99fc9 | ||
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4d7c4aa71e |
@@ -230,13 +230,13 @@ extern s32 gCullObjects;
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extern UNK_TYPE F_80161AC0[16];
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extern Scenery gScenery[50];
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extern Sprite gSprites[40];
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extern Actor gActors[60];
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extern Actor gActors[/*60*/ 1000];
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extern Boss gBosses[4];
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extern Effect gEffects[100];
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extern Item gItems[20];
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extern Effect gEffects[/*100*/ 10000];
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extern Item gItems[/*20*/ 1000];
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extern PlayerShot gPlayerShots[16];
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extern TexturedLine gTexturedLines[100];
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extern RadarMark gRadarMarks[65];
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extern RadarMark gRadarMarks[/*65*/ 1005];
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extern BonusText gBonusText[10];
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extern s32 gMeMoraStatus[2];
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extern f32 gMeMoraXpos[2][100];
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@@ -278,13 +278,13 @@ UNK_TYPE F_80161AF0[4];
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UNK_TYPE P_800D31A4 = 0;
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Scenery gScenery[50];
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Sprite gSprites[40];
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Actor gActors[60];
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Actor gActors[/*60*/1000];
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Boss gBosses[4];
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Effect gEffects[100];
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Item gItems[20];
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Effect gEffects[/*100*/ 10000];
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Item gItems[/*20*/ 1000];
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PlayerShot gPlayerShots[16];
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TexturedLine gTexturedLines[100];
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RadarMark gRadarMarks[65];
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RadarMark gRadarMarks[/*65*/ 1005];
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BonusText gBonusText[10];
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s32 gMeMoraStatus[2];
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f32 gMeMoraXpos[2][100];
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@@ -320,7 +320,7 @@ void Spawner_Playground(void) {
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}
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void Spawner(void) {
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static bool sFreeze = true;
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// static bool sFreeze = false;
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static s32 sHoldTimer = 0;
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ObjCount counter;
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@@ -346,7 +346,7 @@ void Spawner(void) {
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} else if (((sContHold->button & R_JPAD) && (sHoldTimer > 15)) || (sContPress->button & R_JPAD)) {
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sObjId++;
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} else if (gControllerPress[0].button & D_JPAD) {
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sFreeze ^= 1; // Freeze arwing.
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// sFreeze ^= 1; // Freeze arwing.
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} else if (gControllerPress[0].button & U_JPAD) {
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Spawner_ObjKill();
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} else if (gControllerPress[0].button & R_CBUTTONS) {
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@@ -391,11 +391,11 @@ void Spawner(void) {
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}
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/* Freeze arwing */
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if (sFreeze) {
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gPlayer[0].baseSpeed = 0;
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} else {
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gPlayer[0].baseSpeed = gArwingSpeed;
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}
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// if (sFreeze) {
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// gPlayer[0].baseSpeed = 0;
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// } else {
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// gPlayer[0].baseSpeed = gArwingSpeed;
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// }
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RCP_SetupDL(&gMasterDisp, SETUPDL_83_POINT);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
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@@ -7,6 +7,9 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "assets/ast_katina.h"
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#include "assets/ast_sector_z.h"
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#define INDEPENDENCE if (CVarGetInteger("gModIndependence", 0) == 1)
