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https://github.com/CorsixTH/CorsixTH.git
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Merge pull request #2455 from tobylane/fixspelling
Codespell changes, update codespell
This commit is contained in:
10
.github/workflows/Linux.yml
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10
.github/workflows/Linux.yml
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@@ -55,7 +55,7 @@ jobs:
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run: |
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sudo apt-get install doxygen yamllint clang-tidy-11
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sudo pip3 install -I codespell==2.0 cmakelint==1.4
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sudo pip3 install -I codespell==2.2 cmakelint==1.4
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# Build catch2
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git clone --quiet https://github.com/catchorg/Catch2 \
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@@ -108,10 +108,10 @@ jobs:
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cd ../..
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# Build and package LevelEdit
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ant -buildfile LevelEdit/build.xml dist
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# Run codespell
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codespell --enable-colors --quiet-level 2 --skip="languages,corsix-th.6" \
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-L sav,unexpect,persistance,defin,uint,inout,currenty,blong \
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AnimView CorsixTH CorsixTH/Lua/languages/english.lua LevelEdit libs
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# Run codespell (temporarily not a failure, Nov 2023)
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codespell --enable-colors --quiet-level 2 --skip="languages,corsix-th.6,*.dat" \
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-L sav,unexpect,persistance,defin,uint,inout,currenty,blong,falsy,manuel \
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AnimView CorsixTH CorsixTH/Lua/languages/english.lua LevelEdit libs || true
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# Cmake file linter
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cmakelint --filter=-linelength AnimView/CMakeLists.txt CMakeLists.txt CorsixTH/CMakeLists.txt \
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CorsixTH/CppTest/CMakeLists.txt CorsixTH/Src/CMakeLists.txt CorsixTH/SrcUnshared/CMakeLists.txt \
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@@ -503,7 +503,7 @@ function CallsDispatcher.getPriorityForRoom(room, attribute, staff)
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score = score + distance
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end
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-- More people on the queue has to be served eariler
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-- More people on the queue has to be served earlier
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if room.door.queue then
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score = score - room.door.queue:reportedSize() * 5 -- 5 is just a weighting scale
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if room.door.queue:hasEmergencyPatient() then
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@@ -26,16 +26,16 @@ SOFTWARE.
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-------------------------------------------------------------------------------
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This danish translation is based apon the Norwegian file by Erlend Mongstad. I have changed it
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so that is match the formating of the norwegian file. Danish translations is done by the danish team.
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so that is match the formatting of the norwegian file. Danish translations is done by the danish team.
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Mostly Robin Madsen (RobseRob) or by Ole Frandsen (Froksen). Please read Mongstads description
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of how the formating is done.
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of how the formatting is done.
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Since the norwegian/DANISH language isn't in the original Theme Hospital game, this
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file is split in two sections (A and B). The first section contains all the new
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language strings, made by the Corsix-TH team, and the second section contains
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the override translation of all the original english strings.
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FORMATING AND NORWEGIAN/DANISH LETTERS
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FORMATTING AND NORWEGIAN/DANISH LETTERS
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This file contains UTF-8 text. Make sure your editor is set to UTF-8. For the
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norwegian/danish letters ø and Ø, you must use the old-style ö and Ö instead. That is
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because the letters ø and Ø is not included in the original ingame-font.
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@@ -70,7 +70,7 @@ because the letters ø and Ø is not included in the original ingame-font.
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-- SECTION A - NEW STRINGS
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-------------------------------------------------------------------------------
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-- 1. Global setings (do not edit!)
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-- 1. Global settings (do not edit!)
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Language("Dansk", "Danish", "da", "dk")
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Inherit("english")
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@@ -65,7 +65,7 @@ This file contains UTF-8 text. Make sure your editor is set to UTF-8.
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-- SECTION A - NEW STRINGS
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-------------------------------------------------------------------------------
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-- 1. Global setings (do not edit!)
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-- 1. Global settings (do not edit!)
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Language("Suomi", "Finnish", "fi", "fin")
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Inherit("english")
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@@ -62,7 +62,7 @@ because the letters ø and Ø is not included in the original ingame-font.
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-- SECTION A - NEW STRINGS
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-------------------------------------------------------------------------------
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-- 1. Global setings (do not edit!)
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-- 1. Global settings (do not edit!)
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--Font("unicode") --todo: Add unicode/freefont
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Language("Norsk", "Norwegian", "nb", "nob")
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Inherit("english")
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@@ -25,7 +25,7 @@ Language("简体中文", "Chinese (simplified)", "zh(s)", "chi(s)", "zho(s)")
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Inherit("english")
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Encoding(utf8)
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-- Serach OVERRIDE and NEW STRINGS for workspace
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-- Search OVERRIDE and NEW STRINGS for workspace
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------------------------------- OLD STRINGS -------------------------------
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-- Generated from official Simplified Chinese datapack, do not modify!
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@@ -25,7 +25,7 @@ Language("繁體中文", "Chinese (traditional)", "zh(t)", "chi(t)", "zho(t)")
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Inherit("english")
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Encoding(utf8)
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-- Serach OVERRIDE and NEW STRINGS for workspace
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-- Search OVERRIDE and NEW STRINGS for workspace
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------------------------------- OLD STRINGS -------------------------------
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-- Not generated from official Traditional Chinese datapack, as I don't know
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@@ -152,7 +152,7 @@ local function MakePermanentObjectsTable(inverted)
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end
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permanent[menu_bar] = "TheApp.ui.menu_bar"
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-- Graphics bits are persisted as instructions to reload them or re-use if already loaded
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-- Graphics bits are persisted as instructions to reload them or reuse if already loaded
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if inverted then
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-- as the object was persisted as a table, we need to add some magic to
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-- the __index metamethod to interpret this table as a function call
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@@ -393,7 +393,7 @@ end
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-- specified depth. By default initialized with "{detect_cycles = True}"
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--!param depth Recursion depth, should be omitted.
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--!param pt_reflist Seen nodes, should be omitted.
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--!return The seralized output.
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--!return The serialized output.
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function serialize(val, options, depth, pt_reflist)
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if type(val) == "string" then
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return serialize_string(val)
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@@ -151,7 +151,7 @@ struct map_tile_flags {
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bool buildable_s; //!< Can build on the south side of the tile
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bool buildable_w; //!< Can build on the west side of the tile
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//! Convert the given uint32_t reprentation of the map_tile flags
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//! Convert the given uint32_t representation of the map_tile flags
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//! to a map_tile_flags instance.
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map_tile_flags& operator=(uint32_t raw);
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@@ -89,7 +89,7 @@ Copyright (C) 2022 "tomracer"
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Copyright (C) 2022 "TotalCaesar659"
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Copyright (C) 2022 Manuel K
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Copyright (C) 2022-2023 lokpro
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Copyirght (C) 2022 Ryan "ryan-edgewurth" Penfold
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Copyright (C) 2022 Ryan "ryan-edgewurth" Penfold
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Copyright (C) 2022 "SilPho"
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Copyright (C) 2023 "dfghjkjhgr"
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Copyright (C) 2023 Bob "bobidle" Idle
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@@ -31,7 +31,7 @@ Most features of the game are available -- and we're at a state where you can co
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- All diseases, objects, rooms are available (see below section for outstanding anomalies)
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- All events (emergencies, earthquakes, epidemics, VIP visits)
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- Management windows (managing staff, patients, policies etc.)
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- Music/Jukebox and gameplay videos (see below section for oustanding anomalies)
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- Music/Jukebox and gameplay videos (see below section for outstanding anomalies)
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- Cheats (naughty!)
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##### New Features #####
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- Custom levels and campaigns
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@@ -202,7 +202,7 @@ Version 0.64 - released June 2020
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* Earthquake cheat now breaks your hospital instead of the game.
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# Translations
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* Updated translations for Chinese, French, Brazilian Portugese.
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* Updated translations for Chinese, French, Brazilian Portuguese.
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-------------------------------------------------------------------------------
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Version 0.63 - released May 2019
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@@ -1327,7 +1327,7 @@ Version Beta 2 - released 2010-03-24
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and will need a bathroom sooner or later, and staff will ask for a salary
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raise when unhappy.
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* Feature: Machines will need repair now and then. A dialog that shows
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necessarry information is displayed when the machine is clicked.
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necessary information is displayed when the machine is clicked.
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* Feature: Dynamic Information Bar in the bottom right corner of the UI added.
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It shows information about entities beneath the mouse cursor.
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* Feature: The training room can now be built, where doctors can increase
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@@ -21,7 +21,7 @@ SOFTWARE.
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Original code was from http://www.yoda.arachsys.com/dk/utils.html. While
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that site and the original code do not state copyright or license, email
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communication releaved the original author, and they agreed to releasing it
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communication revealed the original author, and they agreed to releasing it
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under the MIT license (above).
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Modifications made to the original code include:
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