Files
zelda3/assets/compile_resources.py
2023-08-17 03:07:19 +02:00

828 lines
31 KiB
Python

import sys
import text_compression
import util
from PIL import Image
import yaml
import tables
import compile_music
import array, hashlib, struct
from util import cache
import sprite_sheets
import argparse
import os
def flatten(xss):
return [x for xs in xss for x in xs]
def invert_dict(xs):
return {s:i for i,s in xs.items()}
assets = {}
def add_asset_uint8(name, data):
assert name not in assets
assets[name] = ('uint8', bytes(array.array('B', data)))
def add_asset_uint16(name, data):
assert name not in assets
assets[name] = ('uint16', bytes(array.array('H', data)))
def add_asset_int8(name, data):
assert name not in assets
assets[name] = ('int8', bytes(array.array('b', data)))
def add_asset_int16(name, data):
assert name not in assets
assets[name] = ('int16', bytes(array.array('h', data)))
def add_asset_packed(name, data):
assert name not in assets
assets[name] = ('packed', pack_arrays(data))
def print_map32_to_map16():
tab = {}
for line in open('map32_to_map16.txt'):
line = line.strip()
x, xs = line.split(':', 1)
tab[int(x)] = [int(t) for t in xs.split(',')]
def pack(*a):
res=[0] * 6
res[0] = a[0] & 0xff
res[1] = a[1] & 0xff
res[2] = a[2] & 0xff
res[3] = a[3] & 0xff
res[4] = (a[0] >> 8) << 4 | (a[1] >> 8)
res[5] = (a[2] >> 8) << 4 | (a[3] >> 8)
return res
res = [[],[],[],[]]
for i in range(0, len(tab), 4):
for j in range(4):
res[j].extend(pack(tab[i][j], tab[i+1][j], tab[i+2][j], tab[i+3][j]))
add_asset_uint8('kMap32ToMap16_0', res[0])
add_asset_uint8('kMap32ToMap16_1', res[1])
add_asset_uint8('kMap32ToMap16_2', res[2])
add_asset_uint8('kMap32ToMap16_3', res[3])
def compress_dialogue(fname, lang):
lines = []
for line in open(fname, encoding='utf8').read().splitlines():
a, b = line.split(': ', 1)
lines.append(b)
return text_compression.compress_strings(lines, lang)
def compress_store(r):
rr = []
j, jend = 0, len(r)
while j < jend:
n = min(jend - j, 1024)
rr.append(0xe0 | (n - 1) >> 8)
rr.append((n - 1) & 0xff)
rr.extend(r[j:j+n])
j += n
rr.append(0xff)
return rr
# Pack arrays and determine automatically the index size
def pack_arrays(arr):
if len(arr) == 0:
return b''
all_offs, offs = [], 0
for i in range(len(arr) - 1):
offs += len(arr[i])
all_offs.append(offs)
if offs < 65536 and len(arr) <= 8192:
return b''.join([struct.pack('H', i) for i in all_offs] + arr + [struct.pack('H', len(arr) - 1)])
else:
return b''.join([struct.pack('I', i) for i in all_offs] + arr + [struct.pack('H', 8192 + len(arr) - 1)])
def print_images(args):
sprsheet = sprite_sheets.load_sprite_sheets() if args.sprites_from_png else None
all = []
for i in range(108):
if sprsheet != None and i < 103:
all.append(sprsheet.encode_sheet_in_snes_format(i))
elif i < 12:
all.append(bytes(ROM.get_bytes(tables.kCompSpritePtrs[i], 0x600)))
else:
decomp, comp_len = util.decomp(tables.kCompSpritePtrs[i], ROM.get_byte, False, True)
all.append(bytes(ROM.get_bytes(tables.kCompSpritePtrs[i], comp_len)))
add_asset_packed('kSprGfx', all)
all = []
for i in range(len(tables.kCompBgPtrs)):
decomp, comp_len = util.decomp(tables.kCompBgPtrs[i], ROM.get_byte, False, True)
all.append(bytes(ROM.get_bytes(tables.kCompBgPtrs[i], comp_len)))
add_asset_packed('kBgGfx', all)
def print_dialogue(args):
from text_compression import dialogue_filename, kLanguages
languages = ['us']
if args.languages:
for a in args.languages.split(','):
if a in languages or a not in kLanguages:
raise Exception(f'Language {a} is not valid')
name = dialogue_filename(a)
if not os.path.exists(name):
raise Exception(f'{name} not found. You need to extract it with --extract-dialogue using the ROM of that language.')
languages.append(a)
all_langs, all_fonts, mappings = [], [], []
for i, lang in enumerate(languages):
dict_packed = pack_arrays(text_compression.encode_dictionary(lang))
dialogue_packed = pack_arrays(compress_dialogue(dialogue_filename(lang), lang))
all_langs.append(pack_arrays([dict_packed, dialogue_packed]))
font_data, font_width = sprite_sheets.encode_font_from_png(lang)
all_fonts.append(pack_arrays([font_data, font_width]))
flags = text_compression.uses_new_format(lang)
if i != 0: flags |= 2 # no us rom match?
mappings.append(pack_arrays([lang.encode('utf8'), bytearray([i, i, flags])]))
add_asset_packed('kDialogue', all_langs)
add_asset_packed('kDialogueFont', all_fonts)
add_asset_packed('kDialogueMap', mappings)
def print_misc(args):
add_asset_uint8('kOverworldMapGfx', ROM.get_bytes(0x18c000, 0x4000))
add_asset_uint8('kLightOverworldTilemap', ROM.get_bytes(0xac727, 4096))
add_asset_uint8('kDarkOverworldTilemap', ROM.get_bytes(0xaD727, 1024))
add_asset_uint16('kPredefinedTileData', ROM.get_words(0x9B52, 6438))
add_asset_uint16('kMap16ToMap8', ROM.get_words(0x8f8000, 3752 * 4))
add_asset_uint8('kGeneratedWishPondItem', ROM.get_bytes(0x888450, 256))
add_asset_uint8('kGeneratedBombosArr', ROM.get_bytes(0x8890FC, 256))
add_asset_uint8('kGeneratedEndSequence15', ROM.get_bytes(0x8ead25, 256))
add_asset_uint8('kEnding_Credits_Text', ROM.get_bytes(0x8EB178, 1989))
add_asset_uint16('kEnding_Credits_Offs', ROM.get_words(0x8EB93d, 394))
add_asset_uint16('kEnding_MapData', ROM.get_words(0x8EB038, 160))
add_asset_uint16('kEnding0_Offs', ROM.get_words(0x8EC2E1, 17))
add_asset_uint8('kEnding0_Data', ROM.get_bytes(0x8EBF4C, 917))
add_asset_uint16('kPalette_DungBgMain', ROM.get_words(0x9BD734, 1800))
add_asset_uint16('kPalette_MainSpr', ROM.get_words(0x9BD218, 120))
add_asset_uint16('kPalette_ArmorAndGloves', sprite_sheets.override_armor_palette or ROM.get_words(0x9BD308, 75))
add_asset_uint16('kPalette_Sword', ROM.get_words(0x9BD630, 12))
add_asset_uint16('kPalette_Shield', ROM.get_words(0x9BD648, 12))
add_asset_uint16('kPalette_SpriteAux3', ROM.get_words(0x9BD39E, 84))
add_asset_uint16('kPalette_MiscSprite_Indoors', ROM.get_words(0x9BD446, 77))
add_asset_uint16('kPalette_SpriteAux1', ROM.get_words(0x9BD4E0, 168))
add_asset_uint16('kPalette_OverworldBgMain', ROM.get_words(0x9BE6C8, 210))
add_asset_uint16('kPalette_OverworldBgAux12', ROM.get_words(0x9BE86C, 420))
add_asset_uint16('kPalette_OverworldBgAux3', ROM.get_words(0x9BE604, 98))
add_asset_uint16('kPalette_PalaceMapBg', ROM.get_words(0x9BE544, 96))
add_asset_uint16('kPalette_PalaceMapSpr', ROM.get_words(0x9BD70A, 21))
add_asset_uint16('kHudPalData', ROM.get_words(0x9BD660, 64))
add_asset_uint16('kOverworldMapPaletteData', ROM.get_words(0x8ADB27, 256))
@cache
def load_overworld_yaml(room):
return yaml.safe_load(open('overworld/overworld-%d.yaml' % room, 'r'))
def print_overworld():
r = []
for i in range(160):
addr = ROM.get_24(0x82F94D + i * 3)
decomp, comp_len = util.decomp(addr, ROM.get_byte, True, True)
r.append(bytes(ROM.get_bytes(addr, comp_len)))
add_asset_packed('kOverworld_Hibytes_Comp', r)
r = []
for i in range(160):
addr = ROM.get_24(0x82FB2D + i * 3)
decomp, comp_len = util.decomp(addr, ROM.get_byte, True, True)
r.append(bytes(ROM.get_bytes(addr, comp_len)))
add_asset_packed('kOverworld_Lobytes_Comp', r)
def is_area_head(i):
return i >= 128 or ROM.get_byte(0x82A5EC + (i & 63)) == (i & 63)
class OutArrays:
def __init__(self):
self.arrs = []
def add(self, type, name, size, initializer = None, items_per_line = 16):
t = [initializer] * size
self.arrs.append((type, name, t, items_per_line))
setattr(self, name, t)
def write(self):
for type, name, arr, items_per_line in self.arrs:
for i, j in enumerate(arr):
assert isinstance(j, int), (name, i, j, arr)
if type == 'uint8':
add_asset_uint8(name, arr)
elif type == 'uint16':
add_asset_uint16(name, arr)
elif type == 'int8':
add_asset_int8(name, arr)
elif type == 'int16':
add_asset_int16(name, arr)
else:
assert 0, type
def print_overworld_tables():
A = OutArrays()
A.add('uint8', 'kOverworldMapIsSmall', 192, initializer = 0, items_per_line = 8)
A.add('uint8', 'kOverworldAuxTileThemeIndexes', 128, items_per_line = 8)
A.add('uint8', 'kOverworldBgPalettes', 136, items_per_line = 8)
A.add('uint16', 'kOverworld_SignText', 128, items_per_line = 8)
A.add('uint8', 'kOwMusicSets', 256, items_per_line = 8)
A.add('uint8', 'kOwMusicSets2', 96, items_per_line = 8)
def get_music_byte(h, tag):
return tables.kMusicNamesRev[h['music'][tag]] | tables.kAmbientSoundNameRev[h['ambient'][tag]] << 4
def get_loadoffs(c, d):
x, y = c[0] >> 4, c[1] >> 4
x += d[0]
y += d[1]
return (y&0x3f) << 7 | (x&0x3f) << 1
def awrite(arr, area, key, value):
arr[key] = value
if area < 128 and not A.kOverworldMapIsSmall[area]:
arr[key + 1], arr[key + 8], arr[key + 9] = value, value, value
loaded_areas = [(i, load_overworld_yaml(i)) for i in range(160) if is_area_head(i)]
for i,y in loaded_areas:
h = y['Header']
A.kOverworldMapIsSmall[i] = {'small':1, 'big':0}[h['size']]
if i < len(A.kOverworldAuxTileThemeIndexes): awrite(A.kOverworldAuxTileThemeIndexes, i, i, h['gfx'])
if i < len(A.kOverworldBgPalettes): awrite(A.kOverworldBgPalettes, i, i, h['palette'])
if i < len(A.kOverworld_SignText): awrite(A.kOverworld_SignText, i, i, h['sign_text'])
if i < 64:
awrite(A.kOwMusicSets, i, i, get_music_byte(h, 'beginning'))
awrite(A.kOwMusicSets, i, i + 64, get_music_byte(h, 'zelda'))
awrite(A.kOwMusicSets, i, i + 128, get_music_byte(h, 'sword'))
awrite(A.kOwMusicSets, i, i + 192, get_music_byte(h, 'agahnim'))
elif i < 64 + 96:
awrite(A.kOwMusicSets2, i, i - 64, get_music_byte(h, 'agahnim'))
for a in ['kBirdTravel_ScreenIndex', 'kBirdTravel_Map16LoadSrcOff', 'kBirdTravel_ScrollX',
'kBirdTravel_ScrollY', 'kBirdTravel_LinkXCoord', 'kBirdTravel_LinkYCoord',
'kBirdTravel_CameraXScroll', 'kBirdTravel_CameraYScroll']:
A.add('uint16', a, 17)
A.add('int8', 'kBirdTravel_Unk1', 17)
A.add('int8', 'kBirdTravel_Unk3', 17)
A.add('uint16', 'kWhirlpoolAreas', 8)
next_whirlpool_id = 0
for i, y in loaded_areas:
for t in y['Travel']:
if 'bird_travel_id' in t:
j = t['bird_travel_id']
else:
A.kWhirlpoolAreas[next_whirlpool_id] = t['whirlpool_src_area']
j = next_whirlpool_id + 9
next_whirlpool_id += 1
base_x, base_y = (i & 7) << 9, (i & 56) << 6
A.kBirdTravel_ScreenIndex[j] = i
A.kBirdTravel_Map16LoadSrcOff[j] = get_loadoffs(t['scroll_xy'], t['load_xy'])
A.kBirdTravel_ScrollX[j] = t['scroll_xy'][0] + base_x
A.kBirdTravel_ScrollY[j] = t['scroll_xy'][1] + base_y
A.kBirdTravel_LinkXCoord[j] = t['xy'][0] + base_x
A.kBirdTravel_LinkYCoord[j] = t['xy'][1] + base_y
A.kBirdTravel_CameraXScroll[j] = t['camera_xy'][0] + base_x
A.kBirdTravel_CameraYScroll[j] = t['camera_xy'][1] + base_y
A.kBirdTravel_Unk1[j] = t['unk'][0]
A.kBirdTravel_Unk3[j] = t['unk'][1]
A.add('uint16', 'kOverworld_Entrance_Area', 129)
A.add('uint16', 'kOverworld_Entrance_Pos', 129)
A.add('uint8', 'kOverworld_Entrance_Id', 129)
for i, y in loaded_areas:
for e in y['Entrances']:
j = e['index']
assert A.kOverworld_Entrance_Id[j] == None
A.kOverworld_Entrance_Area[j] = i
A.kOverworld_Entrance_Id[j] = e['entrance_id']
A.kOverworld_Entrance_Pos[j] = e['x'] << 1 | e['y'] << 7
A.add('uint16', 'kFallHole_Area', 19)
A.add('uint16', 'kFallHole_Pos', 19)
A.add('uint8', 'kFallHole_Entrances', 19)
holes = []
for i, y in loaded_areas:
if 'Holes' not in y: continue
for e in y['Holes']:
x, y, j = e['x'], e['y'], e['entrance_id']
holes.append((j, x << 1 | ((y - 8) & 0x3f) << 7, i))
for i, (entrance, pos, area) in enumerate(sorted(holes)):
A.kFallHole_Area[i] = area
A.kFallHole_Pos[i] = pos
A.kFallHole_Entrances[i] = entrance
A.add('uint8', 'kExitData_ScreenIndex', 79)
for a in ['kExitDataRooms', 'kExitData_Map16LoadSrcOff', 'kExitData_ScrollX',
'kExitData_ScrollY', 'kExitData_XCoord', 'kExitData_YCoord',
'kExitData_CameraXScroll', 'kExitData_CameraYScroll']:
A.add('uint16', a, 79)
A.add('uint16', 'kExitData_NormalDoor', 79, initializer = 0)
A.add('uint16', 'kExitData_FancyDoor', 79, initializer = 0)
A.add('int8', 'kExitData_Unk1', 79)
A.add('int8', 'kExitData_Unk3', 79)
A.add('uint16', 'kSpExit_Top', 16, initializer = 0)
A.add('uint16', 'kSpExit_Bottom', 16, initializer = 0)
A.add('uint16', 'kSpExit_Left', 16, initializer = 0)
A.add('uint16', 'kSpExit_Right', 16, initializer = 0)
A.add('int16', 'kSpExit_Tab4', 16, initializer = 0)
A.add('int16', 'kSpExit_Tab5', 16, initializer = 0)
A.add('int16', 'kSpExit_Tab6', 16, initializer = 0)
A.add('int16', 'kSpExit_Tab7', 16, initializer = 0)
A.add('uint16', 'kSpExit_LeftEdgeOfMap', 16, initializer = 0)
A.add('uint8', 'kSpExit_Dir', 16, initializer = 0)
A.add('uint8', 'kSpExit_SprGfx', 16, initializer = 0)
A.add('uint8', 'kSpExit_AuxGfx', 16, initializer = 0)
A.add('uint8', 'kSpExit_PalBg', 16, initializer = 0)
A.add('uint8', 'kSpExit_PalSpr', 16, initializer = 0)
for i, y in loaded_areas:
for e in y['Exits']:
j = e['index']
base_x, base_y = (i & 7) << 9, (i & 56) << 6
assert A.kExitData_ScreenIndex[j] == None
A.kExitData_ScreenIndex[j] = i
room = e['room']
A.kExitDataRooms[j] = e['room']
A.kExitData_Map16LoadSrcOff[j] = get_loadoffs(e['scroll_xy'], e['load_xy'])
A.kExitData_ScrollX[j] = e['scroll_xy'][0] + base_x
A.kExitData_ScrollY[j] = e['scroll_xy'][1] + base_y
A.kExitData_XCoord[j] = e['xy'][0] + base_x
A.kExitData_YCoord[j] = e['xy'][1] + base_y
A.kExitData_CameraXScroll[j] = e['camera_xy'][0] + base_x
A.kExitData_CameraYScroll[j] = e['camera_xy'][1] + base_y
A.kExitData_Unk1[j] = e['unk'][0]
A.kExitData_Unk3[j] = e['unk'][1]
door = e.get('door')
if door != None:
if door[0] in ('bombable', 'wooden'):
A.kExitData_NormalDoor[j] = door[1] << 1 | door[2] << 7 | (0x8000 if door[0] == 'bombable' else 0)
elif door[0] in ('palace', 'sanctuary'):
A.kExitData_FancyDoor[j] = door[1] << 1 | door[2] << 7 | (0x8000 if door[0] == 'palace' else 0)
else:
assert e[0] == 'none'
se = e.get('special_exit')
if se:
j = room - 0x180
A.kSpExit_Dir[j] = se['dir'] * 2
A.kSpExit_SprGfx[j] = se['spr_gfx']
A.kSpExit_AuxGfx[j] = se['aux_gfx']
A.kSpExit_PalBg[j] = se['pal_bg']
A.kSpExit_PalSpr[j] = se['pal_spr']
A.kSpExit_Top[j] = se['top']
A.kSpExit_Bottom[j] = se['bottom']
A.kSpExit_Left[j] = se['left']
A.kSpExit_Right[j] = se['right']
A.kSpExit_LeftEdgeOfMap[j] = se['left_edge_of_map']
A.kSpExit_Tab4[j] = se['unk4']
A.kSpExit_Tab5[j] = se['unk5']
A.kSpExit_Tab6[j] = se['unk6']
A.kSpExit_Tab7[j] = se['unk7']
A.add('uint16', 'kOverworldSecrets_Offs', 128, initializer = None)
A.add('uint8', 'kOverworldSecrets', 0)
for i, y in loaded_areas:
if len(y['Items']):
assert i < 128
j = len(A.kOverworldSecrets)
awrite(A.kOverworldSecrets_Offs, i, i, j)
for e in y['Items']:
pos = e[0] << 1 | e[1] << 7
item = tables.kSecretNamesRev[e[2]]
A.kOverworldSecrets.extend([pos & 0xff, pos >> 8, item])
A.kOverworldSecrets.extend([0xff, 0xff])
for i in range(128):
if A.kOverworldSecrets_Offs[i] == None:
A.kOverworldSecrets_Offs[i] = len(A.kOverworldSecrets) - 2
A.add('uint16', 'kOverworldSpriteOffs', 144 * 3, initializer = 0)
A.add('uint8', 'kOverworldSprites', 0)
A.add('uint8', 'kOverworldSpriteGfx', 256)
A.add('uint8', 'kOverworldSpritePalettes', 256)
A.kOverworldSprites.append(0xff)
def do_sprite_range(start, end, stagename, sprite_stage_idxs, infostage):
for i, y in loaded_areas:
if i < start or i >= end: continue
info = y[stagename]['info']
if i < 128:
awrite(A.kOverworldSpriteGfx, i, (i & 63) + infostage * 64, info['gfx'])
awrite(A.kOverworldSpritePalettes, i, (i & 63) + infostage * 64, info['palette'])
if len(y[stagename]['sprites']):
for stage in sprite_stage_idxs:
A.kOverworldSpriteOffs[stage * 144 + i] = len(A.kOverworldSprites)
for e in y[stagename]['sprites']:
A.kOverworldSprites.extend([e[1], e[0], tables.kSpriteNamesRev[e[2]]])
A.kOverworldSprites.append(0xff)
do_sprite_range(0, 64, 'Sprites.Beginning', [0], 0)
do_sprite_range(0, 64, 'Sprites.FirstPart', [1], 1)
do_sprite_range(0, 64, 'Sprites.SecondPart', [2], 2)
do_sprite_range(64, 144, 'Sprites', [1, 2], 3)
A.write()
add_asset_uint8('kMap8DataToTileAttr', ROM.get_bytes(0x8E9459, 512))
add_asset_uint8('kSomeTileAttr', ROM.get_bytes(0x9bf110, 3824))
def print_dungeon_map():
r, r2 = [], []
for i in range(14):
kSizes = [75, 125, 50, 75, 175, 75, 50, 75, 50, 200, 150, 75, 100, 200]
addr = 0xa0000 + ROM.get_word(0x8AF605 + i * 2)
b = ROM.get_bytes(addr, kSizes[i])
nonzero_bytes = len(b) - b.count(0xf)
r.append(bytes(b))
addr = 0xa0000 + ROM.get_word(0x8AFBE4 + i * 2)
b = ROM.get_bytes(addr, nonzero_bytes)
r2.append(bytes(b))
add_asset_packed('kDungMap_FloorLayout', r)
add_asset_packed('kDungMap_Tiles', r2)
@cache
def load_dungeon_yaml(room):
return yaml.safe_load(open('dungeon/dungeon-%d.yaml' % room, 'r'))
def print_dungeon_sprites():
offsets=[0 for i in range(320)]
data = [0, 0xff]
for i in range(320):
y = load_dungeon_yaml(i)
sortmode = y['Header']['sort_sprites']
if len(y['Sprites']) == 0 and sortmode == 0:
continue
offsets[i] = len(data)
data.append(sortmode)
for s in y['Sprites']:
xx, yy, f, name = s[:4]
f = {'upper' : 0, 'lower' : 1}[f]
assert xx >= 0 and xx <= 0x1f
assert yy >= 0 and yy <= 0x1f
# parse out subcode
ss = 0
if len(name) > 2 and name[2] == '.':
j = name.index('-')
ss = int(name[3:j])
name = name[0:2] + name[j:]
name = tables.kSpriteName2Idx[name]
if name >= 0x100:
data.extend((f << 7 | 0 << 5 | yy, xx | 7 << 5, name & 0xff))
else:
data.extend((f << 7 | (ss >> 3) << 5 | yy, xx | (ss & 7) << 5, name))
if len(s) == 5:
kDropTypesToCode = {'drop_key' : [0xfe, 0, 0xe4], 'drop_big_key' : [0xfd, 0, 0xe4]}
data.extend(kDropTypesToCode[s[-1]])
data.append(0xff)
add_asset_uint8('kDungeonSprites', data)
add_asset_uint16('kDungeonSpriteOffs', offsets)
def print_dungeon_secrets():
result = [None] * 640
for i in range(320):
y = load_dungeon_yaml(i)
def fixone(s):
x, y, data = s[0], s[1], tables.kSecretNamesRev[s[2]]
pos = (x + y * 64) * 2
return [pos & 0xff, pos >> 8, data]
if len(y['Secrets']):
result[i*2+0] = len(result) & 0xff
result[i*2+1] = len(result) >> 8
for a in y['Secrets']:
result.extend(fixone(a))
result.extend([0xff, 0xff])
for i in range(320):
if result[i*2+0] == None:
l = (len(result) - 2)
result[i*2+0] = l & 0xff
result[i*2+1] = l >> 8
add_asset_uint8('kDungeonSecrets', result)
def append_scan_bytes(big, little):
for n in range(len(little), -1, -1):
if n == 0 or big[-n:] == little[:n]:
offset = len(big) - n
big.extend(little[n:])
return offset
def print_dungeon_rooms():
def print_layer(objs, doors):
door_offset = None
for o in objs:
if o['n'] in tables.kType0Names_rev:
index = tables.kType0Names_rev[o['n']] # 0 - 0xf7
w = int(o['s'][0])
h = int(o['s'][2])
assert w >= 0 and w <= 3 and h >= 0 and h <= 3
p0 = o['x'] * 4 + w
p1 = o['y'] * 4 + h
p2 = index
elif o['n'] in tables.kType1Names_rev:
index = tables.kType1Names_rev[o['n']]
p0 = o['x'] * 4 + (index >> 0 & 3)
p1 = o['y'] * 4 + (index >> 2 & 3)
p2 = (index >> 4) + 0xf8
elif o['n'] in tables.kType2Names_rev:
index = tables.kType2Names_rev[o['n']]
x, y = o['x'], o['y']
#111111xx xxxxyyyy yyiiiiii
p0 = 0xfc + (x >> 4 & 3)
p1 = (x << 4 & 0xf0) | (y >> 2 & 0x0f)
p2 = index | (y << 6 & 0xc0)
else:
raise Exception('item %s not found' % o['n'])
data.extend((p0, p1, p2))
if doors != None:
data.extend([0xf0, 0xff])
door_offset = len(data)
for d in doors:
data.extend((d['dir'] | d['pos'] << 4, d['type']))
data.extend([0xff, 0xff])
return door_offset
def get_room_header(y):
h = y['Header']
p7 = h['hole0_dest'][1] | h['stair0_dest'][1] << 2 | h['stair1_dest'][1] << 4 | h['stair2_dest'][1] << 6
p8 = h['stair3_dest'][1]
return [tables.kBg2_rev[h['bg2']] << 5 | tables.kCollisionNames_rev[h['collision']] << 2 | h['lights_out'],
h['palette'],
h['blockset'],
h['enemyblk'],
tables.kEffectNames_rev[h['effect']],
tables.kTagNames_rev[h['tag0']],
tables.kTagNames_rev[h['tag1']],
p7,
p8,
h['hole0_dest'][0],
h['stair0_dest'][0],
h['stair1_dest'][0],
h['stair2_dest'][0],
h['stair3_dest'][0]]
data = []
offsets = [0]*320
door_offsets = [0]*320
room_headers = []
header_offsets = [0] * 320
chests = []
entrances = [None] * 133
starting_points = [None] * 7
sign_texts = [0] * 320
pits_hurt_player = []
for i in range(320):
y = load_dungeon_yaml(i)
h = y['Header']
if h['pits_hurt_player']: pits_hurt_player.append(i)
offsets[i]=len(data)
data.append(h['floor1'] + h['floor2'] * 16)
data.append(h['layout'] * 4 + h['start_quadrant'])
print_layer(y['Layer1'], y.get('Layer1.doors'))
print_layer(y['Layer2'], y.get('Layer2.doors'))
door_offsets[i] = print_layer(y['Layer3'], y.get('Layer3.doors') or [])
header_offsets[i] = append_scan_bytes(room_headers, get_room_header(y))
sign_texts[i] = h['tele_msg']
for a in y['Chests']:
if isinstance(a, int):
chests.extend([i & 0xff, i >> 8, a])
else:
assert a.endswith('!')
chests.extend([i & 0xff, (i >> 8) | 0x80, int(a[:-1])])
for e in y['Entrances']:
a = e['entrance_index']
e['room'] = i
assert entrances[a] == None
entrances[a] = e
if 'StartingPoints' in y:
for e in y['StartingPoints']:
a = e['starting_point_index']
e['room'] = i
assert starting_points[a] == None
starting_points[a] = e
for i in range(133):
if entrances[i] == None:
raise Exception('Entrance %d not defined' % i)
for i in range(7):
if starting_points[i] == None:
raise Exception('Starting point %d not defined' % i)
def print_entrance_info(entrances, prefix):
def get_rc(a):
rep, room, quads, xy = a.get('repair_scroll_bounds'), a['room'], a['quadrants'], a['player_xy']
if rep == None: rep = (0, 0, 0, 0, 0, 0, 0, 0)
base_x = (room & 0xf) * 2
base_y = (room >> 4) * 2
ym = (xy[1] & 0x100) >> 8
xm = (xy[0] & 0x100) >> 8
qqq = xm if room >= 242 and quads[0] == 'single_x' else 0
l = [base_y + ym, base_y, base_y + ym, base_y + 1,
base_x + xm, base_x + qqq, base_x + xm, base_x + qqq + 1]
return [a+b for a,b in zip(l, rep)]
def get_palace(a):
i = tables.kPalaceNames.index(a)
return -1 if i == 0 else (i - 1) * 2
def get_quadrant1(a):
return ['single_x', 'double_x'].index(a[0]) * 0x20 + ['single_y', 'double_y'].index(a[1]) * 0x2
def get_quadrant2(a):
kScrollNames = { 'upper_left' : 0, 'lower_left' : 2, 'upper_right' : 16, 'lower_right' : 18 }
return kScrollNames[a[2]]
def get_exit_door(a):
if a[0] == 'none': return 0
if a[0] == 'none_0xffff': return 65535
return ['wooden', 'bombable'].index(a[0]) << 15 | a[1] << 1 | a[2] << 7
add_asset_uint16(prefix+'rooms', [a['room'] for a in entrances])
add_asset_uint8(prefix+'relativeCoords', flatten([get_rc(a) for a in entrances]))
def get_base_x(a): return ((a['room'] & 0x00f) << 9)
def get_base_y(a): return ((a['room'] & 0x1f0) << 5)
add_asset_uint16(prefix+'scrollX', [a['scroll_xy'][0] + get_base_x(a) for a in entrances])
add_asset_uint16(prefix+'scrollY', [a['scroll_xy'][1] + get_base_y(a) for a in entrances])
add_asset_uint16(prefix+'playerX', [a['player_xy'][0] + get_base_x(a) for a in entrances])
add_asset_uint16(prefix+'playerY', [a['player_xy'][1] + get_base_y(a) for a in entrances])
add_asset_uint16(prefix+'cameraX', [a['camera_xy'][0] for a in entrances])
add_asset_uint16(prefix+'cameraY', [a['camera_xy'][1] for a in entrances])
add_asset_uint8(prefix+'blockset', [a['blockset'] for a in entrances])
add_asset_int8(prefix+'floor', [a['floor'] for a in entrances])
add_asset_int8(prefix+'palace', [get_palace(a['palace']) for a in entrances])
add_asset_uint8(prefix+'doorwayOrientation', [a['doorway_orientation'] for a in entrances])
add_asset_uint8(prefix+'startingBg', [a['plane'] + a['ladder_level'] * 16 for a in entrances])
add_asset_uint8(prefix+'quadrant1', [get_quadrant1(a['quadrants']) for a in entrances])
add_asset_uint8(prefix+'quadrant2', [get_quadrant2(a['quadrants']) for a in entrances])
add_asset_uint16(prefix+'doorSettings', [get_exit_door(a['house_exit_door']) for a in entrances])
if prefix == 'kStartingPoint_':
add_asset_uint8(prefix+'entrance', [a['associated_entrance_index'] for a in entrances])
m = invert_dict(tables.kMusicNames)
add_asset_uint8(prefix+'musicTrack', [m[a['music']] for a in entrances])
add_asset_uint8('kDungeonRoom', data)
add_asset_uint16('kDungeonRoomOffs', offsets)
add_asset_uint16('kDungeonRoomDoorOffs', door_offsets)
add_asset_uint8('kDungeonRoomHeaders', room_headers)
add_asset_uint16('kDungeonRoomHeadersOffs', header_offsets)
add_asset_uint8('kDungeonRoomChests', chests)
add_asset_uint16('kDungeonRoomTeleMsg', sign_texts)
add_asset_uint16('kDungeonPitsHurtPlayer', pits_hurt_player)
print_entrance_info(entrances, 'kEntranceData_')
print_entrance_info(starting_points, 'kStartingPoint_')
data = []
offsets = [0] * 8
default_yaml = yaml.safe_load(open('dungeon/default_rooms.yaml', 'r'))
