sbitmap: fix batched wait_cnt accounting

Batched completions can clear multiple bits, but we're only decrementing
the wait_cnt by one each time. This can cause waiters to never be woken,
stalling IO. Use the batched count instead.

Link: https://bugzilla.kernel.org/show_bug.cgi?id=215679
Signed-off-by: Keith Busch <kbusch@kernel.org>
Link: https://lore.kernel.org/r/20220825145312.1217900-1-kbusch@fb.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
This commit is contained in:
Keith Busch
2022-08-25 07:53:12 -07:00
committed by Jens Axboe
parent ddbfc34fcf
commit 16ede66973
3 changed files with 20 additions and 16 deletions

View File

@@ -575,8 +575,9 @@ void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
* sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
* on a &struct sbitmap_queue.
* @sbq: Bitmap queue to wake up.
* @nr: Number of bits cleared.
*/
void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr);
/**
* sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct