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sbitmap: optimize wakeup check
Even if we have no waiters on any of the sbitmap_queue wait states, we still have to loop every entry to check. We do this for every IO, so the cost adds up. Shift a bit of the cost to the slow path, when we actually have waiters. Wrap prepare_to_wait_exclusive() and finish_wait(), so we can maintain an internal count of how many are currently active. Then we can simply check this count in sbq_wake_ptr() and not have to loop if we don't have any sleepers. Convert the two users of sbitmap with waiting, blk-mq-tag and iSCSI. Reviewed-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@@ -135,6 +135,11 @@ struct sbitmap_queue {
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*/
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struct sbq_wait_state *ws;
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/*
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* @ws_active: count of currently active ws waitqueues
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*/
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atomic_t ws_active;
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/**
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* @round_robin: Allocate bits in strict round-robin order.
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*/
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@@ -552,4 +557,33 @@ void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
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*/
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void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
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struct sbq_wait {
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int accounted;
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struct wait_queue_entry wait;
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};
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#define DEFINE_SBQ_WAIT(name) \
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struct sbq_wait name = { \
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.accounted = 0, \
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.wait = { \
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.private = current, \
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.func = autoremove_wake_function, \
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.entry = LIST_HEAD_INIT((name).wait.entry), \
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} \
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}
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/*
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* Wrapper around prepare_to_wait_exclusive(), which maintains some extra
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* internal state.
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*/
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void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
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struct sbq_wait_state *ws,
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struct sbq_wait *sbq_wait, int state);
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/*
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* Must be paired with sbitmap_prepare_to_wait().
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*/
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void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
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struct sbq_wait *sbq_wait);
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#endif /* __LINUX_SCALE_BITMAP_H */
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