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docker-steamcmd-server/scripts/start-server.sh

75 lines
2.7 KiB
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#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
echo "---Update SteamCMD---"
if [ "${USERNAME}" == "" ]; then
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login ${USERNAME} ${PASSWRD} \
+quit
fi
echo "---Update Server---"
if [ "${USERNAME}" == "" ]; then
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login anonymous \
+app_update ${GAME_ID} \
+quit
fi
else
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+force_install_dir ${SERVER_DIR} \
+login ${USERNAME} ${PASSWRD} \
+app_update ${GAME_ID} \
+quit
fi
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
mkdir -p ${DATA_DIR}/.steam/sdk64
fi
cp -R ${STEAMCMD_DIR}/linux64/* ${DATA_DIR}/.steam/sdk64/
fi
if $(! grep "903950" ${SERVER_DIR}/Mist/Binaries/Linux/steam_appid.txt >/dev/null 2>&1) ; then
echo "903950" > ${SERVER_DIR}/Mist/Binaries/Linux/steam_appid.txt
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}/Mist/Binaries/Linux
if [ -f ${SERVER_DIR}/Mist/Binaries/Linux/MistServer ]; then
./MistServer -log -force_steamclient_link -messaging -backendapiurloverride="${BACKENDAPIURLOVERRIDE}" -identifier="${IDENTIFIER}" -CustomerKey=${CUSTOMER_KEY} -ProviderKey=${PROVIDER_KEY} -slots=${SLOTS} -overrideconnectionaddress ${GAME_PARAMS}
elif [ -f ${SERVER_DIR}/Mist/Binaries/Linux/MistServer-Linux-Shipping ]; then
./MistServer-Linux-Shipping -log -force_steamclient_link -messaging -backendapiurloverride="${BACKENDAPIURLOVERRIDE}" -identifier="${IDENTIFIER}" -CustomerKey=${CUSTOMER_KEY} -ProviderKey=${PROVIDER_KEY} -slots=${SLOTS} -overrideconnectionaddress ${GAME_PARAMS}
else
echo "---Something went wrong, can't find the executable, putting container into sleep mode!---"
sleep infinity
fi