blk-mq: avoid starving tag allocation after allocating process migrates

When the allocation process is scheduled back and the mapped hw queue is
changed, fake one extra wake up on previous queue for compensating wake
up miss, so other allocations on the previous queue won't be starved.

This patch fixes one request allocation hang issue, which can be
triggered easily in case of very low nr_request.

The race is as follows:

1) 2 hw queues, nr_requests are 2, and wake_batch is one

2) there are 3 waiters on hw queue 0

3) two in-flight requests in hw queue 0 are completed, and only two
   waiters of 3 are waken up because of wake_batch, but both the two
   waiters can be scheduled to another CPU and cause to switch to hw
   queue 1

4) then the 3rd waiter will wait for ever, since no in-flight request
   is in hw queue 0 any more.

5) this patch fixes it by the fake wakeup when waiter is scheduled to
   another hw queue

Cc: <stable@vger.kernel.org>
Reviewed-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Ming Lei <ming.lei@redhat.com>

Modified commit message to make it clearer, and make it apply on
top of the 4.18 branch.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
This commit is contained in:
Ming Lei
2018-05-24 11:00:39 -06:00
committed by Jens Axboe
parent f183464684
commit e6fc464987
3 changed files with 34 additions and 14 deletions

View File

@@ -512,6 +512,13 @@ static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
*/
void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
/**
* sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
* on a &struct sbitmap_queue.
* @sbq: Bitmap queue to wake up.
*/
void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
/**
* sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
* seq_file.