Mac build changes.

This commit is contained in:
Darrell Blake
2013-02-25 10:15:44 +00:00
parent f9c3bd62bb
commit 03f1a53599
9 changed files with 51 additions and 28 deletions

4
.gitattributes vendored
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@@ -1,5 +1,6 @@
* text=auto !eol
AnimView/AnimView.ico -text
AnimView/Icon.icns -text
CorsixTH/Bitmap/aux_ui.dat -text svneol=unset#unset
CorsixTH/Bitmap/aux_ui.tab -text
CorsixTH/Bitmap/bootstrap_font.bmp -text
@@ -52,9 +53,12 @@ CorsixTH/Levels/avatar.map -text
CorsixTH/Levels/confined_v5.map -text
CorsixTH/Levels/finisham.map -text
CorsixTH/Lua/languages/hungarian.lua -text
CorsixTH/RequiredResources.txt -text
CorsixTH/__MACOSX/SDLMain/._SDLMain.m -text
LDocGen/output/corner_right.gif -text
LDocGen/output/logo.png -text
LPEG/lpeg-128.gif -text
MapEdit/Icon.icns -text
MapEdit/MapEdit.ico -text
MapEdit/RequiredResources.txt -text
WindowsInstaller/welcome.bmp -text

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@@ -26,7 +26,7 @@ SET(animview_source_files
# Declaration of the executable
IF(APPLE)
set(corsixth_icon_file ${CMAKE_SOURCE_DIR}/CorsixTH/Icon.icns)
set(corsixth_icon_file ${CMAKE_SOURCE_DIR}/AnimView/Icon.icns)
set_source_files_properties(
${corsixth_icon_file}
PROPERTIES
@@ -42,6 +42,8 @@ IF(APPLE)
)
set_target_properties(AnimView PROPERTIES LINK_FLAGS_MINSIZEREL "-dead_strip")
set_target_properties(AnimView PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
ELSE()
add_executable(
AnimView

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@@ -73,20 +73,12 @@ IF(APPLE)
add_executable(CorsixTH MACOSX_BUNDLE ${corsixth_source_files} ${corsixth_icon_file})
set_target_properties(CorsixTH PROPERTIES LINK_FLAGS_MINSIZEREL "-dead_strip")
set_target_properties(CorsixTH PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
#Add an extra step at the end of the build process to copy the resources into the
#bundle. I haven't yet found a way to keep the folder structure when adding resources
#into XCode. I would have thought we could use source_group but apparently not.
set(corsixth_bundle_resources
${CMAKE_SOURCE_DIR}/CorsixTH/CorsixTH.lua
${CMAKE_SOURCE_DIR}/CorsixTH/Bitmap
${CMAKE_SOURCE_DIR}/CorsixTH/Lua
${CMAKE_SOURCE_DIR}/CorsixTH/Levels
)
add_custom_command(TARGET CorsixTH
POST_BUILD
COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -exclude *.bmp -exclude *.png -resolve-src-symlinks ${corsixth_bundle_resources} \${TARGET_BUILD_DIR}/\${FULL_PRODUCT_NAME}/Contents/Resources
)
#Add an extra step at the end of the build process to copy the resources into the bundle.
add_custom_command(TARGET CorsixTH
POST_BUILD
COMMAND rsync -rv --include-from ${CMAKE_SOURCE_DIR}/CorsixTH/RequiredResources.txt ${CMAKE_SOURCE_DIR}/CorsixTH/ \${TARGET_BUILD_DIR}/\${FULL_PRODUCT_NAME}/Contents/Resources)
target_link_libraries(CorsixTH SDLmain)
INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR}/CorsixTH/SDLMain/)
@@ -221,7 +213,7 @@ IF(APPLE)
install(DIRECTORY ${LUA_LIBRARY} DESTINATION CorsixTH.app/Contents/Frameworks)
ENDIF()
ENDIF()
ELSE()
install(TARGETS CorsixTH RUNTIME DESTINATION CorsixTH)
install(DIRECTORY Lua Levels DESTINATION CorsixTH PATTERN "*.svn" EXCLUDE)

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@@ -0,0 +1,18 @@
# rsync compatible filter file which is used post-build
# to help with copying the required resources into the
# bundles for the Mac build.
- .svn
- .DS_Store
- CVS
+ CorsixTH.lua
+ Lua/
+ Lua/**
+ Levels/
+ Levels/*
+ Bitmap/
+ Bitmap/aux_ui.*
+ Bitmap/tree_ctrl.*
+ Bitmap/mainmenu1080.dat
+ Bitmap/mainmenu1080.pal
- *

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@@ -24,7 +24,7 @@ FILE(GLOB_RECURSE mapedit_source_files
IF(APPLE)
add_definitions(-DIS_MAPEDIT_APP)
set(corsixth_icon_file ${CMAKE_SOURCE_DIR}/CorsixTH/Icon.icns)
set(corsixth_icon_file ${CMAKE_SOURCE_DIR}/MapEdit/Icon.icns)
set_source_files_properties(
${corsixth_icon_file}
PROPERTIES
@@ -39,19 +39,12 @@ IF(APPLE)
)
set_target_properties(MapEdit PROPERTIES LINK_FLAGS_MINSIZEREL "-dead_strip")
set_target_properties(MapEdit PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
#Add an extra step at the end of the build process to copy the resources into the
#bundle. I haven't yet found a way to keep the folder structure when adding resources
#into XCode. I would have thought we could use source_group but apparently not.
set(corsixth_bundle_resources
${CMAKE_SOURCE_DIR}/CorsixTH/CorsixTH.lua
${CMAKE_SOURCE_DIR}/CorsixTH/Bitmap
${CMAKE_SOURCE_DIR}/CorsixTH/Lua
)
add_custom_command(TARGET MapEdit
POST_BUILD
COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks ${corsixth_bundle_resources} \${TARGET_BUILD_DIR}/\${FULL_PRODUCT_NAME}/Contents/Resources
)
#Add an extra step at the end of the build process to copy the resources into the bundle.
add_custom_command(TARGET MapEdit
POST_BUILD
COMMAND rsync -rv --include-from ${CMAKE_SOURCE_DIR}/MapEdit/RequiredResources.txt ${CMAKE_SOURCE_DIR}/CorsixTH/ \${TARGET_BUILD_DIR}/\${FULL_PRODUCT_NAME}/Contents/Resources)
ELSE()
add_executable(MapEdit

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@@ -0,0 +1,14 @@
# rsync compatible filter file which is used post-build
# to help with copying the required resources into the
# bundles for the Mac build.
- .svn
- .DS_Store
- CVS
+ CorsixTH.lua
+ Lua/
+ Lua/**
+ Bitmap/
+ Bitmap/*.png
+ Bitmap/aux_ui.*
- *