for i in range(len(offsets)):
offsets[i] = len(data)
print_layer(default_yaml['Default%d' % i], None)
add_asset_uint8('kDungeonRoomDefault', data)
add_asset_uint16('kDungeonRoomDefaultOffs', offsets)
data = []
offsets = [0] * 19
overlay_yaml = yaml.safe_load(open('dungeon/overlay_rooms.yaml', 'r'))
for i in range(len(offsets)):
offsets[i] = len(data)
print_layer(overlay_yaml['Overlay%d' % i], None)
add_asset_uint8('kDungeonRoomOverlay', data)
add_asset_uint16('kDungeonRoomOverlayOffs', offsets)
print_dungeon_secrets()
add_asset_uint16('kDungAttrsForTile_Offs', ROM.get_words(0x8e9000, 21))
add_asset_uint8('kDungAttrsForTile', ROM.get_bytes(0x8e902a, 1024))
add_asset_uint16('kMovableBlockDataInit', ROM.get_words(0x84f1de, 198))
add_asset_uint16('kTorchDataInit', ROM.get_words(0x84F36A, 144))
add_asset_uint16('kTorchDataJunk', ROM.get_words(0x84F48a, 48))
def print_enemy_damage_data():
decomp, comp_len = util.decomp(0x83e800, ROM.get_byte, True, True)
add_asset_uint8('kEnemyDamageData', decomp)
def print_tilemaps():
kSrcs = [0xcdd6d, 0xce7bf, 0xce2a8, 0xce63c, 0xce456, 0xeda9c]
def decode_one(p):
p_org = p
while not (ROM.get_byte(p) & 0x80):
is_memset = ROM.get_byte(p+2) & 0x40
len = ((ROM.get_byte(p+2)*256+ROM.get_byte(p+3))&0x3fff) + 1
p += 4
p += 2 if is_memset else len
return p - p_org + 1
for i,s in enumerate(kSrcs):
l = decode_one(s)
add_asset_uint8('kBgTilemap_%d' % i, ROM.get_bytes(s, l))
def print_link_graphics():
image = Image.open('linksprite.png')
data = image.tobytes()
def encode_4bit_sprite(data, offset, pitch):
b = [0] * 32
for y in range(8):
for x in range(8):
v = data[offset + y * pitch + x]
b[y*2+0] |= (v & 1) << (7-x)
b[y*2+1] |= (v >> 1 & 1) << (7-x)
b[y*2+16] |= (v >> 2 & 1) << (7-x)
b[y*2+17] |= (v >> 3 & 1) << (7-x)
return bytes(b)
b = b''
for y in range(56):
for x in range(16):
b += encode_4bit_sprite(data, y * 128 * 8 + x * 8, 128)
add_asset_uint8('kLinkGraphics', b)
def print_sound_banks():
for song in ['intro', 'indoor', 'ending']:
name, data = compile_music.print_song(song)
add_asset_uint8(name, data)
def print_all(args):
print_sound_banks()
print_dungeon_rooms()
print_enemy_damage_data()
print_link_graphics()
print_dungeon_sprites()
print_map32_to_map16()
print_images(args)
print_misc(args)
print_dialogue(args)
print_dungeon_map()
print_tilemaps()
print_overworld()
print_overworld_tables()
def write_assets_to_file(print_header = False):
key_sig = b''
all_data = []
if print_header:
print('''#pragma once
#include "types.h"
enum {
kNumberOfAssets = %d
};
extern const uint8 *g_asset_ptrs[kNumberOfAssets];
extern uint32 g_asset_sizes[kNumberOfAssets];
extern MemBlk FindInAssetArray(int asset, int idx);
''' % len(assets))
for i, (k, (tp, data)) in enumerate(assets.items()):
if print_header:
if tp == 'packed':
print('#define %s(idx) FindInAssetArray(%d, idx)' % (k, i))
else:
print('#define %s ((%s*)g_asset_ptrs[%d])' % (k, tp, i))
print('#define %s_SIZE (g_asset_sizes[%d])' % (k, i))
key_sig += k.encode('utf8') + b'\0'
all_data.append(data)
assets_sig = b'Zelda3_v0 \n\0' + hashlib.sha256(key_sig).digest()
if print_header:
print('#define kAssets_Sig %s' % ", ".join((str(a) for a in assets_sig)))
hdr = assets_sig + b'\x00' * 32 + struct.pack('II', len(all_data), len(key_sig))
encoded_sizes = array.array('I', [len(i) for i in all_data])
file_data = hdr + encoded_sizes + key_sig
for v in all_data:
while len(file_data) & 3:
file_data += b'\0'
file_data += v
open('../zelda3_assets.dat', 'wb').write(file_data)
def main(args):
print_all(args)
write_assets_to_file(args.print_assets_header)
if __name__ == "__main__":
ROM = util.load_rom(sys.argv[1] if len(sys.argv) >= 2 else None)
class DefaultArgs:
sprites_from_png = False
languages = None
print_assets_header = False
main(DefaultArgs())
else:
ROM = util.ROM