mirror of
https://github.com/snesrev/zelda3.git
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39 lines
1.2 KiB
Makefile
39 lines
1.2 KiB
Makefile
TARGET_EXEC:=zelda3
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ROM:=tables/zelda3.sfc
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SRCS:=$(wildcard src/*.c snes/*.c) third_party/gl_core/gl_core_3_1.c third_party/opus-1.3.1-stripped/opus_decoder_amalgam.c
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OBJS:=$(SRCS:%.c=%.o)
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PYTHON:=/usr/bin/env python3
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CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -Werror) -I .
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CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0
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ifeq (${OS},Windows_NT)
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WINDRES:=windres
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RES:=zelda3.res
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SDLFLAGS:=-Wl,-Bstatic $(shell sdl2-config --static-libs)
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else
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SDLFLAGS:=$(shell sdl2-config --libs) -lm
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endif
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.PHONY: all clean clean_obj clean_gen
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all: $(TARGET_EXEC) zelda3_assets.dat
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$(TARGET_EXEC): $(OBJS) $(RES)
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$(CC) $^ -o $@ $(LDFLAGS) $(SDLFLAGS)
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%.o : %.c
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$(CC) -c $(CFLAGS) $< -o $@
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$(RES): src/platform/win32/zelda3.rc
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@echo "Generating Windows resources"
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@$(WINDRES) $< -O coff -o $@
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zelda3_assets.dat:
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@echo "Extracting game resources"
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$(PYTHON) assets/restool.py --extract-from-rom
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clean: clean_obj clean_gen
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clean_obj:
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@$(RM) $(OBJS) $(TARGET_EXEC)
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clean_gen:
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@$(RM) $(RES) zelda3_assets.dat tables/zelda3_assets.dat tables/*.txt tables/*.png tables/sprites/*.png tables/*.yaml
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@rm -rf tables/__pycache__ tables/dungeon tables/img tables/overworld tables/sound
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