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Vec3f D_i4_8019F0F0[] = { { 7000.0f, 500.0f, -50 }, { 7700.0f, 550.0f, -50.0f }, { 6000.0f, 300.0f, 1950.0f } };
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Vec3f D_i4_8019F114[] = { { -30.0f, 0.0f, 0.0f }, { -30.0f, 0.0f, 0.0f }, { 0.0f, 5.0f, -40.0f } };
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@@ -608,11 +611,20 @@ void Katina_KaFrontlineBase_Draw(KaFrontlineBase* this) {
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}
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void Katina_KaSaucerer_Init(KaSaucerer* this) {
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this->swork[BOSS_HATCH_1_HP] = 100;
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this->swork[BOSS_HATCH_2_HP] = 100;
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this->swork[BOSS_HATCH_3_HP] = 100;
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this->swork[BOSS_HATCH_4_HP] = 100;
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this->swork[BOSS_CORE_HP] = 400;
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INDEPENDENCE {
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this->swork[BOSS_HATCH_1_HP] = 100 * 5;
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this->swork[BOSS_HATCH_2_HP] = 100 * 5;
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this->swork[BOSS_HATCH_3_HP] = 100 * 5;
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this->swork[BOSS_HATCH_4_HP] = 100 * 5;
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this->swork[BOSS_CORE_HP] = 400 * 8;
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}
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else {
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this->swork[BOSS_HATCH_1_HP] = 100;
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this->swork[BOSS_HATCH_2_HP] = 100;
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this->swork[BOSS_HATCH_3_HP] = 100;
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this->swork[BOSS_HATCH_4_HP] = 100;
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this->swork[BOSS_CORE_HP] = 400;
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}
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this->fwork[BOSS_CORE_TARGET_LEVEL] = 850.0f;
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this->fwork[BOSS_CORE_LEVEL] = 850.0f;
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this->vwork[0].y = 1000.0f;
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@@ -627,11 +639,21 @@ void Katina_Hatch_Destroy(KaSaucerer* this, s32 hatchIdx) {
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this->obj.pos.z + (this->vwork[hatchIdx + 1].z * 1.3f), 15.0f);
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this->swork[hatchIdx + 5] = 60;
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for (i = 0; i < 20; i++) {
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Effect_Effect357_Spawn50(this->obj.pos.x + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].x * 1.3f),
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this->obj.pos.y + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].y * 1.3f),
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this->obj.pos.z + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].z * 1.3f),
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1.55f);
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INDEPENDENCE {
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for (i = 0; i < 20 * 5; i++) {
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Effect_Effect357_Spawn50(
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this->obj.pos.x + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].x * 1.3f),
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this->obj.pos.y + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].y * 1.3f),
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this->obj.pos.z + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].z * 1.3f), 1.55f);
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}
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}
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else {
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for (i = 0; i < 20; i++) {
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Effect_Effect357_Spawn50(
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this->obj.pos.x + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].x * 1.3f),
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this->obj.pos.y + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].y * 1.3f),
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this->obj.pos.z + RAND_FLOAT_CENTERED(300.0f) + (this->vwork[hatchIdx + 1].z * 1.3f), 1.55f);
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}
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}
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pos.x = this->obj.pos.x + (this->vwork[hatchIdx + 1].x * 1.3f);
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@@ -776,46 +798,121 @@ void Katina_BossSpawnEnemies(KaSaucerer* this, Vec3f* pos, f32 arg2) {
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s32 i;
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ActorAllRange* actor = &gActors[20];
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for (i = 10; i < 49; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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actor->obj.pos.x = this->obj.pos.x + pos->x;
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actor->obj.pos.y = this->obj.pos.y + pos->y;
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actor->obj.pos.z = this->obj.pos.z + pos->z;
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actor->state = 1;
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actor->timer_0BC = 20;
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actor->rot_0F4.y = arg2;
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actor->rot_0F4.x = -30.0f;
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actor->aiType = i + AI360_ENEMY;
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actor->animFrame = D_i4_8019F198[i - 10];
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actor->aiIndex = sEnemySpawnTargets[i - 10];
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actor->health = 24;
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if (actor->animFrame >= 2) {
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actor->health = 1000;
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INDEPENDENCE {
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actor = &gActors[100];
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for (i = 10; i <= 500; i++, actor++) {
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// Protection against spawning actors with wrong radarmarks
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RadarMarkTypes radarMarkType = i + AI360_ENEMY;
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switch (radarMarkType) {
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case RADARMARK_MISSILE:
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case RADARMARK_KA_SAUCERER:
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case RADARMARK_BOSS:
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case RADARMARK_SUPPIES:
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case RADARMARK_ITEM_1:
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case RADARMARK_ITEM_2:
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continue;
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}
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actor->drawShadow = true;
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if (actor->obj.status == OBJ_FREE) {
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// if ((actor->index == 100) || (actor->index == 200)) {
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// continue;
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// }
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if (D_i4_801A0540 < 9600) {
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actor->itemDrop = DROP_SILVER_RING_10p;
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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actor->obj.pos.x = this->obj.pos.x + pos->x;
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actor->obj.pos.y = this->obj.pos.y + pos->y;
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actor->obj.pos.z = this->obj.pos.z + pos->z;
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actor->state = 1;
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actor->timer_0BC = 20;
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actor->rot_0F4.y = arg2;
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actor->rot_0F4.x = -30.0f;
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actor->aiType = i + AI360_ENEMY;
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// actor->animFrame = D_i4_8019F198[i - 10];
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actor->animFrame = 0; // Katina Enemy model for all
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// Enemy targets:
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if (i < 40) {
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actor->aiIndex = sEnemySpawnTargets[i - 10];
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}
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actor->health = 24;
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if (actor->animFrame >= 2) {
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actor->health = 1000;
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}
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actor->drawShadow = true;
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if (D_i4_801A0540 < 9600) {
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// actor->itemDrop = (Rand_ZeroOne() < 0.1f) ? DROP_SILVER_RING_10p : DROP_NONE;
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if (Rand_ZeroOne() < 0.025f) {
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actor->itemDrop = DROP_BOMB;
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} else if (Rand_ZeroOne() < 0.025f) {
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actor->itemDrop = DROP_SILVER_RING;
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} else if (Rand_ZeroOne() < 0.025f) {
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actor->itemDrop = DROP_LASERS;
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}
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}
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actor->timer_0C2 = 30;
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actor->timer_0C4 = 400;
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Object_SetInfo(&actor->info, actor->obj.id);
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AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
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actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
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actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
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break;
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}
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}
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}
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else {
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for (i = 10; i < 49; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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actor->timer_0C2 = 30;
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actor->timer_0C4 = 400;
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actor->obj.pos.x = this->obj.pos.x + pos->x;
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actor->obj.pos.y = this->obj.pos.y + pos->y;
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actor->obj.pos.z = this->obj.pos.z + pos->z;
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Object_SetInfo(&actor->info, actor->obj.id);
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actor->state = 1;
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actor->timer_0BC = 20;
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actor->rot_0F4.y = arg2;
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actor->rot_0F4.x = -30.0f;
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AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
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actor->aiType = i + AI360_ENEMY;
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actor->animFrame = D_i4_8019F198[i - 10];
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actor->aiIndex = sEnemySpawnTargets[i - 10];
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actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
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actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
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break;
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actor->health = 24;
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if (actor->animFrame >= 2) {
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actor->health = 1000;
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}
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actor->drawShadow = true;
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if (D_i4_801A0540 < 9600) {
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actor->itemDrop = DROP_SILVER_RING_10p;
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}
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actor->timer_0C2 = 30;
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actor->timer_0C4 = 400;
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Object_SetInfo(&actor->info, actor->obj.id);
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AUDIO_PLAY_SFX(NA_SE_EN_PASS, actor->sfxSource, 4);
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actor->info.action = (ObjectFunc) Katina_EnemyUpdate;
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actor->info.draw = (ObjectFunc) Katina_EnemyDraw;
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break;
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}
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}
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}
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}
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@@ -872,8 +969,8 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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if ((((this->swork[BOSS_HATCH_1_HP] <= 0) && (this->swork[BOSS_HATCH_2_HP] <= 0) &&
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(this->swork[BOSS_HATCH_3_HP] <= 0) && (this->swork[BOSS_HATCH_4_HP] <= 0)) ||
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(this->swork[BOSS_CORE_TIMER] == 1)) &&
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(this->state < 10)) {
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this->state = 10;
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(this->state < SAUCERER_LOWER_CORE)) {
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this->state = SAUCERER_LOWER_CORE;
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this->timer_050 = 50;
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}
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@@ -1021,7 +1118,12 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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if (this->timer_050 == 0) {
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this->state++;
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this->timer_050 = 100;
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this->timer_052 = 310;
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INDEPENDENCE {
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this->timer_052 = /*310*/ 410;
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}
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else {
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this->timer_052 = 310;
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}
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_STOP, this->sfxSource, 0);
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}
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break;
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@@ -1035,8 +1137,15 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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AUDIO_PLAY_BGM(NA_BGM_BOSS_KA);
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}
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if ((this->timer_050 == 0) && ((this->timer_052 % 16) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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INDEPENDENCE {
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if ((this->timer_050 == 0) && ((this->timer_052 % /*16*/ 2) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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}
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}
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else {
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if ((this->timer_050 == 0) && ((this->timer_052 % 16) == 0)) {
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Katina_SetOutcomingEnemyAngle(this);
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}
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}
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if (this->timer_052 == 0) {
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@@ -1065,7 +1174,12 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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this->timer_054 = 200;
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this->timer_056 = 1280;
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this->swork[BOSS_CORE_TIMER] = 5760;
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INDEPENDENCE {
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this->swork[BOSS_CORE_TIMER] = 5760 * 2;
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}
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else {
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this->swork[BOSS_CORE_TIMER] = 5760;
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}
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gBossFrameCount = 0;
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@@ -1090,19 +1204,37 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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Math_SmoothStepToF(&this->fwork[BOSS_MOVEMENT_SPEED], 30.0f, 0.1f, 0.5f, 0.0f);
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if ((enemyCount < 30) || (this->timer_056 == 0)) {
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this->state = 7;
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this->timer_050 = 300;
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INDEPENDENCE {
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if ((enemyCount < 350) || (this->timer_056 == 0)) {
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this->state = SAUCERER_SEND_ENEMIES;
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this->timer_050 = 300;
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
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Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
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Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
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}
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}
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else {
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if ((enemyCount < 30) || (this->timer_056 == 0)) {
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this->state = 7;
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this->timer_050 = 300;
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AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_OPEN, this->sfxSource, 0);
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 30.0f;
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this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 30.0f;
|
||||
this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 30.0f;
|
||||
this->fwork[BOSS_HATCH_1_ANGLE_TARGET] = 30.0f;
|
||||
|
||||
Radio_PlayMessage(gMsg_ID_18045, RCID_BILL);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1112,9 +1244,15 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
|
||||
*/
|
||||
case SAUCERER_SEND_ENEMIES:
|
||||
Math_SmoothStepToF(&this->fwork[10], 0.0f, 0.1f, 0.5f, 0.0f);
|
||||
|
||||
if ((this->timer_050 < 200) && ((this->timer_050 % 16) == 0)) {
|
||||
Katina_SetOutcomingEnemyAngle(this);
|
||||
INDEPENDENCE {
|
||||
if ((this->timer_050 < 200) && ((this->timer_050 % /*16*/ 1) == 0)) {
|
||||
Katina_SetOutcomingEnemyAngle(this);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if ((this->timer_050 < 200) && ((this->timer_050 % 16) == 0)) {
|
||||
Katina_SetOutcomingEnemyAngle(this);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->timer_050 == 240) {
|
||||
@@ -1122,7 +1260,7 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
|
||||
}
|
||||
|
||||
if (this->timer_050 == 0) {
|
||||
this->state = 6;
|
||||
this->state = SAUCERER_OPEN_HATCHES;
|
||||
this->fwork[BOSS_HATCH_4_ANGLE_TARGET] = 0.0f;
|
||||
this->fwork[BOSS_HATCH_3_ANGLE_TARGET] = 0.0f;
|
||||
this->fwork[BOSS_HATCH_2_ANGLE_TARGET] = 0.0f;
|
||||
@@ -1139,14 +1277,21 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
|
||||
this->fwork[BOSS_CORE_TARGET_LEVEL] = 200.0f;
|
||||
AUDIO_PLAY_SFX(NA_SE_KA_UFO_CORE_OPEN, this->sfxSource, 0);
|
||||
Audio_KillSfxBySourceAndId(this->sfxSource, NA_SE_KA_UFO_ENGINE);
|
||||
this->state = 11;
|
||||
this->state = SAUCERER_LASER_CHARGE_START;
|
||||
this->timer_050 = 100;
|
||||
Radio_PlayMessage(gMsg_ID_18050, RCID_BILL);
|
||||
gAllRangeCountdownScale = 1.0f;
|
||||
gShowAllRangeCountdown = true;
|
||||
gAllRangeCountdown[0] = 1;
|
||||
gAllRangeCountdown[1] = 1;
|
||||
gAllRangeCountdown[2] = 30;
|
||||
INDEPENDENCE {
|
||||
gAllRangeCountdown[0] = 2;
|
||||
gAllRangeCountdown[1] = 2;
|
||||
gAllRangeCountdown[2] = 10;
|
||||
}
|
||||
else {
|
||||
gAllRangeCountdown[0] = 1;
|
||||
gAllRangeCountdown[1] = 1;
|
||||
gAllRangeCountdown[2] = 30;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1154,8 +1299,13 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
|
||||
case SAUCERER_LASER_CHARGE_START:
|
||||
if (this->timer_050 == 0) {
|
||||
AUDIO_PLAY_SFX(NA_SE_KA_UFO_HATCH_STOP, this->sfxSource, 0);
|
||||
this->state = 12;
|
||||
this->timer_050 = 1928;
|
||||
this->state = SAUCERER_CS_LASER_CHARGE_END;
|
||||
INDEPENDENCE {
|
||||
this->timer_050 = 1928 * 2;
|
||||
}
|
||||
else {
|
||||
this->timer_050 = 1928;
|
||||
}
|
||||
Radio_PlayMessage(gMsg_ID_18055, RCID_BILL);
|
||||
AUDIO_PLAY_SFX(NA_SE_KA_UFO_LONG_CHARGE, this->sfxSource, 0);
|
||||
}
|
||||
@@ -1353,7 +1503,7 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
|
||||
|
||||
if (this->timer_050 == 1) {
|
||||
gBosses[KA_BOSS_BASE].state = 1;
|
||||
this->state = 18;
|
||||
this->state = SAUCERER_CS_LASER_HIT;
|
||||
this->timer_050 = 50;
|
||||
AUDIO_PLAY_SFX(NA_SE_EXPLOSION_DEMO3, this->sfxSource, 0);
|
||||
}
|
||||
@@ -1419,8 +1569,13 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
|
||||
|
||||
AUDIO_PLAY_SFX(NA_SE_KA_UFO_FALLING, this->sfxSource, 0);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
||||
Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
|
||||
INDEPENDENCE {
|
||||
// Nothing for now
|
||||
}
|
||||
else {
|
||||
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
|
||||
Object_Kill(&gEffects[i].obj, gEffects[i].sfxSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1846,9 +2001,21 @@ void Katina_LevelComplete(Player* player) {
|
||||
gCsCamAtX = boss->obj.pos.x;
|
||||
gCsCamAtY = 1000.0f;
|
||||
gCsCamAtZ = boss->obj.pos.z;
|
||||
for (i = 10; i < ARRAY_COUNT(gActors); i++) {
|
||||
if (gActors[i].animFrame == 0) {
|
||||
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
|
||||
|
||||
INDEPENDENCE {
|
||||
for (i = 100; i <= 500; i++) {
|
||||
if (gActors[i].obj.status == OBJ_ACTIVE) {
|
||||
if (gActors[i].animFrame == 0) {
|
||||
gActors[i].obj.status = OBJ_DYING;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i = 10; i < ARRAY_COUNT(gActors); i++) {
|
||||
if (gActors[i].animFrame == 0) {
|
||||
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2045,6 +2212,16 @@ void Katina_LevelComplete(Player* player) {
|
||||
} else {
|
||||
Radio_PlayMessage(gMsg_ID_18085, RCID_PEPPY);
|
||||
}
|
||||
|
||||
INDEPENDENCE {
|
||||
for (i = 100; i <= 500; i++) {
|
||||
if (gActors[i].obj.status == OBJ_ACTIVE) {
|
||||
if (gActors[i].animFrame == 0) {
|
||||
Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -2267,6 +2444,35 @@ void Katina_BillFighterInit(void) {
|
||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
||||
}
|
||||
|
||||
void Mod_Independence_SpawnMissile(ActorAllRange* this, s32 missileWaveIdx) {
|
||||
Vec3f sModIndependenceMissileInitPos[] = {
|
||||
{ 0.0f, 100.0f, 35000.0f },
|
||||
{ -2000.0f, 0.0f, 35000.0f },
|
||||
{ 2000.0f, 0.0f, 35000.0f },
|
||||
};
|
||||
Actor_Initialize(this);
|
||||
this->obj.status = OBJ_INIT;
|
||||
this->obj.id = OBJ_ACTOR_ALLRANGE;
|
||||
this->aiType = AI360_MISSILE;
|
||||
|
||||
this->obj.pos.x = sModIndependenceMissileInitPos[missileWaveIdx].x;
|
||||
this->obj.pos.y = sModIndependenceMissileInitPos[missileWaveIdx].y;
|
||||
this->obj.pos.z = sModIndependenceMissileInitPos[missileWaveIdx].z;
|
||||
|
||||
this->state = 5;
|
||||
this->rot_0F4.y = 180.0f;
|
||||
|
||||
Object_SetInfo(&this->info, this->obj.id);
|
||||
|
||||
this->health = 250;
|
||||
this->info.drawType = 2;
|
||||
this->info.hitbox = SEGMENTED_TO_VIRTUAL(aSZMissileHitbox);
|
||||
this->fwork[1] = 25.0f;
|
||||
this->fwork[29] = 2.0f;
|
||||
|
||||
AUDIO_PLAY_SFX(NA_SE_EN_PUNCH_ENGINE, this->sfxSource, 4);
|
||||
}
|
||||
|
||||
void Katina_UpdateEvents(ActorAllRange* this) {
|
||||
s32 pad[4];
|
||||
f32 D_i4_8019F494[5] = { -200.0f, -100.0f, -0.0f, 100.0f, 200.0f };
|
||||
@@ -2332,6 +2538,49 @@ void Katina_UpdateEvents(ActorAllRange* this) {
|
||||
Radio_PlayMessage(gMsg_ID_18010, RCID_SLIPPY);
|
||||
break;
|
||||
}
|
||||
/*
|
||||
INDEPENDENCE {
|
||||
switch (gAllRangeEventTimer) {
|
||||
case -600:
|
||||
D_hud_80161710 = 490;
|
||||
Mod_Independence_SpawnMissile(&gActors[600], 0);
|
||||
|
||||
gActors[600].fwork[1] = 10.0f;
|
||||
gActors[600].obj.pos.z = 25000.0f;
|
||||
|
||||
// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_1], 0);
|
||||
// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_2], 1);
|
||||
// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_3], 2);
|
||||
// SectorZ_SpawnMissileEscort(&gActors[SZ_ESCORT_4], 3);
|
||||
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_STANDBY;
|
||||
|
||||
// this->state = 10;
|
||||
// this->fwork[10] = 0.0f;
|
||||
|
||||
gPlayer[0].camRoll = 15.0f;
|
||||
|
||||
gPlayer[0].cam.eye.x = gActors[600].obj.pos.x - 25000.0f;
|
||||
gPlayer[0].cam.eye.y = gActors[600].obj.pos.y;
|
||||
gPlayer[0].cam.eye.z = gActors[600].obj.pos.z;
|
||||
|
||||
gPlayer[0].cam.at.x = gActors[600].obj.pos.x;
|
||||
gPlayer[0].cam.at.y = gActors[600].obj.pos.y;
|
||||
gPlayer[0].cam.at.z = gActors[600].obj.pos.z;
|
||||
|
||||
//this->timer_0BC = 10000;
|
||||
//gFillScreenAlpha = gFillScreenAlphaTarget = 255;
|
||||
//gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
|
||||
AUDIO_PLAY_BGM(NA_BGM_BOSS_SZ);
|
||||
break;
|
||||
|
||||
case -210:
|
||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||
Camera_Update360(&gPlayer[0], true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (gBosses[KA_BOSS_SAUCERER].state == 12) {
|
||||
if (((gAllRangeEventTimer % 256) == 0) && (Rand_ZeroOne() < 0.5f)) {
|
||||
|
@@ -452,6 +452,17 @@ void DrawEnhancementsMenu() {
|
||||
}
|
||||
}
|
||||
|
||||
void DrawModsMenu() {
|
||||
if (UIWidgets::BeginMenu("Mods")) {
|
||||
UIWidgets::CVarCheckbox("Independence", "gModIndependence", {
|
||||
.tooltip = "A reimagined Katina battlefield with over 500 enemies to conquer. Are you ready?",
|
||||
.defaultValue = false
|
||||
});
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawCheatsMenu() {
|
||||
if (UIWidgets::BeginMenu("Cheats")) {
|
||||
UIWidgets::CVarCheckbox("Infinite Lives", "gInfiniteLives");
|
||||
@@ -612,6 +623,10 @@ void GameMenuBar::DrawElement() {
|
||||
|
||||
ImGui::SetCursorPosY(0.0f);
|
||||
|
||||
DrawModsMenu();
|
||||
|
||||
ImGui::SetCursorPosY(0.0f);
|
||||
|
||||
DrawCheatsMenu();
|
||||
|
||||
ImGui::SetCursorPosY(0.0f);
|
||||
|
Reference in New Issue
Block